User Score
8.5

Generally favorable reviews- based on 1607 Ratings

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  1. Sep 3, 2013
    9
    This game is a gem. i didn't expect to like it so much. The story and ending are simply amazing. I recommend this game to anyone who likes a good adventure. The game is only 3 hours long and there is not too much of a challenge but overall it's an awesome experience. i enjoyed this more than any of these recent blockbuster games. Yes it's that good. 9/10
  2. Sep 3, 2013
    10
    Great storyline, it speaks to me like no other game I've played so far. Really connects the player to the game and makes you feel something special all thru every second of it! Love
  3. Sep 27, 2013
    5
    I recently wrapped up a 2 hour playthrough of Brothers: A Tale of Two Sons. I give the developers full credit for creating some astonishingly beautiful art, which truly enables the fairy tale world of the game to come to life. I was swept away by breathtaking vistas of misty valleys and snow-capped mountains, as well as some of the most gorgeous water effects I've ever seen in a videoI recently wrapped up a 2 hour playthrough of Brothers: A Tale of Two Sons. I give the developers full credit for creating some astonishingly beautiful art, which truly enables the fairy tale world of the game to come to life. I was swept away by breathtaking vistas of misty valleys and snow-capped mountains, as well as some of the most gorgeous water effects I've ever seen in a video game.

    That being said, I didn't find any other aspect of this title to be particularly noteworthy or enjoyable. The puzzles are extremely simplistic and I was never, even for a moment, at loss as to how to proceed. This simplicity might lead one to think that this might be a good game for kids, but the grim tone and surprisingly gruesome middle section quickly put that idea to rest.

    I question the decision to implement a made up "language" for the characters to use to express themselves. I think it badly detracts from the seriousness of the story. I would have preferred either no dialog at all (pantomime would probably have been sufficient) or some concise dialog/narration in a real language. Perhaps something written in a fairy tale style would have fit the mood of the game perfectly.

    Finally, I have to take major issue with the ending. I think the developers were going for grand operatic tragedy, but because of the complete lack of characterization things fall completely flat. The shrill and melodramatic music that underscores "big" moments makes the lack of true drama all the more obvious and jarring.

    I'm sure many people will enjoy Brothers: A Tale of Two Sons, but based on my own taste in games and art I don't find anything to recommend here.
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  4. Sep 2, 2014
    9
    A breath of fresh air in indie game dev and gaming overall. Interesting story and deep connection to the characters, through beautiful art style and simplicity of play. A must play game...
  5. Mar 16, 2015
    8
    If you don't like 'Brothers', then you simply don't like video games at all. Well, okay, maybe that's not entirely true and I may be a bit melodramatic when saying that, but I really can't figure out a reason why someone would dislike this game, other than the fact that it's pretty short. Although making this game longer would most likely deter from it's beauty. Simply put, this is one ofIf you don't like 'Brothers', then you simply don't like video games at all. Well, okay, maybe that's not entirely true and I may be a bit melodramatic when saying that, but I really can't figure out a reason why someone would dislike this game, other than the fact that it's pretty short. Although making this game longer would most likely deter from it's beauty. Simply put, this is one of the best and most original puzzle games that I have played in a while, and although it's not exactly the most difficult, the reward is in the storytelling. It's not easy to portray emotion in a video game without saying a word, but this game pulls it off in style.

    While I agree that all video games, no matter how bad or good they are, are a form of art, this game is a shining example of it. Emotional storytelling combined with controls that make sense not only to the gameplay, but say even more on a narrative level, 'A Tale of Two Sons' shines the most when it comes to how we interact with the characters. By giving players the opportunity to control both brothers at once by utilizing the dual sticks on your gamepad, 'Brothers' takes storytelling through gameplay to a new level. This may sound difficult to control at first, but after a few minutes you'll get the hang of it and will often forget that you're controlling two people at the same time without much thought.

    This game more than deserves the amount of praise that it has been given and I hope to see more video games that utilize this control concept. The art style here is fantastic, the variety in gameplay will keep you entertained the whole way through, and the puzzle elements although simplistic are incredibly fun when combined with the controls. The asking price may be a bit high for such a short game, but the next time this one is on sale, I would recommend picking it up to pretty much anyone.
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  6. Jul 29, 2014
    9
    I played this game without knowing much about it. I bought it on a steam sale and didn't play it until month later, convinced it probably wasn't that special. I was wrong. At first it seemed to be exactly what I expected: a simple little puzzle game with an original mechanic/gimmick (controlling two characters at the same time). Nice graphics, fun little puzzles, but nothing extraordinary.I played this game without knowing much about it. I bought it on a steam sale and didn't play it until month later, convinced it probably wasn't that special. I was wrong. At first it seemed to be exactly what I expected: a simple little puzzle game with an original mechanic/gimmick (controlling two characters at the same time). Nice graphics, fun little puzzles, but nothing extraordinary. The longer I played the more it struck me how great the game looked though, with lots of different areas, from meadows to caves to the remains of war to frozen villages and beautiful lakes again. Also the puzzles kept varying constantly, so it never got repetitive. However, the best part about the game is the story. It starts with a very simple plot: save sick dad by traveling to some distant place to get a cure. Perfect little plot for a little game, I figured. For a long time it didn't seem to be any more than that, but the game has a big trick up it's sleeve and it's innocent appearance is part of it. Expand
  7. Jul 25, 2014
    9
    Everything about this game is made to perfection, or at least close to perfection.
    The sounds are great, the aesthetics are great, the use of the control is amazing.
    The characters represent emotion perfectly.

    have to say though, the gameplay is potentially boring.
  8. Jun 4, 2017
    9
    Simplicity shines brightly in a game brimming with beauty, variety, and character. As for an unnecessary shift in tone towards the end, that is unwarranted due to a lack of characterization, the game's ability to tell a compelling tale through merely interaction and aesthetics is credit to the game's design. The simplicity of the game's puzzles should not be understood as poor design, butSimplicity shines brightly in a game brimming with beauty, variety, and character. As for an unnecessary shift in tone towards the end, that is unwarranted due to a lack of characterization, the game's ability to tell a compelling tale through merely interaction and aesthetics is credit to the game's design. The simplicity of the game's puzzles should not be understood as poor design, but as the developer's recognition of its game's own pacing, maximising immersion, and minimising the frustration for the casual players the game is clearly intended for. Expand
  9. Jan 14, 2018
    8
    Short and superb.

    For the record, platforming isn't my cuppa, yet the controls never frustrated me. In fact, you can easily handle the two brothers one by one, contrary to the claims of many reviews. I moved them simultaneously as much as I could, but that's because I believe it's a good exercise for my senile brain. Anyway, I had trouble in only one place, running with a monster on my
    Short and superb.

    For the record, platforming isn't my cuppa, yet the controls never frustrated me. In fact, you can easily handle the two brothers one by one, contrary to the claims of many reviews. I moved them simultaneously as much as I could, but that's because I believe it's a good exercise for my senile brain. Anyway, I had trouble in only one place, running with a monster on my ass, and I passed it on my 4th attempt, proving that almost anyone can do it with a gamepad.

    Anyway, the scenery is truly breathtaking. It's a must for tourists. Starting in a wonderful village that reminded me of my childhood, I soon visited the greatest troll mine ever, and I've seen hundreds of them. Then… then… I'll never forget the valley of the giants. I won't spoil, I'll just never commend enough the imagination of the authors. I loved the made up language, and all the little things to do and explore. I wasn't moved by the drama, but my only gripe is possibly an unusual one : I wished I had more control on the camera. If only I could have looked up and down, I would have rated higher this magnificent piece of fantasy.
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  10. Dec 26, 2017
    4
    I really hated my time playing this game and only finished it because it's about 2-3 hours long.
    It felt like playing one big cutscene(not even a good one) where you have to hold few buttons to move forward. You are thrown in this beautiful 3D environment where there is absolutely nothing to do. There is barely any gameplay and gameplay itself is very tedious. No dialogs, no memorable
    I really hated my time playing this game and only finished it because it's about 2-3 hours long.
    It felt like playing one big cutscene(not even a good one) where you have to hold few buttons to move forward. You are thrown in this beautiful 3D environment where there is absolutely nothing to do. There is barely any gameplay and gameplay itself is very tedious. No dialogs, no memorable characters, very basic and boring story. I am usually ok with games that have very little gameplay, but this one is just terrible.
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  11. Apr 16, 2018
    4
    A good looking game with a neat but badly implemented gimmick. Controlling the two brothers never not feels awful. The "story" being the main draw, takes an unexpected dark turn. It's just to jarring and paired with babbling voices and fairy tale aesthetic I didn't feel like Brothers earned it.
  12. Jan 31, 2014
    6
    Not difficult at all. You just roll through all the "puzzles" if you can even call them puzzles, its so linear you just keep going one direction til you reach a new point and press one button to do an action (Pull a lever, push your brother up a cliff so he can throw a rope down to the big one) which gets repeated so many times. The story was pretty good for how short it was, If the gameNot difficult at all. You just roll through all the "puzzles" if you can even call them puzzles, its so linear you just keep going one direction til you reach a new point and press one button to do an action (Pull a lever, push your brother up a cliff so he can throw a rope down to the big one) which gets repeated so many times. The story was pretty good for how short it was, If the game was more than move forward and press a button I'd enjoy it a lot more even the 'boss' fights that's pretty much all you did besides run around a little. Expand
  13. Dec 31, 2013
    6
    Brothers tries its hardest to be a dramatic story, but the characterization falls flat. The puzzles are incredibly simple and the mechanics rarely deliver the "brotherhood" experience. For must puzzles, you end up controlling each character separately: move Nanya here, move Nanyi there, activate, finish. An ice-climbers style platforming section is the highlight of the game by far, as itsBrothers tries its hardest to be a dramatic story, but the characterization falls flat. The puzzles are incredibly simple and the mechanics rarely deliver the "brotherhood" experience. For must puzzles, you end up controlling each character separately: move Nanya here, move Nanyi there, activate, finish. An ice-climbers style platforming section is the highlight of the game by far, as its the only moment where the game takes advantage of the unique gameplay style.

    Otherwise, the game treats the two characters with independently, which flies in the face of the supposed meaning of the game. Why create this odd control style and never deliver unique mechanics? The game plays like a million other puzzle platformers, which is a shame considering the potential.

    The ending has a great mechanics-as-metaphor moment, and it feels like the entire game was a setup for that one well-done moment. That said, it's incredibly predictable and intensely cloying. It's a short game as well: my playthrough clocked in at about two hours.

    Overall, it has a few memorable moments, but the whole experience feels amateur. It's as if the team saw the success of Journey and Bastion and decided, "Yeah, let's do a game like that."
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  14. Jul 31, 2014
    6
    The game has a beautiful art style, some interesting side characters, decent music, inventive mechanics and some powerful emotional moments.
    But it feels like they missed an opportunity to make a game that could have been so much more. I wanted to know more about the world and its inhabitants, more puzzles with some challenge (all too easy), more mechanics, some actual dialogue (or some
    The game has a beautiful art style, some interesting side characters, decent music, inventive mechanics and some powerful emotional moments.
    But it feels like they missed an opportunity to make a game that could have been so much more. I wanted to know more about the world and its inhabitants, more puzzles with some challenge (all too easy), more mechanics, some actual dialogue (or some written notes, books, history, etc.) , some more side quests. and just MORE of everything. The game is only 3 hours long and very linear. That's the real shame here: there are plenty of bad games that I want to stop or end but this feels like a good game that had only just begun...
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  15. Aug 7, 2014
    10
    This is a truly Powerful Adventure Story Driven Game. It is a Masterpiece it deeply affected me Art Style is Gorgeous, The Narrative is Powerful, and the Gameplay is Unique. If you haven't played this your doing yourself an INJUSTICE I hope they make sequel to continue the Story I want more of this and I wish we had more games like this.
  16. Jul 23, 2014
    7
    It every sense of the word this is a piece of art. Great music, story and beautiful locations. While at times the puzzles and game play is either repetitive and tedious well worth it for the overall experience.
  17. Jan 16, 2014
    7
    The game is fun, no question about that. I even bought an X-Box Controller just for this, as my old PS2 controller wouldnt work. But whatever, I'm not gonna rate the game on this.

    It is, however, pretty much overhyped, I think. The ending was just awesome, but most of the game before that didn't feel that special. Just a plain adventure, not much better than other games. Had some
    The game is fun, no question about that. I even bought an X-Box Controller just for this, as my old PS2 controller wouldnt work. But whatever, I'm not gonna rate the game on this.

    It is, however, pretty much overhyped, I think. The ending was just awesome, but most of the game before that didn't feel that special. Just a plain adventure, not much better than other games. Had some highlights, yes.

    I think, I never really got into it or I had to big expectations with everyone saying "Best Game 2013".

    Still enjoyable, but don't expect the best game ever.
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  18. Jul 20, 2014
    9
    Great visuals and a really well done story considering there's no speech involved in the game whatsoever. Although the graphics might lead you to believe this is a cute kids game there are some darker parts and the end is a little emotional. The controls can be a bit frustrating, but at the same time it was really fun to be both characters at once. Definitely worth a purchase if you get itGreat visuals and a really well done story considering there's no speech involved in the game whatsoever. Although the graphics might lead you to believe this is a cute kids game there are some darker parts and the end is a little emotional. The controls can be a bit frustrating, but at the same time it was really fun to be both characters at once. Definitely worth a purchase if you get it on sale, otherwise $15 seems a little steep. Expand
  19. May 30, 2017
    7
    The game is OK at his best. The Gameplay is simplistic, controlling two characters with one controller, and using one button for doing everything. The story is linear and no so deep as it seems to be. The art is beautiful, the camera control is fine most of the time. There are some parts of the game that feels stupid or just very silly how are solved by the designers. And the end is notThe game is OK at his best. The Gameplay is simplistic, controlling two characters with one controller, and using one button for doing everything. The story is linear and no so deep as it seems to be. The art is beautiful, the camera control is fine most of the time. There are some parts of the game that feels stupid or just very silly how are solved by the designers. And the end is not the best part of the game. Brothers stars strong and is losing force during the whole gameplay trying to mimic a tragedy in the end. Expand
  20. Oct 1, 2015
    8
    Tier 2
    + Perfectly intertwined story, theme, and gameplay
    + Unique hook with engaging ramifications
    + Amazing levels with inspired and gripping set and action pieces
    ? Somewhat random story that mostly works in spite of no actual dialog
    - A reverse deus ex machina ending that feels cheap after the adventure ends
  21. Dec 1, 2013
    6
    I finished the game today and I for one feel like it was a game that would be better adapted for the movies or films. There was drama that some didn't realize., but it was there. This is a game however and it needs to offer more. There is little to no replay value. The game was linear and wayyyy toooo short. If I hadn't got it for a few bucks I would of seriously wanted a return.

    The
    I finished the game today and I for one feel like it was a game that would be better adapted for the movies or films. There was drama that some didn't realize., but it was there. This is a game however and it needs to offer more. There is little to no replay value. The game was linear and wayyyy toooo short. If I hadn't got it for a few bucks I would of seriously wanted a return.

    The graphics, the audio(save for voice overs), and the gameplay were decent if not great, but it just was never meant to be a game; a movie or film, YES!

    FYI parents...there is some extremely violent material in the middle; be forewarned.
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  22. Feb 2, 2017
    7
    It took me about 3 hours to play through this, and left me feeling rather indifferent as the credits rolled. I liked the scenery, visuals and various locales but those are the only aspects of the game I felt were particularly strong. The biggest drawback for me was how heavy handed all the tragedy was, which I guess is why I couldn't really take the whole thing seriously with charactersIt took me about 3 hours to play through this, and left me feeling rather indifferent as the credits rolled. I liked the scenery, visuals and various locales but those are the only aspects of the game I felt were particularly strong. The biggest drawback for me was how heavy handed all the tragedy was, which I guess is why I couldn't really take the whole thing seriously with characters constantly dropping onto their knees and bursting into tears all the time. Mix this in with a melodramatic soundtrack and the result was me rolling my eyes at how hard the game was trying to make me sad. Now, I'm not heartless (mostly) since there are games that have put me on the verge of tears, but Brothers: A Tale of Two Sons wasn't one of them. Besides that little rant, all other aspects of the game are pretty functional and adequate. Expand
  23. Aug 24, 2014
    9
    Very short (as expected) even if playing very slowly. It is a deep adventure full of feelings, it is a poem. I am not really familiar with the nordic culture, but it is a wonderful adventure worth to be played more than one time (achievements are also not easy to find, and no description will be given). Stunning scenery, wonderful graphics, and it looks amazing in 3D if you like 3D. 90/100
  24. Jan 17, 2015
    10
    Oh boy. Where can I start with this one.

    Brothers: A Tale of Two Sons is a small Adventure game based on two brothers, who after losing their mother, must go on a quest to retrieve something to help their sick father. A usually simple premise. However, the gameplay is unique in that it's co-op... with yourself. You control both brothers; with a controller, the analogue sticks and
    Oh boy. Where can I start with this one.

    Brothers: A Tale of Two Sons is a small Adventure game based on two brothers, who after losing their mother, must go on a quest to retrieve something to help their sick father. A usually simple premise.

    However, the gameplay is unique in that it's co-op... with yourself. You control both brothers; with a controller, the analogue sticks and triggers are dedicated to each brother, while if playing via keyboard, the WASD keys control one and the arrow keys control the other. There is very much a sense of trying to pat your head and rub your stomach at the same time, using these controls. At first, while travelling the world is relatively easy, you may struggle but soon you get used to it.

    The world itself is beautiful to wander around. It looks like an oil painting come to life, with many inhabitants and objects available to interact with in both humerus and very moving ways. They breathe a certain kind of life in this game that only few games actually achieve. The landscapes become more and more epic as you progress. One certain area (and how you manoeuvre this area) left my mouth agape for it's entirety. You'll know which one this is.

    Although it starts out almost child-like, the themes become very dark, quite quickly. You'll stumble across some helpless individuals, which require assistance. The story-telling of these, even though the dialogue is not a known language, can be an emotional experience.

    And emotions run very high in this game. I completed this in one 3 hour setting (recommended), and 3 days later, it is still sitting with me. Towards the end, you might even find it hard to continue due to it's emotionally draining circumstances.

    Definitely one of the best Indie games I've played.
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  25. Dec 8, 2018
    7
    This is what I want to see more of from games. Something unique, something new.

    A very simple, 3 hour gameplay experience that is enjoyable. Simple but nicely composed art, decent music, very casual game mechanics that provide no challenge but are just engaging enough and never frustrating. If the game lasted any longer than 3 hours, though, it would no doubt get dull. As to the
    This is what I want to see more of from games. Something unique, something new.

    A very simple, 3 hour gameplay experience that is enjoyable. Simple but nicely composed art, decent music, very casual game mechanics that provide no challenge but are just engaging enough and never frustrating. If the game lasted any longer than 3 hours, though, it would no doubt get dull.

    As to the story -- it is very cliche. You can see the ending coming from about a mile out. I think the ending would have had more impact if the opening scene wasn't melodramatic. Why kill mom? What does that add? Writers, if you open the story with a heavy attempt to tug at the heartstrings before we know anybody or what is going on, that actually works against getting a strong emotional response later in the story. And the final impact will carry more weight if there isn't an overly-done air of melodrama leading up to it.

    It's not that any single scene was so melodramatic on its own (except one bizarre dream sequence with dead mom that had me rolling my eyes), but when you cram too many attempted tear jerkers into such a short time period, you lose grounding in the experience. This is why at the best restaurants, the chef brings out small portions of food at a carefully timed sequence. They don't try to cram seven courses down your throat in 30 minutes.

    Writers : take it easy, don't over-season, and have confidence that the big important scenes will work.

    But overall, a nice game and I hope to see more developers try out new and interesting idea's like this. Well done.
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  26. Apr 22, 2017
    8
    1 – GENERAL

    Brothers is a game that relies a lot on storytelling without saying a single word. Strange enough? I hope so, because they do it brilliantly. In this puzzle adventure game your task is to find a medicine to heal your father. I do not want to spoil much more, but I have to say that in this Indie game you will forgive most of it's faults because you are always compelled to
    1 – GENERAL

    Brothers is a game that relies a lot on storytelling without saying a single word. Strange enough? I hope so, because they do it brilliantly.

    In this puzzle adventure game your task is to find a medicine to heal your father. I do not want to spoil much more, but I have to say that in this Indie game you will forgive most of it's faults because you are always compelled to go forward to the next level and unravel another bit of the story.

    Graphics are a joy to watch, and there's even an interaction with the environment where you can just sit and stare at the landscape.

    The soundtrack is also flawless. Very well chosen. People can also play this game just for it's music.

    2 – GAMEPLAY

    Most of the narrative driven games do not have a proper gameplay to go along, but Brothers is built upon some interesting mechanics. This game is actually a single player co-op! To words for that GE-NIOUS!

    We control both brothers at the same time with the dual analog sticks of the controller. At the beginning it feels a bit strange and we fail most of the moves. The game is very short so we never get the full hang of that, but soon enough we are perfectly able to do it almost without mistakes.

    The puzzles are quite simple and not very challenging. TBH the main challenge of the game is controlling the brothers, and not to cry here and there...

    It's also fun to interact with NPCs and find out the different reactions from each brother.

    Despite all this the game is very short and has no replay value whatsoever.

    3 – CONCLUSION

    So pointing that, is it worth buying? For sure! More than a game it's a very powerful experience, and I clearly suggest anyone to try this one out!
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  27. May 14, 2018
    7
    Completion: Finished the game (co-op)

    Pros: - The actual physical experience of playing this game is innovative - with only one controller being used to control both characters. This creates either the opportunity to play co-op (as I did) or essentially control two separate characters at the same time. This was interesting and something I had never seen before. - Great, impactful
    Completion: Finished the game (co-op)

    Pros:
    - The actual physical experience of playing this game is innovative - with only one controller being used to control both characters. This creates either the opportunity to play co-op (as I did) or essentially control two separate characters at the same time. This was interesting and something I had never seen before.
    - Great, impactful ending
    - Truly feels like you are going on an epic journey due to the scale of your adventure in contrast to the mundane nature of your characters

    Cons:
    - Everything was too easy. The puzzles and challenges can hardly be called that due to their almost insulting simplicity. The game is closer to a walking simulator than anything else, but the narrative and environments aren't strong enough to carry it on that front. It's possible that this style of game would have worked if it was a bit shorter, but that wasn't the case.
    - Insufficient characterization and world building considering the type of game Brothers aimed to be. Although there are pay-offs, most of the ride is spent with very static and uninteresting characters
    - Environments are hit or miss. Although there do exist a few areas that "wow", most of the locales you visit in this game are trite affairs.

    Final Word:
    Brothers is a game worth playing, if only for the uniqueness of its control scheme and concept. More robust challenges and world building would have elevated the great ideas already extant in this title, but sadly this was not the case and Brothers ends up falling slightly short of what it could have been.

    True Score:
    7.4
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  28. Jul 16, 2020
    1
    it is boringit is boringit is boringit is boringit is boringit is boringit is boringit is boringit is boringit is boringit is boringit is boringit is boring
  29. Jul 14, 2022
    9
    A very short but beautifully told story about two brothers on a quest to save their dad. The controls of this game aren't anything phenomenal but it's how it all ties together that make it a one of a kind experience that's definetely worth your time.
  30. Aug 16, 2020
    0
    Скучная, линейная, глупая слезовыжималка.
Metascore
90

Universal acclaim - based on 9 Critic Reviews

Critic score distribution:
  1. Positive: 9 out of 9
  2. Mixed: 0 out of 9
  3. Negative: 0 out of 9
  1. Oct 31, 2013
    83
    Brothers, unlike many recent indie hits, is very down to earth. It is not rife with intellectual puzzles like Braid, it is not as open to interpretations as Journey. It just makes you think about simple human values.
  2. Oct 24, 2013
    85
    A gorgeous world, bursting with personality. Great storytelling makes up for the short length and unchallenging puzzles.
  3. Oct 11, 2013
    90
    Brothers: A Tale of Two Sons is a true marriage of gameplay and narrative, and it is frankly a complete triumph.