- Publisher: Lazy 8 Studios
- Release Date: Apr 14, 2009
- Also On: iPhone/iPad
User Score
Mixed or average reviews- based on 70 Ratings
User score distribution:
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Positive: 41 out of 70
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Mixed: 22 out of 70
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Negative: 7 out of 70
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- Most helpful
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ScottWJul 8, 2009I love puzzle games and this one feeds my hunger for them. Gears, steam, balloons and bells some of the best things in a puzzle. Thank you for this game!
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TenderVittlesJun 10, 2009
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Dec 31, 2010
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Jul 21, 2012It made me think and it excels in inventing a rich variety on a simple formula. Worth it for the graphics alone, the designers did a wonderful job. I have no idea how to further improve on the genre. Only the gameplay's root in one singly type of puzzle keeps Cogs from a ten in my book. But one could choose to see its focus as a strength.
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DerekPJan 2, 2010
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EdOct 6, 2009It's mind bending not mind numbing. If you are in the mood for a few mins it's a fantastic diversion to what ails you!
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SirToadDec 26, 2009
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Nov 8, 2011
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Jul 27, 2011
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Dec 27, 2011A very challenging game which is more than worth it for the small price tag. Extra time and move challenges give a lot of replayability and the different tile types mean that there is enough variety to keep you engaged for a long time.
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Jun 5, 2012I had no idea that Cogs, a somewhat random pick up I obtained in the Humble Bundle, would entrap me the way it did. I don't exactly know how to review this title, after all it really is just a sliding puzzle game. All I can tell you is give it a chance, the game is beautifully executed.
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ilasMay 23, 2009We need to see more of games like this.
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Feb 16, 2013
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Jan 30, 2013Great 3D-puzzle, just the way I like it. I have this on PC and Android, which both it works great :) Levels are very challenging and there are interesting game modes, like time/move challenges. Needs addon support and level editor, so users could make their own puzzles :)
Awards & Rankings
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The extreme difficulty, coupled with the lack of a hint system, makes Cogs more of a diversion that you'll probably move on from quickly than something that you'll sink a lot of time into.
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The game has three game modes and 50 levels, so even when you’ve beaten the ever-increasing-in-difficulty Inventor Mode (basic puzzles and mechanics) you can take them all on again in Time Challenge Mode (30 second time limit) and Move Challenge Mode (ten moves only).
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Slide-puzzle addicts with a steampunk fetish will undoubtedly find themselves in heaven.