Metascore
69

Mixed or average reviews - based on 5 Critic Reviews

Critic score distribution:
  1. Positive: 2 out of 5
  2. Negative: 0 out of 5
  1. Aug 7, 2013
    80
    Clash in the Clouds is not exactly what we expected from the first Bioshock Infinite DLC. Anyawy it’s an intriguing DLC that shows one of the best horde modes around.
  2. Sep 17, 2013
    75
    Clash in the Clouds is a fun additive for the original game, but it’s not what Bioshock fans had hoped for. The collectors’ items in the museum are a good idea and it’s fun to look around, but this is not the DLC we were expecting.
  3. Aug 5, 2013
    70
    The four challenge maps will get a little tiresome for all but the most competitive players after a couple of hours, and unless you have friends on the leaderboard that you’re trying to beat it’s a small distraction at best.
  4. Jul 30, 2013
    70
    Going hardcore again feels like a narrow interpretation of what made this part of the game good.
  5. Aug 2, 2013
    50
    The weakest part of BioShock Infinite in four unremarkable wave-combat arenas.
User Score
6.7

Mixed or average reviews- based on 121 Ratings

User score distribution:
  1. Positive: 51 out of 121
  2. Negative: 23 out of 121
  1. Jul 31, 2013
    5
    The combat mechanics in Bioshock Infinite were widely lamented by critics and users alike as the worst element of the game. Gunplay and vigorsThe combat mechanics in Bioshock Infinite were widely lamented by critics and users alike as the worst element of the game. Gunplay and vigors were complained about as being clunky and an obstacle, but worth putting up with in order to experience the story and the characters. Meanwhile, purchasers of the game have been complaining that DLC is slow to come, though many defended the time frame because they had been led to believe by Irrational Games that all DLCs would be story-based (this only made sense as the game lacks multiplayer).

    So the first DLC finally drops and it's a hackneyed horde mode containing no story elements and a focus on gunplay and vigors, the two elements of the game most lacking. Worse still, this $5 DLC is considered part of the Season Pass. It's clear this was a quick and dirty cash in by Irrational in order to placate the people complaining that they are taking too long to get DLC out the door.

    Someone from Irrational Games, I can't remember whom at the moment, once stated that they had enough content cut from the game which could have constituted a full second game. It seemed implied that this content would end up being the story DLC. Given this lackluster first effort, I find myself wondering: Where's all that extra "cut" content? Were they just blowing smoke to sucker people into buying Season Passes?

    Once again we see why buying Season Passes for vaguely promised content sight unseen is a bad idea.
    Full Review »
  2. Aug 16, 2013
    2
    This is why we all hate DLC: lured blindly into buying something we presume to be an expansion upon the original. Especially following theThis is why we all hate DLC: lured blindly into buying something we presume to be an expansion upon the original. Especially following the hype of the Season Pass and further story driven content! Don't know about the rest of you, but Nowhere in the Description did it mention that *You’d start out naked as Adam: stripped (or rather, prevented, from utilizing your hard-earned inventory) of guns, vigors, and infusions…only to endure 60 (yes, sixty!) waves of VoxPopDuckHunt and, for no greater gain than to earn them back. Worse, when I heard that the first Bio.Inf.DLC ad-on arrived on XLive, I raced to ‘S-Mart’, dropped twenty four bucks (yeah, 2000 points remain in my inventory, but that’s beside the point) just to get the 400 points needed to download. Should have used the points (a.k.a. Money!) to purchase that Dead Space theme art for my console. [Dear Xbox Live: PLEASE ALLOW COMMENTARY ON ALL DLC, on the Network, SO WE KNOW WHAT WE’RE BUYING.] Full Review »
  3. Aug 3, 2013
    8
    For a $5 DLC this is a great time killer to play while waiting for the story driven Bioshock Infinite DLC. If it had cost more I would haveFor a $5 DLC this is a great time killer to play while waiting for the story driven Bioshock Infinite DLC. If it had cost more I would have given it a lower score. Pretty much you fight waves of enemies across 4 different maps. There are challenges to complete and after each wave you unlock items. you earn a score and cash during the matches which you can use to purchase Vigor of Weapon upgrades or you can purchase items to place in a museum showcase. The addition of the leader boards was a nice touch. It is part 1 of a 3 part $30 Season pass its Value on its own is $5. I expect the next 2 DLCs for Bioshock Infinite to have more content if they wish to justify a higher price. Full Review »