• Publisher: Demruth
  • Release Date: Jan 31, 2013
User Score
8.3

Generally favorable reviews- based on 621 Ratings

User score distribution:
  1. Negative: 51 out of 621

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  1. Sep 6, 2023
    3
    I would strongly recommend game designers to play this game in order to learn how NOT to make a puzzle game. In fact how not to make a game, period. Antichamber is a RELATIVELY interesting experimental project that suffers from a severe lack of awareness of the most basic design concepts.

    Simply put, bumping into every wall while being continuously confused and frustrated about your
    I would strongly recommend game designers to play this game in order to learn how NOT to make a puzzle game. In fact how not to make a game, period. Antichamber is a RELATIVELY interesting experimental project that suffers from a severe lack of awareness of the most basic design concepts.

    Simply put, bumping into every wall while being continuously confused and frustrated about your actual location and what it is you are supposed to do or solve, is not fun nor clever. It's just bad design. Not only that, but the designer thought judicious to let the player run in circles, and get stuck on - what may or may not be? - a puzzle, only for the player to realize that this particular puzzle - which may or may not be an actual puzzle - is not currently solvable ! If at least the solutions to the puzzles offered a satisfying payoff...

    At the risk of sounding too negative, the visuals hurt my eyes.

    Play Stanley parable, Talos, or Portal instead.
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  2. May 9, 2023
    10
    An incredible FPS puzzle game. Simply a brain twister and mind blogger. Also only 1 yes only ONE person did this game. Can you imagine? Truly a masterpiece.
  3. May 29, 2022
    1
    I didn't enjoy Antichamber. My experience with all of the puzzles was that they were either preposterously easy, or a total roadblock because the game failed to provide the player with necessary information. For each bit of progress I made, I felt that I was reminded of how pointless everything I was doing was. I never experienced anything that blew me away, or made me think a puzzle wasI didn't enjoy Antichamber. My experience with all of the puzzles was that they were either preposterously easy, or a total roadblock because the game failed to provide the player with necessary information. For each bit of progress I made, I felt that I was reminded of how pointless everything I was doing was. I never experienced anything that blew me away, or made me think a puzzle was clever, or anything like that. It was all just nebulous content, wasting my time away. Expand
  4. Jun 14, 2021
    9
    Вы просто обязаны в это сыграть! Нет, серьёзно, вот прямо сейчас возьми и запусти и не пожалей!
  5. Jan 26, 2021
    10
    I think it is one of the best game on pc, maybe the best. It is so unusual, unique game. Which have incredible atmosphere, music, gameplay and ending. it is also an undemanding game and weighs little, what big + for me.
  6. Dec 24, 2020
    8
    Antichamber sets itself aside from other puzzle games simply by being extraordinarily unique.

    The best way to describe it would be that it is different. Different how? It's abstract but objective. The puzzles it presents you are difficult in the most creative way, each one with it's clever twist. The world it sets you on is distinct and intriguing, allowing you to travel through the
    Antichamber sets itself aside from other puzzle games simply by being extraordinarily unique.

    The best way to describe it would be that it is different. Different how? It's abstract but objective. The puzzles it presents you are difficult in the most creative way, each one with it's clever twist. The world it sets you on is distinct and intriguing, allowing you to travel through the puzzles as if you're interpreting a bigger picture.
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  7. Sep 4, 2020
    8
    Do you like mindf**ks? you should definitely check out this game! Not long, not so beautiful, but worth it!
  8. Jul 28, 2020
    10
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  9. Mar 26, 2020
    10
    «Antichamber» of abstract philosophic masterpiece

    «Antichamber» is a first-person indie puzzle game released at January 31, 2013 by the developer «Alexander Bruce» and publisher «Demruth». There is almost nothing real in «Antichamber». From the gameplay to the subject: what you will be experiencing going to be abstraction, yet still comfy abstraction. Subject lies in you exploring
    «Antichamber» of abstract philosophic masterpiece

    «Antichamber» is a first-person indie puzzle game released at January 31, 2013 by the developer «Alexander Bruce» and publisher «Demruth».

    There is almost nothing real in «Antichamber». From the gameplay to the subject: what you will be experiencing going to be abstraction, yet still comfy abstraction. Subject lies in you exploring and understanding the game’s world mostly. But at some point, some dark entity will be presented to you – again only for you to explore where is it heading to, and yourself think what is it means.

    In the game you are going to solve puzzles. Every puzzle begins with some philosophical wisdom and this verbal wisdom is an answer to the visual puzzle. It is most of the time not the clearest clue, but many puzzles can be solved only if you will relay on the wisdom it gave to you.

    «Antichamber’s» best is playing with your perception. First as a gamer you will be strangely fascinated with what can gameplay be. Gameplay wise this game just dips you into the game like it’s your first-time gaming, because almost nothing is recognizable. Yet the game is still purely intuitive to play therefore it is minimalistic, so to be gamer is required. «Antichamber» will deconstruct your gaming experience to pieces, showing what you never saw before in details flavoring it with good amount of philosophy.

    Then it is a philosophic game because it has many wisdoms with every puzzle and much contemplation to the whole game. Its aesthetics are abstract yet pure, like you are experiencing the new metaphysic world. And the only way you are moving in this world is by universal wisdoms.

    Playing with gameplay mechanics, playing with the concept of a gameplay itself, the game with the narrative through gameplay – «Antichamber» is a true indie-game, vivid and strange even to describe, strangely beautiful and chilling, deserves 10 out of 10 for being niche self.
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  10. Mar 12, 2020
    10
    An M.C. Escher puzzle game that will blow all expectations. No graphical demands, no lives, no bosses. Just a gradually expanding museum of tricks, gadgets, and cerebral satisfaction.
  11. Mar 4, 2020
    10
    This is a very interesting puzzle game that breaks the brain.
    It’s a pity that the second time it’s not so interesting to go through it. Since you already know everything.
  12. Feb 25, 2020
    8
    Dommage que le jeu n'apporte pas de support pour changer les contrôles, obligé d'aller dans les fichiers du jeux ou de changer son clavier, et impossible de jouer à la manette. A part ce léger détail, les graphismes vont parfaitement dans le thème, la bonde son est relaxante à côté des énigmes qui renversent le cerveau. Le système du monde d'Escher est très bien pensé et représente trèsDommage que le jeu n'apporte pas de support pour changer les contrôles, obligé d'aller dans les fichiers du jeux ou de changer son clavier, et impossible de jouer à la manette. A part ce léger détail, les graphismes vont parfaitement dans le thème, la bonde son est relaxante à côté des énigmes qui renversent le cerveau. Le système du monde d'Escher est très bien pensé et représente très bien son oeuvre. Les 120 morales sont toutes bien pensées, et le côté bac à sable / exploration est très bon. Expand
  13. Nov 7, 2019
    6
    You know, this is certainly a cool game, if nothing else. I like how strange and confusing it is. I haven't beaten it yet, but I'm sure I will eventually. It has neat level design, a cool look, and really interesting mechanics. If you like a strange game, or a puzzle game, this is definitely for you.
  14. Oct 28, 2019
    9
    One of the best game ever, Many triple A companies needs to learn some competence of Indie devs.
  15. Jul 31, 2019
    10
    Best game ever created in our world. Thanks for that.......................
  16. Feb 8, 2019
    9
    A puzzle game like no other. A mindbogglingly unique experience. A must play for anyone who has ever enjoyed a puzzle game.
  17. Jan 5, 2018
    9
    This game surprised me right from the beginning with it's unique design and challenging puzzles. This is one of the few games that I've played which had an impossible objects. Every turn in the game can bring something new and unexpected. So unexpected that you cannot even return the same way you came.
    Of course not every game needs a character and deep story because it's concentrated on
    This game surprised me right from the beginning with it's unique design and challenging puzzles. This is one of the few games that I've played which had an impossible objects. Every turn in the game can bring something new and unexpected. So unexpected that you cannot even return the same way you came.
    Of course not every game needs a character and deep story because it's concentrated on other things. That's a negative side.
    But puzzles... damn! Almost at the beginning of the game we get an interesting puzzle solving 'gun' which is also a unique way to interact with the surroundings and it's so fun. But at some moments in the game I stuck and I thought I'll never finish. I got back to it over and over because of the challenge and desire to see unknown and to explore as much as possible. After many shooters and RPG-s with mostly linear experience this felt incredibly good.
    "If you don’t like where you’ve ended up, try doing something else."
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  18. Nov 8, 2017
    8
    Antichamber is a lot of fun and, just like many other people said it before, you should try it before reading too much reviews. It is a puzzle game, but even if you don't like puzzles all that much you might like this one, especially the first few hours.
  19. Jul 30, 2017
    6
    I think that this is truly a unique game and I would recommend that if you are a fan of this type of genre then I think you should give this game a try.
  20. Jun 22, 2017
    7
    Antichamber is a very interstanding game .
  21. Nov 12, 2016
    10
    This game is very impressive, Would highly recommend it to anyone who enjoys a good think. As thats what you have to do. Think. Personally I got quite a few lessons out of this, And it tries to teach you life lessons in a very "mind **** way. Genuinely, Thats what this game is. A good old mess with your head.

    Graphical stylisation is fab, and sound is fab. 10/10
  22. Jan 2, 2016
    10
    ive played my decent share of great puzzle games, and this one might not be the best of them, but it might just be the most original and thought provoking.

    this game might be a tad similar to portal, but on the same time it is quite the opposite. if in portal you feel like the creators are intelligently holding your hand to help you through the trickiest parts, here you simply get
    ive played my decent share of great puzzle games, and this one might not be the best of them, but it might just be the most original and thought provoking.

    this game might be a tad similar to portal, but on the same time it is quite the opposite.
    if in portal you feel like the creators are intelligently holding your hand to help you through the trickiest parts, here you simply get thrown in to the world, having to figure out the rules and mechanisms of it all by yourself.

    without saying much, anti-chamber says a lot. i recommend this game for every puzzle game lover out there.
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  23. Dec 13, 2015
    2
    Before you get this game, watch a few minutes of it on YouTube.

    There must be something about this game's extremely minimalist graphics, because a significant number of people - myself included - cannot play this game without feeling violently ill. I have never, ever experienced FPS sickness in a gaming career spanning over two decades. But I can only last 15-20 mins in this game. I had
    Before you get this game, watch a few minutes of it on YouTube.

    There must be something about this game's extremely minimalist graphics, because a significant number of people - myself included - cannot play this game without feeling violently ill. I have never, ever experienced FPS sickness in a gaming career spanning over two decades. But I can only last 15-20 mins in this game. I had to turn it off, because my head was spinning and my dinner was making a dash for freedom.

    It might be a little unfair to rate this game poorly based on the motion sickness it gives me, but at the end of the day I'm not alone. A Google search reveals that many people have a similar reaction, and could not play the game they spent money on.
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  24. Nov 9, 2015
    8
    Confusing and tricky, but more of a traditional puzzle game than you might think at first. Much of the fun of Antichamber comes from figuring out the strange logic that governs things, and using it to make sense out of situations that wouldn't make sense in any other game. It rewards exploration and experimenting more than it does logically deducing the answer on the spot, and fairly oftenConfusing and tricky, but more of a traditional puzzle game than you might think at first. Much of the fun of Antichamber comes from figuring out the strange logic that governs things, and using it to make sense out of situations that wouldn't make sense in any other game. It rewards exploration and experimenting more than it does logically deducing the answer on the spot, and fairly often the solution to something can come about by accident while you try everything you can imagine.

    Having a mostly non-linear map that opens up more as you collect new abilities makes it much more fun to progress through than a straight, linear sequence of puzzles and for the most part there is enough direction that the temptation to look at a guide is rarely there. It's an unusual sort of puzzle game that plays smoothly and maintains a certain level of immersion instead of just leaving you wandering in circles in frustration. It can trick you and mess with you, and it is very satisfying to overcome its illusions and quirks.

    On the negative side, your results may vary, but I did find it very hard on the eyes with all the glaring white backgrounds. You may want to turn down your brightness and play in a well-lit room.
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  25. Nov 7, 2015
    9
    Somehow more an introspectory trip than a first person puzzle. Puzzles exploit the world rules, which are not the same rules you are used to in your world. Learn step by step, exploit everything, and get to the rewarding end. Definitely worth your time and your money.
  26. Oct 1, 2015
    9
    Tier 1
    + Conceptually amazing
    + Interesting and innovative puzzle designs
    + One of a kind
    - Somewhat inconsistent in execution
    - A little rough around the edges
  27. Jun 15, 2015
    9
    Fiendish puzzles + fortune cookie philosophy = great

    Portal 1&2 took 3 hours to beat (combined). Antichamber took 10. Guess which I think is a better value?

    I do recommend a controller-adapting software (like XPadder) though. Keyboard isn't very well suited to an exploration/puzzle game.
  28. Jan 17, 2015
    8
    Antichamber is what happens when puzzle game designers strip away all tradition, get drunk, and decide to see how cruelly they can mess with gamers' heads. Then, when they sober up the next day, there's a hint of remorse as they patch over it with a few words of inspiration on the walls.

    To be fair, their minimalistic game design it expertly crafted, to bring highly innovative
    Antichamber is what happens when puzzle game designers strip away all tradition, get drunk, and decide to see how cruelly they can mess with gamers' heads. Then, when they sober up the next day, there's a hint of remorse as they patch over it with a few words of inspiration on the walls.

    To be fair, their minimalistic game design it expertly crafted, to bring highly innovative challenges which really make you think. Much is based on perception and pre-conceptions. You may wander down a hallway, stop and turn around, only to find that the way you came has totally changed. You may also look a little closer through a viewing window, step back, and find yourself transported into a different room. This is all completely seamless, which messes with your head that much more.

    This game teaches you that trying something new will be rewarding. It almost always knows which way you'll tackle a challenge first, then give you one of many reassuring messages alluding to the task, or life in general. It gives you motivation to try and try again, in different ways.

    And you will want to, because finally overcoming a challenge that left you stuck for ages, makes you feel like the smartest man alive! I will admit that I sometimes asked for help from a gamer friend smarter than I, but I implore you to hold out on walkthroughs for as long as possible. It would ruin the rush of completing the harder puzzles.

    The lack of story and strange ending might remove you from being enveloped in the experience, but that's not what it's all about. It's about overcoming bizarre and difficult puzzles not like any other game out there.
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  29. Sep 20, 2014
    7
    For those who are looking for a challenging puzzle game that not only taxes the way you think about puzzles but the way you think about puzzle games you'll probably love Antichamber - unless the game manages to troll you really good by causing you to waste hours of your life on a puzzle with a simple solution or a trick answer. Then you'll probably wish you never bought the game. AfterFor those who are looking for a challenging puzzle game that not only taxes the way you think about puzzles but the way you think about puzzle games you'll probably love Antichamber - unless the game manages to troll you really good by causing you to waste hours of your life on a puzzle with a simple solution or a trick answer. Then you'll probably wish you never bought the game. After something similar happened to me, I just didn't have the heart to keep playing. Those who are more persistent and have copious amounts of time might fare better. Expand
  30. Jun 30, 2014
    6
    The game is ok. There are some very clever ideas followed by some terribly confusing ones. That's fine in the beginning, but later on navigating locations becomes absolute chore. Memorizing the map is pretty much impossible, so whenever you're using the map to teleport, you spend very long time hovering over rooms, to see which room is where. I guess that's the part of the challenge, andThe game is ok. There are some very clever ideas followed by some terribly confusing ones. That's fine in the beginning, but later on navigating locations becomes absolute chore. Memorizing the map is pretty much impossible, so whenever you're using the map to teleport, you spend very long time hovering over rooms, to see which room is where. I guess that's the part of the challenge, and definitely good thing for speedrunners. But for me it was too much. Sound design is really cool. But the minimalistic art style becomes very tedious after a while. I don't know why is that exactly, I think later on there is much more detail in rooms, and I was getting bit dizzy. Overall, the experience get's really tiresome with time. But it is a very unique game, and it's definitely worth experiencing. Expand
  31. Jun 23, 2014
    10
    Amazing experience, one of the kind. Great audio and visuals, awesome puzzles. Missing controls configuraion and perhaps FOV. Strongly recommend to anyone that likes a bit of brain challenge.
  32. Jun 11, 2014
    10
    This game doesn't rely on excellent graphics or innovative story, but instead brings 8 hours of pure fun. You get the best experience, when you jump into the game with no expectations on what the game has to offer. In return, you get rewarded with clever puzzles with satisfying solutions, constant mind-benders and -twisters, and generally an adventure you will never quite forget. TheThis game doesn't rely on excellent graphics or innovative story, but instead brings 8 hours of pure fun. You get the best experience, when you jump into the game with no expectations on what the game has to offer. In return, you get rewarded with clever puzzles with satisfying solutions, constant mind-benders and -twisters, and generally an adventure you will never quite forget. The puzzles are one of the most satisfying in the world, and finding all the secrets can sure be a thing to brag about. I enjoyed every second of it. Expand
  33. Mar 28, 2014
    10
    This is by far one of the most compelling and ingenious game i have played. It has the right to stand right beside FEZ as one of the games that has the utmost respect for the player and the time spent. This is the first puzzle game i have completed without using any sort of guidance. Not to mention the pure art of the level design and the sheer philosophical genius that went intoThis is by far one of the most compelling and ingenious game i have played. It has the right to stand right beside FEZ as one of the games that has the utmost respect for the player and the time spent. This is the first puzzle game i have completed without using any sort of guidance. Not to mention the pure art of the level design and the sheer philosophical genius that went into constructing the vignettes which provide all the narrative you could possibly ask. Expand
  34. Mar 11, 2014
    10
    These puzzles don't follow the normal laws of space and geometry and will make your brain hurt in the best kind of way. Antichamber's just a series of puzzles, no story, no characters, no enemies - take that for good or bad. I think it takes a certain type of person to like this game - you have to be very good at problem solving and thinking outside the box, you've got to test theThese puzzles don't follow the normal laws of space and geometry and will make your brain hurt in the best kind of way. Antichamber's just a series of puzzles, no story, no characters, no enemies - take that for good or bad. I think it takes a certain type of person to like this game - you have to be very good at problem solving and thinking outside the box, you've got to test the puzzles to see how they work. As a puzzle it's excellent but you'll find it lacking if you want a game. It reminds me of the film "Cube". Expand
  35. Mar 1, 2014
    9
    The best puzzle game since Portal 2. One of the first games I've played that is entirely innovative, nothing is used from any other games. The art design is amazing, and it really makes you feel like you are playing in an MC Escher painting. Only bad thing is that it is extremely difficult in some parts, but that is agiven with a game like this.
  36. Feb 24, 2014
    8
    New world to explore, with new laws. Physics and possibilities. That's beyond bizarre or unique. What on earth? You should see that. My head is spinning.
  37. Feb 16, 2014
    9
    At first, this game may completely melt your brain, but once you get going it's pretty darn addictive. Part of the game's charm is that it doesn't explain anything about the game really. I found myself wanting to play more and more just so I could figure out the next mind warping puzzle. I personally thought this game was fantastic and it's worth the few dollars you can buy it for onAt first, this game may completely melt your brain, but once you get going it's pretty darn addictive. Part of the game's charm is that it doesn't explain anything about the game really. I found myself wanting to play more and more just so I could figure out the next mind warping puzzle. I personally thought this game was fantastic and it's worth the few dollars you can buy it for on steam. You'll definitely get your money's worth. Expand
  38. Jan 20, 2014
    5
    A game that is surely likely to mess up with your mind. Antichamber can easily boast with its unique art style and rather mind-bending environments. It presents itself as one enormous labyrinth full of various puzzles. However, the puzzles often require you to think outside the box and a lot of the time do not follow standard rules of physics. You could end up in a never-ending corridor,A game that is surely likely to mess up with your mind. Antichamber can easily boast with its unique art style and rather mind-bending environments. It presents itself as one enormous labyrinth full of various puzzles. However, the puzzles often require you to think outside the box and a lot of the time do not follow standard rules of physics. You could end up in a never-ending corridor, or you could turn around and realise a completely different way has opened up than the one you came from. Sometimes you’d end up walking in circles, other times confronted with branching paths.

    The style of presentation in Antichamber is definitely commendable, but is it really fun? The mind-bending environments are interesting at first, but the novelty wears off very quickly and instead you start wishing that the game would just stop misleading you all the time. The game has a very non-linear approach to it. A lot of the time if you’re stuck, you can simply return back to the ‘lobby’ area and pick a different path and solve the puzzles along that route. Eventually all routes are meant to be important, or at least that’s what I’ve gathered anyway.

    One of the problems about this approach is that as you go on through the labyrinth, you will acquire certain devices that will allow you to pick up and place cubes of different colours in your environment and are meant to be used to solve some of the game’s puzzles. This means that at times you’ll be coming across puzzles that you can’t yet solve until you’ve gotten the right device, which can at times be annoying because there’s no way to tell whether a puzzle in front of you can or cannot be solved at the time. A lot of the game’s ‘rules’ don’t seem to make much logical sense and require a lot of random experimentation. For example, walking over some of the drops will create a path in front of you, or trying to pick up green cubes from the middle of the structure they’re in will cause its ends to disintegrate, leaving you with less cubes to work with.

    Throughout the game there is also a number of philosophical quotes scattered about. However, most of those quotes don’t inspire much thought and instead are a collection of common sense mantras that you’re more likely to teach your kids. It’s stuff like ‘sometimes you’ve got to go backwards before you can go forwards’. As you go collecting each quote, they all compile on a huge screen in the lobby area. To what end I am not sure, because I didn’t collect them all, but it seems as though it tries to draw a diagram of a person’s life and some of the time they seem relevant to the puzzle in a nearby room.

    Overall the game’s setting is way too abstract for my liking. I couldn’t get much satisfaction from solving the game’s puzzles, because every time I solved a tricky puzzle, the game would either take me back to where I’ve been already, or bring me to one of the puzzles that I cannot yet solve. The sense of progression is not felt and there is little to no incentive to keep going through the remainder of the labyrinth. After several hours in I got tired of coming back to the same puzzles over and over again, so I ended up giving up on the game. I think Antichamber is the kind of game that you either get it or you don’t. It stands out with its unique art style and unorthodox way of puzzle solving, but it’s hardly rewarding for the player and I couldn’t get much fun out of it.
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  39. Jan 18, 2014
    10
    If you like interactive puzzlers, don't miss this gem. Truly unique in all the right ways, I'd say rivals portal in overall quality of experience and gameplay.
  40. c3p
    Jan 10, 2014
    7
    While i like the idea, the learning curve is too steep in my opinion. Often i wander around aimless searching for "correct" way to proceed the game. I also would love a "dark mode" with differently coloured walls.
  41. Jan 3, 2014
    6
    The first portion of the game where the player is unarmed is hands down the best portion of the entire game. You have nothing but your brain and legs to solve puzzles and there are some very clever world-warping puzzles for you to solve and navigate through. Some pretty good head-scratching stuff here which had me going in circles for a while before I figured things out. Sadly this doesn'tThe first portion of the game where the player is unarmed is hands down the best portion of the entire game. You have nothing but your brain and legs to solve puzzles and there are some very clever world-warping puzzles for you to solve and navigate through. Some pretty good head-scratching stuff here which had me going in circles for a while before I figured things out. Sadly this doesn't last. You eventually start to pick up "guns" which let you manipulate blocks in different ways (depending on the "gun" you picked up) and this is when the game plummets from a high 9 score right down to a 6 or even lower. You go from the clever world-bending mazes to what are essentially point-and-click block puzzles. Some of these block puzzles make good use of the bendable world but the majority do not. The majority of these puzzles that I have seen are nothing more than a panel on the wall with sliding blocks in it or slots by doors for you to stick blocks into. While these are technically still puzzles they are neither fun nor clever. After the amazing first-section of the game I expected more from the later portions. TotalBiscuit's PAX interview with the developer had the dev saying that he wanted puzzles in which the puzzle was finding out what you needed to do rather than immediately seeing your goal and then the puzzle was actually completing it. Every single block puzzle I have seen so far has been the opposite of that. I can almost immediately see what I need to do but getting it done is very tedious, finicky, and just frustrating. Yeah I can complete the puzzle but there is no enjoyment or WOW-factor in doing so. I have free games on my Android phone which shares similar concepts to some of these block puzzles. I guess I expected something more from what is known as a very prestigious and award-winning title. The second point I would like to raise is that the game has a serious problem with not actually telling you key information. I understand the game wants to be the silent type and let you figure things out for yourself and I can kind of respect that many games have issues with holding your hand. This game, on the other hand, completely withholds information about mechanics which are absolutely mandatory to continuing further into the game. The end result is that figuring out the mechanics is more of a puzzle than the actual puzzles are. I'm supposed to use the tools I have at my disposal to solve the challenges ahead but half the time I don't even know what my tools even do. This doubles the frustration and halves the fun of what are already not very enjoyable puzzles. I honestly think that if they just stuck with the basic game as seen from the beginning it would truly be a much better game. Either that or maybe the basic non-upgraded block manipulator gun. The game goes from abstract mind-melting puzzles to slide-square-blocks-around and I feel it really harms the game. Shame, really. Expand
  42. Dec 24, 2013
    8
    Antichamber is a piece of art! And like any art beyond criticism, people like it, interpret stuff into it or just can't see a point in it. That's why for me it is hard to give it a fair point rating at all. First of all, this game's style is reduced to the necessary of a "game". You explore, try solutions on puzzles and learn something from it. Game mechanics are explained by simply doingAntichamber is a piece of art! And like any art beyond criticism, people like it, interpret stuff into it or just can't see a point in it. That's why for me it is hard to give it a fair point rating at all. First of all, this game's style is reduced to the necessary of a "game". You explore, try solutions on puzzles and learn something from it. Game mechanics are explained by simply doing things sticky nodes after a test give you some "wisdom". It does not have to try hard with epic graphics, epic story, epic whatsoever like other mainstream games do it simply works. The level design is confusing. You cannot simply figure out which path to take to get somewhere special; sometimes you end where you've started, sometimes you run in circles, but you always get somewhere and figuring out the rules is part of the game. It can be frustrating, but after a while I started to understand the rules of this world so well, that the solutions simply came to me. The story is artistic in the same way this whole game is. It tells you something and nothing. So much said: "The journey is its own reward". IF OTHERS think this game is stupid, going nowhere or could have been done by a 10 year old, that's a valid opinion. Not everyone entertained by a "Kill anything in a sandbox"-game or a quick-time-event-movie-game will like this kind of game. IF YOU say "3D puzzle games are no innovation since Portal", think about the struggles many game developers had telling the publishers, they want to do a 1st-person-game without shooting people. After all, Antichamber is simply a GAME like PONG.... with lots of Expand
  43. Dec 23, 2013
    9
    A Labyrinth that does a great job of making you feel totally lost. The only way to succeed is to think about patterns, try anything, and think about yourself and what you are doing. Above all, do not panic. It's a very odd feeling to play this game. The best association that I can make is to a Navy port visit [or foreign travel in general]; stuck in a new country with odd customs andA Labyrinth that does a great job of making you feel totally lost. The only way to succeed is to think about patterns, try anything, and think about yourself and what you are doing. Above all, do not panic. It's a very odd feeling to play this game. The best association that I can make is to a Navy port visit [or foreign travel in general]; stuck in a new country with odd customs and language. The only way to get anything you want is to reflect on what you know, what you think you know, and what you perceive.

    This is also the same reason that someone could absolutely hate this game. I know this. Every port visit, there are three groups of people; 1) Those that stay on the ship and ignore everything 2) Those that seek the Hard Rock Cafe and drink their time away until they feel like they are in a familiar place 3) And those that interact with the country and come back to the ship with all the cool stories and gifts. Think about this. Know what you are getting into.

    9/10 because I would like controller support.
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  44. Dec 15, 2013
    0
    The Emperor's New Clothes of games.

    Antichamber is supposed to be "mind blowing" and "non euclidean". That may be true from a developer's standpoint. However the way it presents itself to a player is more in the vein of Zelda "discovery" of "oh I have to go up, up, up, left, right, left, down". Trial and error is not mindblowing. Neither is it a "clever puzzle". If you have 1000
    The Emperor's New Clothes of games.

    Antichamber is supposed to be "mind blowing" and "non euclidean". That may be true from a developer's standpoint. However the way it presents itself to a player is more in the vein of Zelda "discovery" of "oh I have to go up, up, up, left, right, left, down".

    Trial and error is not mindblowing. Neither is it a "clever puzzle".

    If you have 1000 monkeys and 1000 gaming areas, you will see this game beaten. Cleverness? No. Cleverness is not required. Randomness is required. When A doesn't work, do B, C, D, E, F until you have "solved" the conundrum.

    As in the Emperor's New Clothes, I feel that people are too ashamed to downrate this game. It MUST be smart (and if I don't get it, I must not be) so I should rate it highly, seems to be the case with many a reviewer.

    If you like closing your eyes and throwing darts and then patting yourself on the back when you get a bullseye, by all means, this is the game for you.
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  45. Nov 30, 2013
    10
    Nothing you've ever played before. This game will make other parts of your brain work. First steps teach you new ways of thinking, building new patterns of game-play, purposefully counter-intuitive to the way classic games are played. Then difficulty progresses and you'll be pleasantly surprised to approach Antichamber with ways you'd never have thought doing in a game. At some point, youNothing you've ever played before. This game will make other parts of your brain work. First steps teach you new ways of thinking, building new patterns of game-play, purposefully counter-intuitive to the way classic games are played. Then difficulty progresses and you'll be pleasantly surprised to approach Antichamber with ways you'd never have thought doing in a game. At some point, you get addicted and don't stop playing, even though you don't even know what you're trying to achieve and why! Very clever and bold from the devs to have come up with such innovative game that competes with nowadays gaming standards. Expand
  46. Nov 27, 2013
    10
    This is Portal on drugs mixed with "I'm gonna mind f*c* you". You'd be stupid not to get this. Got it on Steam on sale and oh my god what a trip! Not your average game but don't let the plain graphics fool you, it actually made the game better this way. I'll be the first in line to buy the sequel.
    The negative review guys don't appreciate a gem like this game. Go back to call of duty you
    This is Portal on drugs mixed with "I'm gonna mind f*c* you". You'd be stupid not to get this. Got it on Steam on sale and oh my god what a trip! Not your average game but don't let the plain graphics fool you, it actually made the game better this way. I'll be the first in line to buy the sequel.
    The negative review guys don't appreciate a gem like this game. Go back to call of duty you fools. To the guys that made this game, please make more like this. I have a few hundred Steam games and let me say this is top 10. I'm drooling for more like this. PLEASE make a sequel! My wallet is crying for you.
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  47. Nov 19, 2013
    9
    This game will really twist your brain. As soon as you think you've got it figured out it (sometimes literally) pulls the rug from under your feet. I thoroughly enjoyed the puzzles even when I felt hopelessly stuck. I don't think it has too much in common with Portal, but one similarity definitely is that it's great fun sitting with a friend or two at the comp and trying to figure out theThis game will really twist your brain. As soon as you think you've got it figured out it (sometimes literally) pulls the rug from under your feet. I thoroughly enjoyed the puzzles even when I felt hopelessly stuck. I don't think it has too much in common with Portal, but one similarity definitely is that it's great fun sitting with a friend or two at the comp and trying to figure out the next puzzle. It's more fun in a small group, just like Portal.

    The only (slight) let-down for me was the very end it didn't feel the same way, as if it didn't quite belong to the game proper. It felt more like a platformer then. Nevertheless, after finishing it, I had 12 pictures missing from my wall and I spent another few hours digging these out with some online help, but that was still fun. The overall design and the ambient soundtrack complement it extremely well.

    All in all I spent 27 hours of mind-wrecking fun on it. It's certainly not for everybody, and the notions about making you feel dizzy and nauseous are true I felt totally fine but my GF could not look at it. But if you cope with that and love puzzles and non-linear weird environments, go for it!
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  48. Nov 17, 2013
    8
    Antichamber is a very good first person puzzle, more "crazy" and elaborate than many other puzzle games. It's a true experience, but its nature makes hard for someone to appreciate it properly. VIRTUALINN.IT
  49. Nov 15, 2013
    8
    This game to be quite pleasant puzzle. Some puzzles quite challenging, other require almost no thinking at all. I haven't finished it yet, but doubt my review will change after i done with it. If you see this game on sale buy it, if you willing pay full price better for you, you can start playing right now!
  50. Oct 25, 2013
    8
    Excellent game for a puzzle/brainf**ing experience. The design is interesting, with just some colors and uniform walls. No story. And that's actually working like a charm.
  51. Oct 18, 2013
    10
    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  52. Oct 14, 2013
    7
    It's definitely the most original first person puzzle game yet, but as to whether it's an enjoyable experience... The Jury is out. Definitely gets points for effort though.
  53. Oct 10, 2013
    6
    Antichamber is a very good puzzle game, which uses the first-person perspective like a lot of shooter games. It is very ground-breaking in the sense that a lot of the game mechanics are completely new. So as far as originality is concerned, Antichamber scores big. Unfortunately, the actually game playing experience does not quite live up to the originality of the design. The puzzles allAntichamber is a very good puzzle game, which uses the first-person perspective like a lot of shooter games. It is very ground-breaking in the sense that a lot of the game mechanics are completely new. So as far as originality is concerned, Antichamber scores big. Unfortunately, the actually game playing experience does not quite live up to the originality of the design. The puzzles all involve progress from one room to another. There is no storyline to speak of other than "inspirational posters" that you encounter at each puzzle. For me the satisfaction of solving the puzzles would have been greater if there was an overall story. Also, it would have been better if some of the puzzles had been of a type where you do more than just figure out how to move from point A to point B. There are a few cases where it is hard to tell if you have really solved the puzzle. If there had been a kind of running score, or a little "happy music" when you solved a puzzle, this would have enhanced the game experience. There is no tutorial at all as to the rules and mechanics of the game, you figure this all out during the game. In some cases this makes the game more fun, since figuring out the game mechanics is part of the puzzle. In other cases, it is just plain frustrating, since there is a lot of trial and error to figure out how the game works. One big problem is the color coding system. There are parts of the game that you will encounter early on that are impossible to solve before you progress in other areas. You can waste a lot of time and become very frustrated before you figure this out. I still think this is a very good game and well worth your money. I would recommend starting with a strategy guide that explains the basics of the game mechanics and the color coding system, and how to use the map in the starting area. Don't spend too much time in any one puzzle, use the esc key to go back to the starting area and choose a new puzzle (color appropriate) before spending too much time on any one puzzle. Expand
  54. Sep 15, 2013
    10
    This is one of few games where everything you ever learned about videogames is put to test. I has a very fresh and unique mechanic and makes you question everithing you knew about gaming; A very fun and new experience
  55. Sep 13, 2013
    10
    As the game's name very well suggests, Antichamber is a game that sets out to do the unorthodox. The entire premise of the game focuses on two aspects: exploring a series of rooms and halls featuring impossible geometry, such as a box that's longer on the inside than on the inside, along with a 'gun' that manipulates small cubes in order to solve puzzles. Antichamber makes a point to haveAs the game's name very well suggests, Antichamber is a game that sets out to do the unorthodox. The entire premise of the game focuses on two aspects: exploring a series of rooms and halls featuring impossible geometry, such as a box that's longer on the inside than on the inside, along with a 'gun' that manipulates small cubes in order to solve puzzles. Antichamber makes a point to have players think outside the box with both how one travels from point A to point B, as well as how one approaches a puzzle logically. This is accompanied by a slew of fun little philosophical tidbits that also connect, to some extent, to real life.

    There are many reasons to love Antichamber. Perhaps most blissful is the unusual aspect of enjoying getting lost in the game's strange layout (and lost you will get), supported by the game's also unusual graphics consisting of thickly outlined simple mesh polygons that are mostly white with splashes of highly saturated colors. Gone are textures, and shadows are lighting are very minimal. Even stranger is the fact that all of this is set to a variety of nature based ambiance rather than any sort of musical score, making the experience all that much more relaxing even in the face of a dead end, a perplexing puzzle, or realizing that you are going in circles.

    The puzzles put forth in Antichamber are also a delight, teasing those with preemptive puzzle game solving knowledge and providing a new outlook on the genre for the new and veteran alike. Puzzles are mostly in the form of performing various actions involving small colored cubes, the cube colors correlating to what gun power is required to solve the puzzle. Actions boil down to essentially just moving the cubes, but this can range from sucking up cubes and then placing them to block motion sensing laser paths, to moving a trail of cubes that pull along any trail of cubes adjacent, and more.

    Many people might compare Antichamber to Portal, and there are certainly some similarities. However, where Portal is a linear puzzle solver accompanied by dark humorous banter by the antagonist, Antichamber is more of an open ended journey into expanding one's perspective. To this end Antichamber has very little in terms of narrative (just a minute amount towards the end), but this helps free the game to its open-endedness and surrealistic experiences. Antichamber does what it sets out to do sublimely, but unfortunately it's mission is a tad niche and simply will not be for everyone. Even some avid puzzle enthusiasts might have some trouble sinking into Antichamber if they are not charmed by it's unconventional artistry, and those seeking simply to explore a virtual gallery of geometric (and philosophical) musings might find the puzzle aspects to be too frustrating.

    All in all Antichamber is a crowning achievement for avant-garde game design, and a wonderful journey for those with an open curious mind. Highly recommended for those seeking something challenging and soothing with an unusual design perspective, but probably not for classic action gamers or those who want clear cut objectives in their games.

    10/10 despite lacking a bit in terms of optimization and far from being universally appealing, this game's artistic achievement is one the best I've experienced.
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  56. Sep 11, 2013
    3
    Antichamber is to games is what elevator Muzak is to music. Seriously, playing the game is like being stuck in a book of collected motivational cliches. As far as I can tell, the whole game is made up of wandering aimlessly down one corridor after another while clicking on signs with stupid motivational messages. What's the point? The game is marketed and reviewed as a puzzler, butAntichamber is to games is what elevator Muzak is to music. Seriously, playing the game is like being stuck in a book of collected motivational cliches. As far as I can tell, the whole game is made up of wandering aimlessly down one corridor after another while clicking on signs with stupid motivational messages. What's the point? The game is marketed and reviewed as a puzzler, but it's really more of an "experience" like Dear Ester and its ilk.

    On top of the mediocre to very poor gaming experience, the game options are as rudimentary as possible. It's not possible to adjust the keyboard mapping to something suitable for left-handers, it isn't possible to setup a gamepad, it isn't possible to set the resolution to match my 16:9 Windows Desktop, it isn't possible to adjust the sound levels, and the game is riddled with horrible, horrible aliased and jagged lines with no option to enable anti-aliasing. All these features should be trivial to include, since the game is built on the excellent Unreal engine, but the developer must've felt like creating an options menu or setup program was too much work.

    This is definitely another indie game that benefited from rating inflation. It doesn't deserve the 8.2 that it received, so pass on it until it shows up for four dollars or less.
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  57. Aug 30, 2013
    4
    Its a one-of-a-kind game thats for sure. Its a puzzle game but very different in that its really trying to make you see things in other ways then what you been taught. It looks good but again different. So why the low score? Well i just dont enjoy it. I tried several times but it bores me. The game has very little direction which is on purpose i think. So i find myself not knowing where iIts a one-of-a-kind game thats for sure. Its a puzzle game but very different in that its really trying to make you see things in other ways then what you been taught. It looks good but again different. So why the low score? Well i just dont enjoy it. I tried several times but it bores me. The game has very little direction which is on purpose i think. So i find myself not knowing where i want to go. I get stuck on some sort of puzzle and i just feel unmotivated to crack it. If you are a sucker for puzzle games this is probably it for you. Perhaps even an masterpeice. Me? I just dont enjoy this. Expand
  58. Aug 22, 2013
    9
    Take all the colors from a psychedelic lava lamp couple it with a well thought out mind@#%& and you essentially get Antichamber. This game takes all assumptions of reality such as straight lines, consistent shapes and logic and throws it completely out the window making for what I consider to be one of the first intuitively puzzle games I've ever played. This game does not reward you forTake all the colors from a psychedelic lava lamp couple it with a well thought out mind@#%& and you essentially get Antichamber. This game takes all assumptions of reality such as straight lines, consistent shapes and logic and throws it completely out the window making for what I consider to be one of the first intuitively puzzle games I've ever played. This game does not reward you for thinking outside of the box, it rewards you for re-inventing the box. Even when it decideds to punish you it does so in fun and creative ways which make you ask yourself "What the Hell just happened? THAT WAS AWESOME!" Even when you fail a puzzle, which will happen more often than not, the failures are often performed in such fantastic manners that even failing is fun. I can't tell you how many times I ran into a room and purposely failed it simply to fall down the chute I dubbed "the rainbow tube" because I enjoyed the color and the freefall.

    Make no mistakes, Antichamber is substantially different from your typical puzzle game in that it rewards broad thinking rather repetitive motions as most modern or preceding puzzle games do. Yes, there are techniques you will use more than once, but often they are applied in a manner which they are tacked on as a composite to a larger puzzle rather than being a derivation of a repeated solution. Simply put, no two puzzles in the game are the same or even close to being the same. Make no mistake; this is not an easy puzzle game and unless you enjoy a little bit of intellectual sadism, or at the very least pretty colors, chances are this isn't the game for you.

    All in all, this is a game for people who enjoy trial and error erm, trials who don't mind failing in fantastically mind blowing ways. The puzzles are all unique and well thought out and there is a huge amount of satisfaction to be had in completing a puzzle and then handing the game over to your friend. Nothing seems to quite beat resisting the urge to tell them how incredibly simple the puzzle they just spent an our on really is after you spent roughly the same amount of time stumbling through it yourself.

    The only reason I don't give this game a 10/10 is because as an indie game, with the proper support I could see this game being markedly better than it already is and believe me, that's saying something.
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  59. Aug 15, 2013
    9
    It's brilliant!
    Funny and clever!!!
    I'm really enjoying!!!!!!!!!!!!!!!!!!!!!
    But, i will give it a 9 because it doesn't have the controller support...
  60. Aug 2, 2013
    8
    Takiej gry logicznej jeszcze nie było. Twórcy świetnie grają na emocjach i umyśle graczy. Ciekawe, wciągające klimatem zagadki nie pozwalają odejść od komputera. Pomysł na grę naprawdę świetny, lecz nie do końca wykorzystany. Sama otwartość terenu nie jest tutaj dobrze wykorzystana. Pomysł był ciekawy ale wreszcie wyszło średnio.Do tego od połowy gry, ze świetnej, dziwnej gry logicznejTakiej gry logicznej jeszcze nie było. Twórcy świetnie grają na emocjach i umyśle graczy. Ciekawe, wciągające klimatem zagadki nie pozwalają odejść od komputera. Pomysł na grę naprawdę świetny, lecz nie do końca wykorzystany. Sama otwartość terenu nie jest tutaj dobrze wykorzystana. Pomysł był ciekawy ale wreszcie wyszło średnio.Do tego od połowy gry, ze świetnej, dziwnej gry logicznej robi się najzwyklejsza gra logiczna która nie może konkurować z np. Portalem(w przeciwności do pierwszej połowy gry). Jestem jednak pewien że jak najbardziej chciałbym zobaczyć i zagrać w następną, mam nadzieje że bardziej dopracowaną, grę logiczną od tych samych twórców. Expand
  61. Jul 30, 2013
    6
    Having loved Portal and other puzzle games, I had expected Antichamber to be more similar. l It is a good game, yes, above average. However, for me, it contained too many parts of either fiddly jumping and messing around with the controls, or try and error due to no clue whatsoever on where to go, what to do, or how to actually solve some of the riddles. With some of the puzzles, I hadHaving loved Portal and other puzzle games, I had expected Antichamber to be more similar. l It is a good game, yes, above average. However, for me, it contained too many parts of either fiddly jumping and messing around with the controls, or try and error due to no clue whatsoever on where to go, what to do, or how to actually solve some of the riddles. With some of the puzzles, I had more problems finding out where or what it actually is than solving it. A bit disappointing. Expand
  62. Jul 27, 2013
    10
    This review contains spoilers, click expand to view. I unfortunately saw spoilers of this game before i bought it, so i kinda new what to expect. :c

    I dont know about you, but i HATE. Puzzle games. HATE them. To me, when i think puzzle games, i think the type of puzzle games like my Grandma plays. "words with friends" or "help ally the alligator get to her pond" or "Fling a cat to the goal". I think of the multicolored bubble-blaster crap you always find on "OmgFreeGames.com". But then i bought antichamber. It twists your view of reality and spits on it. Lets say you are walking down a hallway, and you peer through glass to another hallway. You think you are going to go into that next hallway, yes? Nope. Instead, you look through the opening into the second HW, and see a giant spaceship. "Oh holy i didnt see that there. Im going to turn around and come back to this in a sec, let me explore the other paths first." You turn around, Where was the hallway you were just in? All you see is a white wall. "Okay, i guess i have to go to the spaceship." You turn away from the wall only to see that you are in yet another room, falling down an endless pit.

    This game has changed in what i believe software was capable of. Its beautiful, GO BUY IT. I bought it for like 6$ at the Steam Summer Sale, but its worth 60$.
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  63. Jul 16, 2013
    7
    For the first 3/4s of the game, my rating was a solid 9. I adore stylized graphics such as this (though really, for a game made mostly of lines, why is there no anti-alias option?) and there are many, many times that made me say "Wait... what?" I enjoyed those moments.

    However, later on in the game you get a gun that allows you to control blocks. At this point the game no longer made me
    For the first 3/4s of the game, my rating was a solid 9. I adore stylized graphics such as this (though really, for a game made mostly of lines, why is there no anti-alias option?) and there are many, many times that made me say "Wait... what?" I enjoyed those moments.

    However, later on in the game you get a gun that allows you to control blocks. At this point the game no longer made me go "Wait... what?" in a good way, it made me say "WHY AREN'T YOU BLOCKS MOVING WHERE I TELL YOU TO?!", which isn't exactly what a good puzzle game should do. I enjoy a puzzle where the puzzle itself is hard, but once you see the solution it's easy to execute. But in Antichamber it's entirely the opposite-- easy to see solutions, but insanely hard to execute. I'm really not a fan of that kind of puzzle.

    So while I will recommend Antichamber, I will also say that it swings a hard turn from "good frustrating" to "bad frustrating", and players need to be prepared.
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  64. Jul 13, 2013
    10
    The best game i've played! It's soo fun! The maps change your mind! It's a strategy game like Portal but 100x better! And it's cheap and Indie!!!!!!!!
  65. Jul 13, 2013
    10
    This is by far the most insightful experience that I have had through a video game ever. It's almost unreasonable to call Antichamber a game as it is more a thought experiment. Through constant nurturing and encouragement the game pushes the player to succeed at every turn, especially in the face of "impossible" challenges. The level design, liberal use of contrast in every respect, subtleThis is by far the most insightful experience that I have had through a video game ever. It's almost unreasonable to call Antichamber a game as it is more a thought experiment. Through constant nurturing and encouragement the game pushes the player to succeed at every turn, especially in the face of "impossible" challenges. The level design, liberal use of contrast in every respect, subtle audio cues, and minimal interface make this game one of the most unique experiences available in the history of video games.

    Please do not compare this game to something like Portal which relies so heavily on the thematic or theatrical. Antichamber is in its own unique spectrum where puzzle games are concerned.
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  66. Jul 10, 2013
    10
    [AntiChamber Steam PC Score 10] Superb a 3D first person puzzler. For the gamer great fun and addictive. For the programmer an inspiration in the creation of different. Computer gaming is again coming to life with refreshing ideas, so simple and straightforward, a force generating euthymia in its player, the development of patience and pride in solving each challenge. Go get it now[AntiChamber Steam PC Score 10] Superb a 3D first person puzzler. For the gamer great fun and addictive. For the programmer an inspiration in the creation of different. Computer gaming is again coming to life with refreshing ideas, so simple and straightforward, a force generating euthymia in its player, the development of patience and pride in solving each challenge. Go get it now and be prepared to be wowed.

    Released on Jan 1st, 2013 and played about 5 months later by me [DRM] Steam only and thank goodness there is no GamesForWindowsLive on this title.

    [Story]
    You discover solutions to puzzles. There is no cute girl with a nice chest with the protagonist in voice over saying “She has such pretty eyes” while everybody stares at her nipples. There are no battles in the Breastriary in Nippopolis. There is no Cheesing. Just puzzles. However the next version of this game could easily involve scantily clad aliens and power ups.

    [Challenges and Mechanics]
    Learn each new skill. Don’t look with your eyes because they lie. Feel the force Luke. Trial and error is likely to make up for brief intense stupidity, and thank dog !
    [Save] The game saves itself like every game should.
    [Keys] cannot be remapped because the game takes place in 24000 BC when dinosaurs ruled the earth. You can stick it up your WSAD !

    [Game time] 30 hrs and counting. Go back and finish the stuff you did not get even though you beat the game !

    [Audio] I always play with headphones. I thought the audio was great. They could make it even more important in the game play next time. Thank you!

    [ToYou]
    My compliments to all of you who pursue and share this obsession to experience this modern digital art. There are many games that will not be playable in 15-20 years because of OS and hardware changes. The time is now to experience these achievements. Think about going to museums and looking at those Van gogh paintings already 150 years old today. Think about watching reruns of old TV programs anytime you want. This will not be possible for most games and digital art dependent on game engines so consume and enjoy now and appreciate the moment.

    [Children] Good for 12 years old and up.... be warned that the puzzles can be challenging.

    [MyPC 2011] i7-2600K 3.4GHz ASUS Z68 ProGen3 8G RAM Radeon 6870 W7 PRO SP1 Samsung 275T @1920x1200 Logitech G15 Kensington ExpertMouse

    [MyFavorites] [Win7] AntiChamber Stacking Metro2033 Rochard TheDreamMachine Crysis&Warhead&2 JustCause2 Rage [XP] DeuxExHR&TheMissingLink DeadSpace1&2 Fallout3&NewVegas HalfLife1&2 Bordelands1&2 BatmanArkumAsylum AssassinsCreed Magicka RedFaction Portal1&2 FromDust MrRobot Sam&MaxSeasons1&2 CulpaInnata TheSecretOfMonkeyIsland DreamfallTheLongestJourney Syberia1&2 CrayonPhysicsDeluxe DefenseGridTheAwakening PlantsVsZombies Prototype Bioshock1&2 UnrealTournament3 Quake4 [360] AfroSamurai BrutalLegends [XBOX] HALO KOTOR1&2 Crackdown ArmedAndDangerous AggressiveInline BeyondGoodAndEvil DeadOrAlive1&2&3&ExtremeBeachVolleyball Psychonauts [AppleG4] FullThrottle DeusExMachina ONI ReturnToZork Suspended UnrealTournament TombRaiderSeries [Born] 1964

    [PS: I do not know anybody who works in the game industry I just enjoy games
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  67. Jun 26, 2013
    8
    An amazingly original game. This game is what I imagine would result if GladOS and M.C. Escher had a love child. The puzzle difficulty ranges from easy to nearly impossible to solve without spoilers, but you almost always have a variety of puzzles to choose from. Minimalistic, it doesn't try to forcibly inject a plot into the gameplay. I only have 3 issues:

    1) the graphics I don't
    An amazingly original game. This game is what I imagine would result if GladOS and M.C. Escher had a love child. The puzzle difficulty ranges from easy to nearly impossible to solve without spoilers, but you almost always have a variety of puzzles to choose from. Minimalistic, it doesn't try to forcibly inject a plot into the gameplay. I only have 3 issues:

    1) the graphics I don't mind the minimalism. In fact it was probably the only sensible design. My brain was so busy trying to figure out the space-time defying puzzles that I think any texture interference would have just been a headache. My issue was with the quality of the execution. You can tell that the developers forced the Unreal Engine to do something it was not designed to do out of the box. It's pretty rough around the edges. It doesn't interfere with gameplay, but it reminds you that you're playing an indie title.

    2) Instruction Once I figured out how to read the map, I was able to focus my attention on only the unsolved puzzles. In order to understand the map I had to consult the internet. I don't think it would have been unreasonable to put a bit more time into explaining this tool.

    3) precision on several occasions I found it difficult to predict how my tools were going to behave. It's very hard to create chains of blocks in the direction you want without looking at a wall dead on.

    All-in-all, a joy to play.
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  68. Jun 16, 2013
    4
    Senseless, storyless, narrativeless, nonsense. I want my money back. The puzzles are pulled out of a lama's a$$ and follow no rules. Good for those who are deaf, blind, and want to play a video game.
  69. May 31, 2013
    10
    This review contains spoilers, click expand to view. It is really rare that I can say I loved a game this much. A ten of ten? Yes, in fact Antichamber is perhaps now one of my favorite games of all time.

    The game's premise is to put you into a world that follows rules that are nothing like the real universe: simply turning around can show you a new hallway that you didn't come through before. The puzzles slowly grow in complexity, but the gameplay is nevertheless very, very fun.

    As you play, you also find black squares with simple life lessons on them. There a total of 120 to "learn" and they contribute to the game's greatest strength, which I will explain in a second. The graphics are... interesting. The walls and floors are painted with bright, vibrant, and yet simple, elegant colors. The interface in the map room is nice as well, it lets you jump everywhere through the game with the touch of the button.

    Now, as you progress through the game, the morals you've learned start to slowly add up and create a unique picture. But, as you near the end, you finally realize the game's incredibly deep meaning. the simple (spoilers here) version is that you have been placed into a world as if you were a newborn baby, and once you win, you realize that the game is a huge metaphor for life itself.

    Overall, the game is incredibly great. The puzzles may prove challenging, but they are lots of fun to play. I would recommend this game to almost anyone who enjoys video games. The bottom line is: go out and get this game. You won't regret it.
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  70. May 20, 2013
    5
    It you like abstract logical puzzles, this game will appeal to you. Myself, I found it rather boring and a bit pretentious. Maybe it's just way too abstract, compared, say, to Portal. It probably deserves all the good reviews too. It's just not for everyone.
  71. May 18, 2013
    8
    i promise you will have some great 12 hrs of fun playing this game. If you don't use walkthroughs, nothing will make sense until you can twist your mind around the concept of Antichamber. However, this only gets an 8 because once you're done you're done. No fun ending, only one side quest which isn't fun, nothing. Just waiting for a sequel or some DLC or something so i can solve some more.
  72. May 14, 2013
    7
    Antichamber is a game that I really wanted to like a lot more than I actually did. That may sounds harsh but it's only because the early promise of the game is amazing. The time spend deciphering the early puzzles and understanding the workings of the early "guns" was truly mind bending and inspiring. However the later sections of the game became more of a chore and the endingAntichamber is a game that I really wanted to like a lot more than I actually did. That may sounds harsh but it's only because the early promise of the game is amazing. The time spend deciphering the early puzzles and understanding the workings of the early "guns" was truly mind bending and inspiring. However the later sections of the game became more of a chore and the ending anticlimactic. It is a truly great game, I just kind of expected it to be brilliant. Expand
  73. May 14, 2013
    8
    I have to begin with admitting that I haven't actually finished Antichamber, but I don't really think it matters (unless there's some earth-shattering finale I've missed). I took a few days off from playing it, and when I returned, I just felt like I'd lost the thread a bit and I couldn't get back into it. I might pick it up again one day, but I've been distracted by Far Cry 3: BloodI have to begin with admitting that I haven't actually finished Antichamber, but I don't really think it matters (unless there's some earth-shattering finale I've missed). I took a few days off from playing it, and when I returned, I just felt like I'd lost the thread a bit and I couldn't get back into it. I might pick it up again one day, but I've been distracted by Far Cry 3: Blood Dragon for now.
    I was quite wary of playing another 'Portal-style' first-person puzzle game, as I'd been disappointed by some other FPP I'd played (I forget which), but the look of Antichamber, it's glowing reviews, and a half-price offer on Steam persuaded me to give it a try. And I have to say it's completely unlike any other game I've played, and any comparisons to Portal fade away in seconds. The simplicity of the controls lull you into a false sense of security, because things are certainly not what they seem.
    I'm not sure how to describe the kinds of puzzles you encounter, because figuring them out feels like you're somehow allowing your conscience mind to take back seat and allowing cognitive instincts and your subconscious to take over. I know that sounds a bit wanky, but I honestly can't think of any other way of explaining the way the puzzles are presented to you and how you have to approach them. Yes, they take place in a physical environment, but nothing, absolutely nothing is explained to you. It's all one, rather-steep, ambiguous, learning curve. No hints, no companion to guide you, no story to indicate what your ultimate goal is. All you get is a set of black plaques containing proverbs which relate to the puzzle you've just solved.
    Echoing the principles of quantum mechanics, the way you perceive the puzzles in Antichamber can alter how they behave. A large part of the initial approach to the game is simple trial and error, but once you pick up the basic principles you start to alter your approach accordingly. It's only when you get your hands on a device that allows you to manipulate small cubes (it doesn't sound very exciting, does it?) that you start to feel like you're playing a proper game, rather than a set of random puzzles.
    It's a good job the all-white environment and the background ambient music is very soothing, because some of the puzzles would probably have you throwing your mouse at the screen in frustration. But despite feeling like just giving up sometimes, I never once felt angry or frustrated at the puzzles. I'm a firm believer that any puzzles in a game should contain just enough clues to allow you to solve them, and the biggest part of solving the puzzles is finding the clues, or recognising what IS a clue. I remember a couple of times in the old Tomb Raider games I'd spend hours running around in circles because the clue to the next step of the game was either far too discreet, relied on you stumbling across something by accident, or utterly non-existent. I also feel that games, even puzzle games, have become far too spoon-fed in recent years, and it's refreshing to play a game that contains no cut-scenes, no tutorials, and even very few configuration settings. You switch the game on, and you play. It's a principle that I wish was applied to all games, not just puzzlers. Allowing the player to learn as they play has become a forgotten art, and constant reminders about what buttons you need to press to perform an action have become a seemingly ubiquitous annoyance. I digress.
    Although I described a trial and error approach to the puzzles, it never feels like you're running around in circles. If you've missed a clue, you just have to take a moment and reevaluate your surroundings and adjust your approach. The multiple patch approach also offers the chance to try something different and return to a particularly troubling puzzle at a later point. Many puzzles actually require you to return to them later in the game, you just have to learn which are which!
    A excellent game, and a beacon to all developers who should have the balls to try something different. I'll go and finish it once I beat Far Cry 3: Blood Dragon, I promise.
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  74. May 8, 2013
    10
    I've now played through the entire game 4 times, and there's more to learn and enjoy each time! Antichamber is, by far, the best puzzler I've ever played, and its primitive block-graphics add to, not subtract from, the experience! The first time you learn that the game isn't going to play fair, your entire world shifts under you, and all of your pre-conceptions melt. it's an amazingI've now played through the entire game 4 times, and there's more to learn and enjoy each time! Antichamber is, by far, the best puzzler I've ever played, and its primitive block-graphics add to, not subtract from, the experience! The first time you learn that the game isn't going to play fair, your entire world shifts under you, and all of your pre-conceptions melt. it's an amazing feeling that I miss in modern, flashy games (which I also love!)

    If you enjoy a game that takes risks and throws you into uncertainty, this is definitely the one for you!
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  75. Apr 30, 2013
    4
    I don't like this game. it is a puzzle game You move from one room to another room by solving puzzles on the way. It's fun for the hour but after that, BORING. i recommend you skip it.
  76. Apr 27, 2013
    8
    First things first: Antichamber is a must-play title if you're into puzzle game. You'll find yourselves trapped in this really deceptive maze where nothing it's what it seems, without a tutorial or anything similar to it. There's not even a game menu, everything is handled from the first room, audio and graphic options included. I know it may sound weird but works perfectly fine.

    You'll
    First things first: Antichamber is a must-play title if you're into puzzle game. You'll find yourselves trapped in this really deceptive maze where nothing it's what it seems, without a tutorial or anything similar to it. There's not even a game menu, everything is handled from the first room, audio and graphic options included. I know it may sound weird but works perfectly fine.

    You'll mostly walk long white corridors leading to locked doors, when you're lucky, or room with apparently no exit, when you're not. Many times I had the feeling of being in a museum of installation art rather than a video-ame.

    Soon you'll get the weird feeling of being tested, just like happened in the Portal saga. But the similarities end here. The most notable difference between the two titles is that Antichamber completely lacks a storyline. That's probably the reason why I never felt being sucked into the game. However, this is not necessarily a negative aspect. We're talking about a title that, in my opinion, should be taken in small doses, it needs to sediment before you can go on with it.

    If you won't stop for a while focusing on details you'll end up wandering around without a destination, which might be frustrating for some players. So now we get to my only real criticism. Your best friend in order to complete the game will be the map, that's where you'll get the only clues to get past the challenges you'll be faced with. The funny thing is that I realised only by the end of the game how it "worked".

    To conclude, a tip for the players willing to give this really unusual game a chance: think out of the box!
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  77. Apr 26, 2013
    9
    A very interesting game, and done with style. Great puzzles, a really fresh concept. I'm still not giving it a 10 because I somewhat got bored with the writings in the black squares. They seem witty at first, but after a while they look like they pretend to be philosophic or deep but in fact are just banalities dragged in to fit the mechanics of the solved puzzle. I hope that if theA very interesting game, and done with style. Great puzzles, a really fresh concept. I'm still not giving it a 10 because I somewhat got bored with the writings in the black squares. They seem witty at first, but after a while they look like they pretend to be philosophic or deep but in fact are just banalities dragged in to fit the mechanics of the solved puzzle. I hope that if the developer decides to make a sequel or an update, he/she would maybe add some kind of story to the game so that the puzzles were connected more meaningfully to each other and didn't look just like a mechanical assembly. But anyway, very talented game design. Expand
  78. Apr 20, 2013
    9
    A good example of how graphics do not make a game fun. Even without a story, this game challenged me in ways I hadn't imagined. Even Quantum Conundrum didn't drive me to finish like this game did. Fantastic level design, thoughtful sound effects and soundtrack, and clever dynamics that change and yet remain the same throughout the entire game. The only thing I didn't like about this gameA good example of how graphics do not make a game fun. Even without a story, this game challenged me in ways I hadn't imagined. Even Quantum Conundrum didn't drive me to finish like this game did. Fantastic level design, thoughtful sound effects and soundtrack, and clever dynamics that change and yet remain the same throughout the entire game. The only thing I didn't like about this game was trying to find what puzzle to do next. I can't wait to see what they do next! Expand
  79. Apr 17, 2013
    9
    Antichamber offers an extraordinary, humbling experience that I would rank up there with Braid, Limbo, and Portal. Yes, it is sad that I feel I have to compare this game with the aforementioned titles but it seems unavoidable.
    This is not a story driven game, lets get that out of the way as soon as possible. Antichamber is for the competitive at heart; the only satisfaction one will get
    Antichamber offers an extraordinary, humbling experience that I would rank up there with Braid, Limbo, and Portal. Yes, it is sad that I feel I have to compare this game with the aforementioned titles but it seems unavoidable.
    This is not a story driven game, lets get that out of the way as soon as possible. Antichamber is for the competitive at heart; the only satisfaction one will get for playing this game is from being able to advance. Browsing the reviews this seems to be one of the most common negatives on the game. When I saw the trailer it was evident that this game was not going to be plot focused, so I wasn't let down in anyway because I knew what I was getting into. I found the lack of story actually quite refreshing.
    I kept expecting the puzzles to get repetitive, but I did not find this to be true. One of the more frustrating points of the game was the access to many puzzles that you did not have the tools to solve. The way I went about it, figuring out you are unable to do a puzzle is part of the puzzle itself.
    Watch some of the trailers for this game. If it looks good, buy it!
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  80. Apr 15, 2013
    5
    Almost but not quite.I just hope my review will give some piece of advice.First of all this is not way the best puzzle game around like mentioned among reviewers before. Portal 2 is superior and why is that, isn't just about Glados [and from my point of view,Portal 2 is just beaten up by Arkahm City: the most ingenious puzzle complement in a videogame around nowadays],is maybe because aAlmost but not quite.I just hope my review will give some piece of advice.First of all this is not way the best puzzle game around like mentioned among reviewers before. Portal 2 is superior and why is that, isn't just about Glados [and from my point of view,Portal 2 is just beaten up by Arkahm City: the most ingenious puzzle complement in a videogame around nowadays],is maybe because a major publisher behind and maybe, isn't fair to compare better graphics and having a interesting history, but because this game suffers from the lacking of two main elements:History and environments, is badly flawed.This game just doesn't deliver or at least hasn't delivered to me just yet.
    This lack of ingredients really affects the game itself.After several hours of playing and quitting to return always feel like I have been playing nothing, there's an empty feeling and feels also like unrewarding, totally the opposite of Portal 2 or even the actual champion Batman's Arkham city, both which outstand for rewarding the player in the game itself. And comparing Antichamber with those heavy weight champs could be unfair somehow but, what about Limbo? I liked Limbo a lot and maybe does not have exactly a history but more of a piece of art,symbolic and reflective but always got that feeling that something that makes you return for more. So Antichamber doesn't have that, and even the dumbest monologue/dialogue, not clear ,simplistic piece of script to excuse a history would have helped a lot. Just to be more apreciated by the gamer indeed; have to tell that isn't much at all, trolls post never count. About scenarios,oh well for indy devs could be very difficult to create masterpieces in the graphs department but I was wondering if even cheap art or a kids drawings would make a huge difference,besides of not having history sometimes this game feels as empty as the blank rooms you visit quite often.
    Another point to analyse and bothers me a lot was the criptically rude map.You don't know if in some point you have already solved the area posibilities or if are you missing something. In fact, all puzzle levels are connected one with another. Different to another puzzles games that have individual levels
    and you have to go from point A to point B ,in this game all levels are connected and that makes all confusing,then add the criptic map and you have a puzzle game of pure confussion.
    I love puzzles games and was expecting the same from this one but the level of difficult the confusing ingredient, the lacking of rewards feeling and the blank enviromnent makes me think that this game is only aimed to the nerdy audience,not even the average like Portal games or above average like Arkahm City.So I'm actually questioning the green bars,mhmm...well I never check for solutions in puzzle games so I'm still wondering about,smells fishy...
    Oh well whatever,returning to the review,Antichamber dev/s have potential and have to be exploited,so if they really mean for videogames they would really take the points already mentioned for consideration.
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  81. Apr 7, 2013
    9
    Antichamber constantly plays with your mind as it forces you to question what you think you know about the rules and think out of the box about the problems at hand. And as such Antichamber is another gem those who look for new interesting experiences in gaming should not miss. The solutions to the puzzles are often incredibly primitive, it really is the matter of noticing them in theAntichamber constantly plays with your mind as it forces you to question what you think you know about the rules and think out of the box about the problems at hand. And as such Antichamber is another gem those who look for new interesting experiences in gaming should not miss. The solutions to the puzzles are often incredibly primitive, it really is the matter of noticing them in the first place. Only problem I had with the game is the fact that while some mechanisms are hardly/clearly shown at work before you are expected to utilise them (which can be frustrating, but is in line with the rest of the game I guess) there is one that wasn't shown at all afaik and I made my progress through it by accident. Then again, Even accidents can help you progress. Expand
  82. Apr 4, 2013
    10
    My brain still hurts after playing this. And I'm not even sure if I did as I was expected to do. This game is designed to blow your mind without you even knowing what's going on in there. And yet, when passing each chamber, you have this rewarding feeling, like you accomplished something, only to find yourself in the next chamber, or in the previous chamber, or in no chamber at all. GoingMy brain still hurts after playing this. And I'm not even sure if I did as I was expected to do. This game is designed to blow your mind without you even knowing what's going on in there. And yet, when passing each chamber, you have this rewarding feeling, like you accomplished something, only to find yourself in the next chamber, or in the previous chamber, or in no chamber at all. Going downstairs to go up, not crossing a door to get inside the room, actually going downstairs to go down... this game is so random and yet so enjoyable. A must play for everyone who wants a challenging experience outside the world of logic. Expand
  83. Mar 29, 2013
    9
    When you need a game that can surprise you with something different than a zombie jumping at you from a dark corner: This is it! Simplistic design and gameplay enfold to a vast array of puzzles, mind benders and tricks. And the most fun: It does never prohibit you from trying or being more clever than the game (i.e. circumvent some puzzles you shouldn't solve yet by other means).

    Its
    When you need a game that can surprise you with something different than a zombie jumping at you from a dark corner: This is it! Simplistic design and gameplay enfold to a vast array of puzzles, mind benders and tricks. And the most fun: It does never prohibit you from trying or being more clever than the game (i.e. circumvent some puzzles you shouldn't solve yet by other means).

    Its only downsides: It is quite short (but maybe for the better to not repeat itself) and the rather meta-ending is a bit 'out there', but still okay.

    - Cazy
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  84. Mar 28, 2013
    9
    This Game is good for me thank you I rate this game 10/10 I would recommend this game to any portal fan, and anyone who loves a good mindbender with satisfactory outcomes
  85. Mar 27, 2013
    10
    Its nearly 3am, I’ve just completed Antichamber and my brain literally aches.

    If Alan Fletcher, Bridget Riley and Spike Milligan had got together to a made a game I think Antichamber would be close. It’s brilliant, the difficulty level is just right to let you find your feet before stonewalling you with another puzzle. I found it to be have less ‘eureka’ moments than expected,
    Its nearly 3am, I’ve just completed Antichamber and my brain literally aches.

    If Alan Fletcher, Bridget Riley and Spike Milligan had got together to a made a game I think Antichamber would be close.

    It’s brilliant, the difficulty level is just right to let you find your feet before stonewalling you with another puzzle. I found it to be have less ‘eureka’ moments than expected, instead the game slowly expanded your toolset so that you always had something new to try, whether a new gun (of which there are 5) or piece of information on how the weird and wonderful world worked.

    In all the hype up to its release, I was expecting more illogical puzzles and weird happenstances. This is not the case, the world definitely has a set of well defined rules, they’re just generally used in a more ‘left field’ and ‘outside of the box’ context.

    Apart from the gorgeous art, loveable life assuring messages and abstract Eno-esq soundtrack, my favorite parts of the game were the Easter egg rooms the developer must have left dotted and hidden about. They act like DVD extras giving a player who is willing to look a greater insight into the game, these included screenshots from old versions, a gallery of assets, wire frame models, a weird flowchart, and other more abstract areas… I’m especially curious about those little purple cubes that were placed in hard to reach areas.
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  86. Mar 25, 2013
    10
    I haven't had such an experience for a loooong, long time if ever. Antichamber bears some resemblance to Portal, but at the same time is different enough and in many aspects unique. Interestingly, the non-Euclidean geometry, which might come off as its central idea, before you play it, is in fact secondary to its main puzzle mechanic, which involves the manipulation of small cubes, and atI haven't had such an experience for a loooong, long time if ever. Antichamber bears some resemblance to Portal, but at the same time is different enough and in many aspects unique. Interestingly, the non-Euclidean geometry, which might come off as its central idea, before you play it, is in fact secondary to its main puzzle mechanic, which involves the manipulation of small cubes, and at first looks quite mundane, but soon reaches incredible depth.
    The sense of disorientation, caused by the spatial anomalies, the striking visuals and the ambient soundscape put you in extraordinary mood of mystery and curiosity I always wanted to progress a bit further and see what’s next. In short if you like puzzle games you owe it to yourself to try this out.
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  87. Mar 17, 2013
    7
    Antichamber is one of the most interesting games I've ever played. It's confusing, mind-blowing and just simply beautiful. Most people would think that one hour and a half will be enough to complete this game, but the Puzzle Solving in Antichamber gets more and more difficult, and some of the chambers are not as you remember. There is no story, you only have a sort of ray gun to store andAntichamber is one of the most interesting games I've ever played. It's confusing, mind-blowing and just simply beautiful. Most people would think that one hour and a half will be enough to complete this game, but the Puzzle Solving in Antichamber gets more and more difficult, and some of the chambers are not as you remember. There is no story, you only have a sort of ray gun to store and shoot little cubes, and you walk and jump. End of the story. Yet, in every chamber, there are sort of Motivational sentences or morals that help you or hint you the puzzle. The game is really entertaining. Unfortunately, there isn't a sense of accomplishment neither replayability. The game's graphics are beautiful, but sometimes clunky. This is no Portal (It tries to be more a thought-provoking game than an actual puzzle game). Either way it is fun, only that its short duration and unexplained concept is potentially disappointing. I will give it a 7. It's not the best puzzle game ever, though it will give an hour or so of bran-burning fun. Expand
  88. Mar 10, 2013
    10
    Great game, you may compare it to Portal, but it is a completely different experience. You never now where you are heading and where the current puzzle takes you. Great!
  89. Mar 8, 2013
    4
    Antichamber is an interesting game. It tries really hard to be different which might really please some people. It certainly feels different from other first person puzzle games which might be a reason to pick this game up if you are getting bored of other games in the same genre. I am not entirely in love with everything about this game though. First of all i should mention that i gotAntichamber is an interesting game. It tries really hard to be different which might really please some people. It certainly feels different from other first person puzzle games which might be a reason to pick this game up if you are getting bored of other games in the same genre. I am not entirely in love with everything about this game though. First of all i should mention that i got really badly dizzy and nauseated when playing this game. I have never experienced this before despite gaming for quite a long time and this might be a total deal breaker for people more sensitive than i am. It did certainly affect my time with this game negatively. Puzzle-wise it is quite varied. The game do have some really interesting puzzles that feels smart and fresh, But it also have some quite odd puzzles that just is not all that fun to solve. I am also not a big fan of the non-linear progression system in the game. In theory its sound cool to be able to solve different puzzles at different places at your own pace. However since some puzzles are unsolvable without the proper tools gained trough solving a different puzzle you might find yourself trying to solve a unsolvable puzzle which is not all that fun. Antichamber is not a bad game but its not a game that will appeal to all kinds of players. It certainly didn't appeal to me and being kind of clever from time to time doesn't excuse the fact that the general gameplay wasn't all that enjoyable for me. Expand
  90. Mar 7, 2013
    7
    Antichamber is a fantastic work of art, though I'd hesitate to call is a great video game. As a regular puzzle-game player, I didn't find Antichamber to be that mind-bending or difficult; it was simply a different set of challenges with a different rule set. However, for the "normal" video game crowd, I see where the challenge would be. To be honest, this game felt a lot like Portal 2.Antichamber is a fantastic work of art, though I'd hesitate to call is a great video game. As a regular puzzle-game player, I didn't find Antichamber to be that mind-bending or difficult; it was simply a different set of challenges with a different rule set. However, for the "normal" video game crowd, I see where the challenge would be. To be honest, this game felt a lot like Portal 2. The original Portal was a completely new experience for me, and I had a lot of fun going through the game and learning all about the portal mechanism (not to mention that the story was fantastic). Portal 2 was in the awkward position of having to introduce the portal mechanism (along with the goo mechanisms) to new players while not boring old players. In Antichamber, there was some new stuff for me, but some felt old hat and too easy. The experience was also really unfulfilling because there wasn't any kind of story to go along with in. There was absolutely no motivation for any of my actions other than "solve puzzles." On the plus side, the artistic value of this game is amazing. The minimalistic graphics style is gorgeous (though the developer seriously needs to consider a treatment of antialiasing), the music is a great fit (reminds me of Minecraft, actually), and the ambiance noise is fantastic. Touching on that a little more, the ambiance isn't actually about what you actually hear/see, but it's designed to create an emotion associated with what's happening in the game. On that level, it works incredibly well, and was the cause of most of my enjoyment with this game. In summary, I'd recommend to most people to play this game, though I don't know that I can recommend spending $20 on it. Things that I'd like to see improved: 1) AA on the graphics, PLEASE; 2) Some kind of story/motivation; 3) A better ending. Expand
  91. Mar 6, 2013
    7
    Antichamber is a good game; there's no doubt about that. It's interesting, it's innovative and it is most certainly thought-provoking. I don't think it's quite what the developer made it out to be he said it should change your perspective about playing games but it makes a good stab at it. You will find yourself entertained in thinking about how you're going to solve the puzzle, knowingAntichamber is a good game; there's no doubt about that. It's interesting, it's innovative and it is most certainly thought-provoking. I don't think it's quite what the developer made it out to be he said it should change your perspective about playing games but it makes a good stab at it. You will find yourself entertained in thinking about how you're going to solve the puzzle, knowing that the only clue you have is that your preconceptions are wrong.
    After about an hour or so, it turns from an intriguing experience into a dry puzzle game. Of course, if you love puzzle games then you'll have oodles of fun here, but it seems to me to be a fairly mediocre puzzle game. It's not at all bad, but lots of the puzzles are very similar to each other, and when the game is short, you can't really afford to have that.
    So as an experience, Antichamber delivers, and I thoroughly recommend it for that. As a puzzler, though, it's middle-of-the-range. Whether you should buy it depends entirely on what you want it for.
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  92. Mar 5, 2013
    9
    Quite good. The game is both intellectually engaging and well paced. I would say that it teaches you to think outside of the box, but that isn't quite right. It's more like the game rests in it's own self consistent box.
  93. Mar 5, 2013
    9
    Well huurah, I have made an account for writing a review of a game till now i haven't got a real reason for creating an account, but this time i've played Antichamber. This is simply most complex and inteligent game ever made, and most weird fpp ever. Portal and Portal 2 are comparing to Antichamber just plain and simple. I personaly think that there will be in electronic entertainmentWell huurah, I have made an account for writing a review of a game till now i haven't got a real reason for creating an account, but this time i've played Antichamber. This is simply most complex and inteligent game ever made, and most weird fpp ever. Portal and Portal 2 are comparing to Antichamber just plain and simple. I personaly think that there will be in electronic entertainment time, where history of the games will be divided into to parts: one of that before Antichamber and second one after. I just hope that this game will no go unnoticed. It is brillant an worth notticing. Just chceck it out yourself. Thank you. Expand
  94. Mar 4, 2013
    10
    When you have 1000 ideas while making a puzzle game and you just pick the best one's this game is the result. It's not that linear game-play like in portal so if you stuck at some point you can try other puzzles.
    But not only the challenging puzzles are awesome. There are "signs [which] might be more helpful then you think" but mainly after you solved the challenge which often left a
    When you have 1000 ideas while making a puzzle game and you just pick the best one's this game is the result. It's not that linear game-play like in portal so if you stuck at some point you can try other puzzles.
    But not only the challenging puzzles are awesome. There are "signs [which] might be more helpful then you think" but mainly after you solved the challenge which often left a smile on my face.
    The "gun" if you can say this to this tool which you get can be used in many ways so there are often similar tasks to do which you must solve in a different way. (Don't want to spoiler them)

    All in all I can say everyone who likes to play with his brain turned on (not those fps cod players) and likes to solve little problems will have fun playing this game!
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  95. Feb 27, 2013
    10
    One of the most innovative and best games I have ever played. Seeing the trailer before starting the game was probably the biggest disappointment as it have ruined first 3 min of the brilliant game play. It sucks you in after a first few puzzles and spits out once finished with a clear and shifted mind. It is like after you saw Matrix for the first time. Like flew in sleep for the firstOne of the most innovative and best games I have ever played. Seeing the trailer before starting the game was probably the biggest disappointment as it have ruined first 3 min of the brilliant game play. It sucks you in after a first few puzzles and spits out once finished with a clear and shifted mind. It is like after you saw Matrix for the first time. Like flew in sleep for the first time. Innovative as Braid or Portal and very unique. Minimalist, but overwhelming. Simple, but complex. Calming, but scary. Relaxing, but very frustrating. Once you start the game (born) you go through your lifetime solving puzzles (school, marriage, work) and once you are finish ("die" in a way) you gain so many new experiences and rewords which are hard to be explained. Go play this thing. Expand
  96. Feb 22, 2013
    5
    Antichamber's gameplay provides for an excellent puzzling experience. However the game's glitchy graphics and short completion period (under six hours for me to beat) is what holds me from giving this game a higher score. Antichamber is as rewarding as it is frustrating but it lacks the depth that it should contain. When I reached The End I wanted more because of how much I enjoyed theAntichamber's gameplay provides for an excellent puzzling experience. However the game's glitchy graphics and short completion period (under six hours for me to beat) is what holds me from giving this game a higher score. Antichamber is as rewarding as it is frustrating but it lacks the depth that it should contain. When I reached The End I wanted more because of how much I enjoyed the puzzles. Sadly there is not enough content. Expand
  97. Feb 21, 2013
    8
    those who place a 10 on the score are over inflating...don't get me wrong, it is a great game! from what ive played(all of 2 hours) it is amazing!. the game starts off a bit nerve raking, but is quick to pick up. the game is well set for those who like to play out side of the box =p If you are one to enjoy playing a mind bending puzzle game....strap in and enjoy the ride its athose who place a 10 on the score are over inflating...don't get me wrong, it is a great game! from what ive played(all of 2 hours) it is amazing!. the game starts off a bit nerve raking, but is quick to pick up. the game is well set for those who like to play out side of the box =p If you are one to enjoy playing a mind bending puzzle game....strap in and enjoy the ride its a sigle play game, but is worth the play and the pay! ***if you are a Tard and cant learn as you play...do not buy this game! Expand
  98. Feb 20, 2013
    9
    Ah, Antichamber. What an odd case indeed. This game is really what a pure indie First-person puzzle game SHOULD be. The game can be so mind bending at times that it is easy to get lost in this huge game. It can easily be forgiven for it's minimalistic art form with just how well this game can be. Usually these days, most puzzle games like this tend to almost automatically get compared toAh, Antichamber. What an odd case indeed. This game is really what a pure indie First-person puzzle game SHOULD be. The game can be so mind bending at times that it is easy to get lost in this huge game. It can easily be forgiven for it's minimalistic art form with just how well this game can be. Usually these days, most puzzle games like this tend to almost automatically get compared to the amazing PC first-person puzzle game, Portal, due to it being a First-person puzzle game. Games like Q.U.B.E are also on this list. However, unlike most of them, especially Q.U.B.E, Antichamber could stand up beside Portal and still be considered pretty damn good. Most certainly not better than Portal (cause almost nothing is), but great nonetheless. Not much of a plot to the game though but it certainly has personality in it like Portal does. That was the problem Q.U.B.E had that Antichamber doesn't. While not as funny or entertaining as GLaDOS, Antichamber often has words of wisdom that usually tends to either be aimed at encouraging you, or telling you how you kinda screwed up, though in a passive way. The game really feels like some sort of test or experience that you have been put into to test your knowledge. Though at times, that really is debatable as the game just loves to around with your head, often making loops you didn't realize and putting you in places you weren't before without you realizing it. It also has a bad tendency of trapping you or making a puzzle no longer solvable through a simple mistake as well as having no real pause feature which is a shame because if I wanna pause something so I don't miss it, I either gotta go back to the starting room and go all the way back if there wasn't a checkpoint there, or miss it by leaving it unpaused. Though I still stand by the game happily as it is an amazing puzzle game that shall stick to my memories. Go get it! Expand
  99. Feb 19, 2013
    8
    The puzzles in this game are mind blowing. The rules keep changing, the rooms keep changing, what does this game define as absolute? This game is like Portal but taking it up a few notches. I like to compare this to the Cube movies. Portal is to Cube 1, you understand what the concept of what's going on and the laws of reality are what we already know. Antichamber is like Cube 2:The puzzles in this game are mind blowing. The rules keep changing, the rooms keep changing, what does this game define as absolute? This game is like Portal but taking it up a few notches. I like to compare this to the Cube movies. Portal is to Cube 1, you understand what the concept of what's going on and the laws of reality are what we already know. Antichamber is like Cube 2: Hypercube, you have to relearn what you consider is "real". It's just amazing what the developer pulled off with this game. Unfortunately, the game has absolutely no story and there are some collectibles that do absolutely nothing as of right now. I feel like $20 is a bit steep for the regular price, it would have been better priced around $15 instead. Expand
  100. Feb 19, 2013
    7
    A decent puzzle game for $15. Had the price remained that, the score would have easily been a 8/10. However, as it stands, this game is not worth $20. I know it's just $5 bucks, but the game is a bit too shallow and incomplete for that extra dough.

    Anyway, onto the game. The graphics are unique and engrossing. It's an Unreal Engine 3 game that's been filtered to hell and back, and it
    A decent puzzle game for $15. Had the price remained that, the score would have easily been a 8/10. However, as it stands, this game is not worth $20. I know it's just $5 bucks, but the game is a bit too shallow and incomplete for that extra dough.

    Anyway, onto the game. The graphics are unique and engrossing. It's an Unreal Engine 3 game that's been filtered to hell and back, and it comes out the other side looking like some kind of ink drawing. It's really kinda neat... but the game relies a lot on style. Sometimes the ambient noises and strange sound effects are pretty irritating. The puzzle mechanics can't help but feel wasted. Immediately, the non-Euclidean, illusory nature of the level design becomes apparent... but then the game devolves into puzzles based on a puzzle-gun, reminiscent of the portal gun from Portal. Instead of portals, however, the gun shoots blocks. Hardly an interesting concept, but the puzzles that utilize the gun are fairly interesting and sometimes quite tricky. However... some puzzles are irritating because at first glance, it seems there is no hint telling you about your need for extra equipment. That leads to puzzles seeming solvable when they are, in fact, not. That's poor game design, flat out. That led me to second guessing whether puzzles were solvable or not, which in turn led me in circles, easily doubling the amount of time it took to complete the game... and adding to my frustration.

    On another note, the overall level design is impossible to really grasp. It's an incredible accomplishment on that front... the entire game is one level, and can be completely traversed seamlessly. That really means something special once you realize that there are dozens of puzzles crammed in there somewhere. Sometimes, turning around can put you in a completely different room... it really makes the player feel like they can't rely on a "room" or a "hallway" as an overall concept. The game does a good job of destroying your basic conceptions of geometry. I laughed a few times when the game tricked me into feeling secure about knowing where I was. I would walk into a room, see a sign on the wall, turn around, and... welp, I'm in a completely different room... and sometimes? I could turn around a third time and end up in yet ANOTHER room. This game can really surprise you.

    Sometimes, I would feel like I was going to outsmart the game. The game rewarded me with Easter eggs, such as some behind the scenes stuff, concept art, and in one occasion, a map of a particularly confusing hallway-based puzzle. This kind of reminds me of Portal, but instead of fleshing out the world, it shows a little bit about the game itself... almost like a "Bonus Features" section of a DVD. This is a nice change from Portal. I am very happy that the creator of this game elected to ignore story and provide a game instead. I wasn't going to believe whatever nonsense he tried to feed me about this bizarre, yet wonderful location.

    One final note about how good the playable space is designed:

    It takes many hours to complete on your first play through, probably 5 or 6 on average. I completed a subsequent play through in eight minutes. This game is full of shortcuts, and big ones are often right in your face and you just don't seem them. It takes some talent to hide the obvious by putting it in plain sight.

    So, in conclusion:

    Cons-
    1. Too expensive for what it is.
    2. Game has minor incomplete elements.
    3. Puzzles are sometimes disappointing.
    4. Game design is sometimes poorly thought out.
    5. Relies too much on style... which is strange for a puzzle game.

    Pros-
    1. The level design is just *that* special level of good, where you actually notice how good it is.
    2. Usage of Non-Euclidean space is very entertaining to navigate, and often exciting!
    3. Game is full of secrets and Easter eggs.
    4. The game doesn't even attempt to explain itself, which was a good choice. We didn't need another Portal 2.
    5. Again, the level design is amazing.
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Metascore
82

Generally favorable reviews - based on 50 Critic Reviews

Critic score distribution:
  1. Positive: 44 out of 50
  2. Negative: 0 out of 50
  1. PC Master (Greece)
    Jun 10, 2013
    81
    If you’re looking for the most extreme, bizarre, intelligent and wacky puzzle game, look no further. [April 2013]
  2. CD-Action
    Apr 5, 2013
    85
    I just finished Antichamber. I feel satisfaction I haven’t experienced after completing any game in many years and for the first time in ages I learned something about myself while playing. It’s hard for me to expect anything more from a game. [CD-Action 04/2013, p.82]
  3. Apr 1, 2013
    55
    Antichamber is an intriguing little experiment. It is both a humble imitation and an attempt to avoid all the trappings and clichés of the genre. Alas, it fails to excite. Unlike Echochrome and Braid, where we bending realities to our will, in this game its creators simply tease us whenever they feel like it.