• Publisher: Demruth
  • Release Date: Jan 31, 2013
User Score
8.3

Generally favorable reviews- based on 621 Ratings

User score distribution:
  1. Negative: 51 out of 621

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Jan 31, 2013
    10
    I thought after the Portal era, that the first person puzzle genre would be left unexplored for many years to come. I thought I was smart. I thought that they didn't make games hard anymore. Antichamber has gently relieved me of these delusions. I've been playing for hours and I don't even think I'm past the first level yet. It seems so abstract, but after grinding away you eventuallyI thought after the Portal era, that the first person puzzle genre would be left unexplored for many years to come. I thought I was smart. I thought that they didn't make games hard anymore. Antichamber has gently relieved me of these delusions. I've been playing for hours and I don't even think I'm past the first level yet. It seems so abstract, but after grinding away you eventually find the clues cleverly woven into walls, or skillfully hidden in the cryptic language of the signs located throughout. There is no one solution, no single correct way to proceed. You must try and remember everything, and once you devise a possible solution it will no doubt take technical execution.

    I highly recommend this game, but come prepared. I didn't think a game could mentally toy with me like this one has, or be capable of downright stumping me in a manner that ridicules my intelligence. It's challenging and frustrating, but at the same time lots of fun. Games have veered away from the model presented in Antichamber, which is why I believe I like it so much.
    Expand
  2. Feb 1, 2013
    10
    One of the best puzzle games ever made. In most video games they give you a few options but most of them don't lead anywhere. When the hero is asked "Do you want to save the princess?" It might give you a Yes or No choice but really no matter what you pick, you have to go save the princess. Not in Antichamber. Every decision you make leads somewhere. Turned left instead of right at anOne of the best puzzle games ever made. In most video games they give you a few options but most of them don't lead anywhere. When the hero is asked "Do you want to save the princess?" It might give you a Yes or No choice but really no matter what you pick, you have to go save the princess. Not in Antichamber. Every decision you make leads somewhere. Turned left instead of right at an intersection? The game will happily let you continue down this path for 20 minutes throwing puzzles at you as you go just to find yourself trapped in a room with no way out. Probably because you missed some really important clue or ignored all the really subtle warnings that you were going the wrong way. This game might just be the most scary games ever made. Its not a fear of something popping out at you and eating your face like most horror games, its a fear of the unknown. Its the same fear you might get before giving a big speech in front of a large audience. What if I make a mistake? What if I forget what I was going to say? What if the audience does not like what I'm about to say? Only now its what if I go down this hallway instead of the other one? What if I close this door behind me and I get trapped? What if this next room has a hidden trap door and I fall into a completely new level? What if I did not find all the items I needed to from the area I can no longer access?
    You can always teleport out by pressing the escape key and start again, but you don't want to. You never want to admit the game beat you or that you fell for such an obvious trap. The game does such an amazing job setting the mood and pulling you in that it almost feels like your trapped for real.
    Overall its one of the best games I have ever played.
    Expand
  3. Feb 11, 2013
    2
    I'm not as charmed with this game as others have been. The basics are you move from one room to the next solving puzzles in a minimalistic 1st person world. There's no goal other than connecting the different rooms and seeing all the hint messages along the way. After "beating" an area you'll find yourself either in a new room or right back where you started. After failing a room, theI'm not as charmed with this game as others have been. The basics are you move from one room to the next solving puzzles in a minimalistic 1st person world. There's no goal other than connecting the different rooms and seeing all the hint messages along the way. After "beating" an area you'll find yourself either in a new room or right back where you started. After failing a room, the same thing will happen, making it unclear when you should feel like you've accomplished anything. Sometimes the reward is a dead end. Or maybe it's not. Who knows? The controls and physics within the game often lead you to wonder if you passed an area the way you were supposed to or if you stumbled on some exploit they didn't consider or correct. This also robs you of your sense of accomplishment. Most of the puzzles don't take thought or planning, rather experimentation. You just do things until something works and move forward. Sometimes you'll reapply what you stumbled on previously, but most of the puzzles are just mindless poking around. As soon as you understand, the game will move on and introduce something else that will be equally confusing on first inspection. These cheap tricks are what passes for difficulty. The mind-bending stuff is hardly ground breaking. I mean, the original zelda and super mario had repeating mazes. You're not going to mouth the word "wow" unless you're easily impressed and have already prepped by others who swear this is a mind-blowing work of art. I can assure you it's not. The end game plays like an empty/texture-less Doom level. You just stroll along an ill-defined catwalk for 5 minutes and watch an end sequence that nowadays could have been animated by a 10 year old. It is an addicting game. I'll give that. I didn't put it down until I beat it but the same could be said for most browser games. Was it fun? Not really. I feel like most that recommend do so because they think it validates their intelligence and because calling games where nothing happens "art" is in fashion. It feels like someone entirely foreign to video games had a cool idea but lacked basic video game theory to make it rewarding or enjoyable. Everything in the game is smeared with vagueness to cover its shortcomings. It sounds like a bunch of reverse-engineered cop-outs when I hear the game designer explain what's going on. I would recommend if it were a free browser game (because all they need is the addiction part) but as it's not, I cannot. Sorry guys. Expand
  4. Mar 17, 2013
    7
    Antichamber is one of the most interesting games I've ever played. It's confusing, mind-blowing and just simply beautiful. Most people would think that one hour and a half will be enough to complete this game, but the Puzzle Solving in Antichamber gets more and more difficult, and some of the chambers are not as you remember. There is no story, you only have a sort of ray gun to store andAntichamber is one of the most interesting games I've ever played. It's confusing, mind-blowing and just simply beautiful. Most people would think that one hour and a half will be enough to complete this game, but the Puzzle Solving in Antichamber gets more and more difficult, and some of the chambers are not as you remember. There is no story, you only have a sort of ray gun to store and shoot little cubes, and you walk and jump. End of the story. Yet, in every chamber, there are sort of Motivational sentences or morals that help you or hint you the puzzle. The game is really entertaining. Unfortunately, there isn't a sense of accomplishment neither replayability. The game's graphics are beautiful, but sometimes clunky. This is no Portal (It tries to be more a thought-provoking game than an actual puzzle game). Either way it is fun, only that its short duration and unexplained concept is potentially disappointing. I will give it a 7. It's not the best puzzle game ever, though it will give an hour or so of bran-burning fun. Expand
  5. Jul 10, 2013
    10
    [AntiChamber Steam PC Score 10] Superb a 3D first person puzzler. For the gamer great fun and addictive. For the programmer an inspiration in the creation of different. Computer gaming is again coming to life with refreshing ideas, so simple and straightforward, a force generating euthymia in its player, the development of patience and pride in solving each challenge. Go get it now[AntiChamber Steam PC Score 10] Superb a 3D first person puzzler. For the gamer great fun and addictive. For the programmer an inspiration in the creation of different. Computer gaming is again coming to life with refreshing ideas, so simple and straightforward, a force generating euthymia in its player, the development of patience and pride in solving each challenge. Go get it now and be prepared to be wowed.

    Released on Jan 1st, 2013 and played about 5 months later by me [DRM] Steam only and thank goodness there is no GamesForWindowsLive on this title.

    [Story]
    You discover solutions to puzzles. There is no cute girl with a nice chest with the protagonist in voice over saying “She has such pretty eyes” while everybody stares at her nipples. There are no battles in the Breastriary in Nippopolis. There is no Cheesing. Just puzzles. However the next version of this game could easily involve scantily clad aliens and power ups.

    [Challenges and Mechanics]
    Learn each new skill. Don’t look with your eyes because they lie. Feel the force Luke. Trial and error is likely to make up for brief intense stupidity, and thank dog !
    [Save] The game saves itself like every game should.
    [Keys] cannot be remapped because the game takes place in 24000 BC when dinosaurs ruled the earth. You can stick it up your WSAD !

    [Game time] 30 hrs and counting. Go back and finish the stuff you did not get even though you beat the game !

    [Audio] I always play with headphones. I thought the audio was great. They could make it even more important in the game play next time. Thank you!

    [ToYou]
    My compliments to all of you who pursue and share this obsession to experience this modern digital art. There are many games that will not be playable in 15-20 years because of OS and hardware changes. The time is now to experience these achievements. Think about going to museums and looking at those Van gogh paintings already 150 years old today. Think about watching reruns of old TV programs anytime you want. This will not be possible for most games and digital art dependent on game engines so consume and enjoy now and appreciate the moment.

    [Children] Good for 12 years old and up.... be warned that the puzzles can be challenging.

    [MyPC 2011] i7-2600K 3.4GHz ASUS Z68 ProGen3 8G RAM Radeon 6870 W7 PRO SP1 Samsung 275T @1920x1200 Logitech G15 Kensington ExpertMouse

    [MyFavorites] [Win7] AntiChamber Stacking Metro2033 Rochard TheDreamMachine Crysis&Warhead&2 JustCause2 Rage [XP] DeuxExHR&TheMissingLink DeadSpace1&2 Fallout3&NewVegas HalfLife1&2 Bordelands1&2 BatmanArkumAsylum AssassinsCreed Magicka RedFaction Portal1&2 FromDust MrRobot Sam&MaxSeasons1&2 CulpaInnata TheSecretOfMonkeyIsland DreamfallTheLongestJourney Syberia1&2 CrayonPhysicsDeluxe DefenseGridTheAwakening PlantsVsZombies Prototype Bioshock1&2 UnrealTournament3 Quake4 [360] AfroSamurai BrutalLegends [XBOX] HALO KOTOR1&2 Crackdown ArmedAndDangerous AggressiveInline BeyondGoodAndEvil DeadOrAlive1&2&3&ExtremeBeachVolleyball Psychonauts [AppleG4] FullThrottle DeusExMachina ONI ReturnToZork Suspended UnrealTournament TombRaiderSeries [Born] 1964

    [PS: I do not know anybody who works in the game industry I just enjoy games
    Expand
  6. Mar 10, 2013
    10
    Great game, you may compare it to Portal, but it is a completely different experience. You never now where you are heading and where the current puzzle takes you. Great!
  7. Mar 25, 2013
    10
    I haven't had such an experience for a loooong, long time if ever. Antichamber bears some resemblance to Portal, but at the same time is different enough and in many aspects unique. Interestingly, the non-Euclidean geometry, which might come off as its central idea, before you play it, is in fact secondary to its main puzzle mechanic, which involves the manipulation of small cubes, and atI haven't had such an experience for a loooong, long time if ever. Antichamber bears some resemblance to Portal, but at the same time is different enough and in many aspects unique. Interestingly, the non-Euclidean geometry, which might come off as its central idea, before you play it, is in fact secondary to its main puzzle mechanic, which involves the manipulation of small cubes, and at first looks quite mundane, but soon reaches incredible depth.
    The sense of disorientation, caused by the spatial anomalies, the striking visuals and the ambient soundscape put you in extraordinary mood of mystery and curiosity I always wanted to progress a bit further and see what’s next. In short if you like puzzle games you owe it to yourself to try this out.
    Expand
  8. May 8, 2013
    10
    I've now played through the entire game 4 times, and there's more to learn and enjoy each time! Antichamber is, by far, the best puzzler I've ever played, and its primitive block-graphics add to, not subtract from, the experience! The first time you learn that the game isn't going to play fair, your entire world shifts under you, and all of your pre-conceptions melt. it's an amazingI've now played through the entire game 4 times, and there's more to learn and enjoy each time! Antichamber is, by far, the best puzzler I've ever played, and its primitive block-graphics add to, not subtract from, the experience! The first time you learn that the game isn't going to play fair, your entire world shifts under you, and all of your pre-conceptions melt. it's an amazing feeling that I miss in modern, flashy games (which I also love!)

    If you enjoy a game that takes risks and throws you into uncertainty, this is definitely the one for you!
    Expand
  9. Feb 19, 2013
    8
    The puzzles in this game are mind blowing. The rules keep changing, the rooms keep changing, what does this game define as absolute? This game is like Portal but taking it up a few notches. I like to compare this to the Cube movies. Portal is to Cube 1, you understand what the concept of what's going on and the laws of reality are what we already know. Antichamber is like Cube 2:The puzzles in this game are mind blowing. The rules keep changing, the rooms keep changing, what does this game define as absolute? This game is like Portal but taking it up a few notches. I like to compare this to the Cube movies. Portal is to Cube 1, you understand what the concept of what's going on and the laws of reality are what we already know. Antichamber is like Cube 2: Hypercube, you have to relearn what you consider is "real". It's just amazing what the developer pulled off with this game. Unfortunately, the game has absolutely no story and there are some collectibles that do absolutely nothing as of right now. I feel like $20 is a bit steep for the regular price, it would have been better priced around $15 instead. Expand
  10. Apr 4, 2013
    10
    My brain still hurts after playing this. And I'm not even sure if I did as I was expected to do. This game is designed to blow your mind without you even knowing what's going on in there. And yet, when passing each chamber, you have this rewarding feeling, like you accomplished something, only to find yourself in the next chamber, or in the previous chamber, or in no chamber at all. GoingMy brain still hurts after playing this. And I'm not even sure if I did as I was expected to do. This game is designed to blow your mind without you even knowing what's going on in there. And yet, when passing each chamber, you have this rewarding feeling, like you accomplished something, only to find yourself in the next chamber, or in the previous chamber, or in no chamber at all. Going downstairs to go up, not crossing a door to get inside the room, actually going downstairs to go down... this game is so random and yet so enjoyable. A must play for everyone who wants a challenging experience outside the world of logic. Expand
  11. Sep 13, 2013
    10
    As the game's name very well suggests, Antichamber is a game that sets out to do the unorthodox. The entire premise of the game focuses on two aspects: exploring a series of rooms and halls featuring impossible geometry, such as a box that's longer on the inside than on the inside, along with a 'gun' that manipulates small cubes in order to solve puzzles. Antichamber makes a point to haveAs the game's name very well suggests, Antichamber is a game that sets out to do the unorthodox. The entire premise of the game focuses on two aspects: exploring a series of rooms and halls featuring impossible geometry, such as a box that's longer on the inside than on the inside, along with a 'gun' that manipulates small cubes in order to solve puzzles. Antichamber makes a point to have players think outside the box with both how one travels from point A to point B, as well as how one approaches a puzzle logically. This is accompanied by a slew of fun little philosophical tidbits that also connect, to some extent, to real life.

    There are many reasons to love Antichamber. Perhaps most blissful is the unusual aspect of enjoying getting lost in the game's strange layout (and lost you will get), supported by the game's also unusual graphics consisting of thickly outlined simple mesh polygons that are mostly white with splashes of highly saturated colors. Gone are textures, and shadows are lighting are very minimal. Even stranger is the fact that all of this is set to a variety of nature based ambiance rather than any sort of musical score, making the experience all that much more relaxing even in the face of a dead end, a perplexing puzzle, or realizing that you are going in circles.

    The puzzles put forth in Antichamber are also a delight, teasing those with preemptive puzzle game solving knowledge and providing a new outlook on the genre for the new and veteran alike. Puzzles are mostly in the form of performing various actions involving small colored cubes, the cube colors correlating to what gun power is required to solve the puzzle. Actions boil down to essentially just moving the cubes, but this can range from sucking up cubes and then placing them to block motion sensing laser paths, to moving a trail of cubes that pull along any trail of cubes adjacent, and more.

    Many people might compare Antichamber to Portal, and there are certainly some similarities. However, where Portal is a linear puzzle solver accompanied by dark humorous banter by the antagonist, Antichamber is more of an open ended journey into expanding one's perspective. To this end Antichamber has very little in terms of narrative (just a minute amount towards the end), but this helps free the game to its open-endedness and surrealistic experiences. Antichamber does what it sets out to do sublimely, but unfortunately it's mission is a tad niche and simply will not be for everyone. Even some avid puzzle enthusiasts might have some trouble sinking into Antichamber if they are not charmed by it's unconventional artistry, and those seeking simply to explore a virtual gallery of geometric (and philosophical) musings might find the puzzle aspects to be too frustrating.

    All in all Antichamber is a crowning achievement for avant-garde game design, and a wonderful journey for those with an open curious mind. Highly recommended for those seeking something challenging and soothing with an unusual design perspective, but probably not for classic action gamers or those who want clear cut objectives in their games.

    10/10 despite lacking a bit in terms of optimization and far from being universally appealing, this game's artistic achievement is one the best I've experienced.
    Expand
  12. Feb 10, 2013
    10
    Antichamber is easily the best and most memorable 8-10 hours of gaming I've had in a very, very long time. Incredibly satisfying puzzles, crisp and stark visuals, and some truly innovative game mechanics. It's an abstract and challenging title that demands a bit of lateral thinking and patience, so I wouldn't necessarily recommend it to everyone. However, if you're after a refreshingAntichamber is easily the best and most memorable 8-10 hours of gaming I've had in a very, very long time. Incredibly satisfying puzzles, crisp and stark visuals, and some truly innovative game mechanics. It's an abstract and challenging title that demands a bit of lateral thinking and patience, so I wouldn't necessarily recommend it to everyone. However, if you're after a refreshing challenge, and you enjoyed the likes of Portal and Braid, then Antichamber is an absolute must buy. Fantastic to play a game that feels genuinely new! Expand
  13. Feb 2, 2013
    10
    The developer sure knows how to break any gamer out of their molding to learn a few things about themselves. This fantastic puzzle game is easily a 10/10 in my book, despite its many graphical glitches here and there. A game should be rated on its mechanics, aesthetics, and game play, all of which compliment each other perfectly. Well done!
  14. Feb 3, 2013
    10
    This is by far one of the most um diverse puzzle games I've experienced, it is clearly among my favorites of portal and world of goo. This game displays such diverse conditions its never possible to predict what your in for next, half way through a puzzle you might think you have the hang of it only for the game to introduce an entirely different way of manipulating and navigating yourThis is by far one of the most um diverse puzzle games I've experienced, it is clearly among my favorites of portal and world of goo. This game displays such diverse conditions its never possible to predict what your in for next, half way through a puzzle you might think you have the hang of it only for the game to introduce an entirely different way of manipulating and navigating your environment. And with each new possibility comes more possible outcomes or are they? In a preview totalbiscut talked to the developer of this game, it was kinda funny how he viewed the players, the first part is to break every conceived notion of FPS games and then teach you a concept that would be easy to understand had you not previously broken and reformed your brain. Um so yea its tricky Expand
  15. Feb 2, 2013
    10
    This game is just a revolutionary and unique as Portal was upon its release, and maybe even a little more so. I finished this game in jiffy because I just couldn't put it down. The environments are astounding, the music is mesmerizing, and the puzzles are just the right amount of difficulty to challenge you, but not leave you in the dark. One of my favorite games ever, and that's hard toThis game is just a revolutionary and unique as Portal was upon its release, and maybe even a little more so. I finished this game in jiffy because I just couldn't put it down. The environments are astounding, the music is mesmerizing, and the puzzles are just the right amount of difficulty to challenge you, but not leave you in the dark. One of my favorite games ever, and that's hard to accomplish. Expand
  16. Mar 4, 2013
    10
    When you have 1000 ideas while making a puzzle game and you just pick the best one's this game is the result. It's not that linear game-play like in portal so if you stuck at some point you can try other puzzles.
    But not only the challenging puzzles are awesome. There are "signs [which] might be more helpful then you think" but mainly after you solved the challenge which often left a
    When you have 1000 ideas while making a puzzle game and you just pick the best one's this game is the result. It's not that linear game-play like in portal so if you stuck at some point you can try other puzzles.
    But not only the challenging puzzles are awesome. There are "signs [which] might be more helpful then you think" but mainly after you solved the challenge which often left a smile on my face.
    The "gun" if you can say this to this tool which you get can be used in many ways so there are often similar tasks to do which you must solve in a different way. (Don't want to spoiler them)

    All in all I can say everyone who likes to play with his brain turned on (not those fps cod players) and likes to solve little problems will have fun playing this game!
    Expand
  17. Feb 27, 2013
    10
    One of the most innovative and best games I have ever played. Seeing the trailer before starting the game was probably the biggest disappointment as it have ruined first 3 min of the brilliant game play. It sucks you in after a first few puzzles and spits out once finished with a clear and shifted mind. It is like after you saw Matrix for the first time. Like flew in sleep for the firstOne of the most innovative and best games I have ever played. Seeing the trailer before starting the game was probably the biggest disappointment as it have ruined first 3 min of the brilliant game play. It sucks you in after a first few puzzles and spits out once finished with a clear and shifted mind. It is like after you saw Matrix for the first time. Like flew in sleep for the first time. Innovative as Braid or Portal and very unique. Minimalist, but overwhelming. Simple, but complex. Calming, but scary. Relaxing, but very frustrating. Once you start the game (born) you go through your lifetime solving puzzles (school, marriage, work) and once you are finish ("die" in a way) you gain so many new experiences and rewords which are hard to be explained. Go play this thing. Expand
  18. Mar 27, 2013
    10
    Its nearly 3am, I’ve just completed Antichamber and my brain literally aches.

    If Alan Fletcher, Bridget Riley and Spike Milligan had got together to a made a game I think Antichamber would be close. It’s brilliant, the difficulty level is just right to let you find your feet before stonewalling you with another puzzle. I found it to be have less ‘eureka’ moments than expected,
    Its nearly 3am, I’ve just completed Antichamber and my brain literally aches.

    If Alan Fletcher, Bridget Riley and Spike Milligan had got together to a made a game I think Antichamber would be close.

    It’s brilliant, the difficulty level is just right to let you find your feet before stonewalling you with another puzzle. I found it to be have less ‘eureka’ moments than expected, instead the game slowly expanded your toolset so that you always had something new to try, whether a new gun (of which there are 5) or piece of information on how the weird and wonderful world worked.

    In all the hype up to its release, I was expecting more illogical puzzles and weird happenstances. This is not the case, the world definitely has a set of well defined rules, they’re just generally used in a more ‘left field’ and ‘outside of the box’ context.

    Apart from the gorgeous art, loveable life assuring messages and abstract Eno-esq soundtrack, my favorite parts of the game were the Easter egg rooms the developer must have left dotted and hidden about. They act like DVD extras giving a player who is willing to look a greater insight into the game, these included screenshots from old versions, a gallery of assets, wire frame models, a weird flowchart, and other more abstract areas… I’m especially curious about those little purple cubes that were placed in hard to reach areas.
    Expand
  19. Jan 3, 2014
    6
    The first portion of the game where the player is unarmed is hands down the best portion of the entire game. You have nothing but your brain and legs to solve puzzles and there are some very clever world-warping puzzles for you to solve and navigate through. Some pretty good head-scratching stuff here which had me going in circles for a while before I figured things out. Sadly this doesn'tThe first portion of the game where the player is unarmed is hands down the best portion of the entire game. You have nothing but your brain and legs to solve puzzles and there are some very clever world-warping puzzles for you to solve and navigate through. Some pretty good head-scratching stuff here which had me going in circles for a while before I figured things out. Sadly this doesn't last. You eventually start to pick up "guns" which let you manipulate blocks in different ways (depending on the "gun" you picked up) and this is when the game plummets from a high 9 score right down to a 6 or even lower. You go from the clever world-bending mazes to what are essentially point-and-click block puzzles. Some of these block puzzles make good use of the bendable world but the majority do not. The majority of these puzzles that I have seen are nothing more than a panel on the wall with sliding blocks in it or slots by doors for you to stick blocks into. While these are technically still puzzles they are neither fun nor clever. After the amazing first-section of the game I expected more from the later portions. TotalBiscuit's PAX interview with the developer had the dev saying that he wanted puzzles in which the puzzle was finding out what you needed to do rather than immediately seeing your goal and then the puzzle was actually completing it. Every single block puzzle I have seen so far has been the opposite of that. I can almost immediately see what I need to do but getting it done is very tedious, finicky, and just frustrating. Yeah I can complete the puzzle but there is no enjoyment or WOW-factor in doing so. I have free games on my Android phone which shares similar concepts to some of these block puzzles. I guess I expected something more from what is known as a very prestigious and award-winning title. The second point I would like to raise is that the game has a serious problem with not actually telling you key information. I understand the game wants to be the silent type and let you figure things out for yourself and I can kind of respect that many games have issues with holding your hand. This game, on the other hand, completely withholds information about mechanics which are absolutely mandatory to continuing further into the game. The end result is that figuring out the mechanics is more of a puzzle than the actual puzzles are. I'm supposed to use the tools I have at my disposal to solve the challenges ahead but half the time I don't even know what my tools even do. This doubles the frustration and halves the fun of what are already not very enjoyable puzzles. I honestly think that if they just stuck with the basic game as seen from the beginning it would truly be a much better game. Either that or maybe the basic non-upgraded block manipulator gun. The game goes from abstract mind-melting puzzles to slide-square-blocks-around and I feel it really harms the game. Shame, really. Expand
  20. Feb 2, 2013
    10
    Very clever and absolute mindf**k of a game. Your head will be spinning as the laws of reality are broken time and time again as the world around you deceptively shifts and warps in the blink of an eye. This is one of the best puzzle titles you will ever play. Took me around 6 hours to complete (with 95% of all rooms solved pictures found) without a guide and I'm fairly adept at logicVery clever and absolute mindf**k of a game. Your head will be spinning as the laws of reality are broken time and time again as the world around you deceptively shifts and warps in the blink of an eye. This is one of the best puzzle titles you will ever play. Took me around 6 hours to complete (with 95% of all rooms solved pictures found) without a guide and I'm fairly adept at logic puzzles. If you enjoyed games like Portal, this game is your next stop. Expand
  21. Feb 10, 2013
    10
    After playing Antichamber for:- 1 minute."what the frick is this crock of twaddle!" 2 minutes."I'm feeling disorientated and dizzy. groan." 3 minutes. "Goddam it I'm stuck. How the hell....." 4 minutes "Ahh! thats it I got it
  22. Apr 20, 2013
    9
    A good example of how graphics do not make a game fun. Even without a story, this game challenged me in ways I hadn't imagined. Even Quantum Conundrum didn't drive me to finish like this game did. Fantastic level design, thoughtful sound effects and soundtrack, and clever dynamics that change and yet remain the same throughout the entire game. The only thing I didn't like about this gameA good example of how graphics do not make a game fun. Even without a story, this game challenged me in ways I hadn't imagined. Even Quantum Conundrum didn't drive me to finish like this game did. Fantastic level design, thoughtful sound effects and soundtrack, and clever dynamics that change and yet remain the same throughout the entire game. The only thing I didn't like about this game was trying to find what puzzle to do next. I can't wait to see what they do next! Expand
  23. Apr 27, 2013
    8
    First things first: Antichamber is a must-play title if you're into puzzle game. You'll find yourselves trapped in this really deceptive maze where nothing it's what it seems, without a tutorial or anything similar to it. There's not even a game menu, everything is handled from the first room, audio and graphic options included. I know it may sound weird but works perfectly fine.

    You'll
    First things first: Antichamber is a must-play title if you're into puzzle game. You'll find yourselves trapped in this really deceptive maze where nothing it's what it seems, without a tutorial or anything similar to it. There's not even a game menu, everything is handled from the first room, audio and graphic options included. I know it may sound weird but works perfectly fine.

    You'll mostly walk long white corridors leading to locked doors, when you're lucky, or room with apparently no exit, when you're not. Many times I had the feeling of being in a museum of installation art rather than a video-ame.

    Soon you'll get the weird feeling of being tested, just like happened in the Portal saga. But the similarities end here. The most notable difference between the two titles is that Antichamber completely lacks a storyline. That's probably the reason why I never felt being sucked into the game. However, this is not necessarily a negative aspect. We're talking about a title that, in my opinion, should be taken in small doses, it needs to sediment before you can go on with it.

    If you won't stop for a while focusing on details you'll end up wandering around without a destination, which might be frustrating for some players. So now we get to my only real criticism. Your best friend in order to complete the game will be the map, that's where you'll get the only clues to get past the challenges you'll be faced with. The funny thing is that I realised only by the end of the game how it "worked".

    To conclude, a tip for the players willing to give this really unusual game a chance: think out of the box!
    Expand
  24. Oct 10, 2013
    6
    Antichamber is a very good puzzle game, which uses the first-person perspective like a lot of shooter games. It is very ground-breaking in the sense that a lot of the game mechanics are completely new. So as far as originality is concerned, Antichamber scores big. Unfortunately, the actually game playing experience does not quite live up to the originality of the design. The puzzles allAntichamber is a very good puzzle game, which uses the first-person perspective like a lot of shooter games. It is very ground-breaking in the sense that a lot of the game mechanics are completely new. So as far as originality is concerned, Antichamber scores big. Unfortunately, the actually game playing experience does not quite live up to the originality of the design. The puzzles all involve progress from one room to another. There is no storyline to speak of other than "inspirational posters" that you encounter at each puzzle. For me the satisfaction of solving the puzzles would have been greater if there was an overall story. Also, it would have been better if some of the puzzles had been of a type where you do more than just figure out how to move from point A to point B. There are a few cases where it is hard to tell if you have really solved the puzzle. If there had been a kind of running score, or a little "happy music" when you solved a puzzle, this would have enhanced the game experience. There is no tutorial at all as to the rules and mechanics of the game, you figure this all out during the game. In some cases this makes the game more fun, since figuring out the game mechanics is part of the puzzle. In other cases, it is just plain frustrating, since there is a lot of trial and error to figure out how the game works. One big problem is the color coding system. There are parts of the game that you will encounter early on that are impossible to solve before you progress in other areas. You can waste a lot of time and become very frustrated before you figure this out. I still think this is a very good game and well worth your money. I would recommend starting with a strategy guide that explains the basics of the game mechanics and the color coding system, and how to use the map in the starting area. Don't spend too much time in any one puzzle, use the esc key to go back to the starting area and choose a new puzzle (color appropriate) before spending too much time on any one puzzle. Expand
  25. Feb 17, 2013
    10
    This is a great game if you are interested in puzzle games. Alexander worked many years and this game and did not disappoint with his finished product. There are many different demo revisions available if one would enjoy seeing the game before buying it, mind you they are not the finished product and may contain bugs or slight differences in visuals and progression. I've been following theThis is a great game if you are interested in puzzle games. Alexander worked many years and this game and did not disappoint with his finished product. There are many different demo revisions available if one would enjoy seeing the game before buying it, mind you they are not the finished product and may contain bugs or slight differences in visuals and progression. I've been following the game for quite a while, and knew a bit of what to expect, but it still blew my mind with some of the areas. If you enjoy puzzles and critical thinking, then you should definitely check this game out. Expand
  26. Jun 15, 2015
    9
    Fiendish puzzles + fortune cookie philosophy = great

    Portal 1&2 took 3 hours to beat (combined). Antichamber took 10. Guess which I think is a better value?

    I do recommend a controller-adapting software (like XPadder) though. Keyboard isn't very well suited to an exploration/puzzle game.
  27. Nov 7, 2015
    9
    Somehow more an introspectory trip than a first person puzzle. Puzzles exploit the world rules, which are not the same rules you are used to in your world. Learn step by step, exploit everything, and get to the rewarding end. Definitely worth your time and your money.
  28. Jun 11, 2014
    10
    This game doesn't rely on excellent graphics or innovative story, but instead brings 8 hours of pure fun. You get the best experience, when you jump into the game with no expectations on what the game has to offer. In return, you get rewarded with clever puzzles with satisfying solutions, constant mind-benders and -twisters, and generally an adventure you will never quite forget. TheThis game doesn't rely on excellent graphics or innovative story, but instead brings 8 hours of pure fun. You get the best experience, when you jump into the game with no expectations on what the game has to offer. In return, you get rewarded with clever puzzles with satisfying solutions, constant mind-benders and -twisters, and generally an adventure you will never quite forget. The puzzles are one of the most satisfying in the world, and finding all the secrets can sure be a thing to brag about. I enjoyed every second of it. Expand
  29. Nov 9, 2015
    8
    Confusing and tricky, but more of a traditional puzzle game than you might think at first. Much of the fun of Antichamber comes from figuring out the strange logic that governs things, and using it to make sense out of situations that wouldn't make sense in any other game. It rewards exploration and experimenting more than it does logically deducing the answer on the spot, and fairly oftenConfusing and tricky, but more of a traditional puzzle game than you might think at first. Much of the fun of Antichamber comes from figuring out the strange logic that governs things, and using it to make sense out of situations that wouldn't make sense in any other game. It rewards exploration and experimenting more than it does logically deducing the answer on the spot, and fairly often the solution to something can come about by accident while you try everything you can imagine.

    Having a mostly non-linear map that opens up more as you collect new abilities makes it much more fun to progress through than a straight, linear sequence of puzzles and for the most part there is enough direction that the temptation to look at a guide is rarely there. It's an unusual sort of puzzle game that plays smoothly and maintains a certain level of immersion instead of just leaving you wandering in circles in frustration. It can trick you and mess with you, and it is very satisfying to overcome its illusions and quirks.

    On the negative side, your results may vary, but I did find it very hard on the eyes with all the glaring white backgrounds. You may want to turn down your brightness and play in a well-lit room.
    Expand
  30. May 29, 2022
    1
    I didn't enjoy Antichamber. My experience with all of the puzzles was that they were either preposterously easy, or a total roadblock because the game failed to provide the player with necessary information. For each bit of progress I made, I felt that I was reminded of how pointless everything I was doing was. I never experienced anything that blew me away, or made me think a puzzle wasI didn't enjoy Antichamber. My experience with all of the puzzles was that they were either preposterously easy, or a total roadblock because the game failed to provide the player with necessary information. For each bit of progress I made, I felt that I was reminded of how pointless everything I was doing was. I never experienced anything that blew me away, or made me think a puzzle was clever, or anything like that. It was all just nebulous content, wasting my time away. Expand
Metascore
82

Generally favorable reviews - based on 50 Critic Reviews

Critic score distribution:
  1. Positive: 44 out of 50
  2. Negative: 0 out of 50
  1. PC Master (Greece)
    Jun 10, 2013
    81
    If you’re looking for the most extreme, bizarre, intelligent and wacky puzzle game, look no further. [April 2013]
  2. CD-Action
    Apr 5, 2013
    85
    I just finished Antichamber. I feel satisfaction I haven’t experienced after completing any game in many years and for the first time in ages I learned something about myself while playing. It’s hard for me to expect anything more from a game. [CD-Action 04/2013, p.82]
  3. Apr 1, 2013
    55
    Antichamber is an intriguing little experiment. It is both a humble imitation and an attempt to avoid all the trappings and clichés of the genre. Alas, it fails to excite. Unlike Echochrome and Braid, where we bending realities to our will, in this game its creators simply tease us whenever they feel like it.