- Publisher: MumboJumbo , Number None Inc.
- Release Date: Apr 10, 2009
- Also On: PlayStation 3, Xbox 360
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Upon premiering on Xbox 360, Braid immediately joined Aquaria, Darwinia, Samorost, and World of Goo in the gold reserve of indie games. Its indie roots show through outdated, but stylish graphics, great music, and original ideas. Braid challenges your gray matter, but it does so in such a subtle and elegant ways that you can’t help but fall in love with it.
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Braid may lack accessibility for some of its audience, but it's still a landmark in design that should stand as an example for how games can create stories in a way that no other medium can.
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Gentlemen, I think we’re looking at a masterpiece, in the same sense in which Portal is one too. A cerebral and pleasant experience, never frustrating without proper reward, never dull or monotonous.
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This independent game is a creative jewel, so motivating and full of love for details, that it puts multi-million-dollar-games to shame. Braid shows how to create an amazing game using the right ideas.
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In an age when many games feel like clones of one another or are designed to be easy to beat, Braid sticks to its guns and delivers a rewarding and memorable experience that's definitely worth checking out. It's like an invigorating breath of fresh air, and proof that a handful of independent developers can create games that raise the bar for others.
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LEVEL (Czech Republic)An unforgettable game experience that brings a set of various fantastic puzzles. Braid experiments with storytelling and playability itself succeeds on all fronts. [May 2009]
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Manipulating time was never so challenging as in this masterpiece from Number None. Braid is a little gem carved in pure perfect gameplay, is so addictive that keeps you playing hour after hour. There aren't big flaws in this game, but Braid is a little bit short.
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PC Gamer UKDizzying, baffling and staggeringly clever. It's a game that uses parts of your brain you didn't know you had. [June 2009, p.94]
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PC Zone UKGenuinely clever stuff. [July 2009, p.64]
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It doesn’t just copy a certain plumber’s early adventures verbatim like so many before it – some of them excellent in their own right – did, but seeks to plant the seeds of growth that the genre has lacked for so many years in showing that, by imprinting its own identity on a well weathered template, incredible things can happen.
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360 gamers were frothing at the mouth for good reason: it’s an instant indie classic.
Awards & Rankings
User score distribution:
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Positive: 830 out of 1013
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Mixed: 129 out of 1013
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Negative: 54 out of 1013
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RileymDec 17, 2009
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FrancTJan 3, 2010
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KevinZ.Nov 10, 2009