- Publisher: DreamCatcher Interactive , Dreamcatcher
- Release Date: Mar 31, 2008
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Authentic puzzles and ancient atmosphere make Riddle of the Tomb a cut above the average point-and-click adventure.
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High quality visuals, appropriate atmosphere, and puzzles that go beyond finding keys (even to open doors!) all combine to make a good adventure game.
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Where the game falters unlike any other in recent memory though is the dialogue. Not the voice-acting mind you, but the dialogue itself.
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In some ways, Cleopatra: Riddle of the Tomb feels like a family-friendly, casual version of an adventure game. It's engaging, it's simple, and it's short, and it has a premise that's easy to identify with.
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Still, as I indicated above, Riddle is a nice little game (much less than 10 hours long) but not at a first-tier level. It's too short, too easy, and too lifeless. Like Secrets of Da Vinci (a better game), it emphasizes puzzles over people contact.
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The tried-and-true formula is executed almost flawlessly, but there isn't any innovation to speak of.
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This is a nice enough game for adventure enthusiasts who are looking for an inexpensive game with lots of puzzles. The Egyptian setting is nicely done, too. A longer game time, plus more Egyptian history, would have been a good addition.
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While the story is certainly on the light side and the sound is kind of weak, the gameplay and the puzzles more than make up for it.
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PC GamerThis Cleopatra is no legendary beauty, but it is an adventure that will appeal to genre fans. [Sept 2008, p.69]
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If you do finish Riddle of the Tomb, you won't be drawn back into the story by an interesting denouement. Like the rest of the game, it splutters and fades, leaving you cold and bored.
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The bad dialogue took away for the otherwise sold Egyptian feel to the title.
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