- Publisher: The Adventure Company
- Release Date: Nov 17, 2003
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netjakAn outstanding adventure game. The story is engrossing and authentic. While quite linear, it is very well told, and it almost feels like you are watching a movie where you play the lead role.
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Needless to say, this type of gameplay is hardly challenging, thought provoking, or enjoyable, for most serious gamers. However, what Broken Sword does do is very polished and offers a slick level of gameplay for the occasional gamer used to solitaire and minesweeper.
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Edge MagazineA fairytale comeback. Extravagance was one of the signatures of the graphic adventure: extravagance to bring them in, and a cracking story well told to keep them.Both tenets of the Broken Sword series remain intact here, and that's all the devoted fans could have wanted. [Christmas 2003, p.94]
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Slices through the lackluster myriad of ho-hum adventure games and breathes a new breath of fire into the genre.
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It's not hugely innovative, and it has its share of faults, but its particular blend of features nevertheless gives it a fresh, fun feel.
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The best adventure game ever. Diehard 2D fans will hate us for saying this, but that they cant let go of Beneath a Steel Sky is a matter for the shrink.
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A triumph. Its at the same time a real 3D game and a crackerjack pure adventure. High levels of craftsmanship and designer TLC are evident throughout the game. Playing it is like falling into an exciting movie thriller. [Grade = A+]
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Computer Gaming WorldDynamic plot twists and cut-scenes flow through every exotic locale, and the later-game mechanical conundrums are worthy of the Broken Sword series. [Feb 2004, p.86]
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A stunning achievement in interactive entertainment. With a solid story, engaging characters, stunning visuals, and delightful dialogue, this is one adventure you simply wont be able to tear yourself away from.
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Have you ever played a game that's so good that the simple knowledge of its existence is enough to put a smile on your face? This is one of those games. Broken Sword: The Sleeping Dragon is a shining example of what this genre is capable of, and it comes as close to perfection as any recent adventure game has.
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With great dialogue, beautiful art direction, and generally high-quality puzzles, it's worthwhile to indulge the designers' crate fetish just to see what comes next.
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A beautiful story, told in a brand new way...It's the giant leap that the genre so desperately needed. [PC Gamer UK]
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The best old-school adventure gaming to hit the scene in years.
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PC GamerGood but not great, it's sweetly bland adventure porridge. [Feb 2004, p.79]
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A well conceived and nuance filled title, Broken Sword 3 is marred slightly by its lack of real depth of puzzles.
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An instant adventure classic.
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It's got everything a good adventure game should have in all the right places: great graphics, a compelling storyline, and interesting characters.
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Cartoonish graphics, incredible voice acting and an engrossing story all make this a game to look at, that is - if you can get past the horrible interface and somewhat repetitive block puzzles.
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Despite the bumps and jolts I still had a lot of fun with Broken Sword 3 and this attests to the mesmerising quality and drawing-power of the game, and confirms Revolution as master storytellers when it comes to Ripping Yarns.
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Play MagazineAbsolutely spectacular to look at - and I'm not just talking about the voluptuous 3D Nico. [Feb 2004, p.48]
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A must have for anyone that is looking for an engrossing story or adventure and wants a change of pace from mainstream gaming genres.
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games(TM)Many of the puzzles are somewhat straightforward in design, and while ensuring players are less likely to hit those infuriating brick walls typically found in the genre's great titles, your input into the proceedings once again tends to feel slightly shallow and less rewarding than before. [Christmas 2003, p.108]
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An unparalleled sucess at storytelling, and even the most stupefying crate puzzle can't overcome the ability to tell a great story.
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The graphics are first rate, the dialogue was tight and witty, and most importantly, the story is fantastic and the game plays out like a well written book.
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Computer Games MagazineThe PC controls are so awkward that even when you know what to do and where to go, you find that you really need 360-degree character rotation to avoid staggering drunkenly into certain death. [Mar 2004, p.81]
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The characters are memorable, the dialogue is sharp, and the puzzles (when theyre original) are usually pretty entertaining.
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One of the worst interfaces Ive ever seen in an adventure game.
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Is this the future of adventure games? If the development community uses this as a launching pad, and what we see here is just the infancy of incorporating interactivity into cutscenes, then we could be witnessing the birth of something truly extraordinary.
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The plot, graphics and general fun of discovery should be enough to keep you happy despite the fact that 12 hours is about all the time it'll take you to complete the game.
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An intriguing story telling adventure game that manages to get players engrossed in the gameplay in the hope of working out what happens next.
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Georges finely crafted witticisms and Nicos finely crafted, er, investigative skills make the game a pleasure to play; moreover, the plot is engrossing and really pushes you to keep gaming in an effort to uncover more of the nefarious scheme being perpetrated.
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A great adventure game, despite having a few technical problems and being a little too easy. There's really no excuse for the sound problem, and that is why I didn't rate this game higher.
Awards & Rankings
User score distribution:
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Positive: 74 out of 128
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Mixed: 39 out of 128
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Negative: 15 out of 128
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Jan 12, 2012
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Jan 4, 2011
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Mar 3, 2012