- Publisher: Ubisoft
- Release Date: Sep 13, 2011
- Also On: PlayStation 3, Xbox 360
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- Critic score
- Publication
- By date
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Sep 16, 2011A poor change of pace for the franchise. Taking the story into modern times seems to have robbed it of its passion and charm, replacing it with asinine characters and more cuss words than an Al Pacino flick.
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Aug 5, 2011Although Techland brings some nice ideas into the Call of Juarez universe, the game ultimately fails to deliver because of a way too typical story, dated graphics, loads of bugs and a total misunderstanding of the concept 'Wild West'. The Cartel is a major step back for the franchise and we would have been better off without it.
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Jul 21, 2011The game is generic at best, broken at worst, and falls short in its attempts to innovate cooperative play.
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LEVEL (Czech Republic)Sep 4, 2011Perfect example of how games should not be created. Third installment of popular series throws away almost all the good things from previous parts and introduces weak story with embarrassing heroes. [Issue#208]
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Jul 26, 2011This can't be the same developer that made the last two games. That team must be off doing Dead Island or something. There were germs of good ideas in here, and it is possible to play it through to the end, but the criticisms and frustrations will overwhelm any fun you have doing so.
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Nov 9, 2011The Cartel's finest feature is a mess. Everything else is merely bland, repetitive, and dull. [Holiday 2011, p.80]
Awards & Rankings
User score distribution:
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Positive: 20 out of 168
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Mixed: 38 out of 168
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Negative: 110 out of 168
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Sep 19, 2011
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Sep 20, 2011
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Oct 3, 2011