It feels like an overlength DLC for Bioshock 1. Also that you are a big daddy now is a bit unsatisfying because as a human you were vulnerable. Okay i played on highest difficulty so i was definitely vulnerable, but it just feels not right. There are limitation because of that. They know a big daddy would be overpowered, so tehy made it that you have to fill up drill fuel all the time. IfIt feels like an overlength DLC for Bioshock 1. Also that you are a big daddy now is a bit unsatisfying because as a human you were vulnerable. Okay i played on highest difficulty so i was definitely vulnerable, but it just feels not right. There are limitation because of that. They know a big daddy would be overpowered, so tehy made it that you have to fill up drill fuel all the time. If you use your drill for 5 seconds your fuel is empty. Yes it is that quick (i did not stop time though)
Also your weapons feel weak. This is on purpose as well. they want you to upgrade your weapons (artificial game length extension). It is just tedious.
Because of the the fights felt powerless and unnecessarily long. There is also a lot backtracking.
The audio logs you can find are okay, but like in Bioshock 1 it makes no real sense where you find them and that you find so many of them in the must random places.
The story feels not really embedded into the gameplay. Also some things make no sense. You have heavy weapon power but a cabinet is blocking the way and you, of course, need to backtrack through whole map and get a perk (aka plasmid) to get through. And this happens a lot.
Stanley Poole for example he is behind a door, not a very big and huge door, just a normal security door. But with all your plasmids, tonics and weapon power you bring with you. of course, don't shoot the door or glass away. No, you, again, get a task that is only there to lengthen the playtime.
There are even more examples like that. The developers have no idea how to tell a story with gameplay nor how to connect story and gameplay. 80% of the story is told by audio logs, and if you want most of them you have to spend a hell lot of time since some are hidden quite good. And i for myself have not the patience or motivation to collect all of them.
The graphics are still nice today.
But i did play SOMA a couple of months ago. And i still think about that game and how good the pacing was and how well the story was embedded within the gameplay. But Bioshock 2? This game here will be forgotten very quick
And even if you just like a brain off shooter. There are better shooters that don't have that fillers. Hard Reset for example. The weapons feel powerful, the enmies "die" in an satisfying way.
Normally i would give it five points, because at least it kinda tried, but since the remastered version crashs every 10 minutes i gave it 0, because that is refusal to publish a working game.… Expand