- Publisher: Electronic Arts
- Release Date: Jun 29, 2010
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APB had a simple concept, one that anybody who used to be young and a dead shot with a squirt gun could have gotten behind, and Realtime Worlds managed to screw it up completely.
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While it's conceptually the game we were told it would be, every component is so underdeveloped, the game world so patently artificial. Only the customisation tools stand tall, but even they're of so little consequence that they're almost instantly forgotten.
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More troublesome is a lack of overarching story or sense of import and persistence to the game world.
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If APB was just another Grand Theft Auto clone, it wouldn't be worth a second look. But because it's an MMO, it still has that chance to improve and do better. The ad-hoc versus mission mechanic is ingenious, and that customization can be intoxicating, especially when you get a clear idea of exactly what you want your character and vehicle to look like.
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All Points Bulletin has an interesting premise and offers you the possibility to alter the game experience, but bad controls and the lack of mission variety make this MMO-shooter a waste of time.
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APB is a mess, plagued with broken core systems that don't work as the developer intended, leading to a game that is more of a chore you have to deal with than it is a game that is fun to play.
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Realtime Worlds is so much better than this, and it's horrible to see that years of effort have produced this substandard, outdated, thoroughly pointless game.
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APB is an MMO you can play for free for fifty hours, but I seriously doubt anyone will get that far. The game completely fails in almost every aspect which makes playing this game a living hell. Sadly enough I couldn't enjoy APB even for a moment.
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Despite the years of work Realtime Worlds poured into their latest creation, APB still comes off as being woefully underdeveloped, and ultimately unfinished.
Awards & Rankings
User score distribution:
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Positive: 140 out of 295
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Mixed: 29 out of 295
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Negative: 126 out of 295
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Aug 23, 2010
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ChrisBJul 1, 2010
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Apr 9, 2011