Something useful that this game gave me was the knowledge that there are still communities capable of launching games for SEGA Genesis inSomething useful that this game gave me was the knowledge that there are still communities capable of launching games for SEGA Genesis in 2017, a console that I had long considered dead and buried.
I would like to be more specific with the story, but I just know that there are aliens who want to steal our coffee and decent music. Beyond that, and with some humor added to the mix, everything is pure nonsense and with no apparent thread, that is, I did not notice anything of the thread of the story.
The retro style of the game, with 16-bit artstyle was what caught my eye. It has no major bugs, quite the contrary, they even correct a lot of flaws that were common on consoles with the game running smoothly and without major glitches. The levels are decent, without major over the top scenarios and overall good enough for this kind of game.
With metal soundtrack you have played it safe. Good music and good sound effects that remanence to old games. Nothing dazzling, but neither of those are the main focus of the game.
It plays like an old game. For those who have played games like Double Dragon or Streets of Rage everything is quite familiar, however we cannot quite understand when we are hitting the opponent or not, and at the beginning this does not help. Worse than that the button to grab items also serves to grab people which leads to some errors that are comprehensible with controllers but not in the PC where we can rebind all keys. By the way, I played with controller and keyboard and mouse, I preferred the second option, it seemed simpler.
There are few opponents, and frankly we are almost always beaten by the number of opponents and not by their skill. Interesting that some of the opponents are old men with stroller and cane. Now I think I've seen everything...
It is a difficult game even and the frequent and sudden changes of artstyle makes it even harder, one of which almost makes it impossible to visualize the levels and opponents. I know that that was the point, but I personally did not like it.
There are no saves, at the end of each level they give us a password that allows us to play again or start at that point.
The game is extremely short, even for a 16-bit console, and the devs tried to get around this with some additions:
* Local co-op that I could not test because I have no one to play with me. Online multiplayer would make more sense on PC;
* Different levels of difficulty, where easy level is the usual normal in other games;
* Connection to Mixer and Twitch with voting option for the introduction of perks that can make the game harder or easier when you are streaming it. I concede that this sounds like a lot of fun, but the game does not seem to have great potential for streamers, nor did I could capture it with my usual software to send it to Twitch.
So the game seems short and with little practical replay value. It took me less than an hour to finish the campaign on the lowest difficulty level.
Although not expensive, it seems like something is missing. There is nothing that really catches my eye beyond the artstyle. I had fun with this game but I have to admit that in a general way it is worth much more for the nostalgia than for what it actually offers.… Expand