Rather fond of tycoon games and automation, this one was right up my alley, so the grade may be slightly higher than deserved.
Nonetheless, this is a quirky, well-written game with a cute premise and it's a good time sinker. I like playing it, I like progressing through it, I like the idea behind it. And I'm over 12hours in so for a game that cheap, it clearly deserves a good note.Rather fond of tycoon games and automation, this one was right up my alley, so the grade may be slightly higher than deserved.
Nonetheless, this is a quirky, well-written game with a cute premise and it's a good time sinker. I like playing it, I like progressing through it, I like the idea behind it. And I'm over 12hours in so for a game that cheap, it clearly deserves a good note.
Still, for the general enjoyment it gives me, it has some serious problems that really undermine the experience, all of them about the gameplay an UI.
The gameplay problem is fairly simple: you build an automated kitchen with a small list of set pieces that are limited by the power they use and the room they take. That's great, but the game for some reason isn't built around building the kitchen, but having it built. By which I mean that while you're building it, nothing happens, the game just is in some sort of editor mode. When you are ready, you send it running, but the issue with that is that you have preset objectives per kitchen you make (make a cheeseburger and fries for example), so you end up with this rather disheartening premise of spending some 30 mins building up everything, only to press a start button where everything rolls out or not, and going back to editor mode or finishing. Imagine playing Planet Coaster but you can only open the park to clients when you've finished the park, or reset the clients every time you modify something.
I think the game would've been vastly more exciting/involving if you had the kitchen constantly run, and you slowly built it while orders were sent, with the objective of reaching all of them over time. Instead, it's 30 mins of nothing then press a play button, it's not very involving. Also, for some "realism" aspect I suppose, orders take a little time to come every time you start, so you start, wait 10 or so seconds, see something wrong, stop, restart, wait 10s, see another thing, stop, etc. Nothing deadly since there is a fast forward button, but still a bit silly.
And the bigger problem by far is the UI. There's so many bad points there:
- Almost every customisation to every piece in the kitchen is done through menus and dropdown lists, and that is a huge pain to do for every single thing you place
- There is no "objects" to make, as in take several set pieces and copy them fully, instead you have to reconfigure everything through more dropdown menus
- A big part of the hassle is with the arms that move food, because every time you change them, you're gonna have to modify their output direction (straight, right, left) which means MORE dropdown menu config
- Every set piece is in a dropdown menu which in itself is too big to fit on the screen, so you have to scroll up and down (think reading through all the possible choices in MS Word->Edit)
- An immense part of the game should realistically be using icons or mouse controls to make everything faster and easier, and nope, it's all menus
This poor UI and repetition of gestures make the game get quite tedious, and honestly damage the experience.
On an unrelated note, since this is about automation and optimising procedures, it really, really makes me think that I'm just doing my job (programmer) in a game. Doesn't mean that its not fun to me, but the fact is that the tedium wears down and I find myself often quitting the game when I've completed a full kitchen, gotten all the objectives, and don't wanna have to reconfigure every single last item, road, or thing that I already just configured in my last kitchen in the next challenge.
If the UI was better designed and the gameplay more involving, and blueprints to copypaste full sets of items was possible, I think the game would deserve an 8 or even a 9. As is, I'm positive about it but I think the hassle will rebuff most players.… Expand