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Sure they pepper the play with lots of weapons and the ability to use vehicles, but I really couldn’t get past how badly the game was programmed.
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It's clear that Boiling Point has some neat ideas and the potential for fun, but as tantalizing as the game can be, it can also feel more like slow torture than entertainment.
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Boiling Point: Road To Hell is bound to sit in the annals of poor gaming history, next to "Trespasser," "Daikatana," and other games that were hyped more than they were worked on, and left the gaming populace hungry for real sustenance.
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PC GamerUnless it receives some extreme patching, don't bother with this game. [Sept 2005, p.64]
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Edge MagazineIt demolishes PC gaming’s dubious tradition of applauding technical ambition above all else with all the grace of a narcoleptic piling face first through a coffee table... A cold and flawed sandbox shooter, a rudimentary RPG and, for most, an almost unplayable experience. [July 2005, p.93]
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Pelaaja (Finland)On paper Boiling Point has been designed as an expansive simulation and RPG with its complex weapon’s upgrading system. However, all the elements are very unpolished and most of them barely work. The game’s potential strengths such as the openly structured missions and the massive gameworld are rendered meaningless because of this. [July 2005, p.55]
Awards & Rankings
User score distribution:
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Positive: 56 out of 98
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Mixed: 27 out of 98
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Negative: 15 out of 98
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Jun 9, 2014
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Mar 14, 2012
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Feb 19, 2014