• Publisher: Demruth
  • Release Date: Jan 31, 2013
User Score
8.3

Generally favorable reviews- based on 621 Ratings

User score distribution:
  1. Negative: 51 out of 621

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  1. Feb 17, 2013
    10
    This is a great game if you are interested in puzzle games. Alexander worked many years and this game and did not disappoint with his finished product. There are many different demo revisions available if one would enjoy seeing the game before buying it, mind you they are not the finished product and may contain bugs or slight differences in visuals and progression. I've been following theThis is a great game if you are interested in puzzle games. Alexander worked many years and this game and did not disappoint with his finished product. There are many different demo revisions available if one would enjoy seeing the game before buying it, mind you they are not the finished product and may contain bugs or slight differences in visuals and progression. I've been following the game for quite a while, and knew a bit of what to expect, but it still blew my mind with some of the areas. If you enjoy puzzles and critical thinking, then you should definitely check this game out. Expand
  2. Feb 14, 2013
    4
    While this game was at first enticing I quickly grew tired of extremely repetitive mechanics that we have seen in many puzzle games. This game also lacks any guidance whatsoever and is essentially a waste of time. I am quite befuddled when I see people praising this game. While it does have SOME originality it is only at the start of the game. The only thing I really liked about the gameWhile this game was at first enticing I quickly grew tired of extremely repetitive mechanics that we have seen in many puzzle games. This game also lacks any guidance whatsoever and is essentially a waste of time. I am quite befuddled when I see people praising this game. While it does have SOME originality it is only at the start of the game. The only thing I really liked about the game was the nice minimalistic art style, although; this game is certainly no work of art. Expand
  3. Feb 13, 2013
    7
    Edge magazine's respect rather than enjoy comment hits the nail on the head. It was interesting to play but with no real backdrop gives you little to attach to or invest in. From a puzzle perspective its top notch but whilst there are secrets to discover, don't expect much reward from the game.
  4. Feb 12, 2013
    9
    If any game is going to reach the standard set by the Portal series, it's this game. But comparing them almost seems like a category error, because beyond the quality of their puzzles, they have few similarities. Portal is a story- and character-driven puzzler that captures its audience with humor and a creeping sense of claustrophobia; ultimately, the player's objective is to complete theIf any game is going to reach the standard set by the Portal series, it's this game. But comparing them almost seems like a category error, because beyond the quality of their puzzles, they have few similarities. Portal is a story- and character-driven puzzler that captures its audience with humor and a creeping sense of claustrophobia; ultimately, the player's objective is to complete the puzzles set by the antagonists so that they can survive and escape the facility. Antichamber, on the other hand, offers the player no objective beyond the promise of more puzzles if they complete the current ones, and the chance to leave the stark and minimalist setting if they complete all of them. This may seem like a downside at first, but it ends up being more like a poignant meditation on the puzzle genre in general, a reminder to the player that he or she playing the game because figuring out puzzles is fun, and just winning some trophy at the end is not.
    ________
    New gamers will like how Antichamber forces one to experiment and think outside the box in order to progress, while experienced gamers will appreciate its subtle subversions of puzzle game tropes and how well it takes advantage of its non-Euclidean environment. I found myself most grateful for its use of the "hub" system that allows instant travel between different areas of the game, so I would never have to remember all the mind-bending twist and turns I had to take from A to B, and so that I would never have to repeat a puzzle in order to return to an unexplored area. It's non-linear format will also please gamers who obsessively backtrack to make sure they haven't missed anything (i.e. me), as there are no hidden areas that aren't directly related to progressing forward (except for maybe the pink blocks behind the walls, but apparently these will have significance in a future patch). In general, what makes this game most compelling is how it genuinely makes players take different perspectives and often weird approaches in order to solve a puzzle. This is perhaps in contrast to Portal, whose puzzles are solvable merely with high spatial intelligence and a good eye for knowing where to put portals.
    ________
    My only reason for not giving this game a perfect 10 would be for subtle faults or omissions related to the provided "hints". While all the puzzles can be reasonably solved without having to use a guide (or even any of the cryptic hints placed on the walls nearby), there is a distinct tendency to get "stuck" at points. By "stuck" I do not mean with a specific puzzle, but instead with the sense that one has explored all they can explore (given their current materials) and are "missing something" in order to go forward. This could be solved by having the hub system highlight areas where the player has yet to do something that they "could" do. In retrospect, though, such an addition may be impossible, as there always appears to be multiple avenues a player can take to progress forward.
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  5. Feb 11, 2013
    2
    I'm not as charmed with this game as others have been. The basics are you move from one room to the next solving puzzles in a minimalistic 1st person world. There's no goal other than connecting the different rooms and seeing all the hint messages along the way. After "beating" an area you'll find yourself either in a new room or right back where you started. After failing a room, theI'm not as charmed with this game as others have been. The basics are you move from one room to the next solving puzzles in a minimalistic 1st person world. There's no goal other than connecting the different rooms and seeing all the hint messages along the way. After "beating" an area you'll find yourself either in a new room or right back where you started. After failing a room, the same thing will happen, making it unclear when you should feel like you've accomplished anything. Sometimes the reward is a dead end. Or maybe it's not. Who knows? The controls and physics within the game often lead you to wonder if you passed an area the way you were supposed to or if you stumbled on some exploit they didn't consider or correct. This also robs you of your sense of accomplishment. Most of the puzzles don't take thought or planning, rather experimentation. You just do things until something works and move forward. Sometimes you'll reapply what you stumbled on previously, but most of the puzzles are just mindless poking around. As soon as you understand, the game will move on and introduce something else that will be equally confusing on first inspection. These cheap tricks are what passes for difficulty. The mind-bending stuff is hardly ground breaking. I mean, the original zelda and super mario had repeating mazes. You're not going to mouth the word "wow" unless you're easily impressed and have already prepped by others who swear this is a mind-blowing work of art. I can assure you it's not. The end game plays like an empty/texture-less Doom level. You just stroll along an ill-defined catwalk for 5 minutes and watch an end sequence that nowadays could have been animated by a 10 year old. It is an addicting game. I'll give that. I didn't put it down until I beat it but the same could be said for most browser games. Was it fun? Not really. I feel like most that recommend do so because they think it validates their intelligence and because calling games where nothing happens "art" is in fashion. It feels like someone entirely foreign to video games had a cool idea but lacked basic video game theory to make it rewarding or enjoyable. Everything in the game is smeared with vagueness to cover its shortcomings. It sounds like a bunch of reverse-engineered cop-outs when I hear the game designer explain what's going on. I would recommend if it were a free browser game (because all they need is the addiction part) but as it's not, I cannot. Sorry guys. Expand
  6. Feb 10, 2013
    10
    Antichamber is easily the best and most memorable 8-10 hours of gaming I've had in a very, very long time. Incredibly satisfying puzzles, crisp and stark visuals, and some truly innovative game mechanics. It's an abstract and challenging title that demands a bit of lateral thinking and patience, so I wouldn't necessarily recommend it to everyone. However, if you're after a refreshingAntichamber is easily the best and most memorable 8-10 hours of gaming I've had in a very, very long time. Incredibly satisfying puzzles, crisp and stark visuals, and some truly innovative game mechanics. It's an abstract and challenging title that demands a bit of lateral thinking and patience, so I wouldn't necessarily recommend it to everyone. However, if you're after a refreshing challenge, and you enjoyed the likes of Portal and Braid, then Antichamber is an absolute must buy. Fantastic to play a game that feels genuinely new! Expand
  7. Feb 10, 2013
    10
    After playing Antichamber for:- 1 minute."what the frick is this crock of twaddle!" 2 minutes."I'm feeling disorientated and dizzy. groan." 3 minutes. "Goddam it I'm stuck. How the hell....." 4 minutes "Ahh! thats it I got it
  8. Feb 9, 2013
    9
    As most positive reviews will tell you, this game especially shines through it's puzzle designs and what makes those puzzles so good is that they require you to go beyond the simple, intuitive answer and think of something new. What's even more appreciable, is that the puzzles progressively build on your previous solutions and explorations, twisting them in some unexpected ways. Now whileAs most positive reviews will tell you, this game especially shines through it's puzzle designs and what makes those puzzles so good is that they require you to go beyond the simple, intuitive answer and think of something new. What's even more appreciable, is that the puzzles progressively build on your previous solutions and explorations, twisting them in some unexpected ways. Now while that's all excellent, in my opinion, there are some serious flaws that should be addressed. I've completed the game in around 5 hours, divided in 3 small gaming sessions and each time I wished to take up where I left, I spent many frustrating minutes trying to remember in which room I last was. Sure, I like open world games but this one has a progression path and unless you make it one long gaming session, it's really easy to lose it. The next big flaw is rather a matter of taste but I'm pretty sure some people will agree with me: this game seriously lacks some personality this is mainly why I wasn't compelled to play more than one or two hours at a time. Compare this to Braid, Portal or Limbo, aside from it's very peculiar puzzles, Antichamber feels sterile (sure the little advice panels were fun but sadly not enough to make the game really compelling). In anyways, if you liked Portal (I II) or if you're just fond of puzzles, this is a game you should definitely give a few hours of your time. Expand
  9. Feb 9, 2013
    9
    To be quite honest, at first glance this game seemed like another pretentious Indie Game trying to capitalize on the success that portal had with it's quirkiness. But it seems there is a lot more to it than that, and you'll certainly notice that after playing it for more than 5 minutes. Every decision you make feels like it actually counts towards something, and you are rewarded many timesTo be quite honest, at first glance this game seemed like another pretentious Indie Game trying to capitalize on the success that portal had with it's quirkiness. But it seems there is a lot more to it than that, and you'll certainly notice that after playing it for more than 5 minutes. Every decision you make feels like it actually counts towards something, and you are rewarded many times for thinking outside of the box (and you'll have to think outside the box a lot if you want to complete this game. I don't really want to explain much about the game hence the simplistic look of it, because there is a lot more to it and I can guarantee you'll enjoy it throughout. The game doesn't hold your hand throughout, it lets you make all the decisions, and learn from your failures. With games these days not being able to budge an inch to make an effort to be original, and the opposite problems for Indie Games trying to be "retro" stylized as a poor excuse for laziness and a quick way of seeming "different", Antichamber is the sore thumb out of all of these games, but in a good way of course. A very good way. Expand
  10. Feb 9, 2013
    9
    great price and a great game Tpocth has no idea what he is talking about. both me and my girl enjoyed this small indie for 4 6 hours. well made and an amazing twist on portal gameing if you like portal you will love this game. i give the the WIZE stamp of approval
  11. Feb 9, 2013
    10
    this game mind bends while contains little hints one second i'm here another i'm not! its not ordinary its extraordinary! also looking at stuff has never been so important (hint not spoiler)
  12. Feb 8, 2013
    0
    This game is unfinished. You are limited to only using the A, W, S, D keys and the spacebar. You are not allowed to configure your keys. The creator of this game and all of you whom approve this kind of half-az work to be released are asking for the world of pain. What you've shown is it's perfectly okay for people to release games that are not finished. Well Done.
  13. Feb 6, 2013
    10
    Absolutely awesome. Blew my mind all over the place and made my brain hurt more than a game like Portal ever could. Have not beat it yet due to pure frustration, but a good kind of awe-inspiring frustration.
  14. Feb 5, 2013
    4
    The game was advitised as messing with your brain, sadly for me it missed abit and only seemed to mess with my stomach. Having games for the best part of 24 years, this is the first game out of the hundreds that I've played that has made me feel physically sick. That coupled with the need to manually edit a configuration file as I don't use WSAD makes me give this game a poor score. ThisThe game was advitised as messing with your brain, sadly for me it missed abit and only seemed to mess with my stomach. Having games for the best part of 24 years, this is the first game out of the hundreds that I've played that has made me feel physically sick. That coupled with the need to manually edit a configuration file as I don't use WSAD makes me give this game a poor score. This game seriously needs a health warning, a BIG ONE.

    I'm sure the puzzles are truely asume and mind blowing sadly, but between the the FOW and the colors they have chosen I don't think I'll ever play it through as for me a game should not send you running to the toilet to throw up. Of the puzzles I've seen they are not difficult, however given I could only play for 10 minutes, in comparison to the first 10 minutes of most games it certainly starts at a harder level, so I can definately believe what others have written.

    I really wish I could give this a higher score.
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  15. Feb 5, 2013
    10
    FINALLY an interesting indie game that ISN'T A *#&&%#ing PLATFORMER! Never thought I'd see the day. Oh and look at that it's priced correctly as well.
  16. Feb 5, 2013
    9
    New. Creative. Fresh. These are one of the few words i can amass to encapsulate this game. If you're interested in puzzle games this game is a definite buy. There is no "story" but you won't feel the need for one. Controls are smooth and minimalistic. There is no clogging, no needless keys. Antichamber is also very challenging, you have to think outside the box if you want to move forwardNew. Creative. Fresh. These are one of the few words i can amass to encapsulate this game. If you're interested in puzzle games this game is a definite buy. There is no "story" but you won't feel the need for one. Controls are smooth and minimalistic. There is no clogging, no needless keys. Antichamber is also very challenging, you have to think outside the box if you want to move forward in this game. Only reason i'm giving it a 9/10 is because of color palette. For some reason color contrasts in this game is eye-straining. Still, overall a very good game. Expand
  17. Feb 5, 2013
    10
    Fun fun fun. What else could you want? Some people are complaining about it being too difficult, too nerdy, boring, whatever they are saying, but don't pay any attention to them. The puzzles are interesting, they feel good to solve, and if I didn't know any better I would say that this game is making me smarter. The music facilitates a kind of creepiness that I really enjoyed, plus youFun fun fun. What else could you want? Some people are complaining about it being too difficult, too nerdy, boring, whatever they are saying, but don't pay any attention to them. The puzzles are interesting, they feel good to solve, and if I didn't know any better I would say that this game is making me smarter. The music facilitates a kind of creepiness that I really enjoyed, plus you never shake that feeling that you never know what might pop up next at any moment around any corner, or just right behind you. I really enjoyed every second of it and hope that like Portal it gets expanded into a full fledged big budget game, because the creative minds behind this game really deserve a bigger audience. Expand
  18. Feb 4, 2013
    8
    As a "all-around" gamer, (RTS, RPG, FPS, casual, indie, etc.), i felt this game brought something new to the table set for 2013. Sure, its very similar play style to Portal, without the witty conversations and perhaps even characters, but this game is meant for exploration, rather than the story. (if there even is one). Sure it is lacking in the replayability, unless you and some friendsAs a "all-around" gamer, (RTS, RPG, FPS, casual, indie, etc.), i felt this game brought something new to the table set for 2013. Sure, its very similar play style to Portal, without the witty conversations and perhaps even characters, but this game is meant for exploration, rather than the story. (if there even is one). Sure it is lacking in the replayability, unless you and some friends just play again for a race to the actual finish, but it makes up for it in its original content, and graphics. Just another thing, why are all the games starting to gain this "high-psychedelic" look? Just wondering, because it does the game wonders, and yes a little on your eyes after a few fours of gameplay. Expand
  19. Feb 4, 2013
    10
    I was blown away. This is the first time since Portal I've been so engrossed in a puzzle game. If it were by a big-name publisher, it'd be the game of the year.
  20. Feb 3, 2013
    10
    This is by far one of the most um diverse puzzle games I've experienced, it is clearly among my favorites of portal and world of goo. This game displays such diverse conditions its never possible to predict what your in for next, half way through a puzzle you might think you have the hang of it only for the game to introduce an entirely different way of manipulating and navigating yourThis is by far one of the most um diverse puzzle games I've experienced, it is clearly among my favorites of portal and world of goo. This game displays such diverse conditions its never possible to predict what your in for next, half way through a puzzle you might think you have the hang of it only for the game to introduce an entirely different way of manipulating and navigating your environment. And with each new possibility comes more possible outcomes or are they? In a preview totalbiscut talked to the developer of this game, it was kinda funny how he viewed the players, the first part is to break every conceived notion of FPS games and then teach you a concept that would be easy to understand had you not previously broken and reformed your brain. Um so yea its tricky Expand
  21. Feb 3, 2013
    10
    I have never played anything quite like this game. Antichamber is a game that wants to be a game and nothing else. Every moment throughout I felt immersed and involved. Absolutely fantastic!
  22. Feb 3, 2013
    10
    This review contains spoilers, click expand to view. This game had me hooked from start to end. Amazing puzzles (that's challenging, but not impossible) set against some amazing visuals at time... all that while playing the most calming background music. At one point you can solve a particular puzzle and end up in a room where the developers set up a picturesc roadmap of the product development throughout the years. You can see how the product changed throughout. I would recommend this game to any portal fan, and anyone who loves a good mindbender with satisfactory outcomes. Expand
  23. Feb 3, 2013
    10
    I don't give out many 10's, but this game earned it. It doesn't look like much from the pictures, but in my book this is the first first-person-puzzler game to even come close, and possibly match, the brilliance and uniqueness of Portal, besting even Quantum Conundrum and Qube. There's no witty narrator, or even a storyline; you simply start in a black room, then walk around a mansion(?)I don't give out many 10's, but this game earned it. It doesn't look like much from the pictures, but in my book this is the first first-person-puzzler game to even come close, and possibly match, the brilliance and uniqueness of Portal, besting even Quantum Conundrum and Qube. There's no witty narrator, or even a storyline; you simply start in a black room, then walk around a mansion(?) where the laws of physics, logic, and sanity don't apply. The puzzles are rather open: unlike Qube, you do not simply linearly progress from one puzzle to the next. Rather, it's more like you can do the puzzles in almost any order you want, and you often don't even know if you're solving a puzzle or simply exploring. The game does many things to disorient you and punish you for conventional ways of thinking, but it's never done over-the-top or in a way that will simply frustrate you; an incredible amount of thought must have been put into this game. It's hard to explain how it does that without giving away any spoilers --in fact, it's hard to explain anything that happens in this game at all-- but it should suffice to say, if you enjoyed Portal, you will enjoy this. And of course you enjoyed Portal, so go out and buy this. PS. Valve needs to hire this guy to spearhead Portal 3. Expand
  24. Feb 2, 2013
    10
    The developer sure knows how to break any gamer out of their molding to learn a few things about themselves. This fantastic puzzle game is easily a 10/10 in my book, despite its many graphical glitches here and there. A game should be rated on its mechanics, aesthetics, and game play, all of which compliment each other perfectly. Well done!
  25. Feb 2, 2013
    10
    This game is just a revolutionary and unique as Portal was upon its release, and maybe even a little more so. I finished this game in jiffy because I just couldn't put it down. The environments are astounding, the music is mesmerizing, and the puzzles are just the right amount of difficulty to challenge you, but not leave you in the dark. One of my favorite games ever, and that's hard toThis game is just a revolutionary and unique as Portal was upon its release, and maybe even a little more so. I finished this game in jiffy because I just couldn't put it down. The environments are astounding, the music is mesmerizing, and the puzzles are just the right amount of difficulty to challenge you, but not leave you in the dark. One of my favorite games ever, and that's hard to accomplish. Expand
  26. Feb 2, 2013
    10
    I had no idea what to expect from this game. Bought it just out of boredom. But then I finished in one go. It is very original and fun puzzle game.
    I loved how the difficulty was balanced. Many puzzles just did not have any specific rules. You just have to stumble upon the solution. But... the game slowly taught you all the needed skill. And I did find myself stuck only a few times and
    I had no idea what to expect from this game. Bought it just out of boredom. But then I finished in one go. It is very original and fun puzzle game.
    I loved how the difficulty was balanced. Many puzzles just did not have any specific rules. You just have to stumble upon the solution. But... the game slowly taught you all the needed skill. And I did find myself stuck only a few times and only for a short time. The game does not lead you by your hand. But still gives you enough hints (usually in a form of a easier version of a puzzle) so you know what to do or at least try.
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  27. Feb 2, 2013
    10
    Very clever and absolute mindf**k of a game. Your head will be spinning as the laws of reality are broken time and time again as the world around you deceptively shifts and warps in the blink of an eye. This is one of the best puzzle titles you will ever play. Took me around 6 hours to complete (with 95% of all rooms solved pictures found) without a guide and I'm fairly adept at logicVery clever and absolute mindf**k of a game. Your head will be spinning as the laws of reality are broken time and time again as the world around you deceptively shifts and warps in the blink of an eye. This is one of the best puzzle titles you will ever play. Took me around 6 hours to complete (with 95% of all rooms solved pictures found) without a guide and I'm fairly adept at logic puzzles. If you enjoyed games like Portal, this game is your next stop. Expand
  28. Feb 2, 2013
    10
    Stark and simple, but immeasurably exciting. Each step forward is an adventure as reality seems to bend and fold around you, and you're left wondering, moment to moment, what the game is going to pull out of its hat next. But unlike many games that might give you a few 'oohs' and 'ahhs' before wearing thin, Antichamber forces you to examine your surroundings and use what it gives you toStark and simple, but immeasurably exciting. Each step forward is an adventure as reality seems to bend and fold around you, and you're left wondering, moment to moment, what the game is going to pull out of its hat next. But unlike many games that might give you a few 'oohs' and 'ahhs' before wearing thin, Antichamber forces you to examine your surroundings and use what it gives you to solve expertly crafted puzzles. There is no real reward except a new way forward and the distant promise of an ending, but that was plenty for me. A shockingly unique game in today's colour by the numbers market, Antichamber is everything that makes art games good. Expand
  29. Feb 1, 2013
    10
    One of the best puzzle games ever made. In most video games they give you a few options but most of them don't lead anywhere. When the hero is asked "Do you want to save the princess?" It might give you a Yes or No choice but really no matter what you pick, you have to go save the princess. Not in Antichamber. Every decision you make leads somewhere. Turned left instead of right at anOne of the best puzzle games ever made. In most video games they give you a few options but most of them don't lead anywhere. When the hero is asked "Do you want to save the princess?" It might give you a Yes or No choice but really no matter what you pick, you have to go save the princess. Not in Antichamber. Every decision you make leads somewhere. Turned left instead of right at an intersection? The game will happily let you continue down this path for 20 minutes throwing puzzles at you as you go just to find yourself trapped in a room with no way out. Probably because you missed some really important clue or ignored all the really subtle warnings that you were going the wrong way. This game might just be the most scary games ever made. Its not a fear of something popping out at you and eating your face like most horror games, its a fear of the unknown. Its the same fear you might get before giving a big speech in front of a large audience. What if I make a mistake? What if I forget what I was going to say? What if the audience does not like what I'm about to say? Only now its what if I go down this hallway instead of the other one? What if I close this door behind me and I get trapped? What if this next room has a hidden trap door and I fall into a completely new level? What if I did not find all the items I needed to from the area I can no longer access?
    You can always teleport out by pressing the escape key and start again, but you don't want to. You never want to admit the game beat you or that you fell for such an obvious trap. The game does such an amazing job setting the mood and pulling you in that it almost feels like your trapped for real.
    Overall its one of the best games I have ever played.
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  30. Jan 31, 2013
    10
    This game is about walking in corridors and finding rooms and entering said rooms only to find out that there is no corridor anymore to then turn around and be in a different room.

    Tenouttaten.
  31. Jan 31, 2013
    10
    I thought after the Portal era, that the first person puzzle genre would be left unexplored for many years to come. I thought I was smart. I thought that they didn't make games hard anymore. Antichamber has gently relieved me of these delusions. I've been playing for hours and I don't even think I'm past the first level yet. It seems so abstract, but after grinding away you eventuallyI thought after the Portal era, that the first person puzzle genre would be left unexplored for many years to come. I thought I was smart. I thought that they didn't make games hard anymore. Antichamber has gently relieved me of these delusions. I've been playing for hours and I don't even think I'm past the first level yet. It seems so abstract, but after grinding away you eventually find the clues cleverly woven into walls, or skillfully hidden in the cryptic language of the signs located throughout. There is no one solution, no single correct way to proceed. You must try and remember everything, and once you devise a possible solution it will no doubt take technical execution.

    I highly recommend this game, but come prepared. I didn't think a game could mentally toy with me like this one has, or be capable of downright stumping me in a manner that ridicules my intelligence. It's challenging and frustrating, but at the same time lots of fun. Games have veered away from the model presented in Antichamber, which is why I believe I like it so much.
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Metascore
82

Generally favorable reviews - based on 50 Critic Reviews

Critic score distribution:
  1. Positive: 44 out of 50
  2. Negative: 0 out of 50
  1. PC Master (Greece)
    Jun 10, 2013
    81
    If you’re looking for the most extreme, bizarre, intelligent and wacky puzzle game, look no further. [April 2013]
  2. CD-Action
    Apr 5, 2013
    85
    I just finished Antichamber. I feel satisfaction I haven’t experienced after completing any game in many years and for the first time in ages I learned something about myself while playing. It’s hard for me to expect anything more from a game. [CD-Action 04/2013, p.82]
  3. Apr 1, 2013
    55
    Antichamber is an intriguing little experiment. It is both a humble imitation and an attempt to avoid all the trappings and clichés of the genre. Alas, it fails to excite. Unlike Echochrome and Braid, where we bending realities to our will, in this game its creators simply tease us whenever they feel like it.