- Publisher: EA Games
- Release Date: Oct 4, 2005
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There are a lot of little reasons to get Black & White 2, but none of them comes together with quite the synergy that would make them more than the sum of their parts.
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Edge MagazineAs an RTS, Black & White 2 is less deep, but just as flexible and responsive – and when creatures, miracles, wonders and large armies are all in play it’s arguably the greatest show in gaming. [Nov 2005, p.94]
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Vastly more playable, but still falls short of the series' graphical capabilities and ideological potential.
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Unfortunately, in the process of fixing the game, they ended up stripping much of what made the first game so endearing by allowing the numbers to take precedence over the personality. What Black & White 2 gained in competence; it seems to have lost in soul.
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Black & White 2 shows a crystal-clear understanding of what makes games cool. If only it showed as good a comprehension of what makes games... well, games.
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games(TM)Few can deny that these improvements have made Black & White 2 a resounding success. The trouble is that gamers were expecting many of these things four years ago. [Nov 2005, p.112]
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There are many improvements, yet fans of the game's ambitious predecessor will miss its free-form nature.
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Even with some warts, Black & White 2 is still pretty good. Heck, no god is perfect, right?
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Black & White 2, while enjoyable for a while, just isn't full of enough gaming nutrients to make it taste as appealing as it looks in the picture over the counter.
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PC FormatUnquestionably the most impressive thoroughly mediocre game you'll play this year - but hardly a religious experience. [Nov 2005, p.98]
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This is nothing on the beautiful little gem I [didn't] played four years ago.
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Much like Sid Meier's recent reinvention of "Pirates!,' huge numbers of ideas have been included at the sacrifice of any of them being particularly impressive. Jack of far too many trades, apprentice at only a few.
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Everything in the game is too clear and too consistent. There’s no room for ambiguity or context. You’re either a goody two-shoes or a complete jerk.
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Black and White 2 might be one of the shallowest games I have ever played. In fact, I am depressed that a developer like Molyneux has been able to continually botch up awesome-sounding ideas so thoroughly for so long.
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The game is gorgeous, features great depth and affords some neat strategic elements. But as time wore on I couldn’t stop myself from thinking that I’d like to be playing a game that is less boring and includes more in the department of "doing things".
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netjakWhile "B&W" simply was dull and arduous, B&W2 ended up being far too easy to handle with little reason to go through again as the opposite alignment.
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Disappointment is the litany of B&W2. As an evil god, I can build prisons and worse...but why? There's no payoff. Pointless minigames that eschew the game's central morality conflict end up being stupid, insulting, and/or infuriating.
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BoomtownThe basic problem with B&W2 is that once again you're micromanaging a world for people who are too lazy and stupid to be able to do the simplest of tasks, such as build a house or find someone to mate with, for themselves. It's a real shame.
Awards & Rankings
User score distribution:
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Positive: 76 out of 142
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Mixed: 48 out of 142
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Negative: 18 out of 142
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Jul 7, 2012
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JonasH.Mar 23, 2008
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Nov 10, 2013