Bloomtown: A Different Story is a textbook case of a promising start brimming with such wow factor, inevitably undone as soon as you get past the introductory phase. An introductory phase that does a great job at not just setting up the world and its stakes, but making you voluntarily want to remain in said world for more than its obligatory main quest demands. Indeed, the life-sim leanings and simple pleasures of moving out and around the titular setting -- scheduling allotted time to certain activities -- may just be its stand-out element. A fitting accompaniment to the otherwise supernatural, abnormal dungeon vibes, complimented by enemy/sprite work and a soundtrack unashamedly upbeat and confident in its stride. But it's the lackluster, often tedious, execution of combat that lets it down -- faltering at the most critical of moments. Not bad, but not as great as its intro so effortlessly implied, Bloomtown: A Different Story is a flawed, at times frustrating but fascinating-enough blend of role-playing staples, old and new.