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6.0

Mixed or average reviews- based on 967 Ratings

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  1. Sep 10, 2013
    6
    As far as i played a machine for pigs i can say this: It nails the atmosphere in any way. You are scared even if there aren't any monsters around. the voice acting is done well and the scares are from well done to amazing. its a small step backward from The dark descent. The ammount of stuff you can pick up is limited, and the diary pages are not voice acted. Overall this game has a veryAs far as i played a machine for pigs i can say this: It nails the atmosphere in any way. You are scared even if there aren't any monsters around. the voice acting is done well and the scares are from well done to amazing. its a small step backward from The dark descent. The ammount of stuff you can pick up is limited, and the diary pages are not voice acted. Overall this game has a very good story and a horrorfying atmosphere! Expand
  2. Sep 10, 2013
    10
    This is an amazing game, great storyline the graphics are awesome. If you played the original Amnesia you won't be upset with playing this game. So many hateful comments towards this game.
  3. Sep 16, 2013
    0
    Hated it. Story was great. Idea was great. There's barely any evading! There's zero to none interactions with objects, only the one they want you to use. I only got scared 2 or 3 times in the entire game. Very disappointed.
  4. Sep 10, 2013
    7
    Here is my review, i've just beaten the game and this is 100% honest not biased bullcrap like half the stuff is on here. ie. NO TINDERBOXES!?!?!?! 0/10

    Okay, first off, the atmosphere, I thought was actually a tiny bit better than TDD. The surroundings are much more intricate, although it feels as if it was kind of borrowed from Bioshock. Overall, the insides of the machine/house are
    Here is my review, i've just beaten the game and this is 100% honest not biased bullcrap like half the stuff is on here. ie. NO TINDERBOXES!?!?!?! 0/10

    Okay, first off, the atmosphere, I thought was actually a tiny bit better than TDD. The surroundings are much more intricate, although it feels as if it was kind of borrowed from Bioshock. Overall, the insides of the machine/house are both creepy, steampunky, and nice.

    Second, The enemies.... and this is where it goes downhill. So, I died once in this entire playthrough, and that was when I was walking down a hall and didn't notice an enemy spawned right behind me. The other times, I ran straight past enemies (even the boss enemy!) every single one... The enemies can do well to invoke panic, running around in a circle trying not to die while also trying to figure out a puzzle is extremely stressful. But in this game, it wasn't too bad just running past all the monsters, even in a narrow hallway. Compare this to TDD and you want to avoid those grunts if at all possible because they are evil incarnate. One of the most nervewracking parts for me in TDD was the Sewers, when you had to lure the brute away with a rock, that thing was terrifying, it was faster than you and killed in like one shot, and here you are, throwing a rock, then you run around the corner, only to realize you threw it wrong and you end up staring the brute right in the face (not fun mind you), there isn't really anything that scary in AMFP although there are a few encounters that bring about panic.

    Third, The story, it was interesting, a lot of it didn't really make sense until I actually quit the game and thought about it. I still am a bit confused on if there are multiple endings or what and exactly certain aspects of the plot, so maybe we will get some more information in the future.

    Fourth, The gameplay. This is it, this is the most griped about issue. This game is EXACTLY like TDD in terms of gameplay, same engine, same mechanics, everything. The thing is, for whatever reason, they left the physics engine in, but decided to make it so you can not pick up all objects. Sure there is a thing or 2, maybe some pool balls, but that's it. Nothing else. Which is a step back from TDD where you could barricade yourself in a room with boxes, or talk to an inanimate statue. Next, no insanity, no oil, no tinderboxes. This kind of takes away from the survival aspect, but lets be honest, the lights play a huge part in the game and oil and tinderboxes wouldn't make sense in 1899. However, the no insanity part really annoyed me, it was iconic and now it's gone. THE MAIN ISSUE is that the game is 4 hours long... at best. I took my time, read all the notes, checked every door, thought it took forever, nope... 4 hours. It seems longer than that, but it was 4 hours. I beat the entire game of Fallout 3 in 7 hours my first time and that was just doing the main story!

    Fifth, the scare factor. The first half of the game is just buildup, you are sitting in suspense, you know it is coming, but you don't want it to. Suddenly the game hits you with it HARD every damn room is filled with the monsters. Only theres one major issue. Most of these rooms don't have patrolling enemies (Jesus Christ I was terrified that that was the case!), but rather simple scripted events where they walk past you and that's that. There are certain patrolling monsters but they are very few in number. The monsters are necessarily as terrifying as in TDD either, they look like a typical video game bad guy not some weird bipedal thing without a head and a sword grafted into it's arm, so it kind of takes away from the horror. Overall, the atmosphere and the sound work together to still make it terrifying, it's just that it isn't as scary as TDD.

    Overall, if you look at it as the next game in the series of Amnesia... it's junk... if you look at it as a standalone game and don't compare it to Amnesia at every step, it's pretty decent. I give it 7/10 because I take off 1 for the terrible enemies, 1 for the short gameplay, and 1 for the linear story. It's still scary as hell, is a nice experience, and still worth $15.
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  5. Sep 17, 2013
    8
    A little lackluster considering its great predecessor. The graphic quality has not advanced, and the game follows the same formula of the previous Amnesia, but unfortunately, it's not as scary. Still pretty horrifying when compared with any other survival horror. Its low price makes it a good deal.
  6. Apr 9, 2014
    4
    I only want to say a few things about this:

    1) My vocabulary was increased whilst playing this game. Thanks Frictional, I learned a bunch of new words, yay me! 2) And all you need to know, is I have never played a single player game and wanted it to end so badly and for so long - only to have it drag on for hours as I began my sprint to the finish far too soon. Just not even CLOSE
    I only want to say a few things about this:

    1) My vocabulary was increased whilst playing this game. Thanks Frictional, I learned a bunch of new words, yay me!

    2) And all you need to know, is I have never played a single player game and wanted it to end so badly and for so long - only to have it drag on for hours as I began my sprint to the finish far too soon.

    Just not even CLOSE to A Dark Descent.
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  7. Sep 26, 2013
    4
    This game was one of the biggest disappointments lately. What made the original so memorable is not sustained in this installment, instead there is a game of walking through large, uninteresting areas and doing simple puzzles. The soundtrack for this game was very immerse and matched the style of the game perfectly, but it felt like most of the game was spent in an awkward silence. I haveThis game was one of the biggest disappointments lately. What made the original so memorable is not sustained in this installment, instead there is a game of walking through large, uninteresting areas and doing simple puzzles. The soundtrack for this game was very immerse and matched the style of the game perfectly, but it felt like most of the game was spent in an awkward silence. I have played many games that a silent soundtrack for most of the game works in its favor, but this isn't one of them. This entire game just feels empty. All of the areas have no one else in them except for the occasional enemy that you can simply run past with no challenge, and I found myself asking "Where is everyone?"

    This game does do some things right, such as the absolutely dreadful atmosphere, with the added immersion from the soundtrack and the excellent voice acting. It is a game similar to Dear Esther, with about the same amount of immersion, but without the memorable visuals and the interesting and original areas like in Dear Esther.

    Anything that might have been hard to program for the developers is left out, such as the inventory system, sanity system, depleting light source, extra items to interact with other than the immediate next thing to do, and other things that would have made the game more interesting. This game is way too short and way too easy, only around 3.5-4 hours with no replay value and no multiplayer, which is unacceptable for a game priced higher than better indie games such as Fez or Brothers: A Tale of Two Sons. It's extremely lazy, and just a cash-in on the success of the first game.
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  8. Sep 11, 2013
    7
    Amnesia:A Machine for Pigs, sequel to The Dark Descent. Aside from good voice acting, lack of combat and a few textures that look alike is where the similarities end. If I had blind tested this game I would have called it Bioshock: A Machine for Pigs. The story was good, linear and heavily infused with politics much akin to The Bioshock series (speaking more of rapture, as i never playedAmnesia:A Machine for Pigs, sequel to The Dark Descent. Aside from good voice acting, lack of combat and a few textures that look alike is where the similarities end. If I had blind tested this game I would have called it Bioshock: A Machine for Pigs. The story was good, linear and heavily infused with politics much akin to The Bioshock series (speaking more of rapture, as i never played the new one yet). Going down into the bowels of the machine made me think of discovering the depths of rapture. I enjoyed both games, however I wanted a new amnesia not a new bio shock. The game is not scary, I was more scared in the first half hour of Outlast than the entirety of this game. So if you want a good rapture-esque story this is still a good game, if you want horror check out Outlast which was released a week prior. Expand
  9. Sep 11, 2013
    7
    Just to be clear: if you're looking for a game that will literally scare you enough to stop playing, search elsewhere. This game is drastically different from the first Amnesia, in that it's less about frightening you, and more about storytelling. Which, in my opinion, is actually a positive experience; I was certainly creeped out at certain points in the game, and yes, even a littleJust to be clear: if you're looking for a game that will literally scare you enough to stop playing, search elsewhere. This game is drastically different from the first Amnesia, in that it's less about frightening you, and more about storytelling. Which, in my opinion, is actually a positive experience; I was certainly creeped out at certain points in the game, and yes, even a little scared, but I was never truly terrified of the enemy. Which, also, is not nearly as interesting (or scary) in appearance than the monstrous beings from the Dark Descent. So, in all, this game is more on par with Gone Home and Dear Esther than the original, which focused on pure horror. But for me, this time around it's something I enjoy in a game: great storytelling. 7/10 Expand
  10. Sep 13, 2013
    4
    This feels more like the first amnesia a lot of features are gone that was in dark decent these devs got lazy no more phys but chairs and doors pretty much., but better then nothing still sorta dissapointed game did go down hill.
  11. Sep 19, 2013
    10
    As well as the first one, this game surprised me with a deep and beautiful plot about a man, struggling to undo his evil. I passed this game on one breath while the first game took me a week or two. But the gameplay is not shorter. The scares become less intense and overall the gameplay became easier, which is a good thing I guess, since scaring you is the second objective of this game.As well as the first one, this game surprised me with a deep and beautiful plot about a man, struggling to undo his evil. I passed this game on one breath while the first game took me a week or two. But the gameplay is not shorter. The scares become less intense and overall the gameplay became easier, which is a good thing I guess, since scaring you is the second objective of this game. The plot is heavy and not always easy to accept but if you play the first game you will get an idea why is it this way. Personally I found this game to be one of the best horror games. A fair amount of jumpscares, a fair amount of creepy content and a tension from the beginning and till the end. I must comment the sound, as it is the games bread and butter. I was terrified every time hearing a monster eating something behind the corner. And this narration is a gem of modern gaming.
    If this series will ever continue, I would play every game to come only because these two have taken a place in my heart. I recommend this game to every person that seeks a game, that tells you a story, rather than attacks from the corner to dismember you and makes you walk on human flesh.
    And to all those, who think this game is worse that the first one or even any game available today, play "Dear Esther" to understand the concept, not "Outlast". Amnesia has its scary parts, but it does not kill you every time you encounter an enemy. Good or bad, this is what the game is so don't get fooled by the glory of the first game. You will enjoy if you want to enjoy a story.
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  12. Sep 21, 2013
    4
    Amnesia a machine for pigs is not as good as I expected it to be. It has barely any interaction with objects, no potions, good jump scares or a good monster.In my opinion it was quite a downfall for the creators. Personally for me it just seemed like a mod, not a full game made by the same creators as Amnesia's the dark descend's. Again: the monsters were simply ridiculous and the storyAmnesia a machine for pigs is not as good as I expected it to be. It has barely any interaction with objects, no potions, good jump scares or a good monster.In my opinion it was quite a downfall for the creators. Personally for me it just seemed like a mod, not a full game made by the same creators as Amnesia's the dark descend's. Again: the monsters were simply ridiculous and the story didn't connect what so ever, the game cant even be called horror anymore, there wasn't even an inventory! The game was just bad. Expand
  13. Sep 30, 2013
    1
    Do not purchase this game. It was a disappointment. First, you can't interact with anything in the game, want to grab that flower pot? Nope, this chair? NOPE, very little interaction.

    Second, their is no more sanity mechanics, the dark does not do anything to you anymore, Lame lame LAME. The lantern you use is infinite in power, it must be nuclear or something The monsters in the
    Do not purchase this game. It was a disappointment. First, you can't interact with anything in the game, want to grab that flower pot? Nope, this chair? NOPE, very little interaction.

    Second, their is no more sanity mechanics, the dark does not do anything to you anymore, Lame lame LAME. The lantern you use is infinite in power, it must be nuclear or something

    The monsters in the game are not scary, they remind me of a 5 year old's Halloween piglet costume. They also use the same EXACT items and décor as in amnesia dark descent, same chairs, same everything. Its a piss poor excuse of a new game.

    Overall I was very disappointed. I'm sad I waited so long fur such a lame game
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  14. Oct 25, 2013
    9
    Amnesia a machine for pigs... This game has been developed by the Chinese room. This company is very different than frictional games which makes you wonder why they passed on such a high reputation game to them. Maybe it was because frictional games wasn't a known company before amnesia and felt that the chinese room had something special to offer and they trusted them being in theirAmnesia a machine for pigs... This game has been developed by the Chinese room. This company is very different than frictional games which makes you wonder why they passed on such a high reputation game to them. Maybe it was because frictional games wasn't a known company before amnesia and felt that the chinese room had something special to offer and they trusted them being in their position once. Or maybe, it was because after taking a look at Dear Esther, they knew the Chinese room had something more to offer, something different. And that is exactly what they put on the table. Amnesia The dark descent was a game everyone will remember as the game where they their pants and screamed like a little girl." and you can't deny that you probably did too. The story for Dark Descent was interesting, especially near the end of the game. What I love about A machine for pigs is it was completely different than its predecessor. I was worried that I would be playing an amnesia game that was completely similar to the first because the fear factor just wouldn't be there and if it was, it would not be the same. What the Chinese room did was they brought forth what I believe to be the most important parts of the horror genre; the story and atmosphere. Voice acting, soundtrack, environmental design and plot were things that were improved upon by a great amount. If you were to ask me about horror movies I would respond by saying I am tired of the slashing, the blood and basically the GUTS of what make up scary movies today. I want a story that will be able to grasp me and pull me into the madness it creates deep down (with a few pretty darn crazy scares along the way too!) And that is why I enjoy this game so much. You have every part of a disturbing and very successful horror story tied together with plausible monster creations and thrilling scares. Expand
  15. Jan 1, 2014
    10
    Fantastic game, with very powerful and memorable moments. The critique that the gameplay is not very challenging is fair, you should really approach this game as an interactive movie and take the time to soak in all the little details and get immersed. If you want to sink in a man's personal purgatory you won't be disappointed.

    The core message is critiqued of being too soon revealed
    Fantastic game, with very powerful and memorable moments. The critique that the gameplay is not very challenging is fair, you should really approach this game as an interactive movie and take the time to soak in all the little details and get immersed. If you want to sink in a man's personal purgatory you won't be disappointed.

    The core message is critiqued of being too soon revealed and too simple, that is a fair critique too. There are reveals, but not really any big twists. The beauty of the story is the elaboration and exploration of what you initially suspect, and by the time you see you already know.

    I can't recommend it enough, really. It is a brilliant work.
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  16. Jun 22, 2014
    3
    Quite a let down in comparison to The Dark Descent. The story is at least more interesting but thats about it. They removed a lot of the mechanics that made Amensia good. Its like if Nintendo took away the powerups from Mario, and you just ran through the whole level with powerups but just avoid the enemies. Thats pretty much Machine for Pigs, all the insanity and resource management isQuite a let down in comparison to The Dark Descent. The story is at least more interesting but thats about it. They removed a lot of the mechanics that made Amensia good. Its like if Nintendo took away the powerups from Mario, and you just ran through the whole level with powerups but just avoid the enemies. Thats pretty much Machine for Pigs, all the insanity and resource management is gone.

    I'd avoid this game.
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  17. Sep 10, 2013
    9
    If you're willing to accept the fact that not everything is the same as TDD, then this game will suck you right in and won't let go. Otherwise, you might be disappointed.
  18. Sep 10, 2013
    8
    As a person who hasn't played much horror, I didn't know what to expect. The last few horror games I tried many years ago bored me before ever giving me a scare. I would say this game is fun just based on the story and atmosphere it sets it has scared me a few times in the first hour I've played. 1 of the scares got me really good. Now I must try Outlast.
  19. Sep 21, 2013
    0
    I really was waiting more from this game. Really disappointed. Where is the sanity? Where is the oil? The only good point is the main history. The last game was much better.
  20. Sep 10, 2013
    8
    One has to acknowledge that this game was produced by a different studio with only Frictional Games finishing the game off (tweaks, polish etc) so of course there is going to be a lot of differences. Just because it has the same name doesn't mean you have to then expect it to play exactly the same.

    I like the new direction myself as I feel it is more realistic (No lantern in the world
    One has to acknowledge that this game was produced by a different studio with only Frictional Games finishing the game off (tweaks, polish etc) so of course there is going to be a lot of differences. Just because it has the same name doesn't mean you have to then expect it to play exactly the same.

    I like the new direction myself as I feel it is more realistic (No lantern in the world uses up all its oil in a space of a few minutes) and why should the dark make you go insane exactly (the noises and breathing are enough)? It just makes more sense to get rid of those game fillers and to concentrate more on the journey through this world without having to fumble about searching for some more oil because you are about to run out.

    I've played for an hour and if you immerse yourself into this world you can have a lot of fun. Always curious about what is behind the next door, or through a secret passage. I will update as I go, but so far I think it is a solid game that has a lot of good qualities that certainly outweigh the negatives and therefore gets my recommendation! Must be played in the dark with a good pair of headphones!
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  21. Sep 10, 2013
    8
    As someone who played Amnesia: TDD, I cannot deny this is a bit of letdown for this series.
    However, atmosphere and sound effects are still strong points of this game. The eerie BGMs always give me the chill, and the dark environment adds up to that.
    Compare it to the predecessor, there are more puzzles instead of gathering them all in a single stage (The Mechanic room of course, I
    As someone who played Amnesia: TDD, I cannot deny this is a bit of letdown for this series.
    However, atmosphere and sound effects are still strong points of this game. The eerie BGMs always give me the chill, and the dark environment adds up to that.
    Compare it to the predecessor, there are more puzzles instead of gathering them all in a single stage (The Mechanic room of course, I really enjoyed it) but most puzzles are no brainers. Just look around and find something that let the "hand" icon appears, you are good to go.
    Graphics are pretty much like ATDD. Yes it's not very satisfying, but if you are too strict with graphics, can't say you are playing the game for the thrill to the core. You want eye candy? Turn left to Outlast, you are welcome.
    The part that disappoints me the most is that they took away lantern oil and sanity meter. I was amazed by the concept of insanity when I played ATDD, it was brilliant and it played quite an important role, it affected the game play and you had to worry it all the time. Above that, the constant dread that I could not find enough lantern oil and tinderboxes was the part I enjoyed the game most. I had to look into every corner for light sources risking bump into our dear faithful guards of Alexander's. The fear for darkness fights against the fear for monsters, that was the balance I was desperately to maintain and that thrilled me to the deepest. Too bad Amnesia: AMFP set in the time of 1899, lantern oil and tinderboxes' existence is out of logic, but it is a great loss for the game. They took away these features and left hardcore fans almost devastated.
    Put aside all the cons away, AAMFP is still a first person survival horror game. I felt like I was in the story, I was Mandus and had to save my children for god's sake, and I was the one who built that goddamn machine and paying for the consequences. The story was refreshing for me and it might be boring for some. I don't care, the story was much stronger than ATDD, and i have to praise the writer for the good job.
    All in all, people who loved the Amnesia series for its special features might not enjoy this, but if you really love horror game for the way that let fear lingers in your heart, you will love this game.
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  22. Sep 10, 2013
    8
    This game isn't even near to amnesia the dark descent...but this is still an great example how to make a horror game. Atmosphere is creepy(of course) and story in this is quite great compared to the dark descent. Only one thing that annoys me is that a machine for pigs is missing a lot of little stuff that made dark descent one of the greatest horror games ever.
  23. LST
    Sep 11, 2013
    10
    I get the feeling that if we were to lose the prefix 'Amnesia' in the title of this game I'd have been reading different reviews altogether. Understandably people were expecting something different (or should I say, 'more of the same') from a franchise that revolutionised the horror genre by landing the player defenceless in a heavily interactive and high-pressure environment.

    Here,
    I get the feeling that if we were to lose the prefix 'Amnesia' in the title of this game I'd have been reading different reviews altogether. Understandably people were expecting something different (or should I say, 'more of the same') from a franchise that revolutionised the horror genre by landing the player defenceless in a heavily interactive and high-pressure environment.

    Here, there is no oil. No wardrobes to hide in. No boxes to barricade doors...We're a long way away from the hostile darkness of Castle Brennenberg.

    Instead we are born into the most grotesque horror story conceived (since Silent Hill 2...) jam-packed with imagery that is sure to linger in your mind... And that's a great achievement. I'd best describe the story as 'A darkly satirical science fiction obsessed with the Uncanny'. Play it. It's a strain of dread I've never before experienced in a horror game. It's what makes A Machine for Pigs unique. And terrifying.

    People should acknowledge that 'Amnesia' was trying something different this time. It misses in areas where The Dark Descent scores. It scores where The Dark Descent misses. And it scores high.
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  24. Nov 6, 2014
    0
    Horrible game. Boring story, just walking around, not scary at all. Great graphics, but that is not the important part. I hoped that i was near the end when i played this game, so i runned through everything that is "scary*.

    I was very disappointed.
  25. Sep 16, 2013
    3
    The game is too short I completed it first time in 3 and 1/2 hours whilst exploring, so I was hardly rushing through. The game is not scary this is due to the removal of the insanity effects and the infinite lantern you now have. The game itself is actually rarely if at all in total darkness so you can see everything coming. There is basically one type of enemy the rest being pastedThe game is too short I completed it first time in 3 and 1/2 hours whilst exploring, so I was hardly rushing through. The game is not scary this is due to the removal of the insanity effects and the infinite lantern you now have. The game itself is actually rarely if at all in total darkness so you can see everything coming. There is basically one type of enemy the rest being pasted from the Dark Descent and they are not scary at all. In fact most of the enemy encounters are scripted and they cannot kill you, making the enemies almost trivial. There is only a few sections were the enemies roam about and you know when they are coming because they always occur in large rooms were the enemies can move about. If you are in a linear corridor you know you are safe. The puzzles are basically non-existent, mainly because you can barely interact with any items which makes the locating of "puzzle" items extremely easy in fact to call them puzzles is an over-exaggeration, they are mostly lift item x and place in slot y.

    Basically the gameplay is non-existent. You walk through linear corridors, see an enemy jump out and go boo and that is it. It's basically walk from the start of the game to the end. The pros of this game are the soundtrack, voice acting and the story.

    So for a horror game, it is a bit of a joke and it was hugely disappointing for me.
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  26. Sep 11, 2013
    7
    I'm one of the few who didn't care for the first Amnesia. I played it all the way through but didn't find it scary, creepy, or fun. I just felt empty at the end. This second Amnesia for me is an improvement. It was creepy and fun. Especially the first two hours. It had a really good story build up and flow. I wish it stayed like that the whole way through, but the second half of theI'm one of the few who didn't care for the first Amnesia. I played it all the way through but didn't find it scary, creepy, or fun. I just felt empty at the end. This second Amnesia for me is an improvement. It was creepy and fun. Especially the first two hours. It had a really good story build up and flow. I wish it stayed like that the whole way through, but the second half of the game really began to get bogged down by endless puzzles that just felt like a nuisance. The game really seemed to drag on near the end. Overall, though, I felt it was a decent horror game and it made me get goosebumps, so it succeeded on the creepy factor. The voice acting was well done and the atmosphere was good. The graphics were also pretty good. I liked how the game was more linear this time around. There is still a good amount of exploring to do. Try it out if you are a horror fan or in the mood for a dark tale. Expand
  27. Sep 14, 2013
    8
    If you liked the first Amnesia and that is also the reason you bought this game. Then you are in for a weird treat. Because "Amnesia: A machine for pigs" is not like "Amnesia: The Dark Descent".

    I experienced this game a lot more different than The Dark Descent. The things that made The dark descent amazing are removed from this game but instead they put in some other great things but
    If you liked the first Amnesia and that is also the reason you bought this game. Then you are in for a weird treat. Because "Amnesia: A machine for pigs" is not like "Amnesia: The Dark Descent".

    I experienced this game a lot more different than The Dark Descent. The things that made The dark descent amazing are removed from this game but instead they put in some other great things but to be fair it was not what everyone was waiting for. AAMFP shows a great storytelling and you are completely immersed in the game. In fact, the game is completely based on its storytelling.

    At first I was a little bit afraid of the the game because i didn't know what to expect. But further on in the game. it was more excitement I felt instead of fear. It was weird to experience. I also thought the game was a bit short.

    Based on the game play, I was a bit disappointed that was because the game was very easy. The enemy A.I was very easy to outrun and there weren't allot puzzles as far as I can tell. And if they actually were puzzles and that puzzles sucked. They also removed the inventory system in the game not that that was very important in the game but I missed the feeling that you didn't have much oil left and you would be very nervous for it to run out and would look for more. I also missed the sanity meter. I didn't (always) feel like my character was terrified. But because of the storytelling i still felt bonded with the character. Also there were some little things that made games from frictional games original was that you can pick up any object. in this game it is limited to some key objects.

    I gave this game an 8 because it still is amazing but on the other hand they really had to work on the game play because of its difficulty and a few other things like the inventory. So for short, the story is amazing. but the game play ruins the game for what i actually could have become
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  28. Sep 15, 2013
    8
    I found the original Amnesia to have great ideas but to fall flat on its ass with how gamey the inventory and the meters made it feel. Only every now and then were you able to forget its actually a game.

    This time around they concentrated on what made Amnesia great. (If you can honestly say playing around with your inventory was what made it good then... I don't know... Diablo or Path
    I found the original Amnesia to have great ideas but to fall flat on its ass with how gamey the inventory and the meters made it feel. Only every now and then were you able to forget its actually a game.

    This time around they concentrated on what made Amnesia great. (If you can honestly say playing around with your inventory was what made it good then... I don't know... Diablo or Path of Exile might be more your cup of tea )

    Good:
    - Atmosphere
    - Story
    - The horror element Until...

    Bad:
    Once they reveal too much of the pig-men. Once you've seen them a bunch they really lose their effectiveness. This is not a monster design flaw IMO. The same thing happens with all monsters once you get a good long look at them. It is a pacing story telling flaw. This is were almost all horror games & movies for that matter fall flat on their arse.
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  29. Sep 15, 2013
    10
    After playing AMFP, I was surprised with the negative reviews of the game. Having just finished Outlast which was certainly very scary, AMFP had something else that was more powerful to me: dread.

    The jumpy scares were greatly reduced to only a few instances in the game, but the effect was that you never knew what was going to happen. With Outlast, and Amensia: The Dark Descent, I
    After playing AMFP, I was surprised with the negative reviews of the game. Having just finished Outlast which was certainly very scary, AMFP had something else that was more powerful to me: dread.

    The jumpy scares were greatly reduced to only a few instances in the game, but the effect was that you never knew what was going to happen. With Outlast, and Amensia: The Dark Descent, I become almost desensitized to the scares because they were so frequent.

    In a lot of ways I felt the game was actually very similar to The Dark Descent. They simplified the torch and lantern system without sacrificing the fear element, and in many situations you couldn't slip into the darkness to see everything around you like The Dark Descent. Beyond that though many of the elements and puzzles were similar.

    I felt unsettled and uncomfortable the whole time while playing AMFP, which was great. Coupled with the creepy late 1800's atmosphere of scientific discovery, and this was a game I greatly enjoyed. Play time for me was about 12 hours, similar to The Dark Descent.
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  30. Feb 16, 2014
    1
    Pure Disappointment...
    Where are the puzzles where you had to collect things and combine them?
    They really took away all the fun of the game by letting you interact only with a handful of items... Amnesia The Dark Descent was all about smashing pots and throwing chairs all over the place to overcome your fear about the truly terrifying monsters and moving every little stone until you
    Pure Disappointment...
    Where are the puzzles where you had to collect things and combine them?
    They really took away all the fun of the game by letting you interact only with a handful of items...
    Amnesia The Dark Descent was all about smashing pots and throwing chairs all over the place to overcome your fear about the truly terrifying monsters and moving every little stone until you find the solution to the puzzle!
    It was fun searching for tinder or oil and opening all drawers and cupboards in your way too!
    Machine For Pigs has really fancy graphics, with lots of moments that make you chill through the combination of beautiful scenery and music, but that's all about it...
    Waste of money... As a big fan of Frictional Games' series I am sad cause i expected much more from this game after waiting for a long time! I hope they won't disappoint us on their next try or sequel...
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Metascore
72

Mixed or average reviews - based on 59 Critic Reviews

Critic score distribution:
  1. Positive: 26 out of 59
  2. Negative: 1 out of 59
  1. Dec 12, 2013
    70
    A Machine for Pigs is a well made and impressive game with a thorough thematic design and atmosphere. As a horror game it is rather spartan yet brilliant in that it let’s your brain conjure most of its horrors. Unfortunately it comes with a rather numbing effect that makes later parts of the game feel more formulaic and not as scary.
  2. Nov 5, 2013
    50
    With problematic pacing and a complete lack of the horror element -that was the highlight of the first game- A Machine for Pigs didn't meet our expectations.
  3. LEVEL (Czech Republic)
    Oct 24, 2013
    80
    A perfect clash of Dear Esther and Amnesia, focused on straining your nerves while easing - perhaps a tad too much - on the interaction and gameplay. [Issue#234]