User Score
6.9

Mixed or average reviews- based on 15 Ratings

User score distribution:
  1. Positive: 7 out of 15
  2. Negative: 2 out of 15

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Metascore
73

Mixed or average reviews - based on 7 Critic Reviews

Critic score distribution:
  1. Positive: 4 out of 7
  2. Negative: 0 out of 7
  1. Oct 18, 2017
    55
    People usually play Final Fantasy Tactics and its brethren to enjoy stories or varied tactical situations. Unfortunately, Children of Zodiarcs has neither.
  2. Sep 6, 2017
    70
    At twenty-some hours to completion, Children of Zodiarcs can feel like a long row to hoe. The weight of the story drags it down a bit, as it increasingly becomes obvious that the only character who isn't fundamentally broken in some fashion is the weird foreign kid who only appears in the side story. Everyone else is a bundle of neurotic fears and psychotic motivations, shaken hard and unleashed on an unsuspecting narrative. But negatives for characters aren't always negatives for the game as a whole, and Zodiarcs puts it all together well. It's a good game, and I'm glad to have finished it, but I cannot stop wondering if certain points weren't actually branching paths or plot flags in disguise, if there weren't some way to eke out a happier ending from it all. That may be wishful thinking on my part, but it's a small hope nonetheles. In a city as messed up as Torus, we need all the hope we can get.
  3. Aug 11, 2017
    75
    Children of Zodiarcs sits you down, makes you feel at home, and presents you with bite-size mechanics that anyone could understand. However, behind the cutesy graphics, and the diorama board-game aesthetic, it is a surprisingly merciless tactical RPG.