I was attracted to this game because everyone kept saying this is the new Battlefield. While the match design is exactly what Battlefield conquest has always been - you have points that you have to capture, your team has a set number of tickets, each death costs a ticket, the team that loses all of their tickets first loses. The gameplay itself, not Battlefield. I always associatedI was attracted to this game because everyone kept saying this is the new Battlefield. While the match design is exactly what Battlefield conquest has always been - you have points that you have to capture, your team has a set number of tickets, each death costs a ticket, the team that loses all of their tickets first loses. The gameplay itself, not Battlefield. I always associated Battlefield with something that is heavily squad based, and you and your squad use tactics to approach certain points, whether its by flanking enemy defenses or collaborating with other squads on the frontlines. After 6 hours of playtime, I never felt that at any point. This game is far more of a reflex/twitch shooter in a large open map. While this isn't necessarily a bad thing, I can see this being pretty appealing to hardcore shooter fans. The map design is somewhere in between very good and completely absurd because they reward taking pot shots out of windows far too much. Most of the experience has been getting shot by a sniper from across the map, getting lasered by the twitch shooters hanging out in windows, or not having fast enough reflexes to get the first shot off while navigating narrow hallways. There is an audience for this game, but its not your average person.
What I really appreciate about the game is the progression that has been long lost in shooters. You unlock guns by playing the game, you unlock attachments for your guns by using that specific gun more. I should not be this impressed by this, but the progression feels so good that I realized how ridiculous progression in other games is these days - whether its unlocking through ridiculous challenges that make you play the game unnaturally or through microtransactions. This game keeps it simple. The graphics are largely fine, I don't have an issue with this style of visuals, but it does interfere with some of the open environments because your character blatantly stands out against the plain background, which again, attracts those potshots. A game with a large open environment benefits from trees, bushes, tall grass, etc. The sound design is fine, it does the job, but man do the sound effects get repetitive. I do miss the 3D sound and high quality audio of modern shooters, because this gets bad really fast. I loved the proximity chat, the death chat, all of that made for some really cool and hilarious moments with random people. Unfortunately it doesn't really save the game.
This game has an audience that would appreciate it for sure. But not your average person, because when you boil everything down in this game, its just a basic twitch/reflex shooter. The novelty of the simple graphics and sound is pretty neat at first, but even that becomes a hindrance.… Expand