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6.0

Mixed or average reviews- based on 967 Ratings

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  1. Sep 13, 2013
    3
    This game is literally a downgrade from the original Amnesia, truly disappointing.
    The game itself feels way more linear, you don't have to do nothing else but move forward and solve the easiest puzzles you will ever see in your life and run from the enemies, hiding spots have been removed and the sanity system was also removed too. Interaction with the environment was something unique
    This game is literally a downgrade from the original Amnesia, truly disappointing.
    The game itself feels way more linear, you don't have to do nothing else but move forward and solve the easiest puzzles you will ever see in your life and run from the enemies, hiding spots have been removed and the sanity system was also removed too. Interaction with the environment was something unique about the previous Amnesia, in this game you cannot interact with anything more than buttons and some props blocking some doors. It's also very sad that the health recovers automatically now, it makes you feel way more safer than in the previous game, where if you were at low health you would be constantly looking even in the darkest places scared looking for an item to recover your health.
    The replacement of the lantern was a good idea, but it just shows how much they wanted to cut down the exploration, you don't have to look for oil anymore, not even for keys, the inventory itself was removed.
    The story was good, but it's not good enough to cover the huge flaws this game had.
    It's really sad to see how the Amnesia series has stepped down to this.
    You can get this game for 20 dollars i think, it's not worth it. If i were you i would get it for 5 dollars at least.
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  2. Sep 14, 2013
    4
    Machine for pigs was a huge disappointment after Dark Descent. They removed many elements, such as sanity, inventory and tinderboxes. You can't grab many objects as you could in Dark Descent. This is like a walking simulator, not a horror game.
  3. Sep 14, 2013
    0
    How can you develop a game for so long and have 4 hours of gameplay as the result? I mean, if those 4 hours were the most intense of my gamelife then alright, I'd pay for that. But this game delivers 4 hours of straight walking through the same boring scenery again and again. It's like going into some horror house at the fair. Wow, I was sooooooo shocked. Story wasn't captivating at allHow can you develop a game for so long and have 4 hours of gameplay as the result? I mean, if those 4 hours were the most intense of my gamelife then alright, I'd pay for that. But this game delivers 4 hours of straight walking through the same boring scenery again and again. It's like going into some horror house at the fair. Wow, I was sooooooo shocked. Story wasn't captivating at all and the brutality and abominations of Amnesia: Dark Descent not even reached by a tiny bit. Worst game of 2013 confirmed. Don't buy unless you like to "play" a dumbed down version of the true Amnesia. Expand
  4. Sep 20, 2013
    9
    Part of the problem with most horror game reviews are simply they are rushed through just to get the review finished with. Put on your headphones, isolate yourself from other people, turn off all of the lights, and play A Machine for Pigs. After playing this game in that kind of isolation, as it should be played, (who would want to watch a horror movie or play a horror game in broadPart of the problem with most horror game reviews are simply they are rushed through just to get the review finished with. Put on your headphones, isolate yourself from other people, turn off all of the lights, and play A Machine for Pigs. After playing this game in that kind of isolation, as it should be played, (who would want to watch a horror movie or play a horror game in broad daylight anyways?) what I got from this game was a constant feeling of dreadful anxiety.

    A Machine for Pigs is different in the sense of mechanics from The Dark Descent, but it terrified me more than the original title. The sequel takes a step further in atmospheric horror, giving you a horrible dread throughout the entire game. This is where it improves from the original. The previous Amnesia had its pockets where you felt like you overcame a situation and had an opportunity to breathe and relax for a bit. In A Machine for Pigs, you are constantly under an awfully frightening Victorian inspired atmosphere. The writing is incredibly dark and twisted, and the level design is superb. Plummeting further into the dreadful machine had me yelling out loud and screaming; the eerie machinery and loud noises is something that will always be a terrifying mechanism to use, which brings me to my next point, the music.

    The music and general sound in this game is by far the best out of anything that I have heard out of a horror themed creation period. A large portion of the game I spent yelling for the loud, sudden noises to stop, in which most cases they did not. This is scary as hell, and so is this game's suddenly deathly quietness in some cases, where the sound of pressure is filled inside your head, making it feel like you can't breathe.

    In conclusion, anyone who wants something to stay absolutely the same is not going to be happy. Amnesia: A Machine for Pigs is a game that changes from its predecessor and actually works and improves on the original. Sure there there are no tinderboxes, no sanity, and no lantern oil, but it is a more story driven horror title. A Machine for Pigs shows that copying and pasting game mechanics from its previous title is not needed to be an even scarier game.

    This game took me just under six hours to beat with myself taking my time and immersing myself completely, which is a good amount of gameplay for a $20 game. Yes, this is a different experience, and in my opinion, a much more frightening one.
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  5. Sep 12, 2013
    4
    What should have been the best PC game of the year is highly disappointing. Whilst the plot and Jessica Curry's soundtrack is excellent, this is a backward step from Frictional. In comparison to The Dark Descent, there is no inventory, you cannot interact with any objects except for the puzzle items, making the puzzles pointlessly easy. The game is extraordinarily short, I completed it inWhat should have been the best PC game of the year is highly disappointing. Whilst the plot and Jessica Curry's soundtrack is excellent, this is a backward step from Frictional. In comparison to The Dark Descent, there is no inventory, you cannot interact with any objects except for the puzzle items, making the puzzles pointlessly easy. The game is extraordinarily short, I completed it in 3 hours of play without getting stuck or dying once. (Though am experienced with Amnesia and Penumbra). This could all be forgiven, if it was frightening. It is not. There are hardly any enemies, and where there are they are easily by-passable, and hardly scary at all. The fact that your lamp does not run out and no health status indicator also eliminates any sense of panic. It is clear that the involvement of the Dear Esther staff has affected development. It is more of an experience than a game. And it is a disturbing but average experience. If you haven't got The Dark Descent, then buy that instead. Otherwise buy this when it is very cheap on sale, because otherwise it simply isn't worth your money. Expand
  6. Sep 16, 2013
    2
    This isn't Amnesia, it tastes like Chinese. Seriously, if they wanted Dear Ester 2, the Chinese Room could have made it themselves and kept their pretentious fingers off Amnesia. Not to mention that ending! A disappointing ending to a disappointing game. I honestly can't believe Frictional Games allowed this to be released. They are still one of my favorite companies, but they shouldThis isn't Amnesia, it tastes like Chinese. Seriously, if they wanted Dear Ester 2, the Chinese Room could have made it themselves and kept their pretentious fingers off Amnesia. Not to mention that ending! A disappointing ending to a disappointing game. I honestly can't believe Frictional Games allowed this to be released. They are still one of my favorite companies, but they should keep the Chinese Room as far away from their franchise as possible. Expand
  7. Sep 13, 2013
    6
    I like many others was expecting an experience much like the original Amnesia. I didn't think it would be as scary or as memorable as the first considering it was being developed by TCR, but I expected a good, solid game that would scare me good. While a constant sense of dread and tension is built throughout the game, the suspense never really climaxes into something truly terrifying, andI like many others was expecting an experience much like the original Amnesia. I didn't think it would be as scary or as memorable as the first considering it was being developed by TCR, but I expected a good, solid game that would scare me good. While a constant sense of dread and tension is built throughout the game, the suspense never really climaxes into something truly terrifying, and by the second hour in, the flickering lights and pig monsters almost lose their fear factor entirely. I wouldn't call this game scary. Creepy, disturbing and suspenseful are more accurate descriptions I think. The removal of some gameplay elements and also the inexhaustible lantern that also acts as a monster detector probably contributes to the lack of fear as well.

    Graphics wise, it's a small improvement over the first Amnesia but still looks a bit outdated. The lighting in particular often looks rather strange, with low res textures here and there. Sound design however is phenomenal and TCR use it brilliantly to create a really fleshed out atmosphere. Soundtrack and voice acting is top notch as well. If you really immerse yourself into the game, the story is not too bad either. Writing is generally very poetic and descriptive and you might find it difficult to grasp what's going on behind all the metaphorical language. The story is generally quite good though.

    To sum up the game, AAMFP is mostly like Dear Esther with some Amnesia sprinkled on top. I was somewhat disappointed after finishing the game, but I've learnt to appreciate the unique experience that TCR have created. In terms of length, think Penumbra: BP, around 4-6 hours.
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  8. Sep 15, 2013
    6
    This review contains spoilers, click expand to view. Unfortunately, I was extremely disappointed with the game, maybe because I was a massive fan of the original, as well as a fan or Dear Esther, and had been excited about playing this since the reveal, I don't know. Anyway, here's what I found good and bad:

    Good:

    As usual, the world is extremely detailed looking.

    The music is quite good and fits with each situation in the game

    There were a few cool moments when objects or even doors and passages would appear/disappear leaving you a little confused or freaked out for a moment, but in a good way! :)

    Bad:

    Far too short. I finished it in 4 hours, and I didn't rush through. I'm OCD and I explore everywhere and look at everything in games. Regular gamers would probably get through it even faster!

    There was absolutely no tension or atmosphere, which are things the original had in spades! At no point did I feel dread, fear, apprehension, or any of the other good stuff the original made me feel.

    The only scares in the game were a handful of cheap jump scares, like platforms falling, children running at you, etc.

    The story seemed to be the main focus of the game, but it was extremely predictable. There was obviously a lot of effort put into it with all the notes and dialogue, but most of it was so over the top, almost pretentious sounding, coupled with the shovelling of as many terms relating to pigs as possible (yes, we get it, there are pigs in this game!), it was incredibly hard to take seriously and almost painful to get through, nearly to the point where I considered skipping reading the notes/journal.

    The monsters were not even remotely scary and never felt like they were a threat, even when they spotted you and chased you. In fact, I'd go as far as to say they were almost comical in their appearance and behaviour (WTF was up with that Space Pig???). So disappointed after the terrifying array of monsters in the original.

    Lack of mechanics from the previous game, like tinder boxes, lantern fuel, inventory, insanity, health, etc. The game was over simplified and lost a lot of it's charm and things which helped make the original scary.

    While the graphics are similar quality to the original, there seemed to be this weird fuzz/glow over everything, that in the darkest parts of the game would cause weird artifacts and colour banding that I hadn't experienced previously.

    Overall, I found this to be a disappointment and I wish I'd picked it up in a Steam sale, rather than pre-ordering, because it certainly was not worth the money.
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  9. Sep 27, 2013
    10
    I like to think of the Amnesia games as an Anthology, each will be quite different (If they make more). A Machine for Pigs is by far very different from the Dark Descent. I rate this game so highly because of the way it plays out. Yes there were some game mechanics that I did not understand. However they're not important. I think most people didn't like this game because it is a differentI like to think of the Amnesia games as an Anthology, each will be quite different (If they make more). A Machine for Pigs is by far very different from the Dark Descent. I rate this game so highly because of the way it plays out. Yes there were some game mechanics that I did not understand. However they're not important. I think most people didn't like this game because it is a different kind of horror. The story is very hard to pick up if you are not careful to detail and if you don't read the notes. This game wants you to try and understand what's going on, it isn't a game for people who want to run through and get a bunch of jump scares (Which is what the general non-horror game loving public thinks modern horror games are all about...Slender is over with people not every game is going to be a Boo! and Run! game!!) I think the graphics were amazing, however I had issues with crashing but fixed it with a little computer knowledge. Apparently Frictional doesn't like Intel graphics cards. I thought it had great atmosphere and I ABSOLUTELY LOVED THE MUSIC. I thought about giving this game a 9/10 since I enjoyed The Dark Descent a hair more (probably because The Dark Descent was way more disturbing) but this game deserves a higher score so I'm giving it a 10/10 because it really is a good sequel to a series that brings a lot to the table! Expand
  10. Sep 18, 2013
    4
    This game is so far removed from the original, it was quite disappointing. However, I think it would have been received as much better if it was released without the Amnesia title. On it's own, Machine for Pigs is just fine, but you cannot take away every element of the first (especially the actual horror the original gave us) and expect good results.

    I would suggest watching someone
    This game is so far removed from the original, it was quite disappointing. However, I think it would have been received as much better if it was released without the Amnesia title. On it's own, Machine for Pigs is just fine, but you cannot take away every element of the first (especially the actual horror the original gave us) and expect good results.

    I would suggest watching someone else play it first I wish I had, wasted my money instead.
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  11. Sep 19, 2013
    4
    A huge disappointment, I should've known that when the Chinese Room got involved they'd strip out the elements that actually make it a game and turn it into another failure like Dear Esther. It barely qualifies as a game and definitely doesn't quality as a good one. Your money is better spent elsewhere.
  12. Sep 19, 2013
    5
    This review contains spoilers, click expand to view. Amnesia: A Machine for Pigs is not the game Amnesia fans waited years for.

    When Frictional made Dark Descent, they created a highly interactive atmosphere that drew you in until you were too scared to go into the next room and see what horror was waiting for you. Instead of adding to the mechanics of the original, Chinese Room decided to remove practically all the original mechanics (no inventory, no health/sanity, you can't manipulate all objects, no hiding spots). The panic of getting Daniel through the dark to light before he went insane and preserving lamp oil contributed so much to the fear factor. Taking those elements away removed A LOT of quality from the game.
    Many fans say the enemies are not scary, I'm not sure that's entirely true though. The idea of the enemy models was great and the sounds are frightening enough, but they never appear in a moment you clearly have an advantage. The grunts from the first game appeared in some of the worst moments you could imagine and scrambling for a hiding place was unforgettably chaotic. The enemies were presented badly and the feeling of helplessness is completely absent. The biggest question I have is why couldn't they find a way to bring back the grunts??? Get creative next time Chinese Room, I expected to be chased and beat senseless but your pigs were too stupid to catch me (never died once on my first play through). The AI should have improved from Dark Descent, not degraded into mindless creatures that will completely miss you when you're right next to them. Maybe if Mandus was actually afraid of the dark like Daniel they would have noticed me.
    The design looks rather nice and I enjoyed amnesia's art style looking good, but you never wondered what was next. The next room would be some mechanical room that looked basically like the last. You could say the first amnesia did that with the castle looking the same, but the environments changed enough that it was fresh and that dreadful feeling of going deeper was much more prominent. That 'going deeper' theme is repeated in Machine for Pigs but honestly I was just hoping that something would surprise me.
    Another reason the rating isn't that low is the story really is pretty cool. The political satire and dark themes are interesting, but I could actually pay attention to this story because I wasn't scared out of my mind something was about to eat me again (I loved the first game's story on a later playthrough where I actually payed attention). A good story isn't enough to impress me though. This game is supposed to be a sequel and yet I found it to be 100% unrelated to the original. There is not a single reference to the evil we witnessed and feared in Brennenburg Castle. That may have been difficult since it's been moved to a separate era and location, but I hate that the first game is ignored. Chinese Room did tell us that they were putting a lot into the story and that was true. If only they didn't forget to put in the rest of the game. This is where I felt kind of nauseous inside because I realized that Amnesia had fallen victim to being inspired by Dear Esther. I know that game was supposed to be 'artistic', but a complete lack of gameplay made for one the most disappointing wastes of time and money of my life. Thank goodness some of Amnesia is still in this game or fans would have been even more furious.
    One more MAJOR complaint and perhaps the worst. When I played the first Amnesia, it took me 7-8 hours to finally reach Alexander. That game was LONG and I loved every moment of my terror. What happened with all that time for development for this game??? Did they forget to add-in half the game? I feel like at some point I must have bypassed the entire game since I watched the credits roll within the time it would have taken me to watch a movie. The length is the worst factor that Dear Esther rubbed off onto this game. I'm crossing my fingers that they implement what is needed for Custom Stories or this game will NEVER be worth what I payed. It's not that the game is unfinished, it's that it goes by so dang fast that you didn't have a chance to get that scared. If I could only make one change then I would beg for a couple more hours worth of gameplay. It may not be Dark Descent, but I was still having fun.
    As a horror game on its own, this game is decent and has a great story with awesome music and voice acting. I will applaud those achievements and you earned half a rating. However, this game is far too short and feels more like a professional custom story than a full sequel. Had they not put "Amnesia" in the title I think I would be happier because on its own it really is good. Maybe Dear Piggy would be more appropriate. I would still recommend giving the game a play through, but please don't walk out of that first bedroom with expectations so you can enjoy it for what it's worth.
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  13. Oct 10, 2013
    2
    No. The Chinese Room did all wrong for me. The atmosphere was barely tense (noisy machines doesn't create suspense and the lantern allerts when mob's coming).
    The hardest puzzle is something like "go in the other room and bring the thing back" (no inventory...).
    You can't interact with anything that is not part of the super linear path, the doors are all open or closed (no 1 key in all
    No. The Chinese Room did all wrong for me. The atmosphere was barely tense (noisy machines doesn't create suspense and the lantern allerts when mob's coming).
    The hardest puzzle is something like "go in the other room and bring the thing back" (no inventory...).
    You can't interact with anything that is not part of the super linear path, the doors are all open or closed (no 1 key in all game) and even the dressers are all closed! come on!
    The encounters are too few and not so scary as they should be (only the water things are the most).
    The rooms are too big to to sense claustrophobia or panic and there is not so much feeling of being trappedand and survive.
    Only the story can stand for me because it's not completely equal to Dark Descent even if most of time I had to immagine to be horrified than seeing odd and dark things (pigs apart).
    The graphic and phisic is not evolved at all from D.D. as I expected to be.
    Maybe the thing that could save the game is an hypothetical new editor that should improve the old one to create new custom stories, but it's only an hope.
    Bad money spent....
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  14. Sep 15, 2014
    10
    Do you want a trully unique horror experience? Then grab this game, because the horror in there is not based on simple jump-scares, but rather on terrifying story! The story presented in this game is a true masterpiece, bautifuly voice-acted with awesome soundtrack. Atmosphere is dark and disturbing. Just play it in night with a candle and you will see :)
  15. Sep 11, 2013
    4
    I expected so much more from this title but this was just a cash in. This was not scary, but rather boring. The enemies were lame looking and you could just walk right through them if cornered, the graphics were just the same as tdd nothing special, interaction throughout the world has almost been completely taken away, the puzzles were child's play. This game was meant to be a stepI expected so much more from this title but this was just a cash in. This was not scary, but rather boring. The enemies were lame looking and you could just walk right through them if cornered, the graphics were just the same as tdd nothing special, interaction throughout the world has almost been completely taken away, the puzzles were child's play. This game was meant to be a step forward but has turned into another letdown in the gaming industry. disappointing... Expand
  16. Sep 10, 2013
    1
    Takes boring to a whole new level. There is no gameplay, you walk and sometimes turn a valve. You almost never encounter enemies. You can complete it in under 3 hours. You must sprint everywhere because you walk so slow. There is a very liner confusing story that you don't care about. The pace is the slowest I've ever encountered. This is literately a walking simulator. Keep your moneyTakes boring to a whole new level. There is no gameplay, you walk and sometimes turn a valve. You almost never encounter enemies. You can complete it in under 3 hours. You must sprint everywhere because you walk so slow. There is a very liner confusing story that you don't care about. The pace is the slowest I've ever encountered. This is literately a walking simulator. Keep your money (and yourself) as far away from this as possible. Expand
  17. Sep 10, 2013
    4
    When I first heard a Chinese Room will be making new Amnesia, I have mixed thoughts. I was right. This game is nothing like original Amnesia.

    I mean, Amnesia was a horror adventure game. This is a horror storytelling with simple interactions. And even it's horror part is not done very well. I mean, all you can do is move, use your flashlight thing and interact with important things. As
    When I first heard a Chinese Room will be making new Amnesia, I have mixed thoughts. I was right. This game is nothing like original Amnesia.

    I mean, Amnesia was a horror adventure game. This is a horror storytelling with simple interactions. And even it's horror part is not done very well. I mean, all you can do is move, use your flashlight thing and interact with important things. As you were able to interact with almost anything, here? With close to nothing. You don't have an inventory, you have infinity flashlight. No consumable items. Original Amnesia was about exploration, where you have to explore a manage your resources. While in this crap there is no point to explore around, you cannot. There is a linear path, maybe with some small side way with quest item. Also while original Amnesia had good puzzles, best puzzle in here is refueling burners with coal. Best puzzle ever. This is not Amnesia, this is Dear Esther 2 with bonus gameplay options. Horror parts are meh. They are scary but really not as scary as in original Amnesia. Monsters don't really look scary. There are no user mods support at least now, the playtime is about 3 HOURS. 3 HOURS. I hope Frictional will NEVER EVER leave such studios as Chinese Room make games for them.
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  18. Sep 11, 2013
    4
    AMFP takes the Amnesia franchise and throws it to the dogs. The early levels are exciting and well-built, designed to encourage exploration and a no-stone-unturned mentality. You get glimpses of how mind-blowing the sound design will be, one thread that carries through the game. As you descend, the game becomes more linear; there is no backtracking, the majority of alternate doors areAMFP takes the Amnesia franchise and throws it to the dogs. The early levels are exciting and well-built, designed to encourage exploration and a no-stone-unturned mentality. You get glimpses of how mind-blowing the sound design will be, one thread that carries through the game. As you descend, the game becomes more linear; there is no backtracking, the majority of alternate doors are locked, and the puzzles are childishly simple. If you enjoy cheap scares and overplayed horror devices, this is the game for you.
    Pros: Absolutely amazing sound design.
    Cons: Everything else.
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  19. Sep 21, 2013
    3
    This game took very little effort and time, so little time in fact that I can't imagine paying more than 10$ Let alone 20$.

    -1 Not nearly scary as the first, not as grim or dark its literally lit everywhere -1 Way short less than 4 hours of game play and I finished it just a moment ago in 2 hours 30 minutes -1 No threats, I died once on purpose, that was all -1 Puzzles not
    This game took very little effort and time, so little time in fact that I can't imagine paying more than 10$ Let alone 20$.

    -1 Not nearly scary as the first, not as grim or dark its literally lit everywhere
    -1 Way short less than 4 hours of game play and I finished it just a moment ago in 2 hours 30 minutes
    -1 No threats, I died once on purpose, that was all
    -1 Puzzles not puzzling at all, everything you need is located right next to you and journal tells you how
    -1 Very confusing story and as you progress it gets boring and some of it makes no sense
    -1 Ending, climax of the story was weak, very very weak and predictable
    -1 No inventory, no combining, no oil no limited resources
    +1 Awesome voice acting
    +1 Amazing sound track
    +1 Bacon! Couple of throwbacks to the first game

    As a fan of Frictional's Penumbra series and Amnesia the lacking of puzzles and the shortness makes this less of a game an more of a mod on the old engine. You can't interact with 90% of the boxes and items like you could in the first and the paths are all straight forward.
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  20. Sep 23, 2013
    3
    This game is a disappointment. The developers have forgotten that they were creating a game for their customers; a game is more interactive than this walk-through, which only has a few boring puzzles. Instead, what they have dumped on the customer is their attempt at writing a poorly told short story and expecting you to pay for something they consider 'art'.

    This is not art and it's
    This game is a disappointment. The developers have forgotten that they were creating a game for their customers; a game is more interactive than this walk-through, which only has a few boring puzzles. Instead, what they have dumped on the customer is their attempt at writing a poorly told short story and expecting you to pay for something they consider 'art'.

    This is not art and it's not a good story. If a book editor were to review the text, so much of the material would have been deleted because it doesn't add anything to this amateurish effort. Certainly, no editor would have published this as a novel or novella, so the game publishers would have to resort to self-publishing. And the game developers did just that. They have self-published some bad fiction and disregarded good game development.

    I'm not exaggerating when I say this story is bad. It can be summed up in a few sentences: "Oh God, I'm so tormented," "Oh God, I'm so tormented," restate background information with different prose, throw in enigmatic monologue and information and have the main character think about the same information, again and again. Most of this story is just static word pictures and it's often told in flashback (zzzzzzzzz). You, the gamer, and Mandus, the main character, never really do anything.

    So now, I'm having a bad flashback, recalling the moment when I had purchased and played this boring game. I wail, gnash my teeth and pull my hair. Falling to my knees, I pray this bad game might get better. With tears and hope in my eyes, I look at the monitor but there is no change; Amnesia: A Machine for Pigs is still a terrible game and a boring story. Oh God, I'm so tormented!
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  21. Sep 10, 2013
    0
    The worst sequel I have ever played. It hugely lacks of horror, inventory like Amnesia,inventory...They hadnt changed the graphics, just made it even worst and physics are still worst...Dont buy this game, get Outlast, heck the Amnesia fanboys reviewers..
  22. Sep 11, 2013
    2
    Very short, you have to read to understand the story, invisible archenemy, stupid monsters...
    Honestly, there is no exploration benefits nor places where you can hide from the monsters, because you dont need it. The game takes only 3 hours to play through and there are only a few scary moments...
    It is a great game, no doubt. But it is not Amnesia
  23. Sep 11, 2013
    0
    This review contains spoilers, click expand to view. This game was a huge letdown for me. I didnt even finish it. To sum it up this is how I felt playing the game: Its halloween. The premier haunted house in your area is finally open. Youve been waiting a year to come here! Your last experience was very enjoyable and you cant wait to see the new and improved version. You enter, theres build up and more build up. Youre so excited! This attraction is about to get terrifiying any second! And then... theres an equipment malfunction and the power goes out. And for your safety they have to shut the place down and you have to leave. Thats what playing Amnesia:MFP is like. The original has a very special place in my heart. That sound you hear when you encounter a monster still gives me chills.I remember being in the prison and I was being chased by a monster and I was scared for my own life. No other game has done that for me. I love getting my friends to play the original and seeing the look of terror on their faces and having them say, "This is too intense man, I cant play this." This game is far from that. So much wasted potential. The best part is the intro. When nothing happens. The house is at least spooky and I liked exploring it. Once you enter the secret chamber in the cathedral the game goes to There are no surprises, no shock and awe. The environments are very linear and bland. The monsters arent threatening. They are just goofy. Pigs arent scary. The Monster animation is poor. Monsters are too easy to evade because the game alerts you when theyre nearby by making your lamp flash. The whole time I felt like I was playing some walking simulator with random earthquakes. The environment is constantly shaking whenever you complete a lame puzzle or it is used as a cheap scare tactic. Which didnt work at all and was very annoying. All the mechanics that made the first game good are gone. No tinderboxes or lamp oil. No inventory. And the worst part is there is no insanity or health meter. Big mistake. And the story isnt even interesting. I get the meaning behind it. But I dont care. I didnt want to read a novel or ponder about modern society. I wanted to play a scary game. The game made me jump once and that was because I was so bored I wasnt paying attention. The whole time I was hoping; praying the game would get better any second. That time never came. Oh yeah, and the end where all the pig monsters are released into the city was laughable. I felt like I was on a ****ty version of a disney ride. So fake and stupid. Expand
  24. Sep 14, 2013
    0
    I am really disappointed from this game. There are only several times when you are scared (one or two), and the riddles are really easy. The game is really short, about 4 hours long, and an hour of it is just the start, which doesn't include nothing. The game doesn't have the sanity system and inventory, and the lantern doesn't run out. Only when you finish the game you feel that you onlyI am really disappointed from this game. There are only several times when you are scared (one or two), and the riddles are really easy. The game is really short, about 4 hours long, and an hour of it is just the start, which doesn't include nothing. The game doesn't have the sanity system and inventory, and the lantern doesn't run out. Only when you finish the game you feel that you only started, which is really bad. I am deeply disappointed from the game. Expand
  25. Sep 13, 2013
    6
    It was said that this installment of the Amnesia games was made to be less of an adventure game, less of a puzzler and more of a horror game. While it definitely is less of an adventure and less of a puzzler, it is NOT scarier. Not one single bit. They took out the tension that light management brought us, they took away sanity, which was one of the biggest concerns for the last Amnesia.It was said that this installment of the Amnesia games was made to be less of an adventure game, less of a puzzler and more of a horror game. While it definitely is less of an adventure and less of a puzzler, it is NOT scarier. Not one single bit. They took out the tension that light management brought us, they took away sanity, which was one of the biggest concerns for the last Amnesia. Puzzles barely exist anymore, there is some here and there but it's very simplistic. That's all bad, but what about the horror part? Oh, lord. The monsters look like fat dogs, they're tiny and wide. You never see their face, which is the scariest part of them in the concept art. They move fairly slow, and the only way they will intimidate you is if you think they are dangerous. They do horrible damage they are barely dangerous.
    All that said, the sound effects are what gave the game a rating 6 from me, the "pigs" aren't scary, but their sounds are. The sound of that insane, bloodcrazed pig will give you chills. But, when they see you, you can hop around and smile. The storyline is hands down great. Voice acting was much better in the last Amnesia, and the soundtrack is forgettable.
    Why, Frictional, WHY did you team up with The Chinese Room?! WHY?! Ugh, I'm trying so hard to like this game. But it's just much easier than the last one, and the only way for you to get scared, is by thinking its scary. Very sad, and fairly dissapointed.
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  26. Sep 12, 2013
    2
    What made "Amnesia: The Dark Descent" a great, scary game, has disappeared in "A Machine for Pigs".

    - No sanity system. Being in the dark does not matter anymore. There is no urgency to find a bright spot. Looking at monsters has no effect. - The lantern is infinite. No inventory. There is no reason to explore because you can not pick up or interact with anything (except chairs ...).
    What made "Amnesia: The Dark Descent" a great, scary game, has disappeared in "A Machine for Pigs".

    - No sanity system. Being in the dark does not matter anymore. There is no urgency to find a bright spot. Looking at monsters has no effect.
    - The lantern is infinite. No inventory. There is no reason to explore because you can not pick up or interact with anything (except chairs ...).
    - It is completely linear. Most doors and drawers are closed and do not open. There is nothing to explore, nothing to collect. You just have to go forward.
    - The puzzles are crap. It comes down to turning cranks and bring an object to the next room.
    - The lack of a voice reading the diary notes.

    And it doesn't add something new. No better animations, full body view, your hand opening the doors, or whatever. Nothing.

    An utter disappointment.
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  27. Sep 14, 2013
    1
    The word Amenisa needed to be dropped from the title because Machine for Pigs does a poor job to the franchise. They would've been more sucessful if they had turned it into a book or audio experience. The game play was truly lack luster compared to the original.

    Having just played outlast I can say it was far superior to machine for pigs in almost every way, resource management and even
    The word Amenisa needed to be dropped from the title because Machine for Pigs does a poor job to the franchise. They would've been more sucessful if they had turned it into a book or audio experience. The game play was truly lack luster compared to the original.

    Having just played outlast I can say it was far superior to machine for pigs in almost every way, resource management and even a basic inventory system. AI's that follow you around. Far more scares. More gore and interesting environments to explore. I'd certainly recommend Outlast over Machine for pigs for player experience.
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  28. Sep 15, 2013
    2
    This review contains spoilers, click expand to view. Bigger. No. Badder. Yes.

    Story -
    In a year where we are graced with games like Bioshock Infinite, Metro: Last Light and The Last of Us, how this game feels fit to use its narrative as the driving force behind the experience baffles me. Whilst it showed serious promise at first with the machine, what felt like a suitably dark story ended up as what I like to call the ME3 method. This is where the resolution to a problem simple repeats the initial problem. To spoil, the Machine for Pigs was built to kill every one because he didn't want every one to die in world war 1 and the rest of the 20th centenary...huh, well I guess being kidnapped, beaten, detoothed, stripped, bled and minced is a much better alternative to being shot, or is that just me?

    Asthetic-
    If you liked the first Amnesia's repeated stone corridors and wooden beams then you'll be pleased to hear that the sequel bumps this trend by setting the majority of the game in stone TUNNELS with METAL bea...Oh for sake. Character models are passable and surprisingly well rounded for an independent project but beyond that, you'll be sprinting down the same metal paths and cobbled roads for the majority of the game.

    USP-
    I am either stupid (likely) or misinformed but I always believed that the USP of Amnesia was that it was supposed to be a new horror IP in a world of grey money grabbing shooters. How fitting then that the unique selling point of the franchise has been sanded down to an initial burst before (I you not) the pigs have a banquet, you walk through excrement which the game seems to think it so dark and...wait for it, the Attack of the Electric Pig. I wish I was joking.

    Conclusion-
    The story is supposed to be the main hook for AMFP but it neither delivers upon this or backs it up with better core mechanics. If you liked Dear Esther I doubt you'll like this as the game ****s itself inside out in the second and third act. Its awfully choppy with frame rate, the removed mechanics are not reinforced with anything else and it just isn't...scary. There were many times in the game where I really missed the mechanic from the Metro games to charge your lamp as the infiniy-bulb never dies, only flickers which worked once or twice but you'll soon figure out is just for affect. The only thing I can really recommend is that it is at least interesting enough to hold you to its unsatisfying conclusion and that the sound design and voice acting are well done. For £12.99 on steam you can buy the original, I'd do that if I were you.
    Chow.
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  29. Oct 12, 2013
    0
    This review contains spoilers, click expand to view. This is a horrible excuse for a horror game, especially for Amnesia. Interacting with objects, inventory, insanity, oil, all removed. You run around with an infinite light source and your monster is a freaking mutant pig. It's like you're literally trying to find ways to scare yourself, but simply cannot. Extremely disappointed. Expand
  30. Jan 18, 2014
    3
    What a sorry excuse for a sequel. First off, this game completely removed all of the gameplay features we saw in the first entry such as puzzles, inventory, sanity meter, health meter, lantern oil etc. The enemies are not a threat at all, they are easy to avoid, cause little damage when encountered, and even if you die you just revive instantly right where you left off essentially leavingWhat a sorry excuse for a sequel. First off, this game completely removed all of the gameplay features we saw in the first entry such as puzzles, inventory, sanity meter, health meter, lantern oil etc. The enemies are not a threat at all, they are easy to avoid, cause little damage when encountered, and even if you die you just revive instantly right where you left off essentially leaving this game with no challenge what-so-ever. The game is painfully short, you can beat it start to finish in a 3 hour sitting.

    Now that we've established this game is devoid of any threat, challenge or gameplay, is the story at least worth it? Nope. The plot is convoluted, poorly paced, and told through a series of badly written notes that utilize a borderline incomprehensible and pretentious dialogue. While Amnesia neatly closed the book of it's story, A Machine for Pigs will leave you scratching your head with more questions than answers and feeling like you just read a series of snobby poetry excerpts rather than a cohesive story.

    I feel ripped off and angry that I supported such a weak effort, I barely ever write reviews but feel I need to warn people of making the same mistake. Avoid like the plague. Replay the first one, or play Outlast if you're looking for a horror fix.
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Metascore
72

Mixed or average reviews - based on 59 Critic Reviews

Critic score distribution:
  1. Positive: 26 out of 59
  2. Negative: 1 out of 59
  1. Dec 12, 2013
    70
    A Machine for Pigs is a well made and impressive game with a thorough thematic design and atmosphere. As a horror game it is rather spartan yet brilliant in that it let’s your brain conjure most of its horrors. Unfortunately it comes with a rather numbing effect that makes later parts of the game feel more formulaic and not as scary.
  2. Nov 5, 2013
    50
    With problematic pacing and a complete lack of the horror element -that was the highlight of the first game- A Machine for Pigs didn't meet our expectations.
  3. LEVEL (Czech Republic)
    Oct 24, 2013
    80
    A perfect clash of Dear Esther and Amnesia, focused on straining your nerves while easing - perhaps a tad too much - on the interaction and gameplay. [Issue#234]