Okay, just finished playing the Siege. My thoughts:
1) The combat part wasn't bad. The enhanced AI now allows enemy troops to drink potions and target the weakest members of the party first. It was actually my first Infinity Engine experience (played 'em all except IWD2) where Insane difficulty DID feel insane (as for the new "legacy of Bhaal", i gave up on it after being pwned by aOkay, just finished playing the Siege. My thoughts:
1) The combat part wasn't bad. The enhanced AI now allows enemy troops to drink potions and target the weakest members of the party first. It was actually my first Infinity Engine experience (played 'em all except IWD2) where Insane difficulty DID feel insane (as for the new "legacy of Bhaal", i gave up on it after being pwned by a pack of rats in BG1 prologue). However, I wouldn't say that combat was awesome either, because all the enemy encounters felt more or less the same and for the most part combat tactics I could use were reduced to entangling the hordes of enemies and fireballing them to death. It got boring by the end.
2) The riddles were nice. There weren't many of them around but I did enjoy them.
3) The Baldur's Gate city decorations were very-very good, despite the city being reduced to only 3 or 4 buildings. I was thoroughly impressed with how they managed to create the illusion of life with those outdated isometric sprites. It was very cool. Sadly, after you get out of the city, the illusion vanishes.
That's about all i did like about the game. now let's move on to the things I didn't.
4) The bugs. Many complained about the came being cartoonish, however I didn't find it much of an issue. The thick outlines and heath bars they added are extremely ugly but thankfully you have the option to turn them off. However, it doesn't change the fact that the UI is buggy as hell. The map, for instance, is now unusable half the time (at nighttime it goes black, footnotes at the bottom of the map go off the screen). Screen scrolling is somewhat slow. The game crashed a few times. From time to time I experienced some weird bugs like the game screen starting to shiver or two NPCs/enemies getting stuck in exact same point, unable to move. Deciding to kick someone out of the party and stopping halfway results in the "reform party" screen popping up next time you load the game... The bugs are just too many.
5) The party AI. Like I said, the enemies' AI improved a great deal, but the party AI, however degraded somewhat. During enemy encounters your companions just love to occasionally stand still doing nothing instead of using ranged weapons like they are supposed to according to the AI you set for them. That means more micromanagement and is very irritating. The pathfinding degraded from running all over the map instead of going in straight line to going in straight line and stopping in front of the first horse's ass that happens on the way, without any effort to go around it. Nah, I liked the old pathfinding better, despite its obvious faults.
6) The writing. I am not a native English speaker, so I believe myself to be somewhat lenient in this respect. But even so, I felt how horrible the writing was. Because (SPOILERS):
a) The story. The main antagonist is that kind of weird special snowflake that is very powerful and charismatic and is able to assemble a huge crusade force because of being so great and powerful and charismatic and yet she is utterly stupid to and not willing to listen what her opponent has to say - totally not the kind people would generally follow and worship, IMHO
b) the characters and dialogue. After seeing for myself, I can say all that fuss about a certain Tempus cleric was too overblown. Oh well, she perceives herself as woman, whatever, I don't care. You can ignore her for most part. I do, however, have issues with another "diverse" character that can be taken into your party. That particular npc is actually relatively well-written, compared to the most Siege companions I tried taking into my party. I found his banter rather amusing... up to the point he all of a sudden decided to kiss me without me NOT having an option to say smth like "errr... sorry you are a nice guy and all but you are not exactly my type, me being a straight elf and you a gay gnome, you know". In this particular case I did feel the LGBT being FORCED upon me without an option to refuse and it felt pretty awful. Was it done on purpose? I don't think so. The writer(s?) just made a very sloppy job of transitioning a bromance into a romance, and that being a touchy subject, created a **** Another SoD romance (straight) that I tried didn't feel any better than that: "How is the weather? - "No time for idle talk, we have a mission" - "what do you think about XXX?" - "No time for idle talk, we have a mission" - "what do you think about YYY?" - "No time for idle talk, we have a mission"" - "Oh, Corwin, I'm so attracted to you..." SRSly? what is there to be attracted to?
One of the saddest things about writing is that they somehow managed to destroy what Bioware had already made. Edwin has been the love of my life ever since I first played BG2. The SoD Edwin has the same voice actor, but his dialogue was so pathetic and non-Edwin-like, that I kicked him out and took Baeloth instead. Minsc wasn't any better. Didn't try out the others though.… Expand