• Publisher: Ubisoft
  • Release Date: Nov 2, 2015
User Score
6.1

Mixed or average reviews- based on 332 Ratings

User score distribution:
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  1. Jul 25, 2016
    7
    This review contains spoilers, click expand to view. This game has a new approach to this franchise, the market is simplified, we don't control trade routes by sea anymore. It had some advantages, since it had become boring, to some extent, to deal with all those details and micromanagement issues. In this game we build 3 kinds of cities, normal ones, ice ones and space colonies. Each one produces what the other need, so we have to develop them and trade what they make with what others make.

    If in other games of the seires we suffer with micromanagement issues as our empire grows. In this one it is too oversimplified, everything seems too previously calculated. But It was good to some extent, as we could expend more time building and expanding. I had a really good time playing the game, but it got a little boring before it should. Even so it doesn't change the fact that it is a very good game.
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  2. Nov 18, 2015
    6
    i was very hyped for this game, but it turned out to be far less than i expected.

    it looks great, and still takes some micromanagement skills, but comparing it to 2070, it feels like a downgrade. no shipbuilding, trade routes feel simplified, and after setting up the basics, there is really nothing to do, but build even more production and build even more dwellings, and then do the
    i was very hyped for this game, but it turned out to be far less than i expected.

    it looks great, and still takes some micromanagement skills, but comparing it to 2070, it feels like a downgrade. no shipbuilding, trade routes feel simplified, and after setting up the basics, there is really nothing to do, but build even more production and build even more dwellings, and then do the same on the moon. that pretty much kills all replayability.

    not the most economy management game i played, but i expected more from this franchise.
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  3. Dec 8, 2015
    5
    This is what a missed opportunity looks like. The chance to expand the series and improve upon the core features has been thrown by the wayside. There are positives to this game, I won't deny that. The biomes are pretty cool, and the graphics are pretty. Compared to previous instalments in the series however, I can't recommend purchasing this game for those who have enjoy those. WhereasThis is what a missed opportunity looks like. The chance to expand the series and improve upon the core features has been thrown by the wayside. There are positives to this game, I won't deny that. The biomes are pretty cool, and the graphics are pretty. Compared to previous instalments in the series however, I can't recommend purchasing this game for those who have enjoy those. Whereas before, there was actually some process to becoming more familiar with the amount of resource buildings needed for your population, that is gone. Instead, you've got an easy to use menu that displays how much of a resource you are gaining or losing, and takes out all the guesswork. It is simply stupidly easy, and there isn't any re- playability value. You are going to absolutely love this game if you're one of those people that didn't like the previous games because they were 'too hard'.
    The combat, while pretty and full of explosions, is arcadey in nature, and has pretty much absolutely no bearing on your success. Whereas in ANNO 2070, you would be required to build up a fleet and engage in battles to protect your trade routes and smite your enemies, your only motivation now is for rare resources that you can't seem to get rid of fast enough. Quests keep on being spammed at you constantly, making you mildly tempted to tear out your hair at times. No multiplayer or scenario mode, basically make this a one-time play through game, which is infinitely poorer than previous instalments, so you may as well start with those. To reiterate, this game doesn't really belong in the same series as the rest, and should only be picked up by the casual crowd who like stupidly boring games after a long day at work.
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  4. Feb 14, 2016
    5
    I like Anno 1701. I love Anno 2070 with its depth and its Scifi setting. So I was already on the Hypetrain when they seriously shocked me with the trailer from Anno 2205 at E3. I really looked forward to this game. I imagined it to have the same economy system like 2070 but with the Moon and even further in the future.

    What did I get? A dumbed down casualized Anno game. Dont get me
    I like Anno 1701. I love Anno 2070 with its depth and its Scifi setting. So I was already on the Hypetrain when they seriously shocked me with the trailer from Anno 2205 at E3. I really looked forward to this game. I imagined it to have the same economy system like 2070 but with the Moon and even further in the future.

    What did I get? A dumbed down casualized Anno game. Dont get me wrong the visuals are awesome and the first time you get to the moon is just awesome. But.... thats all? There is no endless mode.... in an Anno game... they removed everything unique about the Anno games and dumbed it down! Factories teleport their stuff everywhere. No logistics! There is actually only the story over and over again. You could ognore it. But sometimes you have to do it or else you can not advance.

    As always disappointed to the core.
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  5. Nov 4, 2015
    6
    En los últimos tiempos han aparecido varios juegos de gestión de ciudades, sin duda la sorpresa fue Cities Skyline. En el caso de Anno, se presenta una perspectiva diferente que en si no llena a los jugadores mas críticos. El juego es parcialmente bueno, sin embargo aveces resulta un tanto aburrido, dando la impresión que todo es sumamente monótono y no existe una verdadera libertad paraEn los últimos tiempos han aparecido varios juegos de gestión de ciudades, sin duda la sorpresa fue Cities Skyline. En el caso de Anno, se presenta una perspectiva diferente que en si no llena a los jugadores mas críticos. El juego es parcialmente bueno, sin embargo aveces resulta un tanto aburrido, dando la impresión que todo es sumamente monótono y no existe una verdadera libertad para el jugador, eso si ni hablar de las batallas navales considerando que no es lo mejor del juego . El veredicto final sobre este juego es que es divertido a ratos pero no es para jugarlo ni mucho menos la revelación del año. Expand
  6. Nov 4, 2015
    5
    I got into anno a bit later, and ended up grabbing Anno in German when I was deployed there, getting 2070 when it came out and going back to get the other games. Even in 2070 the stench of corporate entanglements in bluebytes was heavy and rancid. However, it was tolerable in the end. Now some of the greatest aspects of the game are completely ruined, washed away by lazy design choices andI got into anno a bit later, and ended up grabbing Anno in German when I was deployed there, getting 2070 when it came out and going back to get the other games. Even in 2070 the stench of corporate entanglements in bluebytes was heavy and rancid. However, it was tolerable in the end. Now some of the greatest aspects of the game are completely ruined, washed away by lazy design choices and lacklustre gameplay.

    1 - It's cheaper to trade with the world market in any case to complete a trade route/supply chain, entirely because of the trade-routes cost to manage, on top of building production, energy cost, logistics, ect. There's no 'easy' way (practical) way to sell excess goods as you make them and manage them either as there is only 3 slots you can have to the world market, so you are constantly either strapped for cash, or rolling in it. It's a waiting game.

    2 - I actually like the sector idea, it was poorly done however. 9 building maps and 2 crisis map limitations is a massive "**** you" to any anno player, especially as the continuity of Anno 2070 was destroyed. What I mean by this: The Ark presented a presistant present throughout the entire games. You could build stuff in 1 map and transport it using the ark to another map, and you had bonuses associated with the ark itself. Any sort of customization in that route is gone, but that's not all. There's no real sort of career progression, and voting is kinda worthless...? Daily quests are non-existent and every quest in this game is a terribad fetch-quest, so what you can do on those 9 building maps is pretty much "fill it up, and your done." which leads me to point 3.

    3 - There's no reason to advance.
    What I mean by this is that the reason why you progressed in a map was so you wouldn't be eliminated in some way. You would progress in every map by building up your cities to unlock ships, weapons, and eventually, the ability to research and develop, unlocking cool things like the Hydro-dam and the Eco-Formers. The two unique sides each had an end-game reason to get them as well. You got to the end of Ecos to get access to sheilds, and the end of Tycoons for nuclear missiles. There was real variety, and a real need to develop yourself. There was many games where I felt the crunch... stocks on islands were being bought by AI, and friends were scrambling in a cold-war-esque military buildup, winning initial battles by the fire of commando-ships, to eventually fielding the bigger boats... then Aircraft.

    4 - Military Aspect. The military-aspect for many was boring, but really... If there doesn't exist a threat to your existence, what the hell are you playing for? This should have been expanded, not shelved and hidden away in "Crisis centers" - about as fun to play as crushing your toes with a hammer would be fun to enjoy. Beyond the mandatory crisis-related battles, there's no way in hell I want to play on those maps. I ignore the quests indefinitely, only so I wouldn't have to do them. That's bad design when I don't feel like playing something because it's simply boring to do.
    On top of that fantastic design choice, was the fact that you only have 8 ships, given to you, that you click to upgrade. It's a shame to, because they were onto something with the fuel and abilities for ships, and I wish that element would have been elaborated and brought into a meaningful game.

    5 - Anno 2205 is afraid to be intelligent, and is afraid that you might be intelligent. Everything is managed for you, to the point where you have nothing to do. However, they have designed the game around wasting time. A lot of what you end up doing is build up a city block. Check to see if your arrows are red. Build more of Red-Arrowed goods. Upgrade (by clicking every god damn building instead of having it be smart enough to do it on it's own, unless I missed that very necessary feature somewhere.) I've mentioned the trading, but without actually managing trade and goods flow, there's nothing to do. There's no research as I've mentioned before (as far as I'm aware.) and it basically boils down to "See, look at how pretty your city can become.. PRETTY ISN'T IT?!" - Anno, you aren't SimCity, you aren't Cities: Skylines. There is no city-management in this game besides plopping stuff down. You don't manage tax rates anymore. You don't manage sewage flow or garbage pickups. This was a strategy game, as much as it was a city builder, and you did a pretty good job of blending those two things in the past. I'm just sad to see that it's no longer the case.
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  7. Nov 3, 2015
    6
    Disappointed with this game because it could and should have been insanely good. The game is very arcade'y and feels like an app. The economic and military portions of the game are completely separated into different sections hidden behind loading screens. The game is a 180 degree turn away from Anno 2070 and in my opinion should almost be labeled under a different series. The positivesDisappointed with this game because it could and should have been insanely good. The game is very arcade'y and feels like an app. The economic and military portions of the game are completely separated into different sections hidden behind loading screens. The game is a 180 degree turn away from Anno 2070 and in my opinion should almost be labeled under a different series. The positives are there the game is enjoyable to a point. The graphics are amazing and combat is moderately fun ( even with the arcade feeling of picking up power ups.) therefore i give this game a six out of 10 because of the entirely missed opportunity making this game. Expand
  8. Nov 4, 2015
    7
    So far played for a couple of hours but I kinda like the new mechanics of the game even though I have to explore more my options before I can give it a final review but looking good :)
  9. Nov 5, 2015
    5
    Anno became a facebook game like farmville... you wait, you click, 100% boring.
    Military missions sucks as well, everything is too easy, no challenge at all.
  10. Jun 14, 2020
    6
    В Anno 2205™ вы поможете человечеству сделать очередной шаг в светлое будущее. Покорив Землю, вы построите богатые, кипящие жизнью города и огромные промышленные комплексы – но для того, чтобы по-настоящему обеспечить благополучие человечества, необходимо выйти в космос.В Anno 2205™ вы поможете человечеству сделать очередной шаг в светлое будущее. Покорив Землю, вы построите богатые, кипящие жизнью города и огромные промышленные комплексы – но для того, чтобы по-настоящему обеспечить благополучие человечества, необходимо выйти в космос.
Metascore
72

Mixed or average reviews - based on 45 Critic Reviews

Critic score distribution:
  1. Positive: 25 out of 45
  2. Negative: 1 out of 45
  1. Pelit (Finland)
    Mar 31, 2016
    81
    Doesn’t reach the stars but will get you to the moon. [March 2016]
  2. Jan 19, 2016
    80
    Anno 2205 is polished, clever, and Tages-free, but falls prey to the same repetitive, micromanagement-heavy end-game grind that's always plagued the series.
  3. CD-Action
    Jan 12, 2016
    70
    After initial delight and ten hours of fun Anno 2205 became a bit boring. [13/2015, p.40]