- Publisher: Magnum Games
- Release Date: Apr 2, 2004
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The concept of stopping the mob instead of some ancient civilization, railroad, or third world country is something different for a strategy game. But the mob just doesnt seem like the mob during most of the game. You could easily replace the mob with ancient warrior of a great civilization and the game would play the same.
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With dated graphics, redundant settings and gameplay, mediocre production values, I can only recommend this for fans onlythose who have to play every tactical game that comes down the pike, whether its taking on the Nazis, Western bad men, a Nottingham sheriff, or runaway Mafia.
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netjakThe concept is all there, but some features, such as funds management, background story and sounds, are only half-baked and appear as if the developers lost interest in completing the title.
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Unfortunately game play is spotty and uninspired as are the graphics - the sound on the other hand is, well it's intriguing.
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Is this game as bad as it seems? Not really, but if killing terrorists is your pleasure, youre better off doing it in 3D with one of the Rainbow Six games and focusing your time on Al-Qaeda-like enemies, not the local goombas.
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The Third Wave doesn't manage to achieve consistent entertainment, though, and is challenging for generally the wrong reasons.
User score distribution:
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Positive: 6 out of 15
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Mixed: 0 out of 15
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Negative: 9 out of 15
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TomR.Apr 28, 2004
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VincentB.Apr 28, 2004
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JMApr 26, 2004I played for hours for only $19.99. Great deal, lots of interesting twists. Choose playing Mafia-it's more challenging.