User Score
6.8

Mixed or average reviews- based on 75 Ratings

User score distribution:
  1. Positive: 38 out of 75
  2. Negative: 16 out of 75

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  1. Nov 26, 2019
    7
    Despite its simple presentation, Anodyne manages to provide a surprisingly high quality experience which I would recommend to most people – although its asking price is definitely a bit too high. Anodyne plays almost exactly like a classic Zelda game would, to me it seems like it’s mostly inspired by the Game Boy era of Zelda games. But the twist which sets it apart from other games likeDespite its simple presentation, Anodyne manages to provide a surprisingly high quality experience which I would recommend to most people – although its asking price is definitely a bit too high. Anodyne plays almost exactly like a classic Zelda game would, to me it seems like it’s mostly inspired by the Game Boy era of Zelda games. But the twist which sets it apart from other games like it is its surreal, mysterious and at times scary world which you get to explore as well as it’s very sombre and melancholic soundtrack. The game has a hub area much like the one in Yume Nikki from which you travel through portals to different areas which you’ve travelled to, connecting the whole game together. The game’s ‘plot’ is vague to say the least. Your objective is to protect the world from the great darkness or something? I really don’t know honestly. The story is extremely vague, and it never really gripped me, nor did I think any real themes were being explored. I quickly came to the conclusion that the story was probably just there so that the game could function. Despite this, your goal/motivation is usually pretty clear; you’re looking for cards to open up doors and keep exploring the world, and eventually you will gather enough strength to fight off the darkness or something. Yeah it wasn’t great, but it was enough. I also didn’t find the a lot of the humorous dialogue to be very funny, just seems like another indie game doing the Earthbound thing, but with a real tinge of angst at times. Now where the game really shines however is some of its quirky little mechanics which it implements very well. Instead of having a sword you have a broom, and this broom lets you collect a patch of dust which can be used for any number of things. It can be used for blocking dangerous projectiles, as a raft to prevent you from drowning in water, used to fight bosses or a way to activate specific devices and so on. Apart from the broom, the only other upgrade that really changes the way you play is the jump ability, which I’m sure I don’t have to explain. Both of these mechanics were fun, and there were plenty of unique puzzles that utilized them super well throughout the entire game, but I also felt that especially towards the end of the game that there weren’t enough fresh mechanics in the game to keep me totally gripped. Having every puzzle revolve around your jump and broom ability doesn’t get tiring as quickly as you might think it does, but it definitely does happen after a while. Thankfully the game is short, and just barely manages to get away with this. A few more mechanics or two to spice up the puzzle and dungeon variety would have been really nice though. But again, the game is very simple, and that’s fine, the game does its own thing and it does it well. Despite its very minimalistic pixel art style, all of the areas had distinct looks and feels and all of the enemies were unique from one another and easily identifiable. A lot of dungeons did have their own unique gimmicks for the most part did mostly make up for the lack of more permanent upgrades/abilities. And a lot of enemies and boss fights despite being very simple, were memorable and different enough that I never really cared about how easy the game was, I was usually too caught up in the atmosphere and exploration of an area to really care. Focusing on its own strengths rather than weaknesses was a good idea, and it pays off, The exploration, puzzle solving and atmosphere are absolutely the best parts of this game, whereas combat, platforming and story while adequate, aren’t anywhere near as good. A few little nitpicks I have are that having too much health means you can ‘brute-force’ your way through a lot of puzzles – like a room filled with spikes doesn’t need to be traversed properly because I can walk through it in half the time and only lose a bit of health which ultimately doesn’t even matter because not only do I have so much health that it doesn’t affect me, but there’s also save points that are literally all over the game which completely heal you. Also, some platforming segments felt a bit off as you would respawn at the entrance of a room rather than near where you fell, this means that I sometimes had to restart puzzles for specific reasons or would accidentally run out of rooms, restarting the puzzle I was doing at the time. As well as this, falling doesn’t damage you at all, making it more of an annoying setback rather than an actual threat. Enemies also have pretty long I-frames after being hit, which makes some combat encounters a bit more tedious than they need to be. And my final criticism is that progress is saved even after you die – so if I complete two rooms and collect the items in there, but then die, I’ll respawn having lost nothing – which needless to say makes dying totally redundant. All in all, it's a nice little game, worth the small price. Expand
  2. Apr 15, 2013
    6
    This game is advertised as zelda-esque, atmospheric adventure game. As this game indeed resembles Zelda graphically it's a far cry from an adventure like Zelda. The story itself is one of those 'you don't know why you are here and everything's strange' -types and you have to follow a certain path to advance in it. There's not much room for exploring other than finding the gateway to yourThis game is advertised as zelda-esque, atmospheric adventure game. As this game indeed resembles Zelda graphically it's a far cry from an adventure like Zelda. The story itself is one of those 'you don't know why you are here and everything's strange' -types and you have to follow a certain path to advance in it. There's not much room for exploring other than finding the gateway to your next 'dungeon'. These dungeons consist mostly of week enemies, very easy puzzles and a final boss. There are also sort of collectible cards that are required for you to open gates to new areas but besides that do nothing else than provide couple lines of "humour". These "jokes" feel quite ackward in context of rest of the game being "serious". The audio of the game is decent but forgettable. I didn't feel that Anodyne was really a game, it resembles more to "To The Moon" as an interactive story that looks like an old JRPG and should be counted as one when considering a purchase. The price tag of 8€ is a bit steep so I recommend waiting for a sale. Expand
  3. AWG
    Jun 28, 2013
    5
    I can't believe games like this actually still exist in 2013. I mean, you're not good enough to develop a real game and you only can afford free tools like RPG Maker? Don't make a game, then. There are hundreds of lousy and under-the-avergare RPGs out there, we don't need another one just because it's "your own".
  4. Nov 17, 2013
    5
    Find cards and battle bosses--that about sums up this adventure. There's a good number of different environments to explore, puzzles to solve, and monsters to fight. The gameplay is on par with other games in this genre. The story doesn't make a whole lot of sense and is probably the weakest part of the game. This is a great game had it been released 30 years ago. Today, it's just one ofFind cards and battle bosses--that about sums up this adventure. There's a good number of different environments to explore, puzzles to solve, and monsters to fight. The gameplay is on par with other games in this genre. The story doesn't make a whole lot of sense and is probably the weakest part of the game. This is a great game had it been released 30 years ago. Today, it's just one of many attempts to copy The Legend of Zelda and just falls short of being anything but a clone. Expand
  5. Oct 22, 2013
    5
    From the presentation, to the game engine, to the mechanics, to the controls, everything is clearly crude and underdeveloped. While it tries to emulate the greatness of the Nintendo classics, it totally fails on every level, including that of storytelling and setting. The only enjoyable aspect is the music sometimes.
  6. Nov 7, 2015
    6
    Technically poor Zelda-like game with some nice touches. Some times funny, often frustrating. Very poor graphics, and also poor support for Linux. Requires Adobe Air to run, which makes everything a little worse.
  7. Mar 15, 2017
    7
    Anodyne is an interesting classic 2D Zelda style game with an earthbound-esc aesthetic - The post game and a lot of the dungeon design does not hold up well unfortunately.
  8. Mar 25, 2019
    6
    I though Anodyne tried really hard to be near a Zelda game from the past. But for all the nice nostalgia there was also problems. The story is kind of shallow with some strange dialogs and fuzzy logic. I didn't like how they approach the NPC in general. They don't help and they are more confusing then anything. The map system is so basic that you get lost very easily. The Nexus does help aI though Anodyne tried really hard to be near a Zelda game from the past. But for all the nice nostalgia there was also problems. The story is kind of shallow with some strange dialogs and fuzzy logic. I didn't like how they approach the NPC in general. They don't help and they are more confusing then anything. The map system is so basic that you get lost very easily. The Nexus does help a bit. The control isn't very well done in general. The puzzles get too complex sometimes but that was also, the fun part of the game. I also like some of the retro music. The game required 100% completion for the ending, which was a bit severe for my taste. I give it a 65%. I don't think it's a great game or clone, but I do like the effort that was put into it. Expand
  9. Nov 30, 2019
    5
    The rating will be exactly the half of maximum. Although I love such games, but played a lot of more quality works. I did not like this one, although I saw what was being done for a reason, with some interesting ideas to do, with puzzles. But in the end it turned out that the game seems like... it’s like all the elements are only half done, and then someone like the story-writer becameThe rating will be exactly the half of maximum. Although I love such games, but played a lot of more quality works. I did not like this one, although I saw what was being done for a reason, with some interesting ideas to do, with puzzles. But in the end it turned out that the game seems like... it’s like all the elements are only half done, and then someone like the story-writer became lazy, someone like the designer just got tired, and someone like someone else finished the work only by order. And after a certain moment it becomes just boring. But I also gave a half rating, not a low, because I think that there will be gamers that can like this game... those who wouldn't be such picky as I was. Expand
Metascore
75

Generally favorable reviews - based on 11 Critic Reviews

Critic score distribution:
  1. Positive: 6 out of 11
  2. Negative: 0 out of 11
  1. PC PowerPlay
    Jun 4, 2013
    70
    Anodyne falls between average and perfection, offering a strange, funny, horrifying few hours of old-school action-adventure. [June 2013, p.91]
  2. May 3, 2013
    65
    Anodyne’s weaknesses would’ve been greatly justified by a solid narrative. Instead, we’re left with a semi-decent dungeon crawler featuring some rather attractive sprite art and great soundtrack.
  3. Apr 26, 2013
    80
    Anodyne is a well done Zelda clone with a stunning story. The vintage gaming fan will love it.