Important: If you suffer any kind of VR sickness, I would recommend avoiding this. There are times where your viewpoint appears to be mounted to jello, and behaves erratically.
A Half Life clone with the physics engine of Surgeon Simulator
For the good, there some interesting environments and world building, art and assets are all good. There's some references to other propertiesImportant: If you suffer any kind of VR sickness, I would recommend avoiding this. There are times where your viewpoint appears to be mounted to jello, and behaves erratically.
A Half Life clone with the physics engine of Surgeon Simulator
For the good, there some interesting environments and world building, art and assets are all good. There's some references to other properties which are pretty neat, and the humour seems on point (except towards the very end).
For the bad, first, the combat is boring. Enemy AI is bad, they regularly all pile into a wall and get stuck there, sometimes fail to aim at you, often just fall over by themselves and pose little to no threat. I have been using the guns almost exclusively since the game gave me them and I ended the game with 10000 bullets in reserve. I could use these bullets to buy things at the in-game vending machines, but they're mostly just the same guns or melee weapons that I already have, making the purchase kinda pointless. One vending machine toward the end has actually interesting weapons you see in the trailers locked behind the currency system that were so expensive they would require grinding to get. I had 10K just from playing the game, these items cost 15-25k each (Correction, looking up some stuff after, turns out the total ammo you have at the end of each level is saved and adds up to give you enough ammo for this point in the game. This means you need to collect most ammo pickups in all levels prior to this and not use (i.e. no shooting) any of it and finish the level. Which means you need to melee your way through these levels so....)
Melee is also just not fun. Weapons regularly get stuck and tangled in enemies and it's just not satisfying. If you've ever hit someone with a partially inflated balloon sword, that's pretty much what it feels like.
Level design leaves a lot to be desired. Puzzles are fairly standard physics puzzle affairs and the level are quite linear. The few non-linear areas there are to explore seem to lead to nothing, or just contain some random physics objects to play with, or ammo crates. The secrets there are don't feel rewarding and are often a complete nightmare to try and get thanks to the physics engine.
Speaking of the physics engine, its like Surgeon Simulator decided to become a FPS. Regularly your hands or something your holding will get caught on object in the environments, like the rungs of the ladder you're climbing or the boxes you're smashing. Optional puzzles for secret items are generally gated behind a physics based puzzle, which are frustration filled messes that repeatedly made me get mad, move on and leave the secrets behind. The game feels worse for its commitment to having a fully physics modeled body for your character, and the commitment to the physics engine in many other aspects. There was a moment toward the end where one of the last enemies killed themselves by falling down, standing back up, and seemingly colliding with their own headwear.
The inventory system is neat, with you having to reach points on your body to equip/unequip weapons and store ammo and items, but regularly it will take up to 5 tries for me to pull a gun off my back, and way too often will I accidentally pull an ammo clip out of the hip holster when trying to grab a nearby object, only to then be unable to place the damn thing back in the belt (Some of these may be a result of tracking on the Oculus Quest, but I've used similar mechanics in other games with ease before)
Some other things that bothered me where the enemy variety feeling lacking (its mostly "zombies" that walk/trip and fall at you, or dudes on rolling balls with guns) which is exacerbated by the AI, a "ha gotcha" moment where you're climbing something only to have it fall apart and have to climb all the way back up, climbing in general is very finicky with your arms r legs regularly getting caught on objects around you, and generally uninteresting weapons and items.
Overall, the game feels complete to me, but the many of the design decisions feel misguided, or, possibly they just don't gel with me personally, the overcommitment to the physics engine being the main perpetrator. If you were interested in this, I would recommend looking elsewhere to games like Superhot, or the VR mod for Half Life 1.… Expand