- Publisher: Demruth
- Release Date: Jan 31, 2013
- Critic score
- Publication
- By date
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Mar 5, 2013Like a lot of various other media and art, I can appreciate the technical skill involved in its creation, but find it a tad too vexing for my own personal enjoyment. Maybe this dog’s too old to be taught new tricks; players more able of mind may fare better. But don’t count on it.
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Feb 6, 2013Antichamber teaches you to expect the unexpected, and while some of its later tasks may prove ridiculously difficult, the initial half of the game never seizes to amaze, nor surprise. It may fool you into thinking you have some kind of clue about what’s going on or how to break the mold, but trust me, you don’t.
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Mar 6, 2013As an experimental bit of game design full of intriguing puzzles that defy earthly geometry, Antichamber is a success. Yet given a choice, I’d much rather spend my time with a more conventional first-person puzzler like Portal 2, Quantum Conundrum or Q.U.B.E. Maybe Antichamber is a little too clever for its own good. Or maybe I’m just dumb.
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Feb 11, 2013In the end, though, it left me cold. Antichamber's frosty and self-satisfied air is preferable to the chummy japery of Kim Swift's Quantum Conundrum, for sure - but both games have made a similar mistake in hiving off half of Portal's personality and expecting it to stand on its own.
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Feb 1, 2013Antichamber is many things – a remarkable technical achievement, a smart subversion of its genre, a game that plays you as much as you play it – but you're more likely to respect it than enjoy it.
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Apr 1, 2013Antichamber is an intriguing little experiment. It is both a humble imitation and an attempt to avoid all the trappings and clichés of the genre. Alas, it fails to excite. Unlike Echochrome and Braid, where we bending realities to our will, in this game its creators simply tease us whenever they feel like it.
Awards & Rankings
User score distribution:
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Positive: 485 out of 621
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Mixed: 85 out of 621
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Negative: 51 out of 621
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Feb 11, 2013
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Feb 1, 2013
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Jan 31, 2013