• Publisher: NCSOFT
  • Release Date: Aug 17, 2010
User Score
8.7

Generally favorable reviews- based on 15 Ratings

User score distribution:
  1. Positive: 14 out of 15
  2. Negative: 0 out of 15

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  1. Sep 24, 2010
    8
    I started playing City of Heroes in March 2009, and it was my first graphical MMO (although I've played on text-based MU's since 1991). That gave me enough time to become a practiced veteran before Going Rogue shook things up, but not a jaded one. This review is aimed mainly at people who have existing City of Heroes accounts, but haven't yet upgraded to Going Rogue, but I'll have someI started playing City of Heroes in March 2009, and it was my first graphical MMO (although I've played on text-based MU's since 1991). That gave me enough time to become a practiced veteran before Going Rogue shook things up, but not a jaded one. This review is aimed mainly at people who have existing City of Heroes accounts, but haven't yet upgraded to Going Rogue, but I'll have some notes at the end for total newbies. In many ways, Going Rogue feels "City of Heroes 2.0", including all the incremental improvements made to the game in one chunk, plus a few other changes. Okay, so there's still loads of legacy graphics issues (mitten hands, travel speed limits, etc) so it's not really a 2.0, but playing through the 20 levels of a Praetorian character is qualitatively different from playing those levels in Paragon City or the Rogue Isles. Mostly it's improvements, integrating things like branching mission choices and lessons learned about the use of zones, so that you get that sort of thing from the beginning rather than only in certain arcs or certain places on the map. So, it's different. Is it better? Mostly, yes. Praetoria lacks a few things that I hope get added back in later, such as field analysts (you can't choose to do easier or harder versions of your mission, leading to the running gag, "Do you question Emperor Cole's ability to assign missions appropriate to your ability?") or something like the radio/newspaper missions (if you're trying to roleplay and only choose missions from a single path at a time, it's easy to run out of contact missions and have to hunt random street targets to level up enough for the next contact). There's also no Supergroups/Villain Groups (the ease of switching sides would make them tricky anyway), no Architect Entertainment and no Arenas. But these are relatively minor issues unless you have a very specific playstyle and can't engage in it with the defaults.

    Control over choices in the missions is a definite plus, though, meaning you can run through the same content repeatedly without it going stale so quickly. Okay, missions involving one particular enemy got stale quickly anyway, because my initial few characters were ill-suited to fighting them. :) Another plus is that they've learned a lot of lessons about layout, and even the lack of Bank Mission-granted movement powers isn't a huge barrier (at least if you have Ninja Run from the Martial Arts Booster). There's no two-mile-long zone like Independence Port, and the new system that lets you see clearly across zones helps make the city feel bigger without making it more of a slog. And then there's the little things, like putting nurses selling Inspirations inside and outside every hospital aboveground...if you have to go to the hospital, after all, odds are you just burned through a lot of Inspirations trying to avoid that fate, and having to divert to a contact or AE to refill before going back to the mission can be a pain in Paragon City and the Rogue Isles (mind you, the underground zones are a little more hostile in this respect, but they're meant to be more of a challenge anyway).

    As for the actual missions, I've now run most of the arcs (I think I'm missing one of the Neutropolis arcs), and there's a very good sense of connectedness. Secrets are revealed over time. NPCs recur (although sometimes they come back after being killed off, despite systems in place that usually remove them from your personal path if they die in-story), a bit player in one arc may end up the prime mover of a later arc. You really have to play all four paths (Loyalist Power, Loyalist Responsibility, Resistance Crusader, Resistance Warden) to see the whole story...and even then, several arcs end with teasers for more once Praetoria is expanded to higher levels.

    I don't have much to say about the new L20+ content yet, since I've been focused on the Praetorian elements. But I like how the Tip missions work, and even if you don't want to deal with the alignment system they provide another source of renewable missions if you don't like your contacts and have already done too many radio/newspaper missions. New tips drop often enough that you can usually count on having a couple left to do, presuming you haven't hit the daily cap.

    I don't have much space left, so here's a quick note for prospective new players: This is a good game. But I suggest you not start play in Praetoria, start as a regular hero or villain. Praetoria is also more challenging, with objectives that may not be as obvious, loads of ambushes, and vastly smarter low-level enemies. Buy Going Rogue, start in Paragon.
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  2. Sep 28, 2010
    7
    I used to play City of Heroes when it came out. It was a great, casual game where
    I could hop on and off. The best part was being able to fly. But after a while, the
    missions got boring, and the game couldn't really compete with newer MMO's. When I heard about Going Rogue, I decided to give CoH another try, and I'm glad I did. PROS Graphics: There's a new graphics engine and the game
    I used to play City of Heroes when it came out. It was a great, casual game where
    I could hop on and off. The best part was being able to fly. But after a while, the
    missions got boring, and the game couldn't really compete with newer MMO's.

    When I heard about Going Rogue, I decided to give CoH another try, and I'm glad I did. PROS

    Graphics: There's a new graphics engine and the game looks brand news. Sound: They ditched the synthesized music for orchestral music that's really good.

    Missions: This is the best part. The missions went from Kill 50 Tsoo or Click 10 glowies to some really compelling missions. Now you can choose if you want to do the "right" thing or the "wrong" thing. Do you want to steal the medicine or replace it with a fake? Do you set off a bomb that will destroy the corrupt government's offices, but end up killing innocent people? The missions now are truly interactive.

    Alignments: Another new feature is the ability to have your hero become a villain or vice versa. You do this through a series of story arcs, so it's not a one-button switch. I've changed alignments twice, and it really feels like my character's changed.


    CONS

    Warehouse maps. Ugh, really? After six years, you guys are STILL using warehouse maps? Praetoria is beautiful, but I spent 95% of my time running through 6 year old maps. Task Forces. They haven't added any new Task Forces in 2 years. There's a lot of low level content, but I'd like more TF's.

    Grouping. It was really hard for me to find groups. The group search UI was amazing when the game first came out, but it hasn't changed since then. My old Super Group is gone, so I didn't know anyone in game. Luckily, most of the content was soloable, but I wish CoH had an easy grouping UI like WoW does.


    CONCLUSION

    Going Rogue's put some major upgrades to CoH. The good stuff's better than ever. Unfortunately, the bad stuff hasn't changed. I'm planning on keeping my account reactivated for a while, since I've heard they're adding more high-level content soon. The things I've seen so far are enough to keep me interested.
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  3. Sep 28, 2010
    8
    I used to play City of Heroes but quit around City of Villains. The game felt too repetitive, and there was nothing to do at L50 except make more alts. Going Rogue fixes some of that. Now instead of picking a Hero or Villain at the start, you can pick any of the classes and then choose to be a Hero or Villain at L20. You can also change alignments and become evil and kick puppies. There'sI used to play City of Heroes but quit around City of Villains. The game felt too repetitive, and there was nothing to do at L50 except make more alts. Going Rogue fixes some of that. Now instead of picking a Hero or Villain at the start, you can pick any of the classes and then choose to be a Hero or Villain at L20. You can also change alignments and become evil and kick puppies. There's still not much to do at L50, but there's a lot more to do while you're leveling to 50 now. I just wish they made the instance maps look as cool as the new zones do. Expand
  4. Sep 28, 2010
    8
    I'm not a big MMO fan. They take up too much time, and it's tough to manage that, a job and a family. So when a friend of mine told me to try CoH, I was skeptical. But I was wrong. CoH is a really easy game to get in and out of. I can log on, play for an hour, log out and still feel like I accomplished a lot. Dual Pistols and Kinetic Melee are awesome powers. I'm still taking my timeI'm not a big MMO fan. They take up too much time, and it's tough to manage that, a job and a family. So when a friend of mine told me to try CoH, I was skeptical. But I was wrong. CoH is a really easy game to get in and out of. I can log on, play for an hour, log out and still feel like I accomplished a lot. Dual Pistols and Kinetic Melee are awesome powers. I'm still taking my time leveling, enjoying the great landscape. It helps that the others players are really nice and friendly. The only things I don't like it is how it doesn't support my G15. That's one feature from WoW that I miss. Expand
  5. Sep 29, 2010
    9
    There's one reason to play Going Rogue. DUAL PISTOLS. Blowing away dozens of bad guys has never looked so cool or so fun. I have 5 DP Blasters and 3 DP Corrupters and they all play differently. It's Gun-Fu, John-Woo and Kick-Ass!

    CoH rocks!
  6. Oct 1, 2010
    10
    I really loved City of Heroes but due to work commitments, I stopped playing for a while. When I saw this game, I decided to pick it up again. I'm so glad I did! It reminded me how much I loved this game. I haven't played any other MMORPG's nor can I think of a game that I have played and enjoyed so much. The best thing though is that the developers are constantly updating the game online.I really loved City of Heroes but due to work commitments, I stopped playing for a while. When I saw this game, I decided to pick it up again. I'm so glad I did! It reminded me how much I loved this game. I haven't played any other MMORPG's nor can I think of a game that I have played and enjoyed so much. The best thing though is that the developers are constantly updating the game online. If you haven't already experienced City of Heroes, now is the time to start. Expand
  7. Oct 5, 2010
    8
    Expansions should be just that: an expansion of what is already there. City of Heroes: Going Rogue is exactly that. With improved graphics, new powers, an expansive alternate universe, and the introduction of branching mission arcs that affect your character's morality, NCSoft has really delivered with this long awaited release.

    Still the same game, it however still has some of the same
    Expansions should be just that: an expansion of what is already there. City of Heroes: Going Rogue is exactly that. With improved graphics, new powers, an expansive alternate universe, and the introduction of branching mission arcs that affect your character's morality, NCSoft has really delivered with this long awaited release.

    Still the same game, it however still has some of the same problems. Bugs on launch are to be expected from any expansion, but many were expecting more variety that the branching missions apparently don't deliver. While those missions are new, fresh, and carry weight in the overall world of CoX, they still feel like "free the hostage" missions or "rob the bank" scenarios. This formula still works for what NCSoft and Paragon Studios have in mind for their expansion, but in the future, something may have to be done.

    But with the bad there is always the good. The morality missions and branching story arcs add a new depth to a player's personal story, entrenching them within the world of Nova Praetoria and Paragon City. This is complimented by a new cast of characters that darkly mirror those that fans of the franchise know and love. With the ability to CHOOSE whether to be bad or good, the game begins to fit the player's own personal style of play, and is tailored to their own views of justice and evil.

    The open ended world of Praetoria is dazzling and pristine, but hides a dark underbelly of unrest and anger. With the updated graphics of Ultra Mode, this new world looks as real as can be, and players can even feel their spandex get all greasy and dirty when traversing the sewers of the Underground. Some mission maps are still the same, the age old complaint about the warehouse maps still plays on like a broken record, but the issue is valid. With this new design, why not make all new maps?

    New IOs are available to a character if they remain stalwart heroes or devious villains through and through. Just another added incentive for those who are on the bubble between the good and evil. Still, it is fun to jump between both the Isles and Paragon City for the change of pace and atmosphere.

    Whether this is your first time picking up City of Heroes, or you're familiar with the franchise, you will not be disappointed by what you find in City of Heroes: Going Rogue.
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  8. Oct 7, 2010
    9
    There's many reasons I keep coming back to this game, but ultimately it is the love of my characters and the giant stage that City of Heroes gives them to play in. The dev team does a great job at updating the content to please their player base. They listen to what the players want while keeping the game balanced and fun, and there's really plenty to do and lots of options for everyone,There's many reasons I keep coming back to this game, but ultimately it is the love of my characters and the giant stage that City of Heroes gives them to play in. The dev team does a great job at updating the content to please their player base. They listen to what the players want while keeping the game balanced and fun, and there's really plenty to do and lots of options for everyone, from casual solo gamers to those who like frantic, team-based combat. From the wildly diverse options in the character generator to the dynamic combat system, I can create who I want and how I want them to fight. What's really nice is just how customizable everything is, from the level and difficulty of missions, base building (even creating your own missions if you want to, and I do) and now nice touches like power animations and even letting your character shift from being a hero to a villain and back again. I sort of envy any new player to the game, the first few weeks will be an onslaught of discovery. I imagine fully exploring just the character creation process could take a full night of game time. Expand
  9. Oct 7, 2010
    9
    City of Heroes has been my preferred MMO of choice for six years because of the variety it affords to every type of player. While you can save the world and smash any number of villains to the pavement, you can also explore a rich and complex mythos that is enriched by the City of Villains and Going Rogue pieces. I admit, I play slowly to explore stories and character options, and CoH hasCity of Heroes has been my preferred MMO of choice for six years because of the variety it affords to every type of player. While you can save the world and smash any number of villains to the pavement, you can also explore a rich and complex mythos that is enriched by the City of Villains and Going Rogue pieces. I admit, I play slowly to explore stories and character options, and CoH has allowed me to progress at my own pace while still providing ways to keep up with fellow gamers who explore new zones quickly and fervently. The folks behind City of Heroes understand that options and choice are what keep so many of us interested in the game. Not only do they expand upon storylines, but they answer that "what if" countless times and in brilliant detail with Going Rogue. The new powersets provide so much customization, and the ability to change alignment allows for those 'shades of grey' that less sophisticated games don't possess. I admit, I am waiting for new high-level content so that I can see how my 'veteran' characters can play in the new environment, but I can still enjoy Praetoria and the ability to 'Go Rogue' with newer characters. My subscription is renewed for another year, and I hope that the devs continue their relentless commitment to their faithful community with new Task Forces and upper-level content in both existing and new areas in the game. Expand
  10. Oct 27, 2010
    10
    I'm not the most likely person to get into an MMO. I prefer puzzle solving games. CoH hooked me from the start because of three things: the storylines, the community and the graphics. So far as the first and the third go, Going Rogue knocks the ball right out of the park. Some impressive storylines are going on here that impress even me. Moral ambiguity, ethical decisions, andI'm not the most likely person to get into an MMO. I prefer puzzle solving games. CoH hooked me from the start because of three things: the storylines, the community and the graphics. So far as the first and the third go, Going Rogue knocks the ball right out of the park. Some impressive storylines are going on here that impress even me. Moral ambiguity, ethical decisions, and occasionally some downright hilarious scripting (one word: Bobcat) make this expansion a real winner. Then add the new graphical content new powers and some FABULOUS! costume options and I give it two claws up! Expand
  11. Oct 29, 2010
    8
    City of Heroes has been around since 2004, and I've been right there with it since then. Sure, I took a break for WoW at one point, but who hasn't answered the siren's song of Azeroth? That aside, COH:GR introduces two new things into the game: Praetorian Earth and Alignments. Praetorian Earth had been "visited" in instanced missions in two contacts' arcs in the lv40-50 range in COH, butCity of Heroes has been around since 2004, and I've been right there with it since then. Sure, I took a break for WoW at one point, but who hasn't answered the siren's song of Azeroth? That aside, COH:GR introduces two new things into the game: Praetorian Earth and Alignments. Praetorian Earth had been "visited" in instanced missions in two contacts' arcs in the lv40-50 range in COH, but nothing like this. Three huge zones, backstory to beat the band and MANY familiar faces of counterparts from Primal Earth. It's also STARTLINGLY beautiful, thanks to being designed with "Ultra Mode" graphics in mind. There are two sides to the conflict in Praetoria, the Loyalists (to Emperor Cole/Tyrant) and the Resistance (rage against the regime). Within each side there are two "paths" to take, contacts with missions that further the storyline. Honestly, there are some paths that have harder missions than others. I do find that Praetorian missions are VERY hard (due to the all-new villain groups found there) and I kinda tend to avoid playing there now, until Issue 19 (the next FREE expansion), which places reputation contacts in Praetoria, allowing you to set the difficulty of missions higher or lower.

    The feature that I absolutely LOVE, however, is the alignment system. "Tips" are found after defeating enemies. Take a tip mission, and you have the option to do something either possibly heroic, possibly villainous, or something in a shade of grey. Ten tip missions (you can do 5 every 20 hours) and you get a morality mission, which lets you switch sides or reinforce your alignment. Heroes can reinforce their heroism or become Vigilantes (think Batman, working outside the law and being an angel of justice), villains can reinforce their villainy or become rogues (think Catwoman... a villain but with redeeming qualities). Each option has benefits. Vigilantes and Rogues are able to visit both the Rogue Isles and Paragon City, and Heroes and Villains that reinforce their alignment get Alignment Merits, which can be used to purchase normally expensive invention origin recipes, including very rare and PVP recipes. Every alignment gets a special power if they stay with that alignment for a week (the villain power, Frenzy, is extra super special awesome). There are a wonderful array of tip missions to run, new ones every 10 levels (starting at level 20), and they truly make you feel either heroic, truly dastardly or somewhere in-between. Issue 19 and pretty much every issue in the foreseeable future will have something specifically for people that buy Going Rogue, including the Incarnate endgame system. It's definitely worth your money to buy this expansion, especially in the long run. Praetoria is being expanded upon, Task/Strike forces are being built, zone events are being made... the future is as bright as Luminary's shine. Give it a whirl, you won't regret it.
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  12. Nov 5, 2010
    9
    What I love about CoH/V is the casual nature of game play and friendly community to go along with it. I've never felt pinned down to play a certain way or build my characters to meet an expectation of the gaming community. The game is quite flexible in how you play, and Going Rogue granted the ability to play any of the archetypes on either side of the game. (Awesome!) Beyond characters,What I love about CoH/V is the casual nature of game play and friendly community to go along with it. I've never felt pinned down to play a certain way or build my characters to meet an expectation of the gaming community. The game is quite flexible in how you play, and Going Rogue granted the ability to play any of the archetypes on either side of the game. (Awesome!) Beyond characters, each major expansion has added fantastic story lines to explore and engage a player. Going Rogue takes a further step to make your character part of the evolving story line in City with the addition of assorted moral choices in the many new story arcs that come with the expansion. The story lines are not just flavor text, contacts refer to past events that revolved around your character; npcs will act and speak differently around you depending on the choices you make. (Some won't talk to you at all if your alignment (faction) isn't one they approve of.) And if that isn't enough, the robust character creator has a billion and one ways to make your characters look awesome, unique and fabulous, with new costume parts added just about every issue. Your look is not restricted by your archetype, and you can even tailor your power colors to suite any theme. There are days I spend more time in the costume creator than the game itself. So really, there's something there for everyone, and you can't go wrong giving City a good spin. Expand
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Critic score distribution:
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  2. Negative: 0 out of 1
  1. 70
    City of Heroes: Going Rogue doesn't necessarily add more longevity to Paragon's MMO -- it adds choices.