User Score
8.1

Generally favorable reviews- based on 37 Ratings

User score distribution:
  1. Positive: 29 out of 37
  2. Negative: 4 out of 37

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  1. May 8, 2022
    2
    This is the worst programmed game I have ever played. At one point in mission 3 or so I ran out of power, and had no option to shut down any buildings to conserve power so that I could build more power generation, and the city was just in decay and unrecoverable. There is no option to restart the mission, autosave is past the point of no return, and if I start that campaign level fromThis is the worst programmed game I have ever played. At one point in mission 3 or so I ran out of power, and had no option to shut down any buildings to conserve power so that I could build more power generation, and the city was just in decay and unrecoverable. There is no option to restart the mission, autosave is past the point of no return, and if I start that campaign level from the main menu, it forces me to select a perk, which I don't have when playing through the first time. So I have to load a manual save from a previous level and keep playing from there, or if you don't have one, I guess you would have to start over in the tutorial and play through again.

    Unless they add more buildings to the already decent amount you start with, it looks like it will just be the same thing over and over on different planets, with little variety. A decent amount of hours for a single playthrough perhaps, but probably not something you will play a lot long term.
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  2. Dec 23, 2020
    4
    Could have been good but like so so many city builders its strategic shortcomings really hinder game play. Perhaps the biggest general criticism is weird resource management and trade policies that confound efforts to extend trade when finite extract-able resources start to run out. On the subject of which who would set up a colony on a planet with so few extract able resources to startCould have been good but like so so many city builders its strategic shortcomings really hinder game play. Perhaps the biggest general criticism is weird resource management and trade policies that confound efforts to extend trade when finite extract-able resources start to run out. On the subject of which who would set up a colony on a planet with so few extract able resources to start with?

    The results irritating game play that literally stops you from going any further unless you follow its linear, inflexible strategy parameters.

    For me the older Civ games and Kingdoms and Castles really are the best of the bunch.

    4/10.
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  3. Jan 8, 2023
    4
    This is a science fiction city building game with a relaxed pace. It's birds-eye view, and mostly involves placing and configuring buildings in a city. You spend some time in a zoomed out view outside your colony exploring with expedition ships and placing additional satellite colonies. There is an evolving story in the Campaign mode.

    THE GOOD: - Overall, the game is an easy, fun,
    This is a science fiction city building game with a relaxed pace. It's birds-eye view, and mostly involves placing and configuring buildings in a city. You spend some time in a zoomed out view outside your colony exploring with expedition ships and placing additional satellite colonies. There is an evolving story in the Campaign mode.

    THE GOOD:
    - Overall, the game is an easy, fun, relaxing experience. There is only one really tense and difficult mission where you have a time limit.
    - The evolving story for the Campaign mode is mildly interesting, although the ending is a bit cheesy and not particularly profound.
    - Good tutorial design eases you into the game in a fun way. While it's not perfect, I had a few stumbling points and not everything was 100% clear, it was clear enough that I didn't have to look up anything online.
    - There are no giant domes! A win for science realism.

    THE BAD:
    - The tutorial missions are maybe *too* long, and I started getting bored by the middle of the game. Fortunately, the later missions started getting more challenging with less hand-holding. I enjoyed the later missions quite a lot. So it was worth hanging in there and continuing.
    - Referendums are very annoying. They are almost trivially easy to pass as I don't think my city *ever* had an approval rating of below 50%. Even with no effort you should stay above 60%. In spite of this, you get constantly harassed by pop-up messages over and over. I would have preferred if they notified me *once* and then just displayed an indicator thumbnail with the remaining time in the referendum and my approval rating.
    - Artifacts are a poorly done addition to the game. You must place them before you know what they do and you can't move them afterward even though the placement might make them useless. In any case, none of them actually do anything useful because the game is quite easy.
    - The outer colony exploration mode is really annoying. It leads to a ton of notifications and requires a lot of micromanagement that distracts you from the main game. There should be some kind of "attack move" you can use to have your ships automatically go to points of interest as they explore around.
    - I wish you could manage notifications and decide whether they interrupt you, appear as thumbnails, or don't appear at all. As your colony gets larger dealing with notifications becomes a real drag.
    - The colony is hermetically sealed... And yet when a geothermal fissure leaks poison gas outside the colony it somehow reduces the air quality *inside* the colony. How is that supposed to make sense?
    - I'm supposed to believe that we need FIVE people to run a *water pump* in a sci-fi setting where cancer has been defeated and we can colonize other worlds. Water pumps were automated devices in the 1900s.
    - The ideas on commuting are a bit weird in this game. People hate walking even short distances. Most strangely, people just hate to walk through a building to get to another building. I live in Montreal, where we have something called the Underground City where all you do is walk through buildings to get to other buildings and people love that here! It's a tourist attraction.
    - When using a Mill, the "Share for All Mills" button is not intuitive. It's not clear that you should click the checkbox on the template mill first and then for any other mills you want to use that template.

    THE UGLY:
    - I encountered a game-breaking bug in the final mission that prevented me from winning the game. This was very disappointing. You have a task to find and use 4 artifacts, and for no reason I understand the game started the objective 25% complete. It might be because a defender bot attacked my colony directly, but it didn't leave me an artifact. So after I found only 3 artifacts the game moved on to the next objective--but I was now stuck! I was able to watch the ending on YouTube, but that's not good enough, and so I give the game a failing grade of 4 when I would have otherwise given it an 8.
    - There was a mention of a "zorium bomb" in the last mission. I auto-completed the mission and it didn't end up installing on my expedition ships.
    - Buildings "ghost", becoming semi-transparent, when you place a new building. This is insane as it makes it really difficult to place new buildings. There is a game setting to remove this effect, but it *doesn't even work*.
    - The indicators for your change in food or water over time are typically wrong and not very helpful.
    - I once saw a construction drone takes off east forever in a straight line, eventually plowing into a mountain and disappearing. It was pretty funny. I had to re-load for it to reappear and start working again.
    - I've encountered several times a bug where deconstructing a passage tube fails. A drone sits there forever looking like it's deconstructing but doing nothing. Saving and reloading doesn't even fix this.
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Metascore
65

Mixed or average reviews - based on 20 Critic Reviews

Critic score distribution:
  1. Positive: 5 out of 20
  2. Negative: 0 out of 20
  1. CD-Action
    Oct 30, 2017
    65
    A decent, quite complex city builder that would benefit from more variety, larger scale and losing some unnecessary mechanics. [10/2017, p.56]
  2. Game World Navigator Magazine
    Oct 16, 2017
    65
    Boring sandbox mode is partly compensated by the campaign: in each mission developers came up with new ways to complicate the life of the colonists, while at the same time unraveling a story about the imminent end of the world and the search for alien artifacts. [Issue#223, p.60]
  3. Sep 8, 2017
    60
    Tactical city-sim for the sub-menu-phobic. [Issue#265, p.58]