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6.0

Mixed or average reviews- based on 579 Ratings

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  1. est
    May 11, 2011
    9
    Brink is an exciting and fun game. The PC platform version is currently not without hardware specific bugs but the game play is excellent. I have been fortunate enough to not fall victim to any significant errors to play. Currently there is not a lot of content but I feel as though it is very replayable. When compared to other shooters there aren't typically 50 multiplayer maps people playBrink is an exciting and fun game. The PC platform version is currently not without hardware specific bugs but the game play is excellent. I have been fortunate enough to not fall victim to any significant errors to play. Currently there is not a lot of content but I feel as though it is very replayable. When compared to other shooters there aren't typically 50 multiplayer maps people play any anyway. Brink features a lot of room for expansion of new maps and missions based on the "What-If" scenario scheme that they have already dabbled in with the shipped campaigns.

    While I acknowledge there are a handful of glitches but most that I have experienced are insignificant in nature. I have confidence that they will be addressed rapidly and Brink will have the capability to grow into something great.

    I would emphasize that this game is not for everyone and if you are just "looking for a shooter" you would do well to carefully evaluate what playing brink actually means before purchasing it. I think the biggest source of disappointment for Brink players is not having a firm understanding of what type of game it is. I see the game often compared to a TF2 knock-off but it is closer in feel to Bad Company 2. Take that and make it futuristic, increase freedom of movement, and the remove vehicles and you get pretty close to what Brink delivers.

    That being said I do not feel that Brink is a knock-off of anything. If you're are looking for an entertaining first person shooter that focuses more on winning and teamwork than racking up kill counts you would do well to try Brink.
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  2. May 12, 2011
    10
    Game is awesome, Fck all Trolls and Haters that dont like it im glad that you wont play it then.

    This game reminds me TF2 i loved that game before valve made it a stupid trade BS. I like all the elements and that its more about skill than about Weapon choice or Skills. I like this game because its so different from these CoD games and CoD clones im glad someone makes something that is not
    Game is awesome, Fck all Trolls and Haters that dont like it im glad that you wont play it then.

    This game reminds me TF2 i loved that game before valve made it a stupid trade BS. I like all the elements and that its more about skill than about Weapon choice or Skills. I like this game because its so different from these CoD games and CoD clones im glad someone makes something that is not mainstream. And also that Splash Damage actually cares about game and theyre fans.
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  3. May 16, 2011
    9
    Brink is a fantastic take on the FPS genre. Following similar style to TF2, Brink offers everything CoD doesn't, teamwork, full gun and character customization, class based combat and co-op. What's to hate? Majority of the critics are stupid fools playing on Xbox who have a mind set of, CoD CoD CoD CoD, Call of Duty isn't everything! Brink has one of the greatest weapon customization menusBrink is a fantastic take on the FPS genre. Following similar style to TF2, Brink offers everything CoD doesn't, teamwork, full gun and character customization, class based combat and co-op. What's to hate? Majority of the critics are stupid fools playing on Xbox who have a mind set of, CoD CoD CoD CoD, Call of Duty isn't everything! Brink has one of the greatest weapon customization menus out of any game I know, immense character customization, dedicated servers, co-op, single player, multiplayer, Single player and multiplayer that link simultaneously online and offline, and classes the offer different game play types each game, every time Brink is a step above. I recommend to true FPS fans who enjoy teamwork, playing with mates and not the 12 year old's that think everything but Call of Duty is bad. 9/10 Game. Expand
  4. May 15, 2011
    3
    I keep waiting them to patch this game, the fun seems to be broken. I keep trying and trying to get the fun working correctly, but it is just not fun. Aside from that I am getting very tired of game crashing every 15mins and randomly deleting my save games. I would very much like my $50 back. If the price ever falls to the $15 range it might be worth it. Overall I give this game a big fat fail...
  5. May 16, 2011
    7
    I really want to give this a 10. I really do. But with the bugs that should've never made it to the final release, I just can't. Quite a few times on multiplayer maps, all AI controlled characters decide to become invisible for the round and then, to top it all off, the sound cuts out. I'm pretty sure this bug only affects one player instead of a whole server, but I still don't understandI really want to give this a 10. I really do. But with the bugs that should've never made it to the final release, I just can't. Quite a few times on multiplayer maps, all AI controlled characters decide to become invisible for the round and then, to top it all off, the sound cuts out. I'm pretty sure this bug only affects one player instead of a whole server, but I still don't understand how they let that into the launch of the game. There are a few other bugs that I could mention, but they're really more annoyances than anything. In addition, the AI is horrid. Your teammates on offensive missions will run into a heavily guarded room only to be quickly gunned down. There are times when my teammates won't even help, they just randomly run around while I'm left to hopelessly battle my way to the objective, only to reach it and have 3 more enemies rush into the room and kill me. The cut-scenes play out pretty much the same way, to the point that it's maddening. That being said, I love this game. Unlike Call of Duty, where the focus is on the individual, Brink places the focus on the team while discouraging players to act on their own. For offensive teams, it is almost impossible to complete your objective if you don't band together and attack as a group. Defensive teams also need teamwork. They can't just leave one doomed engineer to guard the intel while everyone else runs around aimlessly. A variety of classes is required for the game to go anywhere. Different objectives need different classes to complete them, and in some instances, there are certain classes that can reverse the progress of the offensive team's objective. For instance, say a soldier plants an explosive charge. The defensive team has 40 seconds to get an engineer to that charge so he can disarm it. Each class tends to play pretty much the same with different abilities and buffs. Some people may hate this, but I tend to enjoy it, especially since you can switch classes at will at a friendly command post to suit the needs of the team. Customization of your character is great, with different options for faces, scars, tattoos, clothing, and hairstyles. You have only one character for both the Resistance and Security sides of the story. The character keeps the same face, scars, and tattoos, but the clothing and hair can be changed at will, each side having its own options for outfits. The game also has three body builds that can also be changed in the main menu. Heavy can use all weapons, has the most health, but moves slow and can't climb very well, while light is fast, has more options for "SMART" (more on that shortly), but is frail and can only use light weapons. As you might expect, average is a mix of the two. Regarding SMART (Smooth Movement Across Rough Terrain), the system works very well. holding down the sprint key will allow your character to climb and jump through the map. That being said, the maps are bland when you look at this amazing system they made to get through them. In addition, there are only eight maps at this time, and I imagine many players will quickly become bored of them. All in all, Brink is a solid game with a lot of room for improvement. Hopefully, in later patches, they will fix the shoddy AI, fix the horrid bugs, and add more content for players to enjoy. Expand
  6. Wik
    May 20, 2011
    9
    Great FPS. I really the world of BRINK. Weapons, characters and maps are great. Single player in no good, but it's a great multilayer game, with great group objectives.
  7. May 17, 2011
    9
    (Disclaimer: a 9 is probably too high, but reading many of those "i looked at some vid and it's so stupid yo" zeroes are very unfair)

    Brink certainly is a good game. But it is not for everyone because it does things so much differently than all recent major FPS. Brink gives you a ridiculous depth of strategies and teamplay but at the same time this depth makes it hard sometimes to enjoy
    (Disclaimer: a 9 is probably too high, but reading many of those "i looked at some vid and it's so stupid yo" zeroes are very unfair)

    Brink certainly is a good game. But it is not for everyone because it does things so much differently than all recent major FPS. Brink gives you a ridiculous depth of strategies and teamplay but at the same time this depth makes it hard sometimes to enjoy public, it seems like the game (and especially the maps) are balanced for two teams that know what they are doing. Scrimming with a real gameplan is OMG intense

    The easiest way to gauge how much you will like it is if you enjoyed ET and QW. If you hated those (CoD so ImBa!) then Brink definitely isn't for you. If you think SP should be a major part of a game then it will disappoint. Look at some YT videos, there are a number of really high quality reviews out there, don't write it off because one sucky review of someone that didn't now what he was doing.
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  8. Jun 11, 2011
    0
    Terrible. Worst game purchase I've ever made. I've played for 2 hours and can't muster any interest to play for any longer. There are so many flaws I can't even list them. But that all said, this is a love or hate game and I can see how certain gamers would love it. But I hated it :)
  9. Jul 6, 2011
    5
    I never paid much attention to pre-release hype, so perhaps my more positive outlook on the game stems partially from not having the opportunity for hype-based let-down. I was fortunate enough to get the game after a couple patches, so I was spared the early rough spot.

    That being said, it's overall a solid, but not great shooter. It's a lot of fun online; I've very rarely been frustrated
    I never paid much attention to pre-release hype, so perhaps my more positive outlook on the game stems partially from not having the opportunity for hype-based let-down. I was fortunate enough to get the game after a couple patches, so I was spared the early rough spot.

    That being said, it's overall a solid, but not great shooter. It's a lot of fun online; I've very rarely been frustrated while playing without having had a bad day prior to firing it up, which is something I can't say about most online shooters. While the SP mode certainly doesn't stand up on its own(especially not the Security campaign, being a sight more difficult with AI teammates than Resistance), and I'm usually strongly against games that require MP interaction to enjoy, the fact that story (light as it was) and meaning was given behind what you were doing gives it a lot more appeal to me than MP shooters whereby "they're shooting at me so I should shoot at them!" or "they're from a different faction/nation, I should shoot them!" is all the reason you're given to do anything. Also, the "tf2 clone!" argument is just silly. Would you consider Battlefield Heroes or Monday Night Combat "tf2 clones" if they were in first person? Stylized class based objective MP shooter does not a tf2 clone make.

    Onto specifics, having gotten rid of the "tl;dr" in paragraph 2(assuming the review posting maintains format):

    Graphics: Not mindblowing by any means, and with an odd color palette, but it shows that ID Tech IV (the engine that originated with and powered Doom 3 back in 2004) is still a usable engine in this day and age. (ID Tech III is still being used with CoD and Source is still being used by Valve, so engine age is a non-issue.) I can't comment too much further as due to my hardware I'm capped at 720p medium settings with all effects but VSYNC and Motion blur shut off.

    Gameplay: Shooting is a nice change of pace from the CoD-esque "everything's laser-accurate" system of modern games, requiring burst firing and intelligent usage of your weapon's given range to hit targets accurately. Objectives are fairly simple, but take enough time that teamwork or good subterfuge are required to get them done. Shame they mostly involve escorting or holding down the action button. On the plus side, k/d is completely irrelevant, so no need for some sorry fool to hop into a game to do a lot of killing and nothing else because nobody's going to see the stats. It's something that should be implemented into all competitive objective modes of games. The "parkour" system surely leaves a lot to be desired for fans of parkour, but sliding and climbing around (+ wall jumping for light body types) are workable enough and lead to good ways to get out of dodge when need be. I would have preferred normal jumping height to not be so terrible, though. Command posts offer a nice way to add a little extra buff to your entire team, if you can be bothered to stray away from the main objective long enough to capture one.

    Maps: I've saved the gameplay elements that apply specifically to maps for here. Nothing mindblowing in terms of detail, but they serve the job well. Objectives presented on the maps tend to fall into the whole "variation on a theme" deal, but for the most part feel different enough from map to map. The main flaw of the maps, and subsequently the game, in my opinion... is the "choke-point" focus. Security is likely to like Reactor and Security Tower while Resistance is likely to like maps like Container City. Why? It's easy to stop the other team at a certain point on each map for either a very long time or for the rest of the match. While decent/competent teams (even as random players as opposed to a party of friends) can easily break these eventually, less focused and/or "bot-filled" teams can get stuck and demoralized very easily. I hope the map packs fix this error.

    I give the game as a whole about an 82 or 83 out of 100. (Rounded to 8 out of 10.) Not amazing or mindblowing, but a solid and fun shooter. I just wish it were easier to find a server with good ping AND people actually playing it.
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  10. Jun 27, 2011
    0
    How do i get my money back ?

    Ouch..... i feel like i was scammed into this game by a dumb friend ... ewww

    graphics might of been okay but the game play was boring and felt like it had all been done before.
  11. May 30, 2011
    0
    Brink is an exercise in how not to release a game. PC Gamers have waited through a year of delays only to be greeted with weapon and class imbalance, poor tutorials, shoddy AI, and unclear objectives. Game-breaking technical issues kept the game unplayable on literally half the systems trying to run it for the first few weeks. Those who were unfortunate enough to put down money to buy thisBrink is an exercise in how not to release a game. PC Gamers have waited through a year of delays only to be greeted with weapon and class imbalance, poor tutorials, shoddy AI, and unclear objectives. Game-breaking technical issues kept the game unplayable on literally half the systems trying to run it for the first few weeks. Those who were unfortunate enough to put down money to buy this game at launch have been frantically trying to defend it and justify the gameplay since they're stuck with it, but this is a game that would have been returned to stores in mass quantities if most major retailers were still offering refunds on open merchandise.

    On the upside, the game has a slick design and very distinctive art style, which will please most people from afar for quite some time as it sits in the bargain bin this holiday season after the community abandons it to play better shooters.
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  12. n20
    May 22, 2011
    8
    Brink ventures away from the common world of modern day warfare shooters with a breath of fresh air. It borrows elements from other shooters and mixes it into a solid game thats fun to play. TF2's emphasis on teamwork, BC2's class dependency, and a dash of APB's character customization. Its not your typical CoD gameplay where players get to lone wolf with a high kill/death ratio to winBrink ventures away from the common world of modern day warfare shooters with a breath of fresh air. It borrows elements from other shooters and mixes it into a solid game thats fun to play. TF2's emphasis on teamwork, BC2's class dependency, and a dash of APB's character customization. Its not your typical CoD gameplay where players get to lone wolf with a high kill/death ratio to win missions, and its the people that suffer from that mentality that likely hate the game. Gone is KD ratio records and the best players are rated by how many points scored by accomplishing objectives and team support. The SMART movement system is fun and becomes even more when you unlock the light body type for your characters. Character customization is fun and well designed, seeing your characters between missions cinematic is a nice touch. Sadly, a bad launch prevented Brink from becoming an exceptional game. Considerable bugs, odd camera movement at times, enemies not rendering, and such, hurt Brink in the eyes of many. The recent and impending patches go a long way to make up for it however. Brink is worth your time and money, but you wouldn't be wrong to wait a little bit to buy. Expand
  13. May 20, 2011
    9
    I'll keep this short. Brink is possibly the most underrated game this year because people haven't really discovered the depth, beauty and dismissed it as another shooter. It really isn't - unless you hate shooters that is. It mixes the fast action run and gun shooting of the Quake series seamlessly with the more tense stand-offs of the more 'arcade-realistic shooters' made popular withinI'll keep this short. Brink is possibly the most underrated game this year because people haven't really discovered the depth, beauty and dismissed it as another shooter. It really isn't - unless you hate shooters that is. It mixes the fast action run and gun shooting of the Quake series seamlessly with the more tense stand-offs of the more 'arcade-realistic shooters' made popular within recent years.

    The movement will change the way you look at the FPS. Want to get to the other side of the room to get another angle at the enemy but know you'll get shot to pieces in seconds? Slide with SMART and you're there. It really does make you use the environment and use Brink's purposeful choke points to the max. With well over a decade of FPS experience I can honestly say these are some of the most fun shoot-outs I've ever had in a game.

    Something most other mainstream reviews failed to mention is you can knock people on their feet in Brink. If you're good enough you can take on crowds of players and come out on top, or at least escape! The skill ceiling is remarkably high which keeps you coming back, you just want to get better, taking more people on as you go.

    The map design is excellent. You can see Splash Damage tore them apart to make them just perfect. You can really see how much experience is behind the flow and layout of these maps. There's only 8 but plenty of depth there. Quality over quantity definitely pays off here.

    Finally, I shouldn't feel the need to mention negative reviews, but most, I can safely say did not get this game at all or give it a chance. To put it bluntly, they were bad and that's why they didn't like it. If all you play is FPS, get this game - it's a whole new challenge most can't handle. It requires lots of skill at patience at first but you won't want to go back after Brink.
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  14. May 21, 2011
    10
    After playing it for a few hours today... In my opinion, this game is super good... I honestly can't find anything wrong with it. The only thing they could of added more in, is more customization, but it's still good. Anyone that rates it a 0, or 1 just because they didn't see something in the game that they wished.. Is really retarded, It doesn't deserve it because a whiny brat doesn'tAfter playing it for a few hours today... In my opinion, this game is super good... I honestly can't find anything wrong with it. The only thing they could of added more in, is more customization, but it's still good. Anyone that rates it a 0, or 1 just because they didn't see something in the game that they wished.. Is really retarded, It doesn't deserve it because a whiny brat doesn't see something they like. Expand
  15. Jun 1, 2011
    3
    I had high hopes for this game to turn out to be something great. The idea was there, and the hype behind it had me quenching for more. During the first couple of hours in game play however I was sorely disappointed. The movement in the game feels rather clunky, which is something I didn't expect watching the movement system in action in their videos. The guns don't feel unique much atI had high hopes for this game to turn out to be something great. The idea was there, and the hype behind it had me quenching for more. During the first couple of hours in game play however I was sorely disappointed. The movement in the game feels rather clunky, which is something I didn't expect watching the movement system in action in their videos. The guns don't feel unique much at all. They're all pretty much Sub-Machine Guns and using anything other than that is just masochism. I was also quite disappointed with the customization of the character, though it wasn't too bad. I was a bit saddened by the simple fact that you couldn't make the face how you wanted it, you had an option between about 9 and it ultimately decided between those 9 what race you were. Sure you could change the tones, but only to a more tan/pale white guy, or a dark/caramel black guy. Overall I was very displeased. Those that say this game is 'just like' Team Fortress 2, have never played Team Fortress 2 (I'm sad TF2 sold out though..) Expand
  16. Jun 23, 2011
    10
    Brink is meant to be played multiplayer. I'm into a lot of shooters and I must say that you don't really appreciate Brink until you get back into another shooter (Battlefield, ARMA, OP Flashpoint, Unreal...) and get stuck trying to hop over a tiny rock as someone headshots you as you are pounding the jump key. It is THEN where you appreciate the innovation Brink brings to the Shooter. TheBrink is meant to be played multiplayer. I'm into a lot of shooters and I must say that you don't really appreciate Brink until you get back into another shooter (Battlefield, ARMA, OP Flashpoint, Unreal...) and get stuck trying to hop over a tiny rock as someone headshots you as you are pounding the jump key. It is THEN where you appreciate the innovation Brink brings to the Shooter. The collecting is fun, there are lots of nifty little addons for your weapons and equipment. The navigation through the maps can be a little aggravating if you are still new to the game, however the Single player mode will provide you with some time to get used to the areas. The bots are... bots... nothing new.
    I do like this game, and yes there are a few minor bugs but Bethesda is a company that does provide frequent updates and has yet to leave a game to rot. I did expect to be more options in character design, but as it stands there is just enough options to keep most people from looking like clones... barely. The graphics are awesome for a multiplayer game (playing on PC) Brink is like a gang-war and the new character-moves add a lot more to the combat, and as you play and unlock more stuff, you can use the skinny version of yourself to do a lot more zipping across the arenas. It is a game that gives you more as you play it. I give it a 10 because of the intelligent moving system, awesome graphics, and worthwhile advancements as you unlock stuff. Its a multiplayer that does what it was designed for, and adds some cool stuff you don't see in other Shooters.
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  17. Jun 24, 2011
    2
    The developers of Brink, Splash Damage - have tried to create a game in which rewards teamwork, selfless play, and co-ordination. Social class actions like handing out ammo, buffing a team-mates health and increasing players weapon damage are ways in which players can ensure their team-mates have an advantage in combat. To further accentuate team-play, Splash Damage have put a clamp onThe developers of Brink, Splash Damage - have tried to create a game in which rewards teamwork, selfless play, and co-ordination. Social class actions like handing out ammo, buffing a team-mates health and increasing players weapon damage are ways in which players can ensure their team-mates have an advantage in combat. To further accentuate team-play, Splash Damage have put a clamp on all the skill based aspects of shooters in Brink. What this essentially means is that as a player, you cannot shoot your way out of trouble.. You cannot carry your team with Kobe Bryant like shooting skills, because if there was room for skill-full play - there would not be any reliance on team-mates. So how have they lowered skill ceiling? They have introduced ridiculous spread and recoil values to all their weapons. Each weapon's clip is reduced to the point where there is only enough ammo for killing one player at full health. On top of that, as mentioned in the first paragraph - if a player has a weapon damage buff and you dont - the player with the buff is likely to come out on top. As a result of the design, combat becomes an insipid part of this shooter.

    To conclude - Brink is a lovely game in theory, however in practice when the rose coloured glasses are taken off, its clear that it fails to deliver.
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  18. Jun 26, 2011
    8
    I think this is a good, solid solid FPS. It is a bit short for the money, but I have experienced no bugs as of yet and the gameplay is quite good. And, while most people who have played things like Call of Duty can't handle the amount of teamwork this game requires, I find it to be an improvement over that style of game. I also favor the objective-based style rather than the usualI think this is a good, solid solid FPS. It is a bit short for the money, but I have experienced no bugs as of yet and the gameplay is quite good. And, while most people who have played things like Call of Duty can't handle the amount of teamwork this game requires, I find it to be an improvement over that style of game. I also favor the objective-based style rather than the usual "kill-anything-that-moves" style we see so often, as it gives a sense of actually getting somewhere. Expand
  19. Jun 25, 2011
    3
    Single player is essentially nonexistent. The only single player are essentially bot matches, but they also do a good job of portraying the story even when you're playing multiplayer. I generally play FPS for the multiplayer aspect anyway. Brink isn't very special. While I'm glad that it's an objective-based team game, many times it feels like there's nothing that you can do to helpSingle player is essentially nonexistent. The only single player are essentially bot matches, but they also do a good job of portraying the story even when you're playing multiplayer. I generally play FPS for the multiplayer aspect anyway. Brink isn't very special. While I'm glad that it's an objective-based team game, many times it feels like there's nothing that you can do to help your team win and stalemates often turn into team deathmatch (without kills being worth anything). I bought this game on a whim and I regret spending every penny. It's not a horrid game by any means, but it doesn't refresh the FPS genre like it claims to. The character editing is pretty cool I guess, but has no real effect on gameplay and is simply an aesthetic ploy for your money. Expand
  20. Aug 4, 2011
    3
    Well, lets begin with the good things.
    The character creation is just fantastic, beautiful.
    And that was the good point. So the bad points are: Classes:You don't have a specific class, ok, somewhere you have, but it are always the same weapons! and the i have a stupid blue screen EVERYTIME i play online. Even many times offline. I don't know or it was becouse i played BRINK in the
    Well, lets begin with the good things.
    The character creation is just fantastic, beautiful.
    And that was the good point.
    So the bad points are:
    Classes:You don't have a specific class, ok, somewhere you have, but it are always the same weapons!
    and the i have a stupid blue screen EVERYTIME i play online.
    Even many times offline.
    I don't know or it was becouse i played BRINK in the free weekend of steam.
    But in my eyes, this game is one of the most worthless games i've ever played.
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  21. Dec 8, 2011
    10
    If you came to Brink with no previous expectations and after it has been patched with cpl DLC's under its belt its a damn good game.
    If you talk to people that fealt burned on release they are carrying resentments a bit far imo. flaming a game that has been for all practical purposes "fixed" is lame.
    I purchased it several days ago on a Steam sale and have not looked back.. its shocking
    If you came to Brink with no previous expectations and after it has been patched with cpl DLC's under its belt its a damn good game.
    If you talk to people that fealt burned on release they are carrying resentments a bit far imo. flaming a game that has been for all practical purposes "fixed" is lame.
    I purchased it several days ago on a Steam sale and have not looked back.. its shocking to get a game like this for so little.
    The innovation alone makes it a great game.. the freedom of movement and smoothness can be compared to no game out today.
    The customization is simply fantastic and the graphics / environments beg to be climbed over , perched on and slid under etc. Its a game that got a bad start but really deserves to be played now.
    sound and voice acting are superb as well with a very interesting story line to be unlocked via mission and challenge completions. for myself i truly hope that more people revisit the game and the servers see more players. i have always been able to find a active server but there are not many and as good as this game is there certainly deserves to be.
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  22. May 22, 2011
    8
    Brink is a relativly good game. It had a few errors because of the short campaign and AI players did not really cooperate. There were also a few glitches as to where a teammate would be carring a package and he would just freeze completly.
  23. Dec 1, 2011
    10
    You know the games you buy and just enjoy playing because it is fun and challenging and if you are at school or work, just can't wait to get home to fire it up and start playing over and over and over? This is not one of those games. I come from a background of games that require skill like Unreal Tournament 2004 etc. - this game just feels like a game for console. You jump literally 3You know the games you buy and just enjoy playing because it is fun and challenging and if you are at school or work, just can't wait to get home to fire it up and start playing over and over and over? This is not one of those games. I come from a background of games that require skill like Unreal Tournament 2004 etc. - this game just feels like a game for console. You jump literally 3 inches - did not see any purpose to jump in this game. Basically you are running and shooting...how do you avoid being shot? sliding? lol ok BAM right in your face with my shotty or whatever weapon while you are sliding. I really wanted to like this game but even with the sale for 5 bucks I just can't bring myself to pay anything for something I know I won't be playing on a semi regular basis. I'm not one of those elite A Holes that thinks they can pwn everything on the contrary my skills are mediocre at best...but as a guy I prefer to play a game with a little challenge to it. This is one person's opinion and you are welcome to love this game and play it...it's just to bland for my taste. Also as others have stated the maps are bland. Take advantage of the Steam deal and try it out before buying but please save your money before making a decision first. Expand
  24. Aug 10, 2011
    10
    I'm giving it a 10 to boost it to 8 where it deserves. I think there is some moblike attitude about this game.

    To be honest for the first 30 min of game I was like.. oh man this game sucks it's true. But I gave it more time. After a couple of hours I was hooked. It's very dynamic. The running is very natural and lifelike unlike many games... the parkour is amazing and you can glide
    I'm giving it a 10 to boost it to 8 where it deserves. I think there is some moblike attitude about this game.

    To be honest for the first 30 min of game I was like.. oh man this game sucks it's true. But I gave it more time. After a couple of hours I was hooked. It's very dynamic. The running is very natural and lifelike unlike many games... the parkour is amazing and you can glide naturally through the level.

    People are bashing it just because everyone bashed it in the first place. I played on my desktop and it run amazingly fluid with no hickups no bugs no issues whatsoever and no lag. The multiplayer is dynamic and engaging. I don't like some of the objectives and how they are executed but after you get used to the gameplay it's extremely rewarding to see a team work togheter.

    So really invest some time in it. Forget all the hype and see it for what it is : a TF2 type of game with a great heart at the core and a story that at first seems superficial actually has some depth to it and raises some issues.

    6.3 right now it's unfair and seems there is a agenda to bash the game rather than a true objective scoring.
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  25. Mar 20, 2012
    6
    Brink is a game that tries to be a little different from your standard fps like COD. It encourages team play and rewards you xp for everything you do. The free running system is also nice, but could have been expanded. The biggest problems of the game is the lack of game modes, and the fact that there's no separate campaign. The game could have been a lot better with more game modes and aBrink is a game that tries to be a little different from your standard fps like COD. It encourages team play and rewards you xp for everything you do. The free running system is also nice, but could have been expanded. The biggest problems of the game is the lack of game modes, and the fact that there's no separate campaign. The game could have been a lot better with more game modes and a bigger variation of maps. Expand
  26. May 10, 2011
    10
    I'm having a blast with this game. Graphics are nice and run smooth on my 460 GTX SE card, everything max at 1440x900. Looks like Borderlands but nicer. Not one CTD either. Game play is fun if you like teamwork, objective based missions. Sometimes it can be a bit hard too (which I like). There's no team death match and really no single player story driven campaign but I personally neverI'm having a blast with this game. Graphics are nice and run smooth on my 460 GTX SE card, everything max at 1440x900. Looks like Borderlands but nicer. Not one CTD either. Game play is fun if you like teamwork, objective based missions. Sometimes it can be a bit hard too (which I like). There's no team death match and really no single player story driven campaign but I personally never usually play story mode. I'm in it for the multiplayer, which so far has been fun and mostly lag free. Normally I'd say this game is about an 8.5 but i'm giving it a 10 here to counter all the haters. Expand
  27. May 11, 2011
    5
    How the game handles as far as basically everything outside of actual playing bothers me. There's no lobby system, there's no favorite server lists, there's no filtering on the servers you're looking for, and most glaringly my **** game goes to 4 fps on the server list screen. It's extremely minimal to a point just past annoyance. There's alot of features that we expect because they'reHow the game handles as far as basically everything outside of actual playing bothers me. There's no lobby system, there's no favorite server lists, there's no filtering on the servers you're looking for, and most glaringly my **** game goes to 4 fps on the server list screen. It's extremely minimal to a point just past annoyance. There's alot of features that we expect because they're not only in every game of this type, but useful. Now, as far as in-game goes. . . The weapons suck. They offer little variety, most of them are not satisfying to use, and it feels like an unpolished engine. That's not mentioning that it's far, far too easy to unlock them all, as well as attachments. It leaves nothing to work on but easily obtainable levels to unlock cosmetic appearance options for your character. I would rather have a vast arsenal of weapons, most with their own characteristics and feel, than what feels like the same thing but with minor visual differences. I would rather work to get my stuff. There's a sense of satisfaction and victory over working for 2 weeks to get to max level, getting a new, interesting weapon each 2 or 3 levels. Instead, I get everything in an hour, and from the looks of it, I could get max level in 2-3 days. This is problematic when I'm looking at the variety of maps. There's, what, less than 10? Each one being its own gametype, not customizable? Now I may be wrong in this as I don't know what the server and map options do to aid in this, but from how it LOOKS, I'm not seeing a lengthy future for this game unless they release constant content, or add a hell of alot more variety. Also, there's no reason to use any of the BR's. Or any other weapon for that matter. The SMG's are superior in the end. They're faster, they deal the same amount of damage, and they hold a hell of alot more ammo. Why should I use a boring, uninteresting weapon that handles exactly the same as the superior SMG I'm using? Hell, equip two of these things and you're golden. The only hope I have for this game is that it feels much more interesting and varied with individual class skills and mechanics when people get used to it in a few weeks, as well as get max level. Hopefully having more things to do class-wise, and having less derpy teammates will help with this extreme sense of dread I'm getting from these crap weapons. Lastly, and I really should not be making this comparison, the weapons need to be more like CoD. I don't really care for the franchise much anymore, but one thing they do right is the weapons. There aren't many that feel the same as others. For example: An AK feels vastly different than an Uzi. In comparison, a hard hitting BR compared to a fast little SMG in Brink feel damn near identical. The recoil is the same, the damage feels the same, hell they even **** sound identical. If I were to properly rate this game I would give it a 5/10. It has promise, but it also has many glaring issues that make me wary to even bother playing. It has some real good ideas, and most are implemented well, but everything else feels either rushed, or they didn't even try. I like the objectives, I like the class system, I like the customization. I hate the weapons, I hate the lack of progress at obtaining things, I hate the lack of variety between the weapons I already hate. That's double hate. Expand
  28. May 10, 2011
    10
    Great game. Smoothest launch for a PC game in a long time for both client and server side. Amazing art style and great teamwork gameplay. I will be playing this for awhile.
  29. May 10, 2011
    10
    Fantastic game. Many of the negative reviews seem to come from people expecting a sequel to Call of Duty TF2, or for some impossible reason, Borderlands. However, SD decided to do the logical thing and create a spiritual successor to games they've already made, Wolfenstein: Enemy Territory, and Enemy Territory: Quake Wars.

    There are some bugs in the game that can sometimes be remedied by
    Fantastic game. Many of the negative reviews seem to come from people expecting a sequel to Call of Duty TF2, or for some impossible reason, Borderlands. However, SD decided to do the logical thing and create a spiritual successor to games they've already made, Wolfenstein: Enemy Territory, and Enemy Territory: Quake Wars.

    There are some bugs in the game that can sometimes be remedied by replacing old drivers with new ones, but other than that, the game is solid and incredibly enjoyable for those who were hoping for a Splash Damage game filled with dynamic team play.

    GG SD.
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  30. May 10, 2011
    5
    A lot of hype surrounded the SMART system, but movement in Brink will probably feel clunky and more than a little awkward to most FPS players. The overall feel of the game comes off as 'laggy', with a weird rubber-banding sensation affecting almost everything from movement to shooting. My first thought was that it was my connection to the server, but trying a few more revealed the sameA lot of hype surrounded the SMART system, but movement in Brink will probably feel clunky and more than a little awkward to most FPS players. The overall feel of the game comes off as 'laggy', with a weird rubber-banding sensation affecting almost everything from movement to shooting. My first thought was that it was my connection to the server, but trying a few more revealed the same problem everywhere. My next thought was that maybe it was my computer or connection, but a quick poll of other players proved they were seeing the same thing. Top it off with the fact that the sound will just cut out almost completely on some maps for the entire round and the end result is a game that is playable, but certainly not pleasant...

    Also hyped was the customization options that were provided. There are a ton of options available to customize your character, giving you the ability to come up with some pretty unique looks. This is a strong point for the game, but I'd gladly sacrifice it for clean movement and the ability to have some precision when shooting... given that that's kind of important for an online FPS...

    The weapons themselves also have a number of customization options, but the end result is rather bland. You just don't end up caring, because in the end one assault rifle will feel like all the other assault rifles and one submachine gun will feel like all the other submachine guns. The only attributes you really care about are damage and the size of the magazine for the weapon; other than that, the handling and behavior of the weapons feel pretty much the same as any other in their class.

    Maps revolve around completing objectives, occasionally with certain objectives that can only be completed by a player with a certain class. It's nothing revolutionary, and doesn't really introduce any new dynamic that you haven't already seen in other objective-based team shooters. If you're like me and already playing one of those, whether it's TF2, CoD, or BF2/BC2, you're not really missing out on anything by skipping Brink that isn't already provided by any of those 3 games in a much better way. I'd say save your money for the next CoD or BF3!
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Metascore
70

Mixed or average reviews - based on 38 Critic Reviews

Critic score distribution:
  1. Positive: 17 out of 38
  2. Negative: 2 out of 38
  1. Pelit (Finland)
    Oct 19, 2011
    84
    Brink is destined to be a cult classic (on PC), for us fans of Quake Wars. Has no single player value but high entry difficulty due to tight team focus and sprawling maps. Good, but not nearly as damn good as Quake Wars. I like Brink but it is no wonder that most gamers don't. [June 2011]
  2. Jul 26, 2011
    60
    Who would have thought that this highly ambitious concept would turn out to be such a bland game?
  3. PC Games (Russia)
    Jun 24, 2011
    75
    Brink's unique visual style and great customization options save the day. Although its core gameplay needs some polishing, it's a solid multiplayer-only experience nevertheless. [July 2011, p.81]