- Publisher: Activision
- Release Date: Nov 20, 2000
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This sequel doesn't bring anything revolutionary, but it certainly leaves an impression of a completed project. I believe that the authors meant to make the first part look like this.
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Activision has copied the gameplay of Civilisation, but the designers just aren't good enough to infuse it with the magic. Even if they had done, enough already! Do something new!
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Spank!Nothing particularly innovative, but like an old joke we've heard many times before, its familiarity is rather comforting.
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I'm not too excited about it, but there's enough going on for me to keep it on my hard drive past the time spent reviewing it.
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An interesting take on a classic concept, but as with many reinterpretations of canonical standards, it isn't better than its source material.
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Vastly improves on the original "Civilization: Call to Power" but still falls far short of the original, original "Civilization" series.
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It has an intuitive interface and eliminates the time-consuming micromanagement within each city that made every other game in the series so drawn out.
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Simply too little, too late... When compared against some of the established leaders in strategy games, Call to Power II falls glaringly short and if you're looking to purchase a new strategy game, your money would probably be better spent elsewhere.
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CNET GamecenterIt still feels like a "Civilization II" knockoff at times, rather than its own game. As such, it should pacify fans until "Civ III" comes out.
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Simply lacks the focus and emotional engagement that would lift it out of mediocrity.
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TotalGames.netWhat the original was intended to be - but it's still no "Alpha Centauri." [Feb 2001, p.78]
Awards & Rankings
User score distribution:
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Positive: 8 out of 20
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Mixed: 11 out of 20
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Negative: 1 out of 20
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Dec 15, 2015
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BenAug 18, 2001I like it. Any lover of civilization would really love it.