User Score
8.6

Generally favorable reviews- based on 9926 Ratings

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  1. May 9, 2013
    4
    Formulaic 'waves' of enemies in set areas ruin this otherwise beautiful game. Gone is the sense of freedom, exploration and choices that made the first two Bioshocks so much fun. This is, instead, a repetitive shooter with little to draw you in, and even less to keep you there.
  2. Jun 14, 2013
    3
    The great grandson of the legendary System Shock 2 is a sobering example of how even venerated IP's can end with a whimper, not a bang. Gone is the atmosphere of tension, solitude and slow, cloying fear, of being a rat in an alien maze, desperately fighting the machinations of a near-ubiquitously powerful, intelligent enemy who hates you more than anything else. Gone is the rapidlyThe great grandson of the legendary System Shock 2 is a sobering example of how even venerated IP's can end with a whimper, not a bang. Gone is the atmosphere of tension, solitude and slow, cloying fear, of being a rat in an alien maze, desperately fighting the machinations of a near-ubiquitously powerful, intelligent enemy who hates you more than anything else. Gone is the rapidly blurring dichotomy of you and the warped genetic monstrosities you fight against. Gone is the sprawling, labyrinthine level-design that made you feel a stranger in an even stranger land.

    Instead, brightly coloured setpieces tower above poor-quality environmental textures plagued by pop-in effects and graphical errors. All pretensions of atmosphere disappear in a neo-Americana hell, populated by a number of identical racist caricatures whose threat towards you is as laughable as their suicidal and stupid combat AI. What tropes of old remain, like the strange powers you and an illogically small proportion of NPC's possess, the garish, loudly coloured vending machines, are not given even the merest pretensions of logical existence in a world that remains true to the 'Shock series in barely more than name alone.

    The satisfying gunplay of Bioshock is replaced with something that seems two steps back guns feel like they lack weight and impact, melee combat has gone from having some of the most visceral and brutal force to an insufficient, chaotic slugfest. Each blow of the wrench in Bioshock 1 felt like the fist of an angry God compared to the mess that is Infinite's hand to hand combat. Weapon upgrades feel tacked on, (gone are the tactical uses for each weapon: You will rarely require to change between two.) lacking the incredibly unique feeling and game-changing add-ones of Bioshock that added striking visual components to your weaponry.

    Gunplay itself is almost parodic your limited selection of weapons, when the gimmicky or inferior are pared away, leave you to fight against generic waves of identical enemies with your iron sights and in what feels like a near slap in the face, _regenerating shields._

    Plasmids (or 'vigours') feel similarly superfluous, despite an obvious attempt to broad the range of options both between and within them. Their use feels as unsatisfying and generic as the gimmicks of many other mid-quality FPS offerings that the Shock pedigree should stand above. Environmental uses for vigours are easily missed and of limited use. Contrast the feel of the fire power in Bioshock and Bioshock Infinite. In the former, a click of the fingers instantly set an enemy ablaze. It was fast, punishing and conveyed the utter power of ADAM, at the expense of your own body. It was a standard fallback for many players for good reason, for it was ubiquitously useful, but not overpowering. In the darkness of Rapture, the flames you ignited with a snap of your fingers were immediate reminders of power.

    In Infinite, the clunky, slow moving projectile feels more like a grenade. Enemies who rush at you wildly in chaotic, rarely tactical combat make efficient use of the power difficult, and the flames themselves seem ineffectual, difficult to use when other powers are simpler and easier to use. Environmental uses like conveniently placed oil-slicks are rarely of any real value. The use of almost any vigour seems a waste of resources. Unsatisfying, unrewarding, unpolished.

    The story itself is a decidedly average mess, riddled with plot holes and uncompelling characters. Your constant companion is, while relatively likeable and useful, not something I expected from a franchise that made it's name on the back of well-crafted atmospheric tension.

    Gone too are some of the rewarding RPG elements, replaced by a bizarre 'gear' system that seems more at home in a Borderlands game than Bioshock. Not a few hours into the game and you are furnished with a pair of trousers that allow you to punch people from three-times the distance away, (often launching you off the edge of the city to an untimely, undeserved death) or another item of clothing that inexplicably causes opponents you strike in melee to spontaneously burst into flames and burn to skeletons before your eyes. A hat it was, I think. What were they thinking?!

    This is of course rhetorical. It is obvious what they were thinking. A combination of changing appeal to a casual audience and rushed production values, Infinite is the death-knell of the 'Shock series. What's worse is that the this same audience of 'gamers', too captivated by their understanding of (actually visually average, but disguised by gross amounts of bloom and fog) setpieces that the developer literally drags your attention to as 'good graphics', (which is what a good game is all about, right?) who purchase an identical Call of Duty game EVERY year, are lapping titles like Infinite up.

    Rest In Peace. We hardly knew ye.
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  3. Mar 31, 2013
    3
    A bad shooter with a bad narrative. A high budget babysitter for the undiscerning consumer.

    -Limitation to two weapons leaves combat incapable of being as varied as in previous bioshock games or any decent shooter. -Regenerating shield turns any challenging combat into a glorified game of peek-a-boo -Major reduction in passive character building (dozens of tonics vs the selection of
    A bad shooter with a bad narrative. A high budget babysitter for the undiscerning consumer.

    -Limitation to two weapons leaves combat incapable of being as varied as in previous bioshock games or any decent shooter. -Regenerating shield turns any challenging combat into a glorified game of peek-a-boo
    -Major reduction in passive character building (dozens of tonics vs the selection of character upgrades)
    -Removal of hacking
    -Removal of research
    -Simplification of powers system (no separate currency to purchase, no upgrading)
    -Melee mechanics designed to emulate those with cerebral palsy

    And, on a more subjective level
    -total reversal of atmosphere
    -robotic, mostly non-interactive NPCs
    -a moderate improvement over the originals, but still awful animations, just more noticeable with more NPCS
    -Boring moral "choices" with no impact
    -Mostly, though, it's poisoning the shock series even further with time-hopping infinite universe wankery. A bad Bioshock game, for sure, but a bad game on its face, mechanically and especially narratively.
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  4. Mar 28, 2013
    3
    I must say im a little confused. I didn't play the original Bioshock as the subject didn't appeal. However, ive was gifted a copy of this one and was looking forward to it based on his praise. The subsequent guilt caused by what im about to say isn't enough to told my tongue!

    Why is this game scored so high by so many people? i don't get it. The game is a simple run and gun with ugly
    I must say im a little confused. I didn't play the original Bioshock as the subject didn't appeal. However, ive was gifted a copy of this one and was looking forward to it based on his praise. The subsequent guilt caused by what im about to say isn't enough to told my tongue!

    Why is this game scored so high by so many people? i don't get it. The game is a simple run and gun with ugly graphic, poor animations, and weak linear level design. Horrible style mash-up, poor UI, and clunky controls. Aliens: Colonial Marines got ripped apart last month (By myself included) for being a very average game with a big set of boots to fill. However i wouldnt say this game is technically any better. It feels like a very average last gen game to me. I prefer gameplay to graphics but i found this game lacking in both. I am genuinely confused by the gushing reviews of "perfection" this and "masterpiece" that.

    It was a constant race toward the reason to switch it off. Between the boredom and the motion sickness caused by the poor mouse sensitivity settings, i got no enjoyment from this title at all. The motion sickness piped it in the end and i gladly quit after only a few hours ....probably forever.

    For goodness sake play a demo! I guess this game is love it or hate it. P.S. If someone wants to pay me a large amount in used notes, i will say its great aswell!
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  5. Apr 8, 2013
    3
    This review contains spoilers, click expand to view. I wanted to love this game, I really did. The original Bioshock is my favorite game of all time, this game had me longing to go back and play it. It's been said over and over, yes, the game has a beautiful landscape, other than that, it's a flop.

    First, there is no lock-picking, puzzles, and very limited upgrading. I remember playing the original Bioshock and you could hack turrets, camera, etc. You have one vigor (lame excuse for plasmids) that can take control of turrets. It will fire on your enemies for 10 or so seconds then turn back on you. There is no way to fully take control of them and you find yourself just blowing the thing up as soon as possible. This brings me to my next point. I only used shock jockey once acquired, there are seven or so other vigors but use up too much salt and are pointless. They have a new clothing system but only two or three items are useful.

    The weapons could have been interesting but they give them all to you right out of the gates. You can upgrade them easily and they are readily available. Usually you get better weapons as the game progresses, they just seem to throw them at you whenever. You can only hold two at a time. I never found myself really getting to like a certain weapon and upgrading it. You just pick stuff up, fire it till empty, and some other gun will be lying next to you.

    There is only one real boss fight, (lady Comstock) all of the other characters are killed via cut scene. This really make for anti-climatic missions. The last mission is very mundane and ends up feeling like the previous quest. I beat this game in probably six hours on hard.
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  6. Mar 30, 2013
    3
    Mid level combat ,mid level scenario,completely uninteresting rail combat,vigors.A modern classic of modern big game industry's click and watch the movie, style game.
  7. Mar 29, 2013
    4
    This isn't Bioshock- It's pretty, it's nice, the art style is fantastic. But this is not Bioshock, this is incredibly dumbed down linear cut and dry with the name Bioshock slapped on it.

    No lockpicking, no hacking, no puzzles, no upgrading. Furthermore it's JUST a game, enemies will shoot you when they can't see you. Run randomly to outflank you when they have no idea where you are they
    This isn't Bioshock- It's pretty, it's nice, the art style is fantastic. But this is not Bioshock, this is incredibly dumbed down linear cut and dry with the name Bioshock slapped on it.

    No lockpicking, no hacking, no puzzles, no upgrading. Furthermore it's JUST a game, enemies will shoot you when they can't see you. Run randomly to outflank you when they have no idea where you are they will run THROUGH your bullets to take 'cover' they randomly simulate what a person would do in a firefight.

    It's terrible, any hope you have of being immersed is constantly stolen from you. As you are constantly reminded not only is this a game- it's JUST a game. As a movie this would be fantastic, as an adventure game even better. But as a FPS with the Bioshock name on it? Absolute nonsense.
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  8. Mar 30, 2013
    4
    the game would have been better if it just didn't have a plot, but the "PLOT" which was written by a few english majors who got high and read wikipedia leaves a pretty bitter aftertaste in your mouth to what was already a mediocre run and gun game with okay visuals
  9. Mar 29, 2013
    3
    If BioShock was the original rock band, BioShock 2 was the patchy break up album, which just leaves BioShock Infinite the poor man's cover band.

    I'll just list what I dislike to save time... Dislikes. Terrible F.O.V. and poor mouse settings. Constant reminders"Are you sure you want to go to the area you just pressed yes to go to?" etc. Elizabeth is one of the most annoying 'buddies'
    If BioShock was the original rock band, BioShock 2 was the patchy break up album, which just leaves BioShock Infinite the poor man's cover band.

    I'll just list what I dislike to save time...
    Dislikes.
    Terrible F.O.V. and poor mouse settings.
    Constant reminders"Are you sure you want to go to the area you just pressed yes to go to?" etc.
    Elizabeth is one of the most annoying 'buddies' in a game ever, walking in front when trying to shoot enemies, talking inane crap whilst walking around you like a fly in your peripherals, not to mention her clattering shoes,(Jesus).
    There's way too much money and ammo lying about, and that's on the hard setting, this just ruins any sense of tension there could of been. Pathetic A.I., you could have replaced them with potatoes and it would of been just as challenging.
    Ken Levine lookalike N.P.C's? Maybe this is just me, but one of the male head models looks the spitting image of Ken Levine. I'm cool with a little 'in house' fun, but when there's only about four head models in the whole game it gets a bit tedious.
    Bad collision detection. The invisible walls around lots of objects is laughable.
    A talking protagonist. This doesn't work for me, but this is a personal thing I guess. As the games progressing, I don't want to be told what my characters thinking or feeling as it just destroys any sense of immersion. The Graphics are no better than a 2007 game, with bells and whistles on. Not that graphics make a game, but the masses that seem to be praising this pale imitation tend to think it's visually stunning. On the whole, it's just a terrible reproduction of the first BioShock but set in the sky for novelty. It's difficulty is so easy a child could finish it, (perhaps this explains the high scores,) and the story just feels like something a first year student would write an essay about after their first spliff. (Heavy man).
    Oh I forgot to mention the Willy Wonka lift at the beginning! HaHa, that was so funny, oh it wasn't meant to be..?
    3 stars for the sky-lines.
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  10. Mar 29, 2013
    4
    This game is not very good if you actually like enjoying game process instead of watching poorly animated NPC, engaging frustrating half-assed combat and exploring boring railed levels without any glimpse of interactivity. It's a fun watching people saying how good this game is without saying what actually was good (Hint: NOTHING). This game is very mediocre shooter with sorta good, butThis game is not very good if you actually like enjoying game process instead of watching poorly animated NPC, engaging frustrating half-assed combat and exploring boring railed levels without any glimpse of interactivity. It's a fun watching people saying how good this game is without saying what actually was good (Hint: NOTHING). This game is very mediocre shooter with sorta good, but inconsistent graphics (good fx, somewhat limited models, ugly foliage, terrible animation). Expand
  11. Apr 7, 2013
    0
    This game has been referred to as a "work of art" by many, and I don't disagree at all with this. The setting is incredibly imaginative, the (outdoor) graphics are gorgeous, the plot is semi-brave, mostly fleshed-out and very suspenseful. I adored the plot, I adored Elizabeth, and I adored the sky city of Columbia. So why do I have no choice but to give this a highly negative review...?This game has been referred to as a "work of art" by many, and I don't disagree at all with this. The setting is incredibly imaginative, the (outdoor) graphics are gorgeous, the plot is semi-brave, mostly fleshed-out and very suspenseful. I adored the plot, I adored Elizabeth, and I adored the sky city of Columbia. So why do I have no choice but to give this a highly negative review...?

    The game is an interactive movie more than it is, well, a game. Every single-player campaign and story released today cannot truly qualify as a game. Everybody who picked up this game would have been grossly unimpressed by the shoddy and thin "core" gameplay elements here, had this game been released in the era of real games (80's to the 00's). Given the outstanding reviews, I expected either a retro game experience or a revolutionary one, and got something that would probably be best described as a diluted version of Call of Duty's gameplay. Now, don't bite my head off for that one. It's clear that all FPS games today borrow from the core formula used in "modern warfare"-type shooters, like the ability to carry only 2 guns, the recoil physics, the *very* specific ammo types, the realistic iron-sights, cover-and-heal mechanics, 'hit' indication on your reticule, checkpoint saves, etc. etc. Newer gamers take these for granted they are really just annoying little copy-cat additions all the latest FPS games have. The point is, the actual gameplay borrows from a modern shooter and yet feels as clunky and unsatisfying as a previous-generation shooter, failing entirely to be either one.

    The guns are *extremely* unimaginative and generic (shotgun, burst-gun, sniper rifle, non-sniper rifle...), and some of them are completely useless. This is a highly redundant and annoying system. For example, since you lack alternate firing modes, you literally have to switch to a burst-gun and use exclusive burst-gun ammo instead of using an SMG and switching it to burst fire, saving you one ammo type to collect.

    There are plasmids in this game, now relabeled as "vigors" for some reason. You get several types, each with a very amusing short tutorial video, silent-film style. Unfortunately, though useful and somewhat creative, they are often ineffective and expensive to use.

    Item collection is erratic as hell. You will find 'vigor ammo' ("salts") all over non-combat scenes but extremely sparsely placed over areas of prolonged combat. For this reason, you usually find yourself maxing out your relatively small "salts gauge" and unable to collect additional salts for half the game, while being unable to use any vigors for the other half of the game because you have no salts left! The same thing applies to ammo, which is made even worse because you can hold very little ammo of any type, and there are far too many types in the game due to the inflated number of generic guns available.

    Thankfully, however, a very pleasant-looking NPC supplies you with a bit of health, salts and ammo during battle to compensate for the awful item placement. She will give it to you in the nick of time, but if you run out again, you're screwed you have to wait a very long time to get anything else from her. It works to balance out the poor level design, but it is just a patch on an ugly gameplay wort.

    For a game with such an enormous graphics budget, some of the characters look very cartoonish while others look human. There are also *very* few face models in this game. Columbia is populated almost entirely with Generic Male NPC #1 and Generic Female NPC #1. I understand the need for face model recycling, but when you have three clones of the same woman in front of you with different voices, it gets ridiculous. There are also many invisible walls, which become apparent when you try to shoot around obstacles or jump on crates. And for the love of The Prophet, don't look at background details too closely! The bag of apples is literally a JPEG of a pile of apples stretched over a bag and what's worse, the designers put full-3D apples on top of them for the player to collect. The graphics are *very* far from being fleshed-out in any way here.

    The best weapon is a melee hand-held slicing thingy, kind of like the painkiller (if you can even remember that game...) You use it to bash enemies' heads in, and you can perform overly gruesome finishing moves with it. There is *no* reason to use these moves, unless you like seeing heads explode, and the little indicator that tells you when to activate them is not easy to find in a pinch. Also, every time you melee, the camera gets fixed in the attacking direction, meaning if you melee multiple times, your character is thrown between enemies and you're essentially just button mashing at that point, because you can't see what's going on. The number of enemy types is also slim and uninteresting.

    In short, play this game for the story. It's a pretty good one, but if you were expecting a fun game, look elsewhere!!
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  12. Mar 26, 2013
    4
    I really don't understand why are people so overwhelmed by this game. Lets see first thing is graphics, well this is such a clever ruse, all that bloom, fog and light shafts are well placed to cover poor models and textures in general(and I am not a person who praise graphics but this simply couldn't be overlooked). Next thing is horrible collision zones, at first it was not a big deal butI really don't understand why are people so overwhelmed by this game. Lets see first thing is graphics, well this is such a clever ruse, all that bloom, fog and light shafts are well placed to cover poor models and textures in general(and I am not a person who praise graphics but this simply couldn't be overlooked). Next thing is horrible collision zones, at first it was not a big deal but it became more and more annoying. Also difficulty is pretty low i cannot even imagine how easier the game could get on lower difficulties. Story and characters are mix up of several clichés with several ups and downs and for once finally useful sidekick on the contrary enemy AI is quite poor and you will see big number of enemies stucked in some obstacle. There is also that unpleasant fact that this game embrace only checkpoint saves. So not being a fanboy nor hater i have to say Bioshock Infinite is pretty average game with tremendous hype, I'm glad i got my copy free because otherwise i would be really really angry at myself for wasting money. P.S. for all the people that say Bioshock is best rated FPS in history just check Half Life 2 and see for yourself Expand
  13. Mar 26, 2013
    4
    I fell for the hype and bought it because of all the rave reviews but didn't like it at all. A mediocre shooter at best with dated graphics and uninteresting setting and story.
  14. Mar 26, 2013
    4
    This review contains spoilers, click expand to view. I mean, if nothing else the game certainly looks nice, the visual aesthetic is great. That being said, the rest of the game is pretty bad compared to Bioshock 1 and is absolutely wiped out by SS2. There are three different variations on a machine gun and three different variants on a grenade launcher alone. I actually feel like I'm playing Halo in the sky with this one move from one wide-open area with obvious cover and spawning generic enemies to kill, then move to the next and repeat. Oh, and don't forget Elizabeth, who you either have to comfort every ten minutes or who throws you health and ammo like nobody's business because god forbid there's a little bit of challenge. Not to mention the needlessly complicated time travel 2deep4u plot with, guess what, a twist halfway through the game! Oh man, it's almost like we didn't see this coming because Ken Levine hasn't put this in two famous games already! Why Halo 4 has a 6.9 user score but this has a 9.0 is beyond me when they both suffer from the same problems. Oh, and I almost forgot to mention the completely subtle message of Booker immediately becoming a racist dick upon being baptized. Nice job with the subtlety, Ken. Expand
  15. Mar 28, 2013
    4
    Four hours into the game and I am still not convinced. Loved the trailers and hoped for a great experience, but it still feels awkward, somehow untouchable. For me, it's like walking and fighting through a picture which has a cartoon-ques look with brutal content and no soul, no vibe, no grounding, just a lot of details. I will not complain about the rosebushes made of "concrete", theFour hours into the game and I am still not convinced. Loved the trailers and hoped for a great experience, but it still feels awkward, somehow untouchable. For me, it's like walking and fighting through a picture which has a cartoon-ques look with brutal content and no soul, no vibe, no grounding, just a lot of details. I will not complain about the rosebushes made of "concrete", the birds who are able to fly under water and through statues or the washy pixels when you get closer to walls or any other objects. The graphics are not sensational, but OK. The disturbing part is, that they are supporting the strange atmosphere of this game by blocking you to immerse into it. I hope for the better in the hours to come, but I have little hope that I will warm up. What a shame. Expand
  16. Mar 26, 2013
    0
    I might not mind the ZERO choice, on-rails, gameplay if the story-line made any kind of sense or if I cared the least about the main character, but he goes from being an idiot to being a bigoted genocidal maniac. Maybe I should have played the previous bioshock games for this to make any kind of sense.
    As-is this just looks pretty, but the gameplay is so linearly on-rails it's tormenting.
    I might not mind the ZERO choice, on-rails, gameplay if the story-line made any kind of sense or if I cared the least about the main character, but he goes from being an idiot to being a bigoted genocidal maniac. Maybe I should have played the previous bioshock games for this to make any kind of sense.
    As-is this just looks pretty, but the gameplay is so linearly on-rails it's tormenting. You can genocide everyone in your way (for no apparent reason), or just run past them all, your actions have zero impact, you never get to make any real choices and should you somehow fail you get seemingly infinite immediate retries.
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  17. Mar 26, 2013
    0
    One of the worse use of DirectX9 ever. Abusive HDR and bloom, VERY VERY small FOV texture are ok when you are far, but as any game on Unreal Engine 3, texture look's really ugly when you try to enjoy close-up in the game.

    Most confusing game ever, hard to follow the story too. Tons TONS of good features got removed from it, (even hacking system like it had in Bioshock 2. Multiplayer)
    One of the worse use of DirectX9 ever. Abusive HDR and bloom, VERY VERY small FOV texture are ok when you are far, but as any game on Unreal Engine 3, texture look's really ugly when you try to enjoy close-up in the game.

    Most confusing game ever, hard to follow the story too.
    Tons TONS of good features got removed from it, (even hacking system like it had in Bioshock 2. Multiplayer)

    They tried to make an semi open world game, it failed totally, very confusing, not clear at all on where you need to go.
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  18. Mar 30, 2013
    1
    This game is absolutely overwhelmed. The graphics is mediocre, even in max settings. The low res textures and poor models are a shame. The story is complete nonsense, the characters have no personality. I hate it.
  19. Mar 27, 2013
    0
    The game is a disappointment. It was hyped so much that in the end it just shatters before succeeding in what it is trying to do. Bioshock 1 was a lot better than this. I really don't understand why are people so overwhelmed by this game. Lets see first thing is graphics, well this is such a clever ruse, all that bloom, fog and light shafts are well placed to cover poor models andThe game is a disappointment. It was hyped so much that in the end it just shatters before succeeding in what it is trying to do. Bioshock 1 was a lot better than this. I really don't understand why are people so overwhelmed by this game. Lets see first thing is graphics, well this is such a clever ruse, all that bloom, fog and light shafts are well placed to cover poor models and textures in general. Next thing is horrible collision zones, at first it was not a big deal but it became more and more annoying. Also difficulty is pretty low i cannot even imagine how easier the game could get on lower difficulties.

    I bought this game mainly for the story and characters, but it is not that good, and are mix up of several clichés with several ups and downs and for once finally useful sidekick on the contrary enemy AI is quite poor and you will see big number of enemies stucked in some obstacle. There is also that unpleasant fact that this game embrace only checkpoint saves.

    This game is quite average, and people need to start thinking for themselves and not pay attention to "Professional" reviewers, who are always biased, and have a hidden agenda with their reviews. Look at IGN for example they had the "exclusive" review, so they obviously wont rate it with less than a stellar review.

    Professional reviews suck, and that is just the plain truth.
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  20. Mar 18, 2020
    4
    Wow, after Bioschock 1&2 what a let down. Game is heavly offesive to Christians and goes nowere with it. Just imagine how it would be panned if any other religion was used as a base. Odd changes like no map, bad level design with a LOT of backtracking and heavly linear progression. Weak main characters and antagonist, lots of bugs.
  21. Feb 19, 2022
    0
    Does not launch on Steam. Unacceptable!
    I'm gonna get a refund for this piece of crap.
  22. Jul 18, 2015
    3
    Very intriguing story line, which I am not sure even fully makes sense. The gameplay is in no means a step up from the last two games.
    No longer is there any mini-game, instead you just collect lock picks to access hidden things. The upgrades on your guns make no physical changes or make them look cooler or even act differently really. I know the game was focused more on story, and I
    Very intriguing story line, which I am not sure even fully makes sense. The gameplay is in no means a step up from the last two games.
    No longer is there any mini-game, instead you just collect lock picks to access hidden things. The upgrades on your guns make no physical changes or make them look cooler or even act differently really. I know the game was focused more on story, and I think it is certainly different, and thought was put into it. I just do not like it as much as either of the first two Bioshocks.
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  23. Nov 23, 2018
    3
    Я бы хотел посмотреть на данное произведение с другой стороны, хотелось бы быть максимально объективным. Я прочитал достаточно много отзывов к данной игре, и все они веют слюнями: "какая игра красивая; какой сюжет; какая графика (про графику я думаю люди вообще с горяча выдают, либо совершенно не разбираются в играх); какие глубокие персонажи, в особенности Элизабет; какой большой выборЯ бы хотел посмотреть на данное произведение с другой стороны, хотелось бы быть максимально объективным. Я прочитал достаточно много отзывов к данной игре, и все они веют слюнями: "какая игра красивая; какой сюжет; какая графика (про графику я думаю люди вообще с горяча выдают, либо совершенно не разбираются в играх); какие глубокие персонажи, в особенности Элизабет; какой большой выбор оружия (тоже бред запредельный) и т.д.".

    На мой личный взгляд (кстати все сказанное - это мое личное мнение, кто-то может быть с ним несогласен. Критику я воспринимаю адекватно) игра слишком линейна. Я к тому, что таких игр пруд пруди, ответвлений ноль, ты двигаешься строго по курсу. Возможно кто-то скажет, что здесь и не нужна альтернатива, ибо сюжет и так неплохо завязан и тут я готов поспорить. То что заложено в концепции сюжета, в самой игре отображено на семерку и как раз если бы именно к этому сюжету добавить некую альтернативу по ходу прохождения, то все это можно было бы преобразить даже на десятку. Но разработчикам это даром не надо, линейность лучше. Были какие-то побочные под задания, но на полноценное ответвление это даже близко не похоже.

    Существенной красоты графики я не заметил, она сделана для своей игры. Разработчики знали, что люди схавают, вот и схавали, а весь мир в игре можно было куда лучше реализовать. Компания делавшая эту игру давно о себе заявила (думаю все знают что я имею в веду).

    Оригинальной механики в игре попросту не существует. Может быть я не увидел ее? Хотя прошел всю игру, изведав каждый уголок и потом прошел дополнения (в дополнениях кстати идентичная песня). Где-то читал про большой выбор оружия, тут лучше я вообще промолчу.

    Все можно было сделать лучше, особенно заменить тупую линейность на сюжет с альтернативой.
    Expand
  24. Mar 7, 2020
    1
    2k does not respect low spec gamers, pulls games from gfnow without any warning.
  25. Aug 10, 2021
    2
    Скучный запутанный сюжет, непонятная концовка, убогое управление, ужасная система зелёных стрелочек, физика тоже говно, в принципе вся игра кривая, только шутерная составляющая оставляла хоть какие-то надежды по началу, но надоела через 30 минут игры... постоянный недостаток патрон превращает игру из шутера в какой-то Resident Evil, отвратительная физика оружия, его звук и дизайн. ИзСкучный запутанный сюжет, непонятная концовка, убогое управление, ужасная система зелёных стрелочек, физика тоже говно, в принципе вся игра кривая, только шутерная составляющая оставляла хоть какие-то надежды по началу, но надоела через 30 минут игры... постоянный недостаток патрон превращает игру из шутера в какой-то Resident Evil, отвратительная физика оружия, его звук и дизайн. Из плюсов только ИИ и компаньон в лице Элизабет. Ну и стилистика (сеттинг) А еще русского языка нет в игре (только руссификатор от энтузиастов), только в меню. Expand
  26. Oct 21, 2022
    4
    I played this game as a teenager and enjoyed it. But dear god, as an adult, it doesn't compare to the previous Bioshock titles. The thematic elements of the games are not developed enough and have a very simple message of ''religious extremism is bad!'' ''power can be corrupt in many forms, no matter what side you're on'' or stuff like that. When Bioshock 1 and 2 delved more into theI played this game as a teenager and enjoyed it. But dear god, as an adult, it doesn't compare to the previous Bioshock titles. The thematic elements of the games are not developed enough and have a very simple message of ''religious extremism is bad!'' ''power can be corrupt in many forms, no matter what side you're on'' or stuff like that. When Bioshock 1 and 2 delved more into the sociological aspects of society and how people reacted to it, and what you as a player experienced from it. In that, well, the gameplay doesn't add or contribute anything to a sense of choice, you aren't really given one and it goes against the theme of infinite possibilities. But given the game's hectic development, I am not surprised. I don't think I can recommend it, the game falls apart by the 2nd act and it quickly becomes apparent how much was scrapped and then reworked simply to make a coherent game that had excessive shooting sections. I don't think a newcomer or Bioshock fan should play this, it's easier to watch cutscenes. Not a fun title. Expand
  27. Aug 29, 2021
    3
    This game is average at best, but all those praises sung to it make it one of the most overrated pieces of digital art ever. А pretentious plot, coupled with an incredibly raw gameplay and unmet expectations from trailers - the only things you will find here.

    Bad game > overrated game
  28. May 17, 2021
    2
    This game is very shallow.

    I didn't find the gunplay to be anything special, and I feel like vigors just don't belong here. Weapon upgrades are also very bad. Applying this system with the two weapon system isn't a good idea. And the upgrades are useless. And the guns all feel the same. And multiple ammo types have been removed. And why are there RPG's in 1912? Also, I really don't like
    This game is very shallow.

    I didn't find the gunplay to be anything special, and I feel like vigors just don't belong here. Weapon upgrades are also very bad. Applying this system with the two weapon system isn't a good idea. And the upgrades are useless. And the guns all feel the same. And multiple ammo types have been removed. And why are there RPG's in 1912? Also, I really don't like Elizabeth. And the game is relying on her to hold itself up. That's a problem. I've been NPC blocked more times than I can count. This happened a little in the first Bioshock, but it's ridiculous here. I literally got stuck in a doorway for over 5 minutes. Speaking of Elizabeth being annoying, she talks over the audio diaries. Why? The autosave is a really bad idea. I don't like relying on it to get me through the game. I had a situation where I couldn't get the auto save to work and there's no manual save, meaning that every time I turned the game on I had to start all over again from the beginning, regardless of my progress. The vigors absolutely suck in this game. First off, why are they even here? How did these people discover Adam? Was it found inside a flying pig? And why did Columbia develop vigors anyway? Rapture was all about the development of science at the expense of morality. Why the hell would a hyper religious society of Christians be playing god like this? And they don't even make any practical sense. Combat plasmids made sense in Rapture because there was a civil war. Why are vigors being developed for combat? And why don't the military use it? Outside of one or two with either the fire or crow vigor that rarely show up? Vigors are so illogical and stupid in this society.
    In gameplay, I really don't like these. They cut the max vigors down to 8. That isn’t a problem, and the fact I can hold all 8 at once instead of 5 makes sense for the faster paced style of this game. And being able to use vigors and guns at the same time is a good improvement (one that Bioshock 2 already made)
    Unfortunately, the vigors suck. They either function exactly the same or they're so useless you'd never use them. I find it amazing that Bioshock 2 gets so much hatred, even from people like the Completionist, for not adding new plasmids, but this game gets rewarded for reducing the plasmids and diluting the remaining ones till they're unrecognizable.
    I found the possession vigor to have a lot of bad ideas. Enemies are supposed to commit suicide once the vigor stops, but many enemies commit suicide with a rocket launcher and the blast radius can also hurt the player. That's bad game design. And it happens a lot. I also noticed that if an enemy, like a gun turret, doesn't kill itself, then you have to wait for the possession to wear off before you can shoot it. How did this not come up in play testing? I discovered it at the beginning of my first playthrough. I cannot believe this made it into the game.
    Also, the bullet sponge ghost bosses are insufferable to deal with.
    The story is really not good either. The first act of the game is literally just a single event (finding Elizabeth) being recycled 3 separate times and ironically, for as much hate as Ken Levine seems to have for Bioshock 2 (even though he didn't bother to help the relatively much smaller dev team that made Bioshock even once throughout the relatively tiny development time it had) this game copies a lot from that one. Even down to Elizabeth basically just being Eleanor but less good.
    Why are black people even living in Columbia? It's not exactly easy to get onto a flying city and they obviously weren't natives there.
    And why don't the black people actually use vigors? It's not like they're hard to find

    And the manipulative attempts to spotlight choices to the player, only to lie and have them mean nothing is so dishonest and insulting.
    Also, Booker is an idiot.
    So much of the dialogue reads like a bad fanfiction you'd find on Wattpad.
    The ending is also just stupid. Just banging pots and pans together. What a lazy copout.
    By the time the Comstock death scene happened, I was so thoroughly done that I started listening to podcasts and stuff in the background. God, that monologue just went on and on and on. I hate games with several hours of unskippable cutscenes.
    And Elizabeth's powers are extremely nebulous, poorly explained, and just dumb
    They hyped up the songbird boss only to pull a lazy copout and throw it away in favor of that stupid blimp horde mode.
    Honestly, this game shouldn't be a Bioshock game. And many of the mechanics that we dragged in from other Bioshock games and crudely stapled onto this one hurt it the most. Especially the plot. And yeah, this story doesn't belong in Bioshock. Although, even on it's own terms, this story is dumb and the dimension jumping is really dumb.
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  29. Mar 25, 2021
    0
    The Worst in the series. Way worse than B2. Nonsense story, repetitive gameplay, tired arsenal of weapons.
  30. Aug 22, 2021
    0
    Terrible filler fights. Doesn't say anything meaningful about its themes. Ends up being offensive in its portrayal of those themes.
Metascore
94

Universal acclaim - based on 68 Critic Reviews

Critic score distribution:
  1. Positive: 68 out of 68
  2. Mixed: 0 out of 68
  3. Negative: 0 out of 68
  1. PC Master (Greece)
    Jun 5, 2013
    92
    Play BSI slowly, relish the moments and don’t rush to the end. It’s certain that you will have lived one of the richest gaming experiences that, as far as narration, lyricism and story are concerned, will take a lot of time to forget! [May 2013]
  2. CD-Action
    May 7, 2013
    85
    A very solid, but not revolutionary shooter in an amazing setting, with a story that struggles to convey its authors’ ambitions and is only seemingly complex. The vision is less focused than in previous Bioshocks and it does a worse job on binding the plot with gameplay. [CD-Action 05/2013, p.46]
  3. May 1, 2013
    80
    Problematic plotting and excessive amounts of poorly balanced combat apply friction to what is otherwise one hell of a rollercoaster. [May 2013, p.80]