User Score
8.6

Generally favorable reviews- based on 9926 Ratings

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  1. Aug 1, 2023
    7
    One of the best things about the first 2 Bioshock titles was the world. Bioshock Infinite tries to recreate the magic with a city in the sky vs in the ocean, and while Infinite has its own theme, it also brought some problems. The game drops the RPG elements of the original for a more classic RPG approach, only allowing 2 guns at a time. The story is rich and it is very integral to theOne of the best things about the first 2 Bioshock titles was the world. Bioshock Infinite tries to recreate the magic with a city in the sky vs in the ocean, and while Infinite has its own theme, it also brought some problems. The game drops the RPG elements of the original for a more classic RPG approach, only allowing 2 guns at a time. The story is rich and it is very integral to the campaign of the game. Expand
  2. Jun 26, 2023
    7
    As a fan of the original Bioshock, I give this high of a score only for the art direction which, as an artist myself, I think is superb and fully worthy of at least 6 of the 7 I am giving this game. In other areas I was dissapointed at the game. It was severely lacking a good horror element that made the first game so engaging, and a lot of the good gameplay/rpg elements are just missing,As a fan of the original Bioshock, I give this high of a score only for the art direction which, as an artist myself, I think is superb and fully worthy of at least 6 of the 7 I am giving this game. In other areas I was dissapointed at the game. It was severely lacking a good horror element that made the first game so engaging, and a lot of the good gameplay/rpg elements are just missing, making it feel much more like an on rails shooter like a Call of Duty campaign mode than a game with depth and choice. Essentially, it felt less realistic and more scripted because of this. Talking of script, the story of this game was all over the place. It was incredibly convoluted and tacky, and dealt in the topic of multiple realities but in an incredibly cliche's and pseudointellectual way that had me rolling my eyes by the end. Unlike the original bioshock, with its strange self aware commentary on the work of ayn rand, this game takes place in the skies in a turn of the century version of religious zealotry and old american ideals of purity and independance, which is a really cool idea on the face of it. It doesnt just stick to this concept though, that is the problem. The game starts out great, and you are lead to believe that there are many avenues that will be explored in this. It feels like bioshock, with a creepy sense of unease and insanity crawling at the back of your mind as you ascend to a racists idea of heaven. But the game just lets you down, its cartoonish and unserious, i get that they were kind of going for that with elizabeth appearing like a good old american disney princess, but it just doesnt land. And the story is stupid, and story is the second most important thing in Bioshock after the art design, so its a 7 from me (the other 3 is the good story its missing) Expand
  3. Jun 18, 2023
    7
    Decent game. The story is so --so, scoring is great, visual is decent, and the voice is also great
  4. Jun 9, 2023
    6
    Overall it's an alright game, good for some mindless fun. The potential is clearly there, there are moments in the game where you can see how certain mechanics were meant to be expanded, or certain things were meant to be possible in the world, but it just leaves me feeling bitter about having to engage in more second-rate gunplay. Gunning down hordes of police officers gets old andOverall it's an alright game, good for some mindless fun. The potential is clearly there, there are moments in the game where you can see how certain mechanics were meant to be expanded, or certain things were meant to be possible in the world, but it just leaves me feeling bitter about having to engage in more second-rate gunplay. Gunning down hordes of police officers gets old and dehumanizing really quick, and the story is so confusing and poorly told that there's soon nothing left to keep you playing but Elizabeth. And Elizabeth is awesome and so memorable, but for the most part doesnt add enough to gameplay to carry the whole game on her back. Expand
  5. Apr 30, 2023
    6
    Существуют просто Зло и Большое Зло, а за ними обоими в тени прячется Очень Большое Зло. Очень Большое Зло, Геральт, это такое, которого ты и представить себе не можешь, даже если думаешь, будто уже ничто не в состоянии тебя удивить. И знаешь, Геральт, порой бывает так, что Очень Большое Зло схватит тебя за горло и скажет: «Выбирай, братец, либо я, либо то, которое чуточку поменьше»Существуют просто Зло и Большое Зло, а за ними обоими в тени прячется Очень Большое Зло. Очень Большое Зло, Геральт, это такое, которого ты и представить себе не можешь, даже если думаешь, будто уже ничто не в состоянии тебя удивить. И знаешь, Геральт, порой бывает так, что Очень Большое Зло схватит тебя за горло и скажет: «Выбирай, братец, либо я, либо то, которое чуточку поменьше»
  6. Apr 9, 2023
    6
    The story and characters are not bad but the gameplay was very boring. It's a bit overrated.
  7. Apr 7, 2023
    7
    อย่างแรกที่สังเกตเห็นเลยก็คือโลกของเกมนี้มันแปลกใหม่และน่าค้นหามาก ด้านเกมเพลย์ก็มีอาวุธและพลังให้ใช้หลากหลาย แต่น่าเสียดายที่ส่วนใหญ่ก็เลือกที่จะใช้ปืนเพราะไม่เห็นความจำเป็นที่จะต้องใช้พลังอะไรเท่าไหร่ เนื้อเรื่องถือว่าทำออกมาให้ดูลึกลับ น่าค้นหา ติดตรงที่ถ้าไม่ตั้งใจตาม ก็แอบเข้าใจยากไปนิด โดยเฉพาะ DLC นี่ขนาดตั้งใจเล่น ยังแทบไม่รู้เรื่องอย่างแรกที่สังเกตเห็นเลยก็คือโลกของเกมนี้มันแปลกใหม่และน่าค้นหามาก ด้านเกมเพลย์ก็มีอาวุธและพลังให้ใช้หลากหลาย แต่น่าเสียดายที่ส่วนใหญ่ก็เลือกที่จะใช้ปืนเพราะไม่เห็นความจำเป็นที่จะต้องใช้พลังอะไรเท่าไหร่ เนื้อเรื่องถือว่าทำออกมาให้ดูลึกลับ น่าค้นหา ติดตรงที่ถ้าไม่ตั้งใจตาม ก็แอบเข้าใจยากไปนิด โดยเฉพาะ DLC นี่ขนาดตั้งใจเล่น ยังแทบไม่รู้เรื่อง
  8. Mar 13, 2023
    7
    Very messy, holy hell. The writing can be all over the place, but it´s not bad, and the ending is really good. The main characters have a great relatioship, which is quite an achievement considering the protagonist is goofily tragic. It´s very fun despite it´s faults.
  9. Jan 10, 2023
    6
    Биолошок так примерное можно назвать людей дрочущие на сюжет, нихуя не имерсив сим а хуевый шутан. Айн Рэнд тупая шлюха как и кен левин
  10. Dec 7, 2022
    7
    Bioshock Infinite is more of an action shooter than anything else which was disappointing to say the least. I don't find it as interesting or enjoyable as the first Bioshock but the concept behind it was interesting enough to get me through most of the game. Although, in all honesty, when I separate it from its predecessor I'm a lot more forgiving of its faults. I just think this game isBioshock Infinite is more of an action shooter than anything else which was disappointing to say the least. I don't find it as interesting or enjoyable as the first Bioshock but the concept behind it was interesting enough to get me through most of the game. Although, in all honesty, when I separate it from its predecessor I'm a lot more forgiving of its faults. I just think this game is too removed from the original Bioshock both in aesthetic and the overall theme of the story to really compare them. Expand
  11. Nov 27, 2022
    5
    (╯°□°)╯︵ ┻━┻
    ┻━┻ ︵ ヽ(°□°ヽ)

    ┻━┻ ︵ \( °□° )/ ︵ ┻━┻

    ┬─┬ノ( º _ ºノ)

    (ノಥ益ಥ)ノ ┻━┻

    ┬──┬ ¯_(ツ)

    ┻━┻ ︵ヽ(`Д´)ノ︵ ┻━┻

    ┻━┻ ︵ ¯(ツ)/¯ ︵ ┻━┻

    (╯°Д°)╯︵ /(.□ . )

    ʕノ•ᴥ•ʔノ ︵ ┻━┻
  12. Oct 21, 2022
    7
    Grafikler güzel. Atmosfer efsane ve çok etkileyici. Ama oynanış kendini çok tekrar etmekte ve bence tam oturmamış.
  13. Sep 20, 2022
    7
    Decent game with good mechanics and a really deep story, too bad it sucks at telling it. In a game where there are a lot of cutscenes and dialogue you expect to understand some of the story without reading or listening to every recording. At the end of the game you'll probably look up the wiki page to understand the story like I did.
  14. Aug 21, 2022
    5
    This review contains spoilers, click expand to view. the best game ever but bioshook 1 and 2 was better i can't wait for bioshook 4 Expand
  15. 9bb
    Jul 21, 2022
    7
    Defiantly a good game, however comparing it to bioshock standards it defiantly falls flat. Trying to juggle themes of racism and showing how black people were historically mistreated mixes porky with the inter dimensional travel story. The enemies are not as unike as before. Plasmids are not as usfull. You can only carry a two weapons at a time wich gets tedious. But I still recommend theDefiantly a good game, however comparing it to bioshock standards it defiantly falls flat. Trying to juggle themes of racism and showing how black people were historically mistreated mixes porky with the inter dimensional travel story. The enemies are not as unike as before. Plasmids are not as usfull. You can only carry a two weapons at a time wich gets tedious. But I still recommend the game. If you want to have a good time just not as good as the originals that’s all. Expand
  16. Jun 15, 2022
    5
    I liked the game at the beginning but the more the story advanced the more i was confused and the game-play became messy. I had huge expectations for this game and was kinda disappointed when i played it, 5 years after it's release.
  17. Jun 10, 2022
    7
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  18. Jun 10, 2022
    7
    Неплохая игрушка, хотя я не понимаю, почему все жёстко кайфуют с неё. Обычный шутерок в прикольном сеттинге и с харизматичной напарницей, не более. Хотя, игра гораздо лучше первых двух частей, которые полное говно, как по мне.Неплохая игрушка, хотя я не понимаю, почему все жёстко кайфуют с неё. Обычный шутерок в прикольном сеттинге и с харизматичной напарницей, не более. Хотя, игра гораздо лучше первых двух частей, которые полное говно, как по мне.
  19. May 26, 2022
    5
    Я типа нифига не удивлён что именно после этой с позволения сказать игры франшиза загнулась нахрен и лучше бы ей уже не оживать кто сейм ?
  20. Dec 14, 2021
    6
    Прошел игру два дня назад.
    Я начал игру на самом высоком уровне (т.к. с шутерами у меня проблем не было никогда), но после трех часов игры забросил и решил что фигня какая-то. Но затем решил начать с нуля на самом низком уровне - и всё стало куда круче. Вся проблема в том, что в игре просто через чур много однообразной и унылой стрельбы. При этом сюжет и атмосфера - шикарные. Люди
    Прошел игру два дня назад.
    Я начал игру на самом высоком уровне (т.к. с шутерами у меня проблем не было никогда), но после трех часов игры забросил и решил что фигня какая-то. Но затем решил начать с нуля на самом низком уровне - и всё стало куда круче. Вся проблема в том, что в игре просто через чур много однообразной и унылой стрельбы. При этом сюжет и атмосфера - шикарные. Люди сделали шикарный мир и написали шикарную историю, но всё убивает гемплей в стиле "лутер-шутер", где 90% ты стреляешь и лутаешь. Стреляешь и лутаешь. Стреляешь и лутаешь. Если на низком уровне ещё можно не облутывать каждый труп чтобы найти патроны, чуть-чуть хп и солей; то на высоком уровне - лутай и улучшай либо умирай. Скилл же ничего не решает.
    Не хватило загадок (их нет вообще), платформинга (именно платформинга, а не аэротрассы - симулятор нажатия на пробел), может быть, даже стелса и чего-нибудь ещё, что бы сделало гемплей разнообразнее и интереснее.
    Но ради сюжета и атмосферы я её всё же еще пройду и не один раз скорее всего.
    Expand
  21. Nov 7, 2021
    6
    Честно мне игра не зашла так как под конец игры я просто умирал от скуки и одно образности геймплея. В целом я не понимаю почему у этой игры такая высокая оценка(
  22. Oct 25, 2021
    7
    в принципе нормал но сюжет говно а так графика и геймплей очень даже понравился боевка тоже
  23. Sep 17, 2021
    6
    ⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣⁣
  24. Sep 16, 2021
    7
    This review contains spoilers, click expand to view. It isn't bad, but it is

    To elaborate on the heading, I don't think it's a bad game in and of itself, but I do think it was a mistake for the franchise.

    Infinite is certainly different from the first two titles and arguably worse in most areas.
    From the convoluted story, to the ridiculous flying city, and just the lack of cohesion with the previous titles.

    Setting/Universe
    Looking back to earlier games, Rapture was at least realistic enough for a lot of players to buy into.
    An underwater city built in the late 1940s to early 1950s isn't too far science-fiction for people to believe.
    In Infinite however, we are expected to believe that somehow in the year 1893, 50+ years before Rapture, a flying city can be built... Seriously?
    Don't bother trying to sell me with that bullsh*t.
    The first two games laid out the foundation as to how realistic the universe was and Infinite pulled a classic prequel f*ck up and cheapened it beyond measure.

    Story
    Part 1.)
    I personally really, really despise the inclusion of in almost any medium, and I find it absolutely disgusting when it's introduced in an already established franchise(with a couple exceptions).
    This is primarily where my hatred of the story comes in; I just don't like these types of narratives. I suppose my simple monkey brain just doesn't like having to work this hard to figure out what I just watched.
    I'm going to avoid going into any amount of detail, but those who know the twist know exactly what I'm talking about.
    Part 2.)
    The second issue I have with the story is the inclusion of .
    Why was this added? Who asked for Bioshock to include it? As much as the previous complaint felt unwelcome in Bioshock, this one takes the sh*t cake.
    I get that the whole idea of Columbia is for the succession from the United States, sounds an awful lot like Bioshock 1 & 2's Rapture... wonder where they got the idea, but even then I don't see why they went this route. It seems like they brought aboard a young ambitious amateur writer to lead the entire narrative of Infinite.
    And all of the propaganda/portrayals just left a bad taste in my mouth is all. Unnecessary.

    Characters
    Booker DeWitt is pretty cut and dry at first glance with some interesting glimpses into his past throughout.

    Zachary Hale Comstock is a pretty bog standard antagonist with corrupt morals that can't be reasoned with.

    Elizabeth is probably the only character I like with only a few moments that just had bad writing for the character.

    The Lutece Twins just bad. Absolutely the worst. Must've have taken a real genius to write these two.

    Conclusion
    Bioshock Infinite sits off in it's own little corner; I really don't know what to say.
    But to be fair to the game itself, I'm going to give it a score as if it wasn't linked to Bioshock, as if it were it's own game.

    I give Bioshock Infinite a
    7 out of 10

    Closing Thoughts
    I feel like even the devs knew how much Infinite strayed away from the previous games and felt forced to revisit Rapture in the Burial at Sea DLC to appease fans.
    Also, I can't help but notice how much Elizabeth was loved by the community.
    I have a strong inclination that her character alone is what has made Bioshock Infinite as popular as it is.
    Bunch of dirty perverts. Yeah, I've seen those rule34 images.
    Expand
  25. Jul 12, 2021
    6
    the game was beautiful and allowed for hours of lovely location viewing and secret finding. That being said, the ending seemed forced and EXPOSITION Filled
  26. MYP
    Jun 18, 2021
    7
    Bioshock Infinite is a game that i both love and hate. It carries a thought-provoking story with expertly-written characters and also a half-baked gameplay that feels rushed. The level design is just bland and boring, the game is so linear and the interesting maps from the previous two games are just gone, vigors are pretty useless too. Guns got simpler and the overall games feels shorter.Bioshock Infinite is a game that i both love and hate. It carries a thought-provoking story with expertly-written characters and also a half-baked gameplay that feels rushed. The level design is just bland and boring, the game is so linear and the interesting maps from the previous two games are just gone, vigors are pretty useless too. Guns got simpler and the overall games feels shorter. Infinite has a great world and script but those weren't enough for me to give it a higher score. Expand
  27. Jun 6, 2021
    6
    дота 2 крекер дота 2 крекер дота 2 крекер дота 2 крекер дота 2 крекер дота 2 крекер
  28. Jun 6, 2021
    7
    good but isn't great.Characters are boring,story is boring,lore is great,gameplay is..just good.
  29. Mar 12, 2021
    7
    GÜMÜŞ zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
  30. Feb 28, 2021
    5
    Eh.

    The entire game just feels so different from what we were promised. The gameplay is average at best, and the story is just... In the words of Matthewmatosis, "If you want a full-length escort mission, play Ico. If you want a interactive narrative can explore the many worlds theory to its fullest, play Virtue's Last Reward. If you want a game where you can shoot people in the
    Eh.

    The entire game just feels so different from what we were promised. The gameplay is average at best, and the story is just...

    In the words of Matthewmatosis, "If you want a full-length escort mission, play Ico. If you want a interactive narrative can explore the many worlds theory to its fullest, play Virtue's Last Reward. If you want a game where you can shoot people in the head, play Bioshock Infinite."
    Expand
  31. Feb 17, 2021
    7
    Graphics = 2 of 3
    Story = 2 of 3
    Gameplay = 2 of 3
    Music and Sound = 3 of 3
    Wow factor = 2 of 3
    Total = 11 of 15 or 7 of 10
  32. Feb 14, 2021
    5
    I loved the first Bioshock, liked the second one, could not stand Infinite. Gameplay was never Bioshock’s selling point, but this one really boils it down to moving from one area to the next and killing lackluster enemies with low AI. Gameplay is repetitive, weapons are uninteresting. Vigors feel out of place and you don’t really need to bother with them given the game’s ridiculously easyI loved the first Bioshock, liked the second one, could not stand Infinite. Gameplay was never Bioshock’s selling point, but this one really boils it down to moving from one area to the next and killing lackluster enemies with low AI. Gameplay is repetitive, weapons are uninteresting. Vigors feel out of place and you don’t really need to bother with them given the game’s ridiculously easy difficulty. There is almost zero punishment for death. And the looting… Instead of enjoying the beautiful graphics, the game expects you to walk to every corner in every area in order to loot cash from garbage bins and drawers. I did not have patience to finish the game, so maybe it was the story that made many critics regard this as GOTY for 2013. I cannot comment on the story, but in terms of gameplay, BioShock Inifinite is a tedious game.

    4.5/10
    Expand
  33. Feb 14, 2021
    6
    It felt like I was just better-off playing Borderlands due to the inclination here to make it more like that game and it doesn't even seem like a sequel to Bioshock at all having played the previous titles
  34. Jan 30, 2021
    7
    Mudou muita coisa em relação aos anteriores.
    Este ficou mais proximo de um COD do que de Bioshock.
    Os graficos são ate que bons.
  35. Jan 14, 2021
    7
    This review contains spoilers, click expand to view. Bu oyunla birlikte nihayet BioShock serisini tamamladım. Oyunun hikayesi ve ana karakterleri çok iyi, ona lafım yok. Ancak hikaye anlatımı çok kötü. Oyuncu oyunu ilk bitirdiğinde neler olduğunu anlamıyor bile. Bu kadar güzel senaryo ve ana karakterleri kötü bir hikaye anlatımı ile sunmak büyük bir hayal kırıklığı oldu benim için. Ayrıca oyunda yan karakter yok sayılır, bütün hikaye Booker DeWitt ile sonradan kızı olduğunu öğrendiği Elizabeth etrafında geçiyor, evet Booker ve Elizabeth iyi karakterler ama bu iki karakter yine iyi yan karakterler ile desteklense BioShock Infinite çok daha iyi bir oyun olabilirdi. Hikayeyi özetlemek gerekirse Booker DeWitt borca girmiş eski bir asker, borcunu ödemek için Lutece kardeşlere (aslında kardeş değiller, farklı boyutlardaki farklı cinsiyete sahip aynı kişiler) kızını teslim ediyor. Ardından pişman olan DeWitt kızının izini sürüp onu bulmaya çalışıyor. Booker kızının peşinden giderken Comstock ortaya çıkıyor ve bir yırtık oluşuyor. Booker, yırtığın diğer tarafındaki kızını Comstock'ın ellerinden almaya çalışırken yırtık kapanıyor ve Booker'ın kızı Anna'nın serçe prmağı yırtığın dışında kalarak kopuyor. Kızını vermesinin pişmanlığını unutmamak için eline "AD" harflerini kazıyan DeWitt, Columbia'ya doğru kızını bulmak için yola koyulur. Columbia'ya geldikten sonra farklı bir boyuta geçmenin etkisi ile yaşadıklarını unutan Booker, buraya gelme sebebinin Elizabeth isimli kızı alıp New York'taki borçlu olduğu kişilere teslim etmek olduğunu sanır. Elizabeth aslında Booker'ın kızı Anna'dır ve Zachary Comstock tarafından alıkoyulmuştur. Zachary Comstock, Booker DeWitt'in farklı boyuttaki halidir, yani Comstock Booker DeWitt'tir. Elizabeth'i buluruz ve onunla Columbia'dan kaçmaya çalışırız, peşimize Comstock'ın adamları takılır ve hikaye bir süre böyle ilerler. Oyunun sonunda da Booker ile Elizabeth Comstock ile yüzleşmeye gidiyor ve Booker Comstcok'ı boğarak öldürüyor. Ardından Elizabeth ile Booker farklı boyutlara geçiş yapıyor. Bu boyutlardan birinde tek çarenin Booker'ın ölmesi olduğunu söyleyen Elizabeth, farklı boyutlardan çağırdığı diğer Elizabeth'ler ile Booker'ı derede boğarak öldürüyor ve oyun sonlanıyor. Oyun oldukça gizemli ve karmaşık bir şekilde sonlandığı için oyuncu internetteki kaynaklardan okumadan finali anlayamıyor, bu da oyunun ne kadar kötü bir hikaye anlatımına sahip olduğunu gösteriyor. Oynanış kısmı da beni hayal kırıklığına uğrattı. BioShock serisini diğer Birinci Şahıs Nişancı oyunlarından ayıran özelliği farklı oynanışı ve atmosferidir. Atmosfer konusunda sıkıntı yok, ancak bu oyun kesinlikle oynanış konusunda serinin diğer oyunları gibi kendisini sıradan Birinci Şahıs Nişancı oyunlarından ayıran özelliklere sahip değil. Bu oyunun oynanışı sıradan ve önümüze gelen herkesi vurduğumuz diğer Birinci Şahıs Nişancı oyunlarından farklı neredeyse hiçbir farkı yok. BioShock Infinite; üstümüze akın akın gelen düşmanları ve yarı-Boss'ları öldürerek ilerlediğimiz bir oynanış yapısına sahip, ilk oyunlarda "plazmit" olarak adlandırılan özel yetenekler bu oyunda "virgin" adını almış ve çeşitliliği büyük ölçüde azaltılmış. Yarı-Boss'lar iyi ancak sürekli karşımıza çıktıkları için bıktırıyor. Ayrıca oyunun son Boss'u bile yok, ellerinde Songbird gibi bir Boss adayı olmasına rağmen bunu kullanmamışlar ve oyuna tek bir Boss eklemişler. Oyunda kullanılabilir sadece 7-8 tane virgin var ve birkaçı hariç çok da farklı bir hissiyata sahip değiller, ilk oyunlarda olduğu gibi oynanışa farklı bir hava katmıyorlar yani. Onun dışında ilk oyunlarda olan silah ve virgin geliştirme sistemi bu oyunda da kısıtlı bir şekilde mevcut, bunlar silahın hasarını ve şarjör kapasitesini arttıran sıradan geliştirmeler. İlk oyunlardaki kötü fizik motoru bu oyunda geliştirilmiş, vuruş hissiyatı nispeten daha iyi olmuş. Bunu oyunda silahı ilk elime alışımda fark edebildim. Grafiksel olarak oyun hiç fena değil, idare eder grafikleri var. Columbia şehrinin atmosferi gerçekten inanılmaz, ilk oyunlardan alıştığımız harika atmosferli şehir tasarımını bu oyunda da devam ettirmişler. Şehirde seyahat edebilmek için bir teleferik sistemi oyuna koyulmuş, kolumuza taktığımız aletle teleferiğe binip heyecan verici bir şekilde ilerleyebiliyoruz, bunu gerçekten çok beğendim. Onun dışında belirtmeliyim ki oyun çok kısa, 5-6 saatlik bir oynanışa sahip ve bir günde bitirdim, aynı şekilde oyunun eklentileri de kısa. Sonuç olarak BioShock Infinite serinin diğer iki oyunu kadar iyi değil. Kendisi kötü bir oyun olmasa da diğer iki oyundan sonra arşa çıkan beklentimi karşılayamadı. Expand
  36. Dec 3, 2020
    6
    TL;DR: Competent - but linear - gameplay, convoluted story, terrible items management and saving system.

    I know I'm in the minority, but I found BI disappointing. Mind you, it's not bad, but I found its gameplay to be... average. After having loved both Bioshock (BS) 1 and 2, I found BI less entertaining, more linear and less strategic. The visuals are stunning, sure, but: the gameplay
    TL;DR: Competent - but linear - gameplay, convoluted story, terrible items management and saving system.

    I know I'm in the minority, but I found BI disappointing. Mind you, it's not bad, but I found its gameplay to be... average. After having loved both Bioshock (BS) 1 and 2, I found BI less entertaining, more linear and less strategic.
    The visuals are stunning, sure, but: the gameplay is similar to many other games, you need to search everywhere for money (otherwise your weapons and vigors will remain weak), you can go on those rails-in-the-sky only when the game decides you can. And, you cannot plan in advance your boss battles (like you could in BS 1-2): the heaviest enemy, the Handyman, jumps around like crazy, so setting traps is useless; you better run around and jump on and off the rails.
    Again, this doesn't mean is bad, just... not much fun. I'd give the gameplay a 7.

    The real issues are 2: item managements and saves (or lack of it):
    - The item management is AWFUL: you can only carry TWO weapons (!), you can fast-switch only TWO vigors, and you have only FOUR slots for gears. That means, every time you meet a different enemy, you should stop the game and select different vigors and gears for best effects. It breaks the flow and immersion (BS 1-2 were much better at this).
    - The saving system is TERRIBLE: there's only checkpoints, and they're often far away. Besides, it's easy not noticing the "Saving" icon, so you often don't know the last time the game saved your progress: you could easily lose two hours of play, and the game may not even inform you. Sometimes I played for hours (even when I wanted to stop), just to arrive to a point where I was sure the game saved. Truly infuriating.

    Hence, to me items management and saving system do not deserve better than a 4. I mean, they did a lot better in BS 1-2, why oh why BI become way worse?!?
    In the end, I'd make an average and my vote is 6.
    What a pity. BI could have been great, but an average gameplay and some really stupid interface choices almost ruined it.

    And what about the story and Elizabeth? Well, the story is original and interesting, but the way it's narrated doesn't work much. It's confusing and not fluid. Elizabeth has personality, but I didn't like her much: she's often pouting or angry looking at me (hey, I'm saving your bacon, lady!), and she doesn't develop a good relationship. Alyx in Half-Life 2 was a way more captivating companion, someone I truly cared about; Elizabeth... c'mon, lady, do I have to look for you half the game? Do I really?!?
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  37. Oct 25, 2020
    7
    + Grafik für 2013 ist okay / Spiel läuft flüssig
    + Neue Tonikas (resp. Kräfte)
    + Mechanik mit den "Rissen" ist interessant / macht das Spiel abwechslungsreich +/- Kräfte/Tonikas werden vorgegeben resp. können nicht ausgewählt werden. Dies ist cool für die Abwechslung, jedoch hat man so weniger Freiheit +/- Man hat eine Gehilfin, welche einem unterstützt. Manchmal ist es aber auch recht
    + Grafik für 2013 ist okay / Spiel läuft flüssig
    + Neue Tonikas (resp. Kräfte)
    + Mechanik mit den "Rissen" ist interessant / macht das Spiel abwechslungsreich
    +/- Kräfte/Tonikas werden vorgegeben resp. können nicht ausgewählt werden. Dies ist cool für die Abwechslung, jedoch hat man so weniger Freiheit
    +/- Man hat eine Gehilfin, welche einem unterstützt. Manchmal ist es aber auch recht creepy, weil sie aus dem nichts herumteleportiert (das ist kein gewolltes Feature)
    - Das Spiel stürzt ab oder man steckt wegen eines Bugs fest, was verdammt nervt weil man das Spiel nicht manuell speichern kann. Man muss den ganzen Abschnitt nochmals spielen. Das gibt mächtig Abzug in der Bewertung weil es frustrierend ist.
    - Sound-Lokalisierung ist schlecht
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  38. Jun 29, 2020
    7
    Bioshock Infinite is a frustrating game to think about. While the story, the style, the characters and the world of it are excellent, the *game* that those elements are build on is luck-luster. Vigors can be fun, but most function the same as the rest, being either a CC or a pure Damage ability, and those that are not are optional to the point of almost being worthless. The guns can beBioshock Infinite is a frustrating game to think about. While the story, the style, the characters and the world of it are excellent, the *game* that those elements are build on is luck-luster. Vigors can be fun, but most function the same as the rest, being either a CC or a pure Damage ability, and those that are not are optional to the point of almost being worthless. The guns can be fun, but upgrading more than one or two is pointless and unsatisfying, not to mention certain weapon types being way better than others. The levels are mostly similar to each other, and the individual ways they use rails and rifts rarely add anything all that interesting. Infinite feels like a game that should've stayed a year or two ln the oven, but more than anything Bioshock Infinite is a totally unique and wonderful game, worthy of being being experienced by every gamer. Expand
  39. May 7, 2020
    7
    Cut gameplay and you will have an excellent movie or series. Gameplay is not good and not entertaining and it badly harms the plot and perception, so it would be better to have an interactive adventure movie-game.
  40. May 5, 2020
    6
    If you didn't enjoy the story of the game, you probably wouldn't enjoy the game as a whole. The combat in this game is horrible compared to other fps games. The combat felt like a hindrance to the story rather than something that compliments it. The areas look nice but the character models are a hit or miss.
  41. Apr 29, 2020
    6
    Захватывающая игра с интересной постановкой сюжета, но на мой взгляд совершенно не логичный. Разработчики решили в этот раз замахнуться на большое количество тем, нежели в первым биошоке, но к сожалению оставив их не раскрытыми от слова совсем. Геймлей же по сравнению с предыдущей части деграднул, растеряв все интересные механики и даже мой любимый ВЗЛОМ!( Отдав его Элизабет >:( ) ВЗахватывающая игра с интересной постановкой сюжета, но на мой взгляд совершенно не логичный. Разработчики решили в этот раз замахнуться на большое количество тем, нежели в первым биошоке, но к сожалению оставив их не раскрытыми от слова совсем. Геймлей же по сравнению с предыдущей части деграднул, растеряв все интересные механики и даже мой любимый ВЗЛОМ!( Отдав его Элизабет >:( ) В основном вы ходите и бесконечно стреляете во врагов, изредка пользуясь своими способностями и окружением (проходил на харде) и внимаете сюжет. Из за интересных персонажей и в целом неплохого сюжета (до концовки, которую я считаю не логичной) ставлю 7. Expand
  42. Feb 25, 2020
    7
    Better than the original, but still a very limited and simple game. Fun to play trough, but not memorable.
  43. Feb 10, 2020
    7
    Beautiful looking game, a very interesting story and the ending is the best bit by far. Felt too similiar gameplay wise to Bioshock 1, and didnt really change much elsewhere - going from place to place as you unravel the story to shoot various levels of enemies got quite repetitive.
  44. Jan 3, 2020
    6
    Pretty boring game that does not introduce new elements in the genre. The story is the strong part
  45. Nov 15, 2019
    7
    Hard to describe this game - from one side very good as an FPS, but on second as a BioShock franchise is ok ? I finished game after few breaks of playing it.
  46. Oct 28, 2019
    6
    Not quite Bioshock. A lot of the atmosphere is totally absent and any of the intrigue that made the original games what they were is utterly gone.
  47. Jun 4, 2019
    6
    Unfortunately Columbia cannot beat Rapture as a setting. Story is too much of a clusterf**k to be enjoyable. Great graphics and combat system.
  48. Jun 1, 2019
    7
    The story is decent and the combat is acceptable. Pretty nice game nonetheless with a wonderful setting
  49. May 3, 2019
    7
    Soy muy fan de esta saga, pero este ultimo me pareció un juego super desaprovechado, a mi parecer, o deberían haber hecho el juego mas pequeño, con escenarios mas pequeños o haber retrasado su salida, en el primer trailer se mostró algo brutal, con escenarios enormes y un monton de posibilidades en ellos, finalmente en la realidad, estan vacios, practicamente no hay que hacer nada, seSoy muy fan de esta saga, pero este ultimo me pareció un juego super desaprovechado, a mi parecer, o deberían haber hecho el juego mas pequeño, con escenarios mas pequeños o haber retrasado su salida, en el primer trailer se mostró algo brutal, con escenarios enormes y un monton de posibilidades en ellos, finalmente en la realidad, estan vacios, practicamente no hay que hacer nada, se acaba convirtiendo en un matamata, donde te sobran armas y ya no hablar de los poderes, que tienes 500 y realmente le acabas dando uso a dos como mucho, con esto me refiero que la idea era brutal en cuando a jugabilidad si realmente lo hubieran hecho como el primer trailer, pero al final se quedo en eso, una idea mal implementada, poderes y escenarios desaprovechados, una especie de call of duty con lago de esencia de Bioshock, al final hasta se me estaba haciendo largo el juego, como digo no es mal juego y gráficamente es precioso, pero no pasa de ahí, un juego decente, esperaba mucho mas. Expand
  50. Mar 27, 2019
    7
    Fresh Fun but very difficult story. Elizabeth's upper body were so small that she was irritated. Fantastic scenery is great.
  51. Mar 26, 2019
    6
    This review contains spoilers, click expand to view. This game is very fun, but the plot makes no sense and has a horridle ending. I would recommend this game, but this game is average when compared to the masterpieces bioshock 1, and bioshock 2. Expand
  52. Mar 15, 2019
    5
    I don't like this game... I played it two times and i really wanted to like it (because i love Bioshock 1&2) but it doesn't work. It all began great with the lighthouse and the setting in the clouds, but after 1-2 hours playing it simply got boring and exhausting. Always shooting against the same enemys every ~2min. I don't know how to describe but it's also so damn loud every time theI don't like this game... I played it two times and i really wanted to like it (because i love Bioshock 1&2) but it doesn't work. It all began great with the lighthouse and the setting in the clouds, but after 1-2 hours playing it simply got boring and exhausting. Always shooting against the same enemys every ~2min. I don't know how to describe but it's also so damn loud every time the "action" starts.. which really annoyed and exhausted me. Interesting enemys like the handyman's got added way too late in the game. I also didn't enjoyed the story neither. It has some interesting part's like the Vox and Fitzroy but sadly not that many to enjoy this. For that, that this game is so heavily story-based it's way too confusing. I'm even didn't got it completely in my second playthrough, that i had to read it after. Expand
  53. Jul 15, 2018
    6
    As previously mentioned on the boards, BioShock Infinite is pretty much a poor Call of Duty under a BioShock feat. Georges Washington skin.

    There is truly nothing that I will remember from that game aside of the awesome artistic direction and universe, which sold the game to everybody. In terms of gameplay and level design, Infinite is a linear shooter with traditional guns and ammo
    As previously mentioned on the boards, BioShock Infinite is pretty much a poor Call of Duty under a BioShock feat. Georges Washington skin.

    There is truly nothing that I will remember from that game aside of the awesome artistic direction and universe, which sold the game to everybody.

    In terms of gameplay and level design, Infinite is a linear shooter with traditional guns and ammo - forget the bi-tri gun modes of BioShock first, there is none here - another CoD arsenal. Plasmids are pretty much boring too unless you're one of those hardcore gamers as featured on YouTube which spent hours developing crazy combos. "Linear" means the city isn't explorable as well.

    The story, although its plot was predictible since the beginning, is Infinites' other main attribute next to its art direction. However, coming deep as it is... I consider it a bad story.

    The DLC's didn't do it for me. They didn't really bring back my excitement.

    The first BioShock remains the only one and you should stick to it.
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  54. Nov 26, 2017
    5
    This review contains spoilers, click expand to view. Bioshock Infinite is the final game developed by the now rebranded (Ghost Story Games) Irrational Games. When the game came out it received a ridiculous amount of praise from all critics and is considered by many to be one of the greatest games of all time.

    Personally, I never understood this.

    I found the game to be at best, an average experience that only reached the levels it did due to its connection to the Bioshock Franchise and Ken Levine. But I would like to go deeper into why I find this game to be so mediocre.

    Plot:
    The Plot to Bioshock Infinite is often considered to be its best element, with it being called an "engaging and deep story" by countless people, and while the plot and story is serviceable to the game, it is in all honesty a rather confusing mess that seems to have been put together based on what the developers thought sounded "cool" or "deep" and that they hoped people wouldn't look to deeply into. As once you get past the shiny exterior, the hole reason for the game, the characters actions, and especially the ending make no sense at all.

    For a specific example, at a certain point you have to go through a "tear" (basically, into another universe) in order to do something for an ally, but its stated that if you go through the tear, you will not be able to come back to the original universe. When this happened, I immediately stopped and asked "Then why should I continue with my original goal? This universe is different, I doubt that the deal I made applies here". This only gets worse when you do it again, and the characters still have the same goal on their mind, when in reality it shouldn't matter any more.

    Gameplay:
    The Gameplay is just a straight downgrade from the previous entires in the series. The lack of a weapons wheel, meaning you can only use 2 guns instead of the full arsenal is especially annoying as the game takes a far more action-y gameplay perspective compared to the other two games, and heavy only two guns, which you have to constantly switch out due to lack of ammo, does not make the combat any more fun. It just makes it frustrating. The fact that the game also tries to have upgrades is also an incredibly odd choice as what's the point of upgrading certain guns when half the time you won't be able to use them? The Vigors in the game also feel rather tacked in, as they don't really offer any combat advantage other than stunning enemies.

    That being said, the gunplay is competent and at times fun to do, so its not completely broken and as it is the majority of the game, that means the game is at the very least playable without to much issue. The only other major issue is that for the majority of the game, it is painfully easy, even on the high difficulty levels. You won't have a lot of trouble moving through the game at all until the final section, when the difficulty suddenly jumps up immensely.

    Characters:
    The characters in the game are fun for the most part. Booker is a rather stereotypical anti-hero with a troubled past and plays the part of a protagonist pretty well. Comstock is an effective villain for the most part, but the lack of interaction we have with him until the end is rather unfortunate.

    The character that everyone talks about however is Elizabeth, and how she is such a welcome addition to the game. She is a fine character, though the fact that she acts like a "Disney Princess" doesn't make much sense to me considering she's been isolated her entire life. She's upbeat and offers nice commentary throughout the game and doesn't get annoying so its not a pain to have her around. But she doesn't have any real presence outside of certain story segments. She isn't in any danger during combat so whats the point of having her around? She can give you stuff that I assume she pulls from ether. And she can open tears that can give you some sort of advantage during combat, which would be more useful if combat wasn't already incredibly easy. Overall the major and minor characters of the story are fine. Nothing great, but nothing terrible either.

    Setting:
    The setting is a great idea and executed rather well. Columbia is beautiful and it does look like a lot care was brought into creating the environments. It also does go into some topics like Slavery, Racism, and religious extremism but not nearly enough. It plays it to safe. Outside of a single scene in the beginning you don't see any major sign of minorities being abused. No one says things like **** kike, chink" etc. Compared to some areas of the US from the same time, Columbia is rather tame. You can't be politically correct and also try to demonstrate how bad these themes are.

    Overall:
    Just an average game that is overrated by a large section of people. The story is bland, confusing, and full of plot holes, combat is competent but rather easy and boring, the characters are serviceable, and the setting is good but doesn't go far enough.

    Rating:
    5/10
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  55. Oct 14, 2017
    7
    While it has good world building and story, a fun vigors system, and the thrilling rail sequences, the gunplay feels very clunky and I'm not down with how you're locked out of vigor upgrade choices before realising you probably picked the wrong ones (as some are indeed as useful as a chocolate teapot). I can definitely recommend it for its story, but I'm not sure if I can for it's FPS gameplay.
  56. Aug 1, 2017
    7
    A beautifully crafted world with fantastic atmosphere and gorgeous visuals, coupled with top quality audio and voice work. The gameplay was also fun and enjoyable, with a wide variety of weapons to choose from. The story was a little confusing but interesting and you're unlikely to guess what happens. Overall a solid package.
  57. Mar 14, 2017
    7
    Bioshock Infinite is a mixed bag. It tells a story well (even though the end doesn't really make sense) and it has strong and well unified creative direction. Its themes of prejudice, class struggles, religious cultism and philosophical paradoxes are presented in a powerful and compelling way, without contradictions and with respect for the audience's intelligence. However, as I played IBioshock Infinite is a mixed bag. It tells a story well (even though the end doesn't really make sense) and it has strong and well unified creative direction. Its themes of prejudice, class struggles, religious cultism and philosophical paradoxes are presented in a powerful and compelling way, without contradictions and with respect for the audience's intelligence. However, as I played I found myself wishing for the game to be more like an RPG, and exploring diverging paths and C&C instead of a railroaded story. I also wished the game play were less of a gamey and saccharine shooter and more subtle and realistic. There is something off key about dropping and reacquiring the same set of half dozen weapons and then firing them at the same mechanized clowns I had to repeatedly gun down. The action in this game almost reminded me of being in a pin ball machine. It's glitzy, shallow and just a bit nauseating. While I like the game for the current price, I don't think I'll replay it. Expand
  58. Dec 1, 2016
    7
    While the game has its shining parts, I find it very hard to like the story. What is the point if everyone simply dies in the end? There are also some pretty bad design decisions. For example, the mouse sensitivity changes when you move, which is really annoying; item pickup is always bound to key F (in the DLC pressing key F also causes weapon to zoom in unexpectedly).

    IMHO, this game
    While the game has its shining parts, I find it very hard to like the story. What is the point if everyone simply dies in the end? There are also some pretty bad design decisions. For example, the mouse sensitivity changes when you move, which is really annoying; item pickup is always bound to key F (in the DLC pressing key F also causes weapon to zoom in unexpectedly).

    IMHO, this game is somewhat overrated. Bioshock 1 has the best storyline, Bioshock 2 gives the best combat experience, while Bioshock infinite merely presents some upgraded graphics that Unreal Engine offers.
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  59. Sep 6, 2016
    5
    An excellent shooter with brilliant visuals and a decent sound track, Bioshock Infinite is utterly ruined for me by what I think is one of the most important parts of a game, and where it's predecessors shined - The PLOT. To be frank, if I wanted a plotless shooter with an excuse plot I'd load up Doom or Wolfenstein (and no, I'm not talking about the new ones). They do generic shooterAn excellent shooter with brilliant visuals and a decent sound track, Bioshock Infinite is utterly ruined for me by what I think is one of the most important parts of a game, and where it's predecessors shined - The PLOT. To be frank, if I wanted a plotless shooter with an excuse plot I'd load up Doom or Wolfenstein (and no, I'm not talking about the new ones). They do generic shooter better than anyone else ever could. I play Bioshock for a combination of story and gameplay, not just the gameplay. There are better shooters if that's all your after, trust me.

    So it is with somewhat sadness that I am forced to admit that Bioshock Infinite's story is utterly stupid, as are the characters that inhabit its world.

    The ending made me want to slap the creators with a trout. It was as stupid as the one dimensional characters you meet as you play the game.

    But hey, it's still a fun shooter with pretty graphics so overall it's pretty AVERAGE GAME. It's a GREAT GAME if you don't care about the plot or the story. Unfortunately for my score, I do.
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  60. Aug 17, 2016
    7
    This review contains spoilers, click expand to view. This is one of those "unhelpful types" I've met so many people that have played this and not the first one. Honestly as one of those "scary fans" This game isn't as good as the older two Columbia is too lit up and happy to be in the same franchise as the dark gloomy games before. Not to mention this game is pretentious so in fact that it's like Ken had his head up his arse while writing the games story. Before you wonder yes I own and have beaten it on all three platforms Expand
  61. Jul 18, 2016
    6
    the title of "Bioshock" does not deserve. As a single game in the series is fantastic, but not Bioshock, it's just a way of filling, with a forced history to be united with the iconic story of Rapture.
    Why do I say this? Bioshock was a game where you do not know that you could find in every corner of every wall, it was rather a game of suspense, however Infinite seems rather a set of an
    the title of "Bioshock" does not deserve. As a single game in the series is fantastic, but not Bioshock, it's just a way of filling, with a forced history to be united with the iconic story of Rapture.
    Why do I say this? Bioshock was a game where you do not know that you could find in every corner of every wall, it was rather a game of suspense, however Infinite seems rather a set of an open stage where you can escape easily from most enemies. Another difference is the enemies in Bioshock had to kill every enemy, otherwise you were with another and another until a horde of chasing monsters instead Infinite sends waves of enemies that are very easy to kill, I do not say because they are human, if not for that being so many and most of them with firearms, which is very easy to evade your shot. This will leads to the next point: look and abilities of enemies in BioShock the terrifying aspect of the enemies you caused some fear and suspense and skills or speak, were extremely diverse and powerful; Infinite instead on most enemies have that fear does not cause human aspect, this is necessary for reasons of chronology, but also has, and skills in variety and damage are very few.
    Graphics: graphics in Bioshock were the most realistic possible, which obviously caused a realism; Infinite instead on the graphics are slightly cartoony, which removes realism is nice aesthetically, but it makes you often notice that you're playing a game, which is the opposite of most of the objectives of videogames. The powers in Bioshock are really varied and creative, you you were a bottle in dozens of places; Infinite instead you find bottles obvious and visible places, I do not say that the powers are not creative and varied, but they are scarce.
    This completes the list of the most important things that do not make Infinte of the Bioshock series.
    As I said earlier as individual game is good, fresh and innovative, both in gameplay and music, graphics, but not Bioshock.
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  62. Apr 4, 2016
    5
    The shooting is quite forgettable and the weapons lack weight. The rail-like platforming element is serviceable but fails to add real interest to the gun-play. Special abilities called "vigors" add variety to the combat by allowing the player to take control of enemies for example, but many of these abilities are redundant and fail to fully satisfy. The RPG mechanics are just there forThe shooting is quite forgettable and the weapons lack weight. The rail-like platforming element is serviceable but fails to add real interest to the gun-play. Special abilities called "vigors" add variety to the combat by allowing the player to take control of enemies for example, but many of these abilities are redundant and fail to fully satisfy. The RPG mechanics are just there for the sake of being there and don't deserve a paragraph. It is possible to manipulate the environment to suit your needs in combat but that mechanic is too shallow and fails to add depth to the combat. The audio-visual realization is great and the Art Direction is unique and inspired; The world is in fact quite immersive. That said, the story is literally incomprehensible and that has been a real source of frustration. This is not a masterpiece by any stretch of the imagination, what it is however, is an artistically inspired piece of work that is worth bathing your eyes in for a while. Play it, if you feel inspired, but set your expectations lower. Expand
  63. Mar 13, 2016
    7
    Bioshock Infinite is great. It's story, characters and world are all breathtakingly well done. But the gameplay, in my opinion isn't my cup of tea; a bit too shooty-bang-bang... I still love it, but being restricted to 2 weapons isn't a very good design choice for a Bioshock game. I also thought that the way "Plasmids" were presented was bit cruddy. The whole gameplay aspect just doesn'tBioshock Infinite is great. It's story, characters and world are all breathtakingly well done. But the gameplay, in my opinion isn't my cup of tea; a bit too shooty-bang-bang... I still love it, but being restricted to 2 weapons isn't a very good design choice for a Bioshock game. I also thought that the way "Plasmids" were presented was bit cruddy. The whole gameplay aspect just doesn't feel like a Bioshock game. Even the world is linear, not allowing for as diverse exploration opportunities as the previous games. Expand
  64. Mar 7, 2016
    6
    overall its a pretty okay game, it has nothing really tied to the first two bioshocks though so it doesn't really feel like a bioshock game. the only similarity is that you have vigors (which are like tonics)
    dislikes:
    -theres no save. you have to wait for the game to autosave. its a huge downgrade from the other bioshocks, where you could save at almost any point -you have to finish
    overall its a pretty okay game, it has nothing really tied to the first two bioshocks though so it doesn't really feel like a bioshock game. the only similarity is that you have vigors (which are like tonics)
    dislikes:
    -theres no save. you have to wait for the game to autosave. its a huge downgrade from the other bioshocks, where you could save at almost any point
    -you have to finish combat for the story to progress. the first two bioshocks weren't centered completely around combat. you could ignore splicers and big daddys and be able to go through the game fine (aside from a few instances). but in infinite you have to fight everything for the story to allow you to move forward.
    -not really an rpg? your choices don't matter in the game. you only get two options occasionally (ie. steal ? dont steal?) and whatever you pick doesn't influence the ending of the game at all.
    -you can only hold 2 weapons at a time.

    likes
    - its a really pretty game! columbia was really pretty and it had a neat idea
    -elizabeth is cute! she's helpful during battle when you need a health kit or something.
    - despite the problems, its still pretty fun
    - the story is really neat!
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  65. Jan 31, 2016
    7
    It’s hard to deny that the original Bioshock was praised so highly because it was so unique. Bioshock Infinite retreads a lot of the same ground, at least mechanically, but with parts that aren’t nearly as diverse or varied as its predecessor...Its enemies are uninspired and its world not nearly as rich, but that still doesn’t stop Bioshock Infinite having the tools to give you a greatIt’s hard to deny that the original Bioshock was praised so highly because it was so unique. Bioshock Infinite retreads a lot of the same ground, at least mechanically, but with parts that aren’t nearly as diverse or varied as its predecessor...Its enemies are uninspired and its world not nearly as rich, but that still doesn’t stop Bioshock Infinite having the tools to give you a great time all the same. Expand
  66. Jan 18, 2016
    5
    The graphics look nice, the gamemechanics work fine, the game has a long Campaign and it has a story. Only the game has the same stuff as the excellent Bioshock all over again, only much less intriguing and with the novelty long gone. This game is incredibly overrated, that's for sure. It's simply not all that fun. The most fun is derived from listening to the English couple debating,The graphics look nice, the gamemechanics work fine, the game has a long Campaign and it has a story. Only the game has the same stuff as the excellent Bioshock all over again, only much less intriguing and with the novelty long gone. This game is incredibly overrated, that's for sure. It's simply not all that fun. The most fun is derived from listening to the English couple debating, shooting the carbine and watching your hands change when finding a new vigor. The rest is meh. Expand
  67. Dec 1, 2015
    6
    This game is quite a fun ride while it lasts. If you jumped on the hype train you were given a nice ride, but the return home was quite a downer. This is a game that any fan of the Bioshock series should buy, but multiple playthroughs will leave the player wanting more.
  68. Nov 6, 2015
    5
    After having played through its single player twice, I can't understand the amounts of high praise Bioshock Infinite gets for its storytelling and characters. Bioshock Infinite first and foremost treats the player as if they have no intelligence whatsoever - player agency is frequently taken away in the single player when the first person nature of the game would have made for interestingAfter having played through its single player twice, I can't understand the amounts of high praise Bioshock Infinite gets for its storytelling and characters. Bioshock Infinite first and foremost treats the player as if they have no intelligence whatsoever - player agency is frequently taken away in the single player when the first person nature of the game would have made for interesting interactive moments outside of the moment-to-moment combat, which itself is fairly mediocre, but I'll get to that shortly.

    Bioshock Infinite presents a world in a similarly secluded location of the planet a la Bioshock, but without the logic of Rapture's ideal existence below the sea. It gives us a look into the extremes of nationalism but in the most politically correct way possible, muffling its own impact. As Booker DeWitt we're tasked with finding and escorting Elizabeth, a young woman of some importance with the ability to cross between parallel worlds. Despite being a shut in and the subject of experimentation she's socially apt and mentally equipped to deal with anything, which I found a bit strange. Bioshock Infinite presents itself in a way that begs you dearly to take it seriously for its mature themes, but it doesn't have any of the grit to back it up, save for the graphic violence which just becomes numbing after a short time. The ending in particular highlights many holes in the game's own plot and seems inconsequential given the game's highlighting of infinite worlds with infinite possibilities - the infamous "constants and variables" twist is truly a cop-out for the ages.

    From a gameplay perspective, Bioshock Infinite makes a few additions from its predecessors in Rapture, in particular the skyhook mechanic, which can actually be abused to provide the player with essentially infinite shielding if a certain piece of gear is equipped. While skyhook combat is otherwise fun, the standard moment-to-moment gunfighting is second-rate at best. The game only allows Booker to carry two weapons at a time, which seems unfitting considering Bioshock allowed a great deal of preparation on the player's part as they could select their ammunition type, prime traps, or hack sentry devices in the environment in anticipation of engagements. Hacking is also simplified into a vigor, the stand-in for plasmids. It's temporary, and sentries can't be damaged while under the influence of the vigor. The ability to modify weapons is back, but is also hurt by the weapon carry limit as ammo for your preferred weapons can become scarce forcing you to use un-upgraded weapons scavenged from the battlefield which might perform quite poorly in comparison, even if the game has just introduced them to you. One particular boss fight in the game demonstrates the severely flawed design of the shooter mechanics in Infinite, as its large health pool and infinitely respawning minions can cause player "death", which keeps the game moving but sets you back in ammunition and cash, while the boss sees its health entirely replenished, opening the door to a situation in which players can be completely cornered without a bullet to plink off of the boss' armor.

    While Bioshock did have some overlapping abilities, Infinite has the same issue with less abilities at the player's disposal. You'll find a variety of stun-type vigors, the aforementioned possession, a shield, and a charge. Typically the gameplay boils down to spotting sentries and possessing them, using Elizabeth, who is completely invulnerable and in absolutely no danger of capture/death at any moment, to provide you with context sensitive abilities while you commit to a stun>shoot pattern. Any creativity has been sapped from engagements, as level designs are linearized, interactivity with the world is reduced, and weapon variety is cut to a short list of generic designs with their complementary counterparts from a different faction.

    What's unfortunate about the praise Infinite gets is the precedent that is established for other developers out there. It signals that it's okay to release what is essentially just another homogenized first person shooter so long as it presents itself as a piece of groundbreaking character driven storytelling. Bioshock Infinite is an incredibly pretentious game in that it presents intriguing concepts and has dark themes, but guts itself through a poor representation of what its world might actually be like had the developers committed to fleshing it out fully instead of reversing the nature of Bioshock's setting for its own sake, while guiding you by hand through its winding plot, providing the illusion of depth through obscurity. While it's a fairly good looking game, the individual elements comprising the experience as a whole just don't fit together very well, leaving Infinite in the limbo of utter mediocrity, which by today's standards is apparently an okay thing.
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  69. Oct 25, 2015
    6
    Where Do I begin, I tought it would be a amazing game but I was so wrong, I could not be more desinterested in some game, I expected to be interested in the city but look bland and te peoples empty, then I expected a good bioshock 2 gameplay, but the 2 arms system ruined everything, the upgrades useless for the weapon change, so the last thing that I looked for was the story because IWhere Do I begin, I tought it would be a amazing game but I was so wrong, I could not be more desinterested in some game, I expected to be interested in the city but look bland and te peoples empty, then I expected a good bioshock 2 gameplay, but the 2 arms system ruined everything, the upgrades useless for the weapon change, so the last thing that I looked for was the story because I ever heard of the great plot twist,.

    Then I give up, no I really was playing to the history by a point so I before i give up for the game i looked for spoiler, and boy, was that real? No I mean, if you gonna do something "smart" please think about the "infinite probabilities" I don't know how people give a ten scocre for the game, only for the name "Bioshock" in it at least can't be perfect for not have the spirit of bioshock.

    This game only have this score because it's a standard FPS, with a medium scenary for games but great for a FPS, and a history because battlefield and call of duty are done. This game apeal for te popular and for making people think they are smar.
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  70. Oct 7, 2015
    6
    Compared to Bioshock 1 and 2, Infinite isnt that great in my opinion.

    Booker and Elizabeth are good characters, as are Robert/Rosalind Lutece. I found the story not that exiting. Not to mention its pretty much the same plot as Bioshock 2. The enemies are not as good as the enemies in 1 and 2. Nothing as interesting as the splicers and their interesting chatter, no Big Daddy, no
    Compared to Bioshock 1 and 2, Infinite isnt that great in my opinion.

    Booker and Elizabeth are good characters, as are Robert/Rosalind Lutece.

    I found the story not that exiting. Not to mention its pretty much the same plot as Bioshock 2.
    The enemies are not as good as the enemies in 1 and 2. Nothing as interesting as the splicers and their interesting chatter, no Big Daddy, no little sisters.

    Comstock isnt as good as Andrew Ryan or Fontaine.

    Another problem i had with Infinite was all those infinite dimensions.
    Also i hate all those false choices. The game gives you choices that arent choices.
    Also the ending of Infinite wasnt all that great.
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  71. Sep 15, 2015
    7
    This is my fave Bioshock game, better characters that I actually felt like I cared about, I like that the characters talk to each other and have banter, previous games only chatter you'd get is from audio logs or a radio message telling you what to do next, environment is visually gorgeous and has an immersive if somewhat convoluted story.
    I like Columbia much more than I do Rapture,
    This is my fave Bioshock game, better characters that I actually felt like I cared about, I like that the characters talk to each other and have banter, previous games only chatter you'd get is from audio logs or a radio message telling you what to do next, environment is visually gorgeous and has an immersive if somewhat convoluted story.
    I like Columbia much more than I do Rapture, swinging around on sky hooks and using a sky hook to swoop down and kill an enemy. I was starting to get sick of Rapture and am glad this game has a different setting.

    The game gives the illusion of a vast expansive sky city, it does not have the stuffy claustrophobic feel of the underwater city Rapture. In Columbia you just want to soar and swoop at every chance you can. Though it does make my stomach churn at times using a sky rail is almost like riding a roller coaster.

    Elizabeth is an interesting character though at first she reminded me a lot of a Disney princess, the way she moves, expressions in an over exagerated disney princess way, she's almost a rip off of Belle from Beauty and the Beast in how she looks, she has same hairstyle, big over large eyes.

    You have a variety of ways to kill enemies you can ask elizabeth to open a tear so you can have more cover, a hook for swinging off, medical kits, guns, turrets, though that is limited as you can only have 1 tear open and active at a time.

    But the game is not without frustration.

    You can only carry 2 guns at a time which is very limiting, though you can swap 1 gun you are carrying for a gun that's on the ground, you can never carry more than 2 at a time.

    Vigors are often the most fun and versatile ways to kill which are the replacement for plasmids but are much more limited in their use as you can't carry salts on you, you seem to run out of salts way too quickly though (salts are the blue energy metre simular to eve) to replenish salts you have to find some sort of drink or a bottle of salts. Usually there are salts nearby or Elizabeth will find and toss you some.

    You can't carry first aid kits either but you have a energy shield which is better, you don't lose health unless your shield is fully depleted and if that happens you can just hide till it replenishes.

    But even so I found the battles more fast paced and enjoyable than the previous Bioshocks.

    I dislike most that there is only auto save and you can't save your game when you want. I wanted to stop playing but it said my last auto save was 10 minutes ago, so had to keep playing for 10 more minutes to get the next checkpoint. It makes it so I have to replay again if I just want to quit playing. The most annoying thing about the game. I had to leave the game running when I wanted a break as my last checkpoint save was half an hour ago, auto saves should be at least every 10 minutes.

    There is no hacking, I miss that.
    The only thing that is a tiny bit like it is that Elizabeth can pick locks for you, but there is no mini game associated with it.

    To sumarise it overall the game is better in some ways than the other Bioshocks but also worse in other aspects.

    The story overall is rather freaky, tragic and messes with your head, I did a lot of reading about it to understand the story fully. But I better not say anything else as I don't want to spoil it for those who have not played and completed the game.

    Mostly though it feels enjoyable, fun, scary in some ways and exciting. Though unlike others I would not got so far as to say it's one of the best games I've played. Almost would rate it an 8, but there is too many negatives that the game should not have, it does not deserve more than 7/10.
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  72. Jun 21, 2015
    7
    Bioshock Infinite has an amazing story, great voice acting, and great characters. It deals on many of the worlds problems, yet never outright tells you what is right and wrong. However the game play is the games downfall. Do not get me wrong, it was fun, but gets boring. I wish they focused more on the gun play, rather than focus mainly on the story. But, the game was still enjoyable.
  73. Jun 20, 2015
    7
    I expected like a nine, or something, but I really didn't liked it as everyone did.

    The combat (or shooting, should I say?) is fluent and fun... for the first ten minutes, when a fight starts, it's about 10-15 minutes long, ANY of them, and the game is basically made of that, so it's 2 hours of shooting and 2 minutes in an elevator talking with Elizabeth about her and the story, also
    I expected like a nine, or something, but I really didn't liked it as everyone did.

    The combat (or shooting, should I say?) is fluent and fun... for the first ten minutes, when a fight starts, it's about 10-15 minutes long, ANY of them, and the game is basically made of that, so it's 2 hours of shooting and 2 minutes in an elevator talking with Elizabeth about her and the story, also the tears are quite useless some times.

    Elizabeth is honestly, the best companion I've ever seen in the video game history, she is quite dramatic at the beginning, but will be way less later, she is interesting, useful, part of the story, and she's basically the best thing in the whole game. she got some nice **** too.

    Colombia (the flying city) is beautiful, cheerful, colorful, but it's habitants are mostly rich white racists, poor white and black hobos, workers (which most are black too), and it's a city which you cannot judge by it's cover, because honestly, it's a beautiful city made of bad people, and in the actual game: It has an okay level design, very linear though (because the game is linear, idiot).

    The graphics are vibrant, colorful, something that doesn't match the game, but that makes it very artistic somehow, story is great, but misses the point a lot and is a bit confusing (especially at the ending), at all it's like a almost good game.
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  74. May 26, 2015
    5
    No es un mal juego y además a la gente le chifla la historia de los universos paralelos y demás pero de Bioshock, tiene poco. De hecho si se le quitara lo de "Bioshock" el juego ganaría enteros.

    El peor de la saga, el menos inmersivo, donde el "Deus Ex Machina" toma forma y donde los plásmidos, eje central de la historia y de la jugabilidad en los anteriores, pasa a ser un relleno mal
    No es un mal juego y además a la gente le chifla la historia de los universos paralelos y demás pero de Bioshock, tiene poco. De hecho si se le quitara lo de "Bioshock" el juego ganaría enteros.

    El peor de la saga, el menos inmersivo, donde el "Deus Ex Machina" toma forma y donde los plásmidos, eje central de la historia y de la jugabilidad en los anteriores, pasa a ser un relleno mal metido en el mundo de Columbia.

    Eso sí, universos paralelos for the victory.

    5 de 10 porque llegué al final, aunque a mitad juego me di cuenta de uno de sus giros.
    Menos mal que Ken Levine se ha retirado para fundar su propio estudio, tal vez vuelva a crear buenas historias.
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  75. Apr 27, 2015
    7
    A decent title which receives a great deal more hate than it genuinely deserves. The plot is a pretty stupid mess when you try to put it together and it really feels like a wasted opportunity, but the atmosphere and world building, as always from Ken Levine, is top notch. Columbia is a genuinely interesting place to explore and learn about, much like Rapture or the Von Braun before it. ItA decent title which receives a great deal more hate than it genuinely deserves. The plot is a pretty stupid mess when you try to put it together and it really feels like a wasted opportunity, but the atmosphere and world building, as always from Ken Levine, is top notch. Columbia is a genuinely interesting place to explore and learn about, much like Rapture or the Von Braun before it. It isn't the greatest game in the world, but one doesn't have to strain to see the clear passion and hear that went into its creation. That's more than I can say for most AAA titles released today. Expand
  76. Mar 2, 2015
    7
    The first two 'BioShock' games are some of the greatest first person shooters to ever get released. And this game is good too, in it's own right, but it's just not on the same level as those first two games. For starters, 'Infinite' comes off as an open world sandbox, but it felt much more on rails, as if I were being lead around on a leash the entire time. Most sandbox games have youThe first two 'BioShock' games are some of the greatest first person shooters to ever get released. And this game is good too, in it's own right, but it's just not on the same level as those first two games. For starters, 'Infinite' comes off as an open world sandbox, but it felt much more on rails, as if I were being lead around on a leash the entire time. Most sandbox games have you running around, completing quests for many different people for many different reasons; traveling from town to town discovering new quests, friends, and other challenges along the way; but 'Infinite' has you following around the same person the entire time, making it feel much more restricted than it should, causing the entire world to just feel...smaller.

    I actually held off playing 'Infinite' for several months because I thought it would be a much more daunting experience than it turned out to be. I don't know, the earlier 'BioShock' games just felt much more involved than this one did; as if many of the things that made the other games great have since been removed in order to make the game easier and more accessible or something. But what the hell do I know? I'm not very good at reviewing video games anyway. All I know is that this game felt much simpler, and went by much more quickly than I felt that it should have. And maybe that's just because I enjoyed it, but the game just isn't all that difficult, and I can only remember one or two times that I actually felt challenged while playing.

    But aside from the overall simplified feeling that I got when comparing this game to the earlier ones, I still really enjoyed playing through 'Infinite'. For starters, the atmosphere is easily one of the most beautiful that I've ever seen and while I was there I felt completely immersed in it while watching the story unfold, which plays out like a blockbuster motion picture I might add. The music is great, just like in the earlier games and fits the overall tone perfectly, the cut-scenes were well timed and didn't get boring, the game is optimized extremely well, making it great for users with lower end machines, which is always a plus, and I enjoyed the humor.

    Sure it's not as good as the earlier 'BioShock' games, but it's still worth playing through if you can get 'Infinite' for a few bucks. It's got a decently compelling storyline, the combat mechanics, although somewhat generic are still fun to play with, and if you're in the market for a newer AAA shooter, this game is often on sale, which isn't half bad either. But other than that, while it was satisfying to play through once, 'Infinite' is overall a forgettable and generic shooter that just didn't live up to the hype and I don't plan on returning to it anytime soon, if ever.
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  77. Feb 4, 2015
    5
    Bioshock Infinite is not a fun game.

    Imagine that you are in a room, a relatively small one, with the standard ceiling, floor, and four walls. The floor is hardwood and the ceiling is painted sky blue with clouds. The walls, however, are painted with people and shops, and trees all in lush detail. And just like the wall of a room, you can't interact with any of it, just look at it.
    Bioshock Infinite is not a fun game.

    Imagine that you are in a room, a relatively small one, with the standard ceiling, floor, and four walls. The floor is hardwood and the ceiling is painted sky blue with clouds. The walls, however, are painted with people and shops, and trees all in lush detail. And just like the wall of a room, you can't interact with any of it, just look at it. Sure, you can listen in on the same repetitive conversation from a group of occasional bystanders, you can even "interact" with the occasional garbage can, which may or may not give you something useful, although it is generally food or salt, of which you already have plenty of. It is simply a pretty picture that gets old very very quickly.

    Once combat begins, it too becomes old very quickly. You wind up fighting the same enemies with identical AI over and over again. The uniforms may change and they may gain a few hit points, but it is all the same. The clothing and vigor choices that are meant to add depth and variety are entirely impractical and clunky. Cycling between vigors is cumbersome especially when you are being shot at by enemies that have unlimited ammo, whereas you are stuck with only a couple of weapon choices and extremely limited ammo.

    This, of course, is the games way of compelling you to use everything in the game to succeed. You are supposed to use the sky-hook, and vigors, and Elizabeth's "tears" in order to accomplish your objective. Not only is the action too fast and the enemy too plentiful for all of these things to be practical to do at the same time, it also takes any type of choice in strategy away from the player. You can't sneak, you can't snipe, not in any realistic sense, before you get swarmed by enemies who either kamikaze your position, or cower behind cover. Some of the rare tougher enemies are fun, such as the George Washington's with the mini guns, but those can get old after a while as well.

    Overall, the clunky battle mechanics, lack of real weapon variety and limited ammo, near useless vigors and time tears, novel but otherwise useless sky-hook, repetitive fight sequences, and virtually no ability to interact with the environment you are in, makes this game feel like you are just inside a pretty picture. Everything else feels like an afterthought.

    Massively over-hyped. Mediocre at best. 5/10
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  78. Jan 10, 2015
    6
    The main story was good
    But the expansion(Burial at sea) leaves me at disappointing side,It could't complete well with the main story
    I can't give high rating for good graphics,musics
    I felt that the game could be better if it was tps instead of fps
  79. Nov 30, 2014
    5
    Bioshock Infinite is definitely overhyped. This game plays similarly to Call of Duty due to its linearity. My breakdown is as follows:

    1. Graphics: 9/10 - simply excellent 2. Gameplay: 4/10 - plays like CoD, linear and mind-numbing 3. Story: 3/10 - initially immersive, but progression is slow with abrupt and unsatisfying ending. Also, the racial theme is overemphasized 4. Music: 8/10
    Bioshock Infinite is definitely overhyped. This game plays similarly to Call of Duty due to its linearity. My breakdown is as follows:

    1. Graphics: 9/10 - simply excellent
    2. Gameplay: 4/10 - plays like CoD, linear and mind-numbing
    3. Story: 3/10 - initially immersive, but progression is slow with abrupt and unsatisfying ending. Also, the racial theme is overemphasized
    4. Music: 8/10 - great

    Overall, mediocre game. On a personal note, if I knew about the prominent racial theme, I would not have purchased this game.
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  80. Nov 29, 2014
    7
    It's a good game. One of the best looking games graphically that I've played recently. Not because of quadrupple rendering or massive AA though, but because of the art style and level design.

    The gameplay is moderately fun: if you consider this an FPS, there are better games in that genre available. The much critically acclaimed story wasn't exactly as good as I expected either. But
    It's a good game. One of the best looking games graphically that I've played recently. Not because of quadrupple rendering or massive AA though, but because of the art style and level design.

    The gameplay is moderately fun: if you consider this an FPS, there are better games in that genre available. The much critically acclaimed story wasn't exactly as good as I expected either.

    But the total package of the style, gameplay and story make it well worth playing. Just don't go in expecting an RPG the likes of Fallout or a fun shooter like, let's say Borderlands.
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  81. Nov 28, 2014
    7
    It's a cool game. Guns are fun, "spells" are fun and definitely challenging enough mixing both.
    Bioshock was cool because of the theme.
    The theme here doesn't feel as new, too much of a caricature.
    But when you get what's really going on in terms of story.. yea, that's worth it.
  82. Nov 5, 2014
    5
    The hype train, again, left me disappointed - although expectedly so.

    In all, the combat was amusing but extremely easy, even on harder difficulties. The abilities you unlock are either very situational or overpowered. The AI is typical for an FPS, meaning predictable and incapable of being a threat without large numbers. The pacing, however, felt fine to me. The world and the
    The hype train, again, left me disappointed - although expectedly so.

    In all, the combat was amusing but extremely easy, even on harder difficulties. The abilities you unlock are either very situational or overpowered. The AI is typical for an FPS, meaning predictable and incapable of being a threat without large numbers. The pacing, however, felt fine to me.

    The world and the story was a refreshing change away from Rapture, and the few tie-ins felt good. However, it all felt shallower than Rapture, in how and why it was built, the occurrences in the people, how it continued to function, etc. Additionally, it was stereotypically racist, classist, etc to a point that was simply uninteresting. It would have benefited from a subtler approach, even at the cost of certain players not understanding.

    Many people at the time of launch were unsatisfied with the ending. I did not feel it took away from the game and found it instead inspired and unique.

    Ultimately I feel BioShock Infinite did little to surpass its predecessors and in fact stagnated or went backward. It was an okay experience.
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  83. Oct 15, 2014
    7
    I quit this game about halfway through. It was boring. It was just a first person shooter with some right-click flare.

    The above was a mistake. The story really took off at roughly 30 minutes of gameplay after where I quit. This game is no gameplay masterpiece. Some of the guns are satisfying, some are frustrating. Stealing stuff from every drawer in sight is always somehow
    I quit this game about halfway through. It was boring. It was just a first person shooter with some right-click flare.

    The above was a mistake. The story really took off at roughly 30 minutes of gameplay after where I quit.

    This game is no gameplay masterpiece. Some of the guns are satisfying, some are frustrating. Stealing stuff from every drawer in sight is always somehow entertaining. Zipping around on tram lines is also fairly fun. The real win for this game, though, is the story. I would recommend this game to anyone who likes a good story and is happy shooting anything that moves in the dull moments.
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  84. Oct 8, 2014
    6
    This review contains spoilers, click expand to view. i REALLY wanted to like this game. like a LOT. i played through about half of the first bioshock when it came out for 360 with a friend of mine and had a blast doing it. i had heard some really good things about this game and was expecting a very fun time and when it started, i was having a blast. and then i got about 2 hours into the game and found myself, all of a sudden, totally bored. the combat didn't feel satisfying, the vigors felt either cheap and a little bit like cheating or totally useless. the game did make me laugh out loud constantly, especially the whole Founders thing, and the conversations you hear as you walk around (there's a particularly hilarious bit about an artist that you hear from a man getting his shoes shined in the beginning of the game), and the characters themselves: it was all very well-done as far as world-building and story are concerned. but the majority of the game is spent in combat, and really, isn't the combat supposed to be the driving force behind the game? great combat can support a terrible world but a great world cannot support terrible combat, though that's completely just my opinion. anyways, after 2 hours, i quit the game. i just couldn't get into it. about a week later, i decided to try again, and this time to try and really PLAY with the different vigors and weapons and the skyrail. it was actually pretty fun, for a little while. the vigors are fun to use, the weapons are a little underwhelming but they get the job done, and the skyrail was wild fun the first few times i used it.

    here's the problem though: there was just too much wrong with the game's combat for me to really enjoy what was done right with it. sprint being mapped to a thumbstick button and not being toggle-able (or is it toggle-able? i honestly could not tell because it was done so terribly) was a huge mistake, as was mapping iron sights to the other thumbstick button. sprinting from cover to cover was a disaster every time. by the way, lets talk about cover in this game for a moment: it is almost completely useless about 50 percent of the time. the moment you get behind cover you will then realize that there is an enemy right next to you on the OTHER side of the cover. you can't know where these enemies are (because the game makers decided for some reason that this game didn't need any sort of map for players?) until you're hit, and even once youre hit, it's almost impossible sometimes to figure out where the hell that shot came from. the "arenas" you move through (that's the best term i can come up with for them) are a chore, and instead of saying, "ALRIGHT LETS TEAR EM UP!!" every time you see enemies, you find yourself saying, "goddammit i wish there was a way to skip this crap". amazingly enough, the game did fulfill my wish several times: i died and then was resurrected on the OTHER side of whatever enemies i had been fighting, ready to move on to the next portion. i can't say that i didn't welcome it sometimes, but at the same time i still felt a little, well, cheated.

    the biggest problem for me with Infinite was that i simply stopped having fun after a certain point. and it wasn't because of the weird controls, clonky levels, endless waves of boring enemies or the fact that i just didn't really CARE what happened to dewitt and elizabeth.. it was all of these things together that just wore down my patience. by the time i had gotten to the final battle, SPOILER: which is a terrible tower defense stage that goes on forever, i had simply lost interest in playing. after i lost the fight twice, i quit and went to go watch the ending scene on youtube. i have NEVER been so tired of playing a game that i wanted to actually just skip the last fight altogether. i mean, even in the stages leading up to the fight, i consistently had a feeling of, "okay, i'll just keep going cuz this HAS to end soon". that is not how you should feel when playing any game, and beyond that, nothing in an action game should EVER feel like a chore, which is what Infinite unfortunately felt like all the time.

    as far as the story, it was on par with your average big-budget action movie. not amazing, not terrible, but definitely enjoyable. unfortunately it seemed like the deeper you went into the world, through voxophones, etc, the less interesting it became. at the end of the day, the whole thing felt like it was organized around the twist at the end, which is sad because neither DeWitt nor Elizabeth are the most interesting characters in the game - the most interesting one was Columbia itself. i give this game a 6/10 for the fact that it is fun and engaging for the first few hours of play. however, once the initial wow wears off, there's really not that much more to it. it just turns into a poor shooter with an average story and an incredible world that's feels only half-realized. i' d say wait for a good steam sale if you're interested.
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  85. Sep 30, 2014
    5
    It's not a bad game nor is it a good game. I cannot for the life of me understand why did it get such high praise. You're thrown into an antiutopian, steampunk setting with scarce explanation and immediately board on the railshooter train. I couldn't understand the protagonist motives or even goals and wasn't sure why I should keep playing. I was told Infinite was a mature, enjoyableIt's not a bad game nor is it a good game. I cannot for the life of me understand why did it get such high praise. You're thrown into an antiutopian, steampunk setting with scarce explanation and immediately board on the railshooter train. I couldn't understand the protagonist motives or even goals and wasn't sure why I should keep playing. I was told Infinite was a mature, enjoyable story. Well it wasn't. It was a very festive, very bright cartoon for 10-year-olds. Expand
  86. Sep 28, 2014
    5
    This game is one of the most over-hyped and average (at best) games released in years.
    Pros:
    -It has a good story progression. Cons: -It's ugly as hell, shadows are half done, and everything is crapped by bloom and other dirty effects. I can put Vaseline on my screen if i want to repeat the majesty that is B:I in any game i own! -Game play is crap. Movement is rollerbladey, guns are
    This game is one of the most over-hyped and average (at best) games released in years.
    Pros:
    -It has a good story progression.
    Cons:
    -It's ugly as hell, shadows are half done, and everything is crapped by bloom and other dirty effects. I can put Vaseline on my screen if i want to repeat the majesty that is B:I in any game i own!
    -Game play is crap. Movement is rollerbladey, guns are boring and ineffectual, shooting is uninspired and map design is boring roller coaster ride.
    -Story is bad. It has endless amounts of holes in it, like all time travel crap.

    This game is worse than most games released 10 years ago. It does not deserve the hype.
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  87. Sep 12, 2014
    7
    a pretty good game which you would probably like if you are a fan of the franchise. game play and mechanics are not dissimilar from previous iterations but graphics are obviously better. many different ways to play through with interesting skill lines (although some feel a lot more effective than others). as with many other games that are not true fps (i.e. just running around with guns),a pretty good game which you would probably like if you are a fan of the franchise. game play and mechanics are not dissimilar from previous iterations but graphics are obviously better. many different ways to play through with interesting skill lines (although some feel a lot more effective than others). as with many other games that are not true fps (i.e. just running around with guns), this game should not be played as run-and-gun but in a more measured manner with abundant skill utilization. good voice-acting and a decent enough plot (with some interesting plot-turns). Expand
  88. Sep 2, 2014
    5
    The difficulty is poorly balanced, and this is partly because you can only wear two weapons at the same time. The level design is also les slinear, which, for bioshock, makes the game less appealing. In Bioshock 2, powers you could use where muchbetter, you could upgrade more often, and min/maxxing was really addictive. This is no longer true for Bioshock Infinite, whose story, despiteThe difficulty is poorly balanced, and this is partly because you can only wear two weapons at the same time. The level design is also les slinear, which, for bioshock, makes the game less appealing. In Bioshock 2, powers you could use where muchbetter, you could upgrade more often, and min/maxxing was really addictive. This is no longer true for Bioshock Infinite, whose story, despite being well written, ends being boring. I wont comment the strategy that consist in selling season passes for story related content, sadly this is something common nowadays... Expand
  89. Aug 31, 2014
    7
    I bought Bioshock Infinite at a steam dea and it takes a long time till i finished the game.
    Bioshock is a really strange game. In the beginning i don´t like the graphic (bloom) also the story is very strange. it takes 2 hours of story until i liked the story. After you get to elisabeth the story is going to be interessting and the game is going to be too easy. You have no ammo, no
    I bought Bioshock Infinite at a steam dea and it takes a long time till i finished the game.
    Bioshock is a really strange game. In the beginning i don´t like the graphic (bloom) also the story is very strange. it takes 2 hours of story until i liked the story. After you get to elisabeth the story is going to be interessting and the game is going to be too easy. You have no ammo, no problem wait for elisabeth, you have no magic blu stuff, no problem waitt for elisabeth. No health..... (you know).

    So after 2 hours i wanted to know the end. I accepted the graphic, and played the whole game, it tooks about 8 hours of playtime to complete the game. I had fun with the story, Elisabeth saves the game, only during the fights she got disabled.

    -Story: After 2 hours its going to get really interessting
    -Graphic: Bloom Blur wonderland... (don´t like it)
    -Sound was great
    -Not very hard to finish...
    -Playtime: 8h
    -Price: 5,99€ (steam deal)
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  90. Jul 26, 2014
    5
    The games looks okay, until people move and talk. In this day and age I expect models that are a bit less 'wooden'.

    Sound is excellent as is the story. Though I am still not a major fan of Bioshock in general (BS1 was good but not a classic) this was better. Despite some available DLC, I did not feel any replay value. But then, I haven't seen Sixth Sense more than once. Games and
    The games looks okay, until people move and talk. In this day and age I expect models that are a bit less 'wooden'.

    Sound is excellent as is the story. Though I am still not a major fan of Bioshock in general (BS1 was good but not a classic) this was better.

    Despite some available DLC, I did not feel any replay value. But then, I haven't seen Sixth Sense more than once. Games and movies with major twists often have this problem though.
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  91. Jul 23, 2014
    7
    only two issues:

    number of guns and difficulty getting the upgrades right for the weapons I wanted

    story got a dlc expansion, but, I'm not bothering with that.
  92. Jun 4, 2014
    7
    Bioshock Infinite is good game which offers a interesting complex story explaining the multiple universes concept which presents theories about time travel and such, but fails with repetitive gameplay mechanics. The graphics and the atmosphere is unique and appealing but the game play mechanics gets a bit bored because the game is quite long.

    I do not find the storytelling like a
    Bioshock Infinite is good game which offers a interesting complex story explaining the multiple universes concept which presents theories about time travel and such, but fails with repetitive gameplay mechanics. The graphics and the atmosphere is unique and appealing but the game play mechanics gets a bit bored because the game is quite long.

    I do not find the storytelling like a masterpiece like others but I still think they made the story interesting for most, but I am not fond of unrealistic theories that are a bit complex for some, so that might be a reason why I do not consider this to be a masterpiece in terms of story telling.

    The story telling of this game is dependent of you having to collect all audio files and also be aware of small details that could explain parts of the story. So it is a good game but it is not a great game or a masterpiece, and absolutely not a game of the decade like most biased Bioshock-fans claim. I still recommend the game because it might be a very interesting and complex story for some but I am sure the repetitive game play can still be boring at times.
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  93. May 24, 2014
    7
    Last Played: May 2014
    PROS: + Some interesting story elements + Power combos feel rewarding + Not enough money to buy all upgrades mean prioritizing
    CONS: - Frequent framerate issues on high end PC - Occasional gamebreaking tiling issues (why is this still not fixed?) - Not all story elements resolved to satisfaction REVIEW: I'll be straight up in saying that shooters aren't my
    Last Played: May 2014
    PROS: + Some interesting story elements + Power combos feel rewarding + Not enough money to buy all upgrades mean prioritizing
    CONS: - Frequent framerate issues on high end PC - Occasional gamebreaking tiling issues (why is this still not fixed?) - Not all story elements resolved to satisfaction

    REVIEW: I'll be straight up in saying that shooters aren't my favorite genre, but all the hype about how good the story was intrigued me and I bought this game for what I heard was an engaging storyline with memorable protagonists. It turns out that this is partially true, in that one character (Elizabeth) is memorable, as is the gimmick of a floating city and dimension-hopping. However, the rest of the story is blah, and all ends aren't satisfactorily resolved by the ending cinimatics. Is this a relatively good story for a shooter? Absolutely. Would the story stand on it's own as a book or even a movie? Never.

    But back to what I liked about the game: the power system works pretty well, in fact it is probably the best thing about this game (a megaman-like dependence on exploiting enemy weaknesses becomes important in late game or high difficulties), and the combos feel powerful, as do purchase-able upgrades. Which speaks to another positive: you cannot afford to buy all the upgrades. This means finding out what your play style is and sticking to it, which is a glimmer of integrity from the increasingly erratic 2K Games.

    What sucks? Well, for starters there are FREQUENT framerate issues on a high-end PC, as well as game-breaking occasions where enemies, floors, walls, etc. are unsee-able because their skins don't show up. Is the air shooting you? It will go away with a restart, but if the autosave was in an inconvenient spot, you still have to play it over, aside from the obvious downside of completely breaking your momentum. I also have gripes about the story. The first 80% of the game explains nothing-which is fine, if you are playing a mystery game. Why doesn't this work here? Because the objectives you spent all that time pursuing no longer exist when you hop a reality. You end up with a Lord-of-the-Rings style question at the end: why didn't we just fly to Mt Doom (or the final Bioshock bad-guy fight, as the case may be) and skip the big nothing in the middle? Furthermore, only one characters motives are explained (Booker's, don't expect ever to find out what is going on with the twins) and many loose ends remain.

    SUMMARY: Was this game good? Well, the last 20% had satisfying gameplay and there were moments of greatness... I'd say it is worth playing if you can get it on sale for $15 or less. Don't expect story greatness, or even bug-free gaming, though.
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  94. May 21, 2014
    7
    I still have no idea why this games scores so high with the critics. The environment is great, but the plot has many holes, the story moves at a snail's pace, and the gameplay is pretty average. Feels like a step back from the first two.
  95. May 20, 2014
    7
    I am not someone who writes reviews after only playing a hour and then trashes or praises a game. After playing bioshock infinite all the way through and having played the first two games all the way through, I have to say while this game is good it's not as great as many critics make it to be. Is the game pretty? Yes. It makes good use of high end hardware for those who have powerfulI am not someone who writes reviews after only playing a hour and then trashes or praises a game. After playing bioshock infinite all the way through and having played the first two games all the way through, I have to say while this game is good it's not as great as many critics make it to be. Is the game pretty? Yes. It makes good use of high end hardware for those who have powerful systems. For a world that looks so gorgeous and seems so open, it's very on the rail, as they say. Speaking of being on the rail, there's no real choices in the game. The first two games had choices and consequence for those choices. You had to choose whether to save the little Sisters and only take enough Adam (in game energy) or harvest them and end their existence, but getting more precious Adam in return. You also had choices whether to spare or kill certain characters (some of which were real scum bags). Every choice had a consequence and depending on your choices your story may have a different ending. I used to wrestle with the choices made as I wanted a certain ending but also because I thought about what kind of protagonist I wanted to be. This game? Nothing. Not only are there little choice in this game but even if you make a choice it makes no difference because there's no consequence. You can kill anyone and it doesn't matter. Is that the message we send in games and entertainment? That choices have no consequence? It's also ironic as one of the games themes is redemption for the main protagonist. At it's core, this game is a solid shooter but the AI is dumb on Normal difficulty. If I got killed it was due to sheer numbers or an unbalanced damage system. Vigors for the most part were useless except Possession, Devils Kiss and Shock jockey. I ended up just getting a sniper rifle and sniping most enemies from a distance with headshots. So like playing Call of Duty in a prettier world. Not to give anything away, but the ending willing probably piss most people off and have you saying WTF. I walked away scratching my head, but after reading an explanation online it made a little more sense. The thing that pissed me off most was again no choice even when you finally face the games nemesis, Comstock. No boss fight leading up to the confrontation and no final boss fight, just an onslaught of enemies who come at you in waves. Just seemed lazily done at the end and was a big letdown for me, personally. Especially for a game series that in the past has stood out in the FPS genre as always having a strong story and solid single player campaign. I wanted to keep playing just to see what happened, but unlock the second game where I took the punishment of cheap kills due to unbalanced play as it had a great story, this one began to feel like a chore. Bottom line? This game is pretty and has lots of polish, but underneath the veneer is a hollow experience that left me wanting more. Play the original game and maybe check out the second as it still was pretty good. Wait until this goes on a Steam sale if you still haven't played this yet. Expand
  96. May 20, 2014
    7
    New world to explore, beautiful world, but while the story and plot are better then what we experienced in Bioshock 2, its not even close to the original game and has many obvious flaws, but for some reason most people don't notice those flaws.
    But the real problem is the gameplay that doesn't makes sense with the story and the plot and is a huge downgrade from the previous games.
    New world to explore, beautiful world, but while the story and plot are better then what we experienced in Bioshock 2, its not even close to the original game and has many obvious flaws, but for some reason most people don't notice those flaws.
    But the real problem is the gameplay that doesn't makes sense with the story and the plot and is a huge downgrade from the previous games. Extremely linear, brainless, simple, it has backtracking, many enemies (especially bosses) are there just for the sake of it and have nothing to do with the story and weren't designed well at all, Vigors (the games' alternative for Plasmids) also make no sense in this world and half of them are mostly pointless, some weapons feel weak and you can only hold two of them (no it doesn't make shooting more tactical), and its too easy.
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  97. May 2, 2014
    7
    Bioshock Infinite is a decent game which suffers from pacing and gameplay issues. The story is decent enough, but a let down compared to the first game, and not nearly as clever in its commentary about the world or video games. The best part of the game is your sidekick, Elizabeth, who is a sidekick done right and uses a very clever mechanic to make herself useful and meaningful, but theBioshock Infinite is a decent game which suffers from pacing and gameplay issues. The story is decent enough, but a let down compared to the first game, and not nearly as clever in its commentary about the world or video games. The best part of the game is your sidekick, Elizabeth, who is a sidekick done right and uses a very clever mechanic to make herself useful and meaningful, but the game itself failed to make itself dynamic enough for her to be used to her full potential.

    The story of the original Bioshock is what really made the game special. Unfortunately, this game's story is not up to the level of the first game's story; you don't feel the same drive onward, and, unfortunately, because of the first game's twist, it is more obvious that there is going to be a twist in this one, which somewhat bothered me as I saw the twist coming from the very start of the game.
    Unlike in the previous games, in Bioshock Infinite, your character, Booker DeWitt, has both a name and a personality. Booker speaks up throughout the game, talking to the various NPCs, and especially to his sidekick, Elizabeth.
    The best and worst part of the game is the various transitions between realities; not only do you draw things between worlds, but you actually travel between worlds at various points in the game, to realities where things played out differently, including (eventually) a reality wherein Booker died after coming to the city.
    The problem, ultimately, is that the game never really delivers on the story; it is alright, but it isn't spectacular, and the world-skipping, while a neat idea, never really ends up having the punch that it should, as well as making it so that what we did earlier didn't really matter in that particular world (or maybe it did - who knows?). The whole "dead in one world, alive in another" thing is never really properly explored or followed up on, even though it was built up in significance, and the end result is that while it advanced the plot it really failed to make the game awesome.

    The ultimate weakness of this game lies in its gameplay. Bioshock Infinite is every bit the sequel to the previous Bioshock games, and this isn't a good thing - the gameplay is very similar to what it was in previous games, and while the enemy variety is a bit better in this game, there's nothing quite as exciting as some of the Big Daddy fights were in the first game. The Handymen are alright replacements for them, and make for reasonable enough fights, and your first fight against the various new types of enemies is neat enough, but as with the previous games, the lack of real bosses hurts the game a bit.
    The normal soldiers who are running around in most of the game are not terribly difficult or interesting enemies to fight, and while some of the battlefields are very interesting and dynamic and make good use of Elizabeth's powers, many of the fights are the opposite - very static things where you just hide behind cover and shoot the enemies, gradually grinding your way through the group without changing what you had summoned into the fight with Elizabeth at all. Elizabeth's powers are really neat, but without a reason to run around during the fight (something some of the special enemies provided at times, especially the handymen, as well as some of the more interesting environmental setups) they often didn't end up very interesting as they just were a piece of whatever I summoned in at the start to help me, rather than something I brought in mid-fight to swing things in my favor.
    The actual weapons in the game were very standard for a FPS, with the usual assortment of weapons, and unfortunately the upgrades system really encouraged you to try and stick to as few weapons as possible so that you could make the most use out of your upgrades - this is one of the major flaws of upgrade systems, in that they actually frequently reduce the variety of gameplay by encouraging you to not use a variety of weapons. Some of the weapons were also vastly better than others, and by the end of the game you pretty much had your pick of which weapon to use most of the time, rather than giving you a scavenging feel.
    The vigors are supposed to help mix things up from the usual FPS point of view, and it is nice to have weird weapons in a game, but ultimately I only ended up using a small number of the vigors - really, the only good ones were the ones which temporarily incapacitated foes, including the one that gave me a free ally for a bit, and as a result I pretty much only used three vigors through most of the game. They also didn't fit into the world at all thematically.
    All in all, the gameplay didn't really match the ambiance the story seemed to be trying to create, and the gameplay was too slow for the game itself - the game would have been better if it had avoided making you run around looking for change all the time.
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  98. Apr 24, 2014
    6
    The good, the game has probably the best atmosphere I've ever experienced in a game. Certain parts of the game just ooze ambiance and you can tell that the people at Irrational gave total thought into every single set piece that was placed. The game has probably the best environment I've ever seen in a game and its' pretty much the sole reason the game gets a 6. The atmosphere is topThe good, the game has probably the best atmosphere I've ever experienced in a game. Certain parts of the game just ooze ambiance and you can tell that the people at Irrational gave total thought into every single set piece that was placed. The game has probably the best environment I've ever seen in a game and its' pretty much the sole reason the game gets a 6. The atmosphere is top notch and you literally can't help but not be awed by the sight of Columbia. The bad, well it has this great atmosphere in a floating city but for most of the game you're exploring confined spaces. In all 8 hours I played in only a ten second span, did I feel like I was in a floating city. This was when the PC had to traverse a ledge to get to another point in the area. Another problem, the game uses checkpoints to save your game. The game prizes itself on exploration to flesh out the world through audio and visual diaries, such as Bioshock 1 and 2 yet at times I noted myself having thirty minutes between saves due to me exploring. I found myself rushing exploring just because I had to go to work or school. Another problem, there's not much variation in enemies or is there much of a challenge. The most challenging enemy called a, "Handyman," is only encountered around six or seven times and its' the only time you'll ever encounter a challenge. The gameplay is distinctly average, which is a shame. The game shares problem with third person shooters, in that it they telegraph where fighting will occur. The vigors also feel like direct rip offs from Bioshock 1 & 2 yet are harder to aim. The games story is decent, but the foreshadowing is literally jammed down your throat. and not only that but its' confusing as hell towards the end and makes no sense. I paid $7.50 for the game and it took ~8 hours. Overall the game's decent but don't expect the second coming of first person shooters. Expand
  99. Mar 30, 2014
    6
    Another modern AAA story "game". The game itself is very basic and cheap: extremely linear tiny levels, poor AI, very short. Half of the game you just wondering here and there, participating in scripted cutscenes, watching something and so on.

    Too bad Bioshock replaced true ingame exploration and adventure by this **** casual "story" crap. I guess 90% of budget went to "story", not much
    Another modern AAA story "game". The game itself is very basic and cheap: extremely linear tiny levels, poor AI, very short. Half of the game you just wondering here and there, participating in scripted cutscenes, watching something and so on.

    Too bad Bioshock replaced true ingame exploration and adventure by this **** casual "story" crap. I guess 90% of budget went to "story", not much left for the game itself. 10$ is a fair price for this game
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Metascore
94

Universal acclaim - based on 68 Critic Reviews

Critic score distribution:
  1. Positive: 68 out of 68
  2. Mixed: 0 out of 68
  3. Negative: 0 out of 68
  1. PC Master (Greece)
    Jun 5, 2013
    92
    Play BSI slowly, relish the moments and don’t rush to the end. It’s certain that you will have lived one of the richest gaming experiences that, as far as narration, lyricism and story are concerned, will take a lot of time to forget! [May 2013]
  2. CD-Action
    May 7, 2013
    85
    A very solid, but not revolutionary shooter in an amazing setting, with a story that struggles to convey its authors’ ambitions and is only seemingly complex. The vision is less focused than in previous Bioshocks and it does a worse job on binding the plot with gameplay. [CD-Action 05/2013, p.46]
  3. May 1, 2013
    80
    Problematic plotting and excessive amounts of poorly balanced combat apply friction to what is otherwise one hell of a rollercoaster. [May 2013, p.80]