Although the art and music are up to par, this game is a significant downgrade from the previous game in the series as far as writing and gameplay are concerned. The characters are cardboard cutouts of their previous selves, and dialogue is forced at best and poorly scripted - at times accidentally giving the player spoilers about puzzles they have yet to discover, but not allowing themAlthough the art and music are up to par, this game is a significant downgrade from the previous game in the series as far as writing and gameplay are concerned. The characters are cardboard cutouts of their previous selves, and dialogue is forced at best and poorly scripted - at times accidentally giving the player spoilers about puzzles they have yet to discover, but not allowing them to actually do whatever action the character seems to know is necessary until after an arbitrary conversation cue. Speaking of puzzles, they are arbitrary and confusing, and actions with no easily foreseen benefit must be done in a particular order to unlock options that are necessary to proceed. Transitions between major locations are both abrupt and automatic, whisking the player away to the next fairly random location with no warning. As far as game engine concerns: The player walks extremely slowly, especially on large, scrolling screens. You also cannot skip directly to the next screen just by clicking on a "go here" area anymore: you must watch the character walk the entire way. These problems are compounded by the large number of puzzles where you must walk back and forth between semi-distant locations in order to proceed. There are often long, awkward pauses between clicking on something and the resultant conversation or action beginning. It is extremely easy to accidentally skip entire cutscenes, which you cannot pause during in any way, and skipping through dialogue (mostly in cases where I had seen it already : The save system could use some work) seems marginally slower. The last, minor issue is just that the game seems a little bit short, and there's often no resolution for the minor subplots that come up before one is whisked away. Overall, this game could have been much better than it is. If it had good gameplay, it could have been a smoothly worked adventure with a mediocre story. If it had a great story, one could look past the engine to just enjoy the narrative. As it is? I guess I'll just hope the third one is better.… Expand