Metascore
79

Generally favorable reviews - based on 38 Critic Reviews

Critic score distribution:
  1. Positive: 30 out of 38
  2. Negative: 0 out of 38
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  1. PC Zone UK
    72
    The spectacuar way in which the game is presented is enough to make the most players want to overlook the deep-running problems it harbors and plaudits must be paid to a setting this original and so excellently realized. [June 2008, p.64]
  2. Assassin's Creed was scheduled to be a trilogy from the outset, so hopefully Ubisoft will take a fresh look at some of the problems here and correct them in the future. Right now, though, this is more of an almost-there concept than a fully realized game.
  3. 70
    There's not enough new content to justify re-buying Creed if you own it on a console, but the PC-exclusive content is a nice touch -- as are DX9 and DX10 support, and an overall solid technical quality to the port.
  4. 70
    The real meat of this Director's Cut, however, comes in the form of new content, although sadly, there are no new storylines or assassination targets.
  5. The cliffhanger ending promises brighter things, and although this game is unspectacular, the groundwork has been laid down for what will hopefully be a greatly improved sequel.
  6. 67
    The designers put all of their eggs in the city-design basket and forgot about actual mission design.
  7. As it stands it’s a highly enjoyable game for the first few hours, but whether or not you’ll get much satisfaction from it after it starts getting repetitive depends entirely on how much you like the overall gameplay mechanics.
  8. Waiting six months for what amounts to some minor tech tweaks and four additional mini-games certainly hasn't changed my mind.
User Score
7.4

Mixed or average reviews- based on 1514 Ratings

User score distribution:
  1. MechelsM.
    Apr 30, 2008
    4
    The graphical quality is very good, the models and animations are some of the best I've ever seen. The storyline is reasonable, but The graphical quality is very good, the models and animations are some of the best I've ever seen. The storyline is reasonable, but nothing to write home about. It pretty much spoils itself before it's halfway through. The 'random' banter from NPCs is highly repetitive, most of them have only one or two sentences which they repeat over and over again. Which gets really annoying after a while. This annoyingness is matched easily by the behaviour of the NPCs, drunkards and beggars will only harrass the player. I ended up getting killed several times by a drunkard who for no reason at all lashed out and pushed me into the water. No guards or any NPC seems to care about the violent behaviour displayed by these drunkards, though if you fight back the heat will be on like there's no tomorrow. NPC guards in mini-game missions will instantly know where you are and of your intentions the second you 'lock' on to them, regardless of how stealthy your approach was. This completely negates the option of using the throwing knifes to get a free kill on these mini-games. I find this a rather immersion breaking issue. The controls leave the most to be desired though. Clearly it is a console port and the controls will constantly remind you of this fact. AWSD only allows for movement in 4 absolute directions, where in combat it is often needed to be able to 'move' diagonally or else the game will lock onto a different target and ruin your combo. The same goes for getting around the towns, in freerun mode the game decides when to jump, how far to jump and will adjust your direction to accommodate the jump it wants you to make. This will often lead to frustrating gameplay where the character either jumps too far or onto the wrong object killing the momentum of your run. Even when playing with a gamepad the controls feel unresponsive and like you're not the one in control of your character. Yet despide this "AI" controlling where and when you jump it's more than happy to let you jump to your doom, even though you have already changed directions or let go of the freerun mode entirely. I'd give it a 8 for graphics and animations, a 5 for the storyline, a 2 for immersion and a 1 for the controls. All in all, I give it 4 out of 10. Sorry, but lavish graphics do not make up for such poor controls and poor NPC behavior. Full Review »
  2. Aug 4, 2011
    6
    The story is good - EA did an awesome job doing historical research.
    However, the game play has the following pattern that does not change:
    The story is good - EA did an awesome job doing historical research.
    However, the game play has the following pattern that does not change:
    Get Assignment, Kill soldiers, Assassinate Target. Next. Guess what - using a Knife!
    After third assignment - i uninstalled this game from my computer.
    Full Review »
  3. CodyW.
    Apr 12, 2008
    4
    For a mouse and keyboard gamer this game is a piece of crap. The tutorial assumes you're using a gamepad and this is repeated throughout For a mouse and keyboard gamer this game is a piece of crap. The tutorial assumes you're using a gamepad and this is repeated throughout so you get brain-washed into assuming what the controls are with nothing to anchor the on screen instructions to your actual set-up. People criticize PC gaming but when ports go out of their way to fog the control scheme is it any wonder that we have bad things to say about game devs. Full Review »