Metascore
81

Generally favorable reviews - based on 15 Critic Reviews

Critic score distribution:
  1. Positive: 14 out of 15
  2. Negative: 0 out of 15
  1. Perhaps one of the best features of AC is its ability to support a huge number of players on each “world.” They had nearly 3500 players at the end of beta testing and though that did tax the system, that’s still a large number to even fit on one world.
  2. A fantastic RPG for the PC. The opportunities for character creation are endless, letting you make that sword-wielding, fireball-flinging thief you always wanted to be.
  3. Add to that the underlying technical stability of the game—aside from a few minor and easily avoided inventory bugs and a bit of white speckling in the landscape, this game was more solid at the time of review than most massively multiplayer titles are after six months of updates—plus the general lack of prime-time server lag and scarcity of disconnects, and you have a title which has more than earned its place among the big names of online RPG entertainment.
  4. From the moment you step into the world of Dereth, there is an overwhelming sense of actually being part of a world. Towns are the size you'd expect a town to be, roads are miles long, and the wilderness is a vast expanse.
  5. Some people won't take to the fact you can only play humans and that there are no orcs or goblins to bash. The fact that you have extreme control over your character's destiny will turn off as many people as it turns on. Yet if you want to experience an original fantasy online RPG -- one that will always have something new to discover -- then Asheron's Call is the place for you.
  6. A solid, well-rounded online role-playing experience that's at least as good as any other out there.
  7. That's one of the beauties of a game like AC: there really isn't an end game, or a finale. The world just keeps going and going, with new adventures and new locations to explore constantly available.
  8. People have different styles of play to go along with different tastes and preferences. You now have some choice as to which RPG is for you. I could never really say which is better than the others are since they are so unique, yet so common.
  9. The worlds are so huge, and the population spread so thin, that many players will find themselves feeling a bit lonely. Forming parties is easy, but it's often difficult to find players to join your cause.
  10. Asheron's Call is also very addictive - I sat down and told myself that I was only going to play for an hour, but after I finished playing I noticed that I had been playing for over four hours, which pretty much explains that I'm hooked.
  11. It brings to life all that is good in RPGs and improves on other things that were not so good. With it, we encounter the best of the genre in quests, combat, and a revamped magic system.
  12. Asheron’s Call is full of successes and problems and provides a game world that provides both excitement and frustration.
  13. There's not much new in terms of gameplay, but the 3D accelerated views, rapid scrolling and distinct lack of lag make it spectacular to look at and wonderfully smooth to play. [PC Zone]
  14. Suffice to say, Asheron's Call is a fun, semi-addictive game with a fantastic interface for people new to the genre. However, some drawbacks and the lack of complexity may drive "Everquest" and "Ultima Online" fanatics bonkers.
  15. 64
    Nearly everything that's good about this game is colored by some sort of flaw. In some cases it's a minor thing, in others it's a little more serious.
User Score
8.5

Generally favorable reviews- based on 26 Ratings

User score distribution:
  1. Positive: 22 out of 26
  2. Negative: 3 out of 26
  1. Apr 24, 2013
    10
    While browsing RPG titles I spotted Asherons Call and had to create an account just to write how fondly I remember this wonderful game.While browsing RPG titles I spotted Asherons Call and had to create an account just to write how fondly I remember this wonderful game. Asherons Call was and I think still is the best RPG game ever made.

    The entire game was a free roaming world of exploration. Sure at level 1 rabbits could kill you, but with enough cunning and care you could actually traverse the forests between towns by tip toeing around the edges of banderling camps! I remember the excitement and fear of edging past, hoping I wouldn't alert the nasty creature 30 levels higher than me.

    You could play your character in entirely your own way. You weren't restricted to pre-conceived classes like mordern RPGs if you wanted to be a dagger wielding melee mage relying on magical shielding to help you last you could do just that. Every kill would give you xp and skill points. No waiting to level to spend your meager advancement. Your character scaled as you played real time. Finish a kill? Spend a point on melee defence for a few more dodges.

    I remember the first day creating a character and portalling into Holtburg. The community was buzzing, warm, open and friendly. Nothing like the level rushing, item hoarding online games of today. Many hours were spent just sitting in town chatting.

    If you didn't want to be part of a guild or community that was fine too. You could explore, survive and live in the wilderness all on your own. Finding swirling pink portals to dangerous dungeons filled with creative and interesting tunnels to explore. Some of the dungeons were so deep and dangerous that you were suddenly reminded; I ran 35 minutes to find this place. I am in the middle of nowhere. And I am alone.... If I die, I will reappear back at the damn lifestone I linked to in town.

    There were also the popular dungeons, crammed with other players. Backs to the wall to make full use of the shielding mechanics as the Lugians would pile in around you, blocking all escape. Better hope you don't fail on your first aid skill as wave after wave of carnage comes barreling in. Some fool unknowingly taunts a whole room and runs for his life past your corner of solace bringing in a whole new wave of death. How terrible was it to die, leaving a treasured item on your corpse deep deep within a dungeon. Would you risk travelling all the way back inside to retrieve it.... if you die, you might lose another item!

    Months spent hunting golems to collect pyreal motes questing to a volcanic forge to finally craft them into a legendary atlan weapon. Then spending more months questing for the elemental stones to empower your atlan even further... Not to mention shadow armor, mattecor coats or finally completing my mages armor set! :)

    I only have positives to say about this game. It will forever be in my memory as the most exciting and ground breaking rpg of it's day.
    Full Review »
  2. Jul 8, 2015
    10
    If there was ever a game that warranted a remake, this is it. While challenging and having a fairly steep learning curve, this game stillIf there was ever a game that warranted a remake, this is it. While challenging and having a fairly steep learning curve, this game still shines above all others in providing that sense of "accomplishment" when completing what ever task you set out to do. True sandbox role playing combined with a unique and fantastic leveling and character development system. The lore behind the game is simply fantastic and engrossing as well. Fond fond memories here! Full Review »
  3. Jul 6, 2014
    10
    Best MMORPG of all time. Outdated by today's standard (2014) but still fun. complete customization of character, no set classes or skills andBest MMORPG of all time. Outdated by today's standard (2014) but still fun. complete customization of character, no set classes or skills and full freedom to explore an extremely large world (500square km) with thousands of quests and a very deep storyline make this a bedrock of MMORPG gameplay.

    Don't believe the haters.
    Full Review »