User Score
6.8

Mixed or average reviews- based on 90 Ratings

User score distribution:
  1. Positive: 51 out of 90
  2. Negative: 26 out of 90

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  1. Aug 15, 2016
    5
    Have to agree with some of the mediocre reviews. Considering the resource consumption of this game, the graphics aren't up to scratch. Its very buggy too (mainly graphics glitches). Gameplay is pretty standard RTS stuff. The price of this game needs to come way down to match its quality.
  2. Sep 29, 2016
    7
    Decent game that uses a variation of the supreme commander system without the commander unit.

    It doesnt really shine in any particular area. The background story/world/concepts isnt told too well.
  3. Mar 31, 2016
    6
    It feels very generic so far kinda boring. This definetly isn't the worst RTS, but it brings nothing new to the genre from a gameplay perspective. The whole game feels more like a big DirectX12 tech demo. It's like the team made a big demo to show the DirectX12 capabilities and did not gave to much attention to the gameplay or story, I do not know it just feels very bland
  4. Apr 6, 2016
    6
    I wanted to love this game, and perhaps in time it will deliver on the promise. It feels like it needs more time and perhaps the modding community will ultimately shape this game into something more. Right now, I don't think the gameplay fully justifies the high price. Using tech/middleware probably helped them with Microsoft and AMD but doesn't make it fun.
  5. May 4, 2016
    7
    Ashes of Singularity looks good - so let that stand as a very positive point to start with. The scaling and modelling is spot on - and you get a sense of size, gravity and mass.

    But then - what does it bring to the table that other - older games - have not brought up? I have to compare it to Supreme Commander (Forged Alliance for that matter, not the dreadful SC 2) - which is
    Ashes of Singularity looks good - so let that stand as a very positive point to start with. The scaling and modelling is spot on - and you get a sense of size, gravity and mass.

    But then - what does it bring to the table that other - older games - have not brought up?

    I have to compare it to Supreme Commander (Forged Alliance for that matter, not the dreadful SC 2) - which is comparable in terms of scaling and size - but focuses more on mass battles and strategy than tactics.

    Ashes has a fairly limited/small selection of units - however the dreadnoughts can level up - and actually gain skills. Then there are global upgrades for armor, health etc. (options unavailable in SC) - SC however offers a LOT more unit variety ... and a MUCH greater scale in terms of weapon range.
    Ashes is squad based - sort of... it does allow and kind of encourages the classic mass rush tactic (against which the AI has nothing to offer...) - but especially the encounter scale is very close range and personal.
    Tactics-wise.... it is a barren wasteland in my opinion. Your units close into combat range and fight it out. In Supreme Commander - weapon range, speed and agility - as well as micromanagement on a large scale is much more important - and winning a battle "feels" much more like a personal achievement.

    The units themselves are rather uninspired when it comes to capabilities. You get your standard scout, your tank and your anti-air, your air superiority fighter and your bomber - and then you get the cruisers and dreadnoughts that are more unique - but mostly just stronger.

    The factions are asymetric but feel balanced - which is a big plus - but even that cannot compare to the likes of Supreme Commander or Star Craft. In a way - it does not even compare to the ancient C&C.

    All in all - it is a fun game ... but it cannot surpass its (much older) competitors. (and games like SC:FA aged very well in terms of graphics)

    In its current state - it is very similar to Homeworld: Desert of Kharak (or whatever its name was) - pretty, technically well done, not a huge leap in combat AI but passable - and waaay too generic when it comes to faction variety and units.

    final word: slightly above average due to very nice visuals - but mediocre core gameplay
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  6. Oct 28, 2017
    6
    Luckily I didn't play much for it since it was a Humble Budnel sale.

    Sure it's got real pretty graphics. Maybe some of the best ever seen in an RTS. But the worst of it's problem is the forced narrative. You can't play it like you want to. Most if not all of the levels I played were a race against a very short clock. Where is the "strategy" in "real time strategy" (RTS)? And
    Luckily I didn't play much for it since it was a Humble Budnel sale.

    Sure it's got real pretty graphics. Maybe some of the best ever seen in an RTS.

    But the worst of it's problem is the forced narrative. You can't play it like you want to.
    Most if not all of the levels I played were a race against a very short clock.
    Where is the "strategy" in "real time strategy" (RTS)?

    And other real stupid things that shows time and time again that if you put graphics over gameplay (or story) it's going to suck..
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Metascore
69

Mixed or average reviews - based on 24 Critic Reviews

Critic score distribution:
  1. Positive: 7 out of 24
  2. Negative: 1 out of 24
  1. Aug 12, 2016
    58
    Ashes of the Singularity, like a time machine, brings us back to the era when every RTS clone wanted to look unique and innovative.
  2. Jul 11, 2016
    90
    Ashes of the Singularity has limited depth in some aspects, but as an RTS experience, and particularly as a first showing for its Oxide Engine foundation, it is absolutely stellar.
  3. CD-Action
    Jun 29, 2016
    65
    It’s a competent game but it won’t show you any tricks you haven’t seen in the genre. [06/2016, p.46]