• Publisher: NCSOFT
  • Release Date: Aug 17, 2010
Metascore
tbd

No score yet - based on 1 Critic Review

Critic score distribution:
  1. Positive: 0 out of 1
  2. Negative: 0 out of 1
  1. 70
    City of Heroes: Going Rogue doesn't necessarily add more longevity to Paragon's MMO -- it adds choices.
User Score
8.7

Generally favorable reviews- based on 15 Ratings

User score distribution:
  1. Positive: 14 out of 15
  2. Negative: 0 out of 15
  1. Nov 5, 2010
    9
    What I love about CoH/V is the casual nature of game play and friendly community to go along with it. I've never felt pinned down to play aWhat I love about CoH/V is the casual nature of game play and friendly community to go along with it. I've never felt pinned down to play a certain way or build my characters to meet an expectation of the gaming community. The game is quite flexible in how you play, and Going Rogue granted the ability to play any of the archetypes on either side of the game. (Awesome!) Beyond characters, each major expansion has added fantastic story lines to explore and engage a player. Going Rogue takes a further step to make your character part of the evolving story line in City with the addition of assorted moral choices in the many new story arcs that come with the expansion. The story lines are not just flavor text, contacts refer to past events that revolved around your character; npcs will act and speak differently around you depending on the choices you make. (Some won't talk to you at all if your alignment (faction) isn't one they approve of.) And if that isn't enough, the robust character creator has a billion and one ways to make your characters look awesome, unique and fabulous, with new costume parts added just about every issue. Your look is not restricted by your archetype, and you can even tailor your power colors to suite any theme. There are days I spend more time in the costume creator than the game itself. So really, there's something there for everyone, and you can't go wrong giving City a good spin. Full Review »
  2. Oct 29, 2010
    8
    City of Heroes has been around since 2004, and I've been right there with it since then. Sure, I took a break for WoW at one point, but whoCity of Heroes has been around since 2004, and I've been right there with it since then. Sure, I took a break for WoW at one point, but who hasn't answered the siren's song of Azeroth? That aside, COH:GR introduces two new things into the game: Praetorian Earth and Alignments. Praetorian Earth had been "visited" in instanced missions in two contacts' arcs in the lv40-50 range in COH, but nothing like this. Three huge zones, backstory to beat the band and MANY familiar faces of counterparts from Primal Earth. It's also STARTLINGLY beautiful, thanks to being designed with "Ultra Mode" graphics in mind. There are two sides to the conflict in Praetoria, the Loyalists (to Emperor Cole/Tyrant) and the Resistance (rage against the regime). Within each side there are two "paths" to take, contacts with missions that further the storyline. Honestly, there are some paths that have harder missions than others. I do find that Praetorian missions are VERY hard (due to the all-new villain groups found there) and I kinda tend to avoid playing there now, until Issue 19 (the next FREE expansion), which places reputation contacts in Praetoria, allowing you to set the difficulty of missions higher or lower.

    The feature that I absolutely LOVE, however, is the alignment system. "Tips" are found after defeating enemies. Take a tip mission, and you have the option to do something either possibly heroic, possibly villainous, or something in a shade of grey. Ten tip missions (you can do 5 every 20 hours) and you get a morality mission, which lets you switch sides or reinforce your alignment. Heroes can reinforce their heroism or become Vigilantes (think Batman, working outside the law and being an angel of justice), villains can reinforce their villainy or become rogues (think Catwoman... a villain but with redeeming qualities). Each option has benefits. Vigilantes and Rogues are able to visit both the Rogue Isles and Paragon City, and Heroes and Villains that reinforce their alignment get Alignment Merits, which can be used to purchase normally expensive invention origin recipes, including very rare and PVP recipes. Every alignment gets a special power if they stay with that alignment for a week (the villain power, Frenzy, is extra super special awesome). There are a wonderful array of tip missions to run, new ones every 10 levels (starting at level 20), and they truly make you feel either heroic, truly dastardly or somewhere in-between. Issue 19 and pretty much every issue in the foreseeable future will have something specifically for people that buy Going Rogue, including the Incarnate endgame system. It's definitely worth your money to buy this expansion, especially in the long run. Praetoria is being expanded upon, Task/Strike forces are being built, zone events are being made... the future is as bright as Luminary's shine. Give it a whirl, you won't regret it.
    Full Review »
  3. Oct 27, 2010
    10
    I'm not the most likely person to get into an MMO. I prefer puzzle solving games. CoH hooked me from the start because of three things: theI'm not the most likely person to get into an MMO. I prefer puzzle solving games. CoH hooked me from the start because of three things: the storylines, the community and the graphics. So far as the first and the third go, Going Rogue knocks the ball right out of the park. Some impressive storylines are going on here that impress even me. Moral ambiguity, ethical decisions, and occasionally some downright hilarious scripting (one word: Bobcat) make this expansion a real winner. Then add the new graphical content new powers and some FABULOUS! costume options and I give it two claws up! Full Review »