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8.6

Generally favorable reviews- based on 9926 Ratings

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  1. Jun 4, 2019
    6
    Unfortunately Columbia cannot beat Rapture as a setting. Story is too much of a clusterf**k to be enjoyable. Great graphics and combat system.
  2. Apr 29, 2020
    6
    Захватывающая игра с интересной постановкой сюжета, но на мой взгляд совершенно не логичный. Разработчики решили в этот раз замахнуться на большое количество тем, нежели в первым биошоке, но к сожалению оставив их не раскрытыми от слова совсем. Геймлей же по сравнению с предыдущей части деграднул, растеряв все интересные механики и даже мой любимый ВЗЛОМ!( Отдав его Элизабет >:( ) ВЗахватывающая игра с интересной постановкой сюжета, но на мой взгляд совершенно не логичный. Разработчики решили в этот раз замахнуться на большое количество тем, нежели в первым биошоке, но к сожалению оставив их не раскрытыми от слова совсем. Геймлей же по сравнению с предыдущей части деграднул, растеряв все интересные механики и даже мой любимый ВЗЛОМ!( Отдав его Элизабет >:( ) В основном вы ходите и бесконечно стреляете во врагов, изредка пользуясь своими способностями и окружением (проходил на харде) и внимаете сюжет. Из за интересных персонажей и в целом неплохого сюжета (до концовки, которую я считаю не логичной) ставлю 7. Expand
  3. May 5, 2020
    6
    If you didn't enjoy the story of the game, you probably wouldn't enjoy the game as a whole. The combat in this game is horrible compared to other fps games. The combat felt like a hindrance to the story rather than something that compliments it. The areas look nice but the character models are a hit or miss.
  4. Jan 10, 2023
    6
    Биолошок так примерное можно назвать людей дрочущие на сюжет, нихуя не имерсив сим а хуевый шутан. Айн Рэнд тупая шлюха как и кен левин
  5. Feb 14, 2021
    6
    It felt like I was just better-off playing Borderlands due to the inclination here to make it more like that game and it doesn't even seem like a sequel to Bioshock at all having played the previous titles
  6. Jul 12, 2021
    6
    the game was beautiful and allowed for hours of lovely location viewing and secret finding. That being said, the ending seemed forced and EXPOSITION Filled
  7. Jun 6, 2021
    6
    дота 2 крекер дота 2 крекер дота 2 крекер дота 2 крекер дота 2 крекер дота 2 крекер
  8. Nov 7, 2021
    6
    Честно мне игра не зашла так как под конец игры я просто умирал от скуки и одно образности геймплея. В целом я не понимаю почему у этой игры такая высокая оценка(
  9. Sep 17, 2021
    6
    ⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣
  10. Dec 14, 2021
    6
    Прошел игру два дня назад.
    Я начал игру на самом высоком уровне (т.к. с шутерами у меня проблем не было никогда), но после трех часов игры забросил и решил что фигня какая-то. Но затем решил начать с нуля на самом низком уровне - и всё стало куда круче. Вся проблема в том, что в игре просто через чур много однообразной и унылой стрельбы. При этом сюжет и атмосфера - шикарные. Люди
    Прошел игру два дня назад.
    Я начал игру на самом высоком уровне (т.к. с шутерами у меня проблем не было никогда), но после трех часов игры забросил и решил что фигня какая-то. Но затем решил начать с нуля на самом низком уровне - и всё стало куда круче. Вся проблема в том, что в игре просто через чур много однообразной и унылой стрельбы. При этом сюжет и атмосфера - шикарные. Люди сделали шикарный мир и написали шикарную историю, но всё убивает гемплей в стиле "лутер-шутер", где 90% ты стреляешь и лутаешь. Стреляешь и лутаешь. Стреляешь и лутаешь. Если на низком уровне ещё можно не облутывать каждый труп чтобы найти патроны, чуть-чуть хп и солей; то на высоком уровне - лутай и улучшай либо умирай. Скилл же ничего не решает.
    Не хватило загадок (их нет вообще), платформинга (именно платформинга, а не аэротрассы - симулятор нажатия на пробел), может быть, даже стелса и чего-нибудь ещё, что бы сделало гемплей разнообразнее и интереснее.
    Но ради сюжета и атмосферы я её всё же еще пройду и не один раз скорее всего.
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  11. Apr 9, 2023
    6
    The story and characters are not bad but the gameplay was very boring. It's a bit overrated.
  12. Apr 30, 2023
    6
    Существуют просто Зло и Большое Зло, а за ними обоими в тени прячется Очень Большое Зло. Очень Большое Зло, Геральт, это такое, которого ты и представить себе не можешь, даже если думаешь, будто уже ничто не в состоянии тебя удивить. И знаешь, Геральт, порой бывает так, что Очень Большое Зло схватит тебя за горло и скажет: «Выбирай, братец, либо я, либо то, которое чуточку поменьше»Существуют просто Зло и Большое Зло, а за ними обоими в тени прячется Очень Большое Зло. Очень Большое Зло, Геральт, это такое, которого ты и представить себе не можешь, даже если думаешь, будто уже ничто не в состоянии тебя удивить. И знаешь, Геральт, порой бывает так, что Очень Большое Зло схватит тебя за горло и скажет: «Выбирай, братец, либо я, либо то, которое чуточку поменьше»
  13. Jun 9, 2023
    6
    Overall it's an alright game, good for some mindless fun. The potential is clearly there, there are moments in the game where you can see how certain mechanics were meant to be expanded, or certain things were meant to be possible in the world, but it just leaves me feeling bitter about having to engage in more second-rate gunplay. Gunning down hordes of police officers gets old andOverall it's an alright game, good for some mindless fun. The potential is clearly there, there are moments in the game where you can see how certain mechanics were meant to be expanded, or certain things were meant to be possible in the world, but it just leaves me feeling bitter about having to engage in more second-rate gunplay. Gunning down hordes of police officers gets old and dehumanizing really quick, and the story is so confusing and poorly told that there's soon nothing left to keep you playing but Elizabeth. And Elizabeth is awesome and so memorable, but for the most part doesnt add enough to gameplay to carry the whole game on her back. Expand
  14. Apr 6, 2013
    5
    I loved the first Bioshock (still think it's the best FPS of all-time) and really liked the second one too. This game is just too buggy and too 'consolized' to be enjoyed on the PC. The mouse feels super sluggish on menu screens and many of the in game menus are designed to be navigated by controllers with the PC as an afterthought. More irritating is the fact that several mouse bugsI loved the first Bioshock (still think it's the best FPS of all-time) and really liked the second one too. This game is just too buggy and too 'consolized' to be enjoyed on the PC. The mouse feels super sluggish on menu screens and many of the in game menus are designed to be navigated by controllers with the PC as an afterthought. More irritating is the fact that several mouse bugs cropped up throughout my playthrough and prevented me from doing basic things like MOVING THE MOUSE?! There are also sections where you can get trapped on the skyrail with no way off. Compounding this irritation is the fact that there is no quicksave, so every time one of these bugs pops up, you have to redo 15 minutes of gameplay to get back to the point you were at. The game itself seems pretty good but until they fix this stuff it's unplayable to me. I guess other people just soldiered through it or bought it for the xbox Expand
  15. Jun 17, 2013
    5
    Honestly don't get why PC gamers in particular would like this game so much. I like(Make that loved) Bioshock once I worked out a solution to the terrible field of view and was a little disappointed by BS but I had high hopes for this. As it turned out it was the first game I haven't been able to motivate myself to finish.

    As it is I just found it corny and lacking in atmosphere.
    Honestly don't get why PC gamers in particular would like this game so much. I like(Make that loved) Bioshock once I worked out a solution to the terrible field of view and was a little disappointed by BS but I had high hopes for this. As it turned out it was the first game I haven't been able to motivate myself to finish.

    As it is I just found it corny and lacking in atmosphere. Much of the ideology and concepts seem to be aimed at a US audience but in terms of gameplay its nothing special and far more linear than I can enjoy. Not the most linear game ever but still I don't feel like I am making any choices which make a difference. Mediocre at best. The story and atmosphere is no way strong enough to carry a game which so linear for me.

    I think the odd racist comment is supposed to shock us into indignation and feeling something from this game but even that felt too contrived and more marketing gimmic than contributing to atmospherics. The feeling of being manipulated by a governing body which monitors us and controls our information and ideology? Read the news, we are living in far worse times in that regard so what is left to build a story around.

    Even the lead female character is too comic book (and not in a good way) to generate any real emotional response despite some great voice acting.
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  16. Mar 27, 2013
    5
    Sorry folks but I've got to bring some reality to the situation here as a warning for early adopters.

    Yes there seems to be a great game hidden under the surface, but even with the latest Nvidia drivers, Bioshock Infinite is running like a dog. Google "Bioshock Infinite Stuttering" and you'll find many others like myself who currently have a game on their hands that still has a lot of
    Sorry folks but I've got to bring some reality to the situation here as a warning for early adopters.

    Yes there seems to be a great game hidden under the surface, but even with the latest Nvidia drivers, Bioshock Infinite is running like a dog. Google "Bioshock Infinite Stuttering" and you'll find many others like myself who currently have a game on their hands that still has a lot of optimization ahead of it before it's an acceptable release. I'm having to give up on it until the developers can get it to run smoothly on my more-than-capable PC.
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  17. Mar 28, 2013
    5
    This is more of a first impression rather than a full review. So far I've played about an hour of the game but that's enough to get a good feel for every thing except the story which seems twin peakish in nature. I played Bio-shock 1 before playing infinite and a couple of things struck me as I payed: This game was optimized for consoles, not PC's, as the save feature has been removedThis is more of a first impression rather than a full review. So far I've played about an hour of the game but that's enough to get a good feel for every thing except the story which seems twin peakish in nature. I played Bio-shock 1 before playing infinite and a couple of things struck me as I payed: This game was optimized for consoles, not PC's, as the save feature has been removed in favor of a check point system and the game has been dumbed down over all. Graphics are not cutting edge but not that bad either. Characters look plastic and robotic and often go through a short animation loop. Through my play through the character voices didn't sync with the mouth movement of the characters speaking. Guns are much easier to use. Noticed the "infinite" machine gun has no recoil which differs from the first game where the tommy-gun had a noticeable kick back (like a real one would). I encountered my first game breaking glitch about 15 to 20 minutes in at the fair before the raffle. I was at the shotgun shooting booth and when I finished the game wouldn't allow me to exit out. All the other booths worked fine. So far the game isn't gripping me like the first one did. The anti-christian, anti-american under tone is a bit heavy handed and clumsy. Would be nice for a bit more nuance in the story. Games not bad but also no great. Definitely not as good as the reviews are making it out to be. To sum up: The first game was leagues better and this by comparison is over simplified and lack luster.

    On a side note I'd like to comment on the odd influx of 10 scores so quickly since the game was released seems suspicious. I'm guessing a fair number of those tens might be from 2K stooges hired to fluff the meta critic score. Buyer beware I suppose but it's still insulting to me as a consumer.
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  18. Dec 26, 2013
    5
    Meh, I didn't like this game as much as I hoped I would. The story was really confusing and I didn't like ending. I'm one of the people who couldn't wait to finish this game and I am very glad it was a short one, only 15 hours.
    I did enjoy the help from Elizabeth, she was sweet and I began to get quite fond of her but every other character in the story had limited appeal. It wasn't a game
    Meh, I didn't like this game as much as I hoped I would. The story was really confusing and I didn't like ending. I'm one of the people who couldn't wait to finish this game and I am very glad it was a short one, only 15 hours.
    I did enjoy the help from Elizabeth, she was sweet and I began to get quite fond of her but every other character in the story had limited appeal. It wasn't a game I felt immersed or invested in. Lots of copy and pasted people too. Lazy. Not sure why the big hype but my husband said he loved it so there you go, different strokes for different folks.
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  19. Jun 21, 2013
    5
    Is it left wing propaganda? yes. Ken Levine has admitted so. google it. Is it a great game? well, the ending is fun, cinematic, and unexpected. The rest of the game is kind of first person standard fare: pistol, machine gun, shot gun, rocket launcher, a few spells (vigors)... you have played this game before.... its just got an interesting story and is a "critique of right wingIs it left wing propaganda? yes. Ken Levine has admitted so. google it. Is it a great game? well, the ending is fun, cinematic, and unexpected. The rest of the game is kind of first person standard fare: pistol, machine gun, shot gun, rocket launcher, a few spells (vigors)... you have played this game before.... its just got an interesting story and is a "critique of right wing politics" to quote Ken Levine... Expand
  20. May 3, 2013
    5
    This is Bioshock only so far as it has clunky shooting mechanics, is full of moral ambiguity, and makes heavy reference to a historical period. That is the end of the resemblance. Level design is linear and frightfully dull. None of the weapons is actually satisfying to use. The story is multi-layered and imaginative, but simply falls flat in regards to making the player interested orThis is Bioshock only so far as it has clunky shooting mechanics, is full of moral ambiguity, and makes heavy reference to a historical period. That is the end of the resemblance. Level design is linear and frightfully dull. None of the weapons is actually satisfying to use. The story is multi-layered and imaginative, but simply falls flat in regards to making the player interested or invested in anything. Original Bioshock was weird, scary, and immersive; this is just weird.

    Orignal Bioshock, I remember several instances where I felt motivated to plan out an assault; where and how am I going to engage these guys? This Bioshock; "there are some guys, I'm going to shoot them. If they shoot me, I will hide behind this corner here, wait until they stop shooting, then pop out and shoot them some more. Then I will loot their corpses and eat a can of beans."

    Pros; a couple of interesting complex fights utilizing multiple levels and choices of which structure you'll have Elizabeth "warp" into existence. Attractive environments.

    Bottom line: It is attractive and the artwork is very imaginative, but it simply isn't fun to play.
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  21. Apr 21, 2013
    5
    Utterly gorgeous, but way too glitchy. First the controls were defaulted to XBox 360 and mouse/keyboard simply didn't work (I just spun in place). Once I google'd that problem down I ended up hitting another glitch in the carnival games entirely unable to continue this is only a few minutes in to the game, so I'm calling the rest of it as not worth trying.
  22. Apr 28, 2013
    5
    This review contains spoilers, click expand to view. The game-play was all repetitive. The same enemies, just repeated, the same goddamn tactics being repeated too. Honestly its a shame that they didn't use those enemies in the art-book; perhaps it would had made it more interesting. The vigor powers basically did similar things: They lay traps (some bigger and more lasting) or attacked directly (some with a bigger range and blast). Only 3 of them did a drastically different thing. There was really no need for all them, frankly some of them where useless in the heat of a battle. I did however pretty much used them all at some point. If I was the developer I would had spent more time planning and implementing the vigors.

    The only way to gain an upgrade is to pay for it and the machine. To get money you have to search through bodies, trash cans, desks etc. but wait... they tried to make you think! They include items that take can take away your health or take away something and give you something back. However I really didn't care, I was just spamming [F] all over the environment because I just wanted to get all the gold. I never ever did not take something, I always took everything because I just was not bothered. Its like the system was broken; Its like they tried to make an mechanic more interesting but ultimately failed at it. Perhaps upgrading should had happened through other means?

    During the game I was careful not to kill civilians; thinking that It would have some out come later in the game, but I couldn't be more wrong; the game couldn't care less and frankly you would be better off killing them for loot.

    I also think that they were too few guns for the scope and longevity of the game. Perhaps they should had also invented some of their own instead of relying on real life ones. They had the classic shotgun, the classic sniper, the machine gun etc. They should had added some fantasy to it in-order to keep it interesting. They already have quantum physics, flying cities multiple dimensions and yet they don't have a quantum gun or some weird stuff like that. After a few hours you get bored of using the same things over and over again.

    After a few hours I found myself playing it just to complete it; I really wanted to know how the story ends. I didn't really find the game fun anymore; I got bored of the same mechanics, the same enemies being used.

    Boss fights are just more powerful enemies (why couldn't they design something more unique for the occasion?). The only potentially good boss-fight was the bird; but Instead Elizabeth decides to kill it for you. Perhaps they should had turned Comstock into boss fight; considering Comstock is Booker and considering he has access to some impressive technology, he could had held a good fight (even though hes an old man) but that would go against him being a "holly" man.

    Instead of having a final boss, the game decides to give you a defend your Zeppelin reactor (em tower defense), which for some reason Comstock thought it was a good idea to locate it on top of his ship, so that it is easy to hit by his enemies (though if I was the enemy I would probably just not even bother with going on board and just blow it up from far).

    There is no true exploration, its just a singular path for most of the time. To make it more interesting they thrown in a key fetch quest (Elizabeth suddenly forgot how pick-lock an ordinary looking lock).

    The game is probably one of the most repetitive games I've played lately. Its not a game that deserves a score of 9/10 or 10/10 its a game that deserves a score of 6/10, 7/10. It just that this game doesn't really bring anything new to the table, its all been done before, and whatever it does it does it in cycles and cycles. Apart from the production values, the score, and the thought evoking game ending (though the story could had been explained better) there isn't nothing really to it Its like they were trying hard to be like Hollywood but they forget to make sure the game-play remains interesting and fun though out all the adventure and not only for the first few hours.
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  23. Apr 4, 2013
    5
    Gameplay: Bioshock Infinite's combat is so dumbed down it reflects the state of the gaming industry; remove content out and people will claim it to be a masterpiece. There is so much missing that it can hardly be called a Bioshock game, shame on Irrational games to limit the amount of weapons to a disgraceful two, shame on 2k for reducing plasmids from 13 to 8 as well as copying andGameplay: Bioshock Infinite's combat is so dumbed down it reflects the state of the gaming industry; remove content out and people will claim it to be a masterpiece. There is so much missing that it can hardly be called a Bioshock game, shame on Irrational games to limit the amount of weapons to a disgraceful two, shame on 2k for reducing plasmids from 13 to 8 as well as copying and pasting them all from Bioshock with essentially reskinning. Liked passive gene tonics? You won't like this game, because they made a huge leap backwards from a total of 24 to just 4. The 'tears' are limited to and only limited to combat: Ammo, Med-kits, Ground Turret, Flight Turret, Cover and Grappling hook. What did Infinite do right with combat? Simply the sky-rails and handymen fights; too bad there are a gran total of 7 of them throughout the 12 hour game.

    The story: Convoluted complemented with unmotivated characters. Elizabeth is such a forgettable character I had trouble remembering it writing this review, don't center your game's story around a generic Disney princess and invoking emotion for the sake of invoking emotion. The racism debacle has now spread from books to games, it's refreshing to have a game that treads unsteady ground for once, however like in literature the 'Racism is bad' theme gets redundant and deprives from the main story. The ending is great regardless of what anyone has told you, maybe rushed, but It is defiantly interesting.

    The visuals: Running on Unreal Engine 3, Irrational managed to make everything not look like plastic. Visual fidelity is fantastic but the city of Columbia is so forgettable where as Rapture was a hand-crafted marvel. The centerpieces and design choices are nothing new, the steam punk fad has been around, Columbia is not a new or interesting concept considering the explanation is just 'Science Because'.

    In the end I didn't dislike this game because it was a jumbled up mess, utterly terrible and I had spend 60 USD on it, I dislike it because it's just so mediocre, It's not a great game that makes me exited to find out what happens next, and it's not a bad game that I can laugh and poke fun at, it's in the uncanny valley of video game development along-side Call of Duty and recent Bioware games.
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  24. Apr 7, 2013
    5
    This review contains spoilers, click expand to view. Bioshock Infinite, building off the largely successful BioShock, and the repetitive Bioshock 2, failed to recapture the sense of wonder, interesting game play and engaging storyline of the original. Firmly placed in the "trying too hard" category, Bioshock Inifinte plays out like a mad mix of Fringe, Deadwood and Looper, except not anywhere near as balanced or well thought out as any of those. Then it was steeped in so much unrelatable Americana that it, for me, caused a disconnect between the the story and the player. The worst part, and that sounds overly dramatic, because it implies it was bad, when merely average is the result, is the combat, which, while technically well implemented, got so boring and uninteresting that I placed the game back down to Easy difficulty to just "get through it quicker", to see if it was going to go anywhere worthwhile, and it didn't, with easy-to-guess time travel results at the end, partly because a twist is expected and therefore everything is taken with a pinch of salt early on, partly because the story devolves so quickly, with such a strong desire to confuse, that it really only leaves one option left to explain it, and partly because the gameplay itself provided insufficient distraction from the story to allow the twist to remain more hidden.

    Tehcnically, it's all well implemented, generally fine graphics, player controls are responsive and clear, good animations, nice textures, generally good aesthetics, stable with no crashing, with only one standout occasion of blatantly recycling a location for four fights, which was disappointing.
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  25. Oct 17, 2013
    5
    This game does average things well and good things bad. Let me explain. The developers have used some clever effects such as lighting to make the average and simple graphics on this game bright shiny and very polished looking. However after several hours an experienced gamer will see the graphics and textures for what they are, simple.
    So after you have finished marvelling at the shiny
    This game does average things well and good things bad. Let me explain. The developers have used some clever effects such as lighting to make the average and simple graphics on this game bright shiny and very polished looking. However after several hours an experienced gamer will see the graphics and textures for what they are, simple.
    So after you have finished marvelling at the shiny graphics and started playing the game there is no escaping the fact that the game is extremely boring. The very imaginative setting is utterly wasted on a truly uninspiring
    storyline that would have goldilocks screaming about copy write violations.
    But the game is not a RGP it's a shooter I hear you say. Well it is a shooter but a very dull one at that. Let me tell you why. Head shots don't really count!!! Each bad guy has a read bar that needs to be depleted. There are about 2 usable weapons to choose from and every fight is essentially the same. You will always be fighting in a square surrounded by building or in a building which is roughly the same dimensions as the streets. You have 3 different types enemies to kill throughout the whole game.
    The AI is awful.
    This game has some good points but if you are looking for something more this game is not for you.
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  26. Mar 26, 2013
    5
    Bioshock Infinite is the definition of mediocre. The combat is weak, the story is complete nonsense, the characters have no personality, the graphics are poor up close, the choices don't impact anything or anyone, it is the most linear game i have played in a long while and it feels more like a shooting gallery at times and the magic or whatever its called is not needed. It just tries toBioshock Infinite is the definition of mediocre. The combat is weak, the story is complete nonsense, the characters have no personality, the graphics are poor up close, the choices don't impact anything or anyone, it is the most linear game i have played in a long while and it feels more like a shooting gallery at times and the magic or whatever its called is not needed. It just tries to copy Call of Duty to much with its gameplay and fails miserably. The ending is the worst thing about the game because it retcons System Shock 1&2 and BioShock 1&2 and is just stupid. The world however looks nice and it is very detailed, only if you look at it from far away. I'm getting the idea that a lot of these "Reviewers" have finished the game. Plus the game is more of a "You should feel bad if you are a white person" kind of game.

    Tl;dr Just buy any CoD4 or Half life 2 its basically the same but with more re-playability, strategy, creativity and mod-ability, better writing, better characters, memorable guns and Multilayer. On a side note, Hi "Irrational Games" marketers.
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  27. Sep 13, 2013
    5
    Sadly not as enjoyable as the first two games, Infinite lacked the subtle story-telling of Bioshock 1+2 and went for a (literal at points) hand-holding approach. Underwhelming and easily forgettable, with forced characters, forced drama, 'threatening' situations are told to you, rather than an actual repercussions possible.

    BioShock Infinite misses the magic of the first two games.
  28. Apr 18, 2013
    5
    logically i would put 9 out of 10 for this masterpiece, but all in all, i am in too much disappointment i'm a fan of the series. It began when I played the Bioshock2, following the first, and waiting years for sequel.
    So, i have waited for almost a month to buy this gem, held myself from reading spoilers from internet.
    Basically i'm astonished and amazed by the design of the levels, so
    logically i would put 9 out of 10 for this masterpiece, but all in all, i am in too much disappointment i'm a fan of the series. It began when I played the Bioshock2, following the first, and waiting years for sequel.
    So, i have waited for almost a month to buy this gem, held myself from reading spoilers from internet.
    Basically i'm astonished and amazed by the design of the levels, so much details. yet the atmosphere is somewhat bland. At first. i was expecting some kind of dark atmosphere, horror and mysterious city of Columbia a remedy of the first and the 2nd Bioshck, or some sort, but there isn't. Maybe, the story will develop there, so I thought. But following the story, there was no horror. no eerie feeling after bloodshed, while corpses piling up, but it was no new sight in games.

    the gameplay, is somewhat linear, no revolution from the previous game. It's awesome though, the blast explosion, effect, the game engine works out wonderful. It expect us to experiment with variety of powers and guns. but encounters are predictable and filled with "meh, them again?" situation. walking through new levels, then suddenly music changes. enemies show up from nowhere. but none of the encounters really memorable nor exciting, not even the bossfight. The so called Vigors are scattered around the city, and stores, but none of the enemies using it, the AI have been given the variety of guns, but they only overwhelming when surrounding you. i'm expecting to fight the Songbird, but what just play the whistler and he will be your pet, i was like, "just damn".

    the characters besides Elizabeth are not really memorable either, NPCs are copypasted here and there. Fitzroy really doesn't have strong appearance. NPC design models are good.not great. citizens are scripted to walk in predicted path, bump 'em and nothing happen. Elizabeth partially useful, yes she's pretty, i wont say stupid, but often blocking path in a narrow hallway.

    the overall philosophy of the story is clever, complex, but morbid. the game is antagonizing an ultranationalist-racist-religious zealot character comstock. I dont feel sympathy to the antagonists, but not really empathy to Booker either. from the first playthrough, the game filled with insult, and not the kind of insult that funny to follow. then comes the use of physics references, e.g quantum mechanics. basically it's fine, most games using it. but the ending is on half part logical, and distressing as a whole. I already thought that elizabeth is Booker's daughter, the time she demonstrate the ability of tearing the energy barrier between harmonic universe. what if booker fall for her before the siphon destroyed? Booker will be, "Holy i almost f***d my own daughter". The game itself doesnt really describe the social connection between the two. In bioshock 2 eleanor called Atlas "big daddy" as Dad, and it describe the connection. but Bioshock infinite didn't. In the process of the play through we are expected to be attached emotionally to the game, to the story and atmosphere, to elizabeth, but in the end she drowned me so she could save some other billions universe i don't give a okay that's rich, but not satisfactory why games these days always wanted the player to kill himself? really? why?? as a religious and a physics major, the overall concept story in this game is a real troll. worse is, there was no alternate ending. I'd rather vouch for farcry 3 for "not killing my gilrfriend" moments.

    overall, design is complex and uniqueness 8 points. combat 6. story 7. moral lesson -1.
    Expand
  29. Jun 15, 2013
    5
    Booker(protagonist) and Elizabeth(side-kick) are interesting characters. The Vigor’s are an interesting idea though severely under-powered initially. The guns are fun to use but the set pieces are tedious cover-based shooting galleries with the only challenge being that some enemies take more bullets to put down than others. Despite playing this on a PC I had to use a controller, the keyBooker(protagonist) and Elizabeth(side-kick) are interesting characters. The Vigor’s are an interesting idea though severely under-powered initially. The guns are fun to use but the set pieces are tedious cover-based shooting galleries with the only challenge being that some enemies take more bullets to put down than others. Despite playing this on a PC I had to use a controller, the key board lay-out defies logic and the mouse feels awful, no amount of tinkering with acceleration and sensitivity made the mouse a viable option. Like Tomb Raider I had to take a break when I walked into yet another room filled with waist high walls. The first hour or two are really interesting and immersive but the action is tedious. I haven’t bothered to finish the game. 5/10 for some fun in Columbia with Booker and Elizabeth. Expand
  30. Aug 9, 2013
    5
    I thought this is gonna be different, not disappointing. But I found it so boring, stupid and ridiculous. It should be good for minors if it wasn't violent. I don't like Bioshock at all. And this one I hate. Just another piece of trash. Rising up to another world into the sky this time is a good changing, I'm bored of the sea anyway. Colors and flying buildings impressed me just for aI thought this is gonna be different, not disappointing. But I found it so boring, stupid and ridiculous. It should be good for minors if it wasn't violent. I don't like Bioshock at all. And this one I hate. Just another piece of trash. Rising up to another world into the sky this time is a good changing, I'm bored of the sea anyway. Colors and flying buildings impressed me just for a while. then I thought maybe It's a good Idea to uninstall this game and do something else. So I did, and I do not feel remorse about that. Expand
Metascore
94

Universal acclaim - based on 68 Critic Reviews

Critic score distribution:
  1. Positive: 68 out of 68
  2. Mixed: 0 out of 68
  3. Negative: 0 out of 68
  1. PC Master (Greece)
    Jun 5, 2013
    92
    Play BSI slowly, relish the moments and don’t rush to the end. It’s certain that you will have lived one of the richest gaming experiences that, as far as narration, lyricism and story are concerned, will take a lot of time to forget! [May 2013]
  2. CD-Action
    May 7, 2013
    85
    A very solid, but not revolutionary shooter in an amazing setting, with a story that struggles to convey its authors’ ambitions and is only seemingly complex. The vision is less focused than in previous Bioshocks and it does a worse job on binding the plot with gameplay. [CD-Action 05/2013, p.46]
  3. May 1, 2013
    80
    Problematic plotting and excessive amounts of poorly balanced combat apply friction to what is otherwise one hell of a rollercoaster. [May 2013, p.80]