User Score
7.4

Mixed or average reviews- based on 94 Ratings

User score distribution:
  1. Positive: 61 out of 94
  2. Negative: 14 out of 94

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Aug 28, 2019
    7
    While I went into Amid Evil with high hopes, the reality was- it did NOT live up to my hype.
    I am a massive fan of old school games like Heretic, Hexen, Shadow Warrior, Duke 3d and everything I had heard and seen about this game compared it quite favorably to the above. Well, if Dusk is the modern day answer to Quake I certainly can not say that Amid Evil is the modern day equivalent to
    While I went into Amid Evil with high hopes, the reality was- it did NOT live up to my hype.
    I am a massive fan of old school games like Heretic, Hexen, Shadow Warrior, Duke 3d and everything I had heard and seen about this game compared it quite favorably to the above. Well, if Dusk is the modern day answer to Quake I certainly can not say that Amid Evil is the modern day equivalent to Hexen or any games in its trilogy.
    My biggest issues are the facts that you could take this game and its game play, reskin the weapons as guns and (apart from the starting axe) I would defy a video game player to be able to tell this was ever fantasy themed. It feels like Dusk with a different color pallet and brighter visuals (minus all the fun platforming and secrets).

    I CAN confidently say that this game has great and interesting enemy design. Each new enemy introduces new mechanics and uses. Discovering which weapons work best with which enemies is a joyful experience.

    Its certainly not a bad game, I might even go far as to call it a good game, at times. I can not, however, justify anything higher than a 7.
    Expand
  2. Sep 18, 2019
    7
    pretty decent game, like doom and quake, i like it. i like the old like style graphics, it makes me feel good
  3. Sep 30, 2022
    6
    Nah,

    I wanted to finish the game in order to make an actual final review about it, been working on it for God knows how long, but this had always been a game I had to restart multiple times, because I would, inevitably, abandon it, after a while. Now, there are problems with this game, and good aspects that I like; the graphics and visuals, art style, aesthetic, use of colours and
    Nah,

    I wanted to finish the game in order to make an actual final review about it, been working on it for God knows how long, but this had always been a game I had to restart multiple times, because I would, inevitably, abandon it, after a while.

    Now, there are problems with this game, and good aspects that I like; the graphics and visuals, art style, aesthetic, use of colours and lighting; all of that is top notch here, it might be the biggest strength the game has, as a matter of fact!

    But the gameplay is where problems started for me, and after a while, in any game -and I know I’m not alone in this-, graphics start becoming secondary and gameplay starts reigning as the predominant factor that goes in my enjoyment of a gaming experience.

    This game has fairly straightforward levels, if you truly look at their design, most of the complexity comes from the smart ways the game gives you the illusion that the levels are much more complicated and cryptically designed than they actually are. The game uses multiple tools for this: portals, doors, shortcuts, a number of backtracking tools and graphical tools to provide you with the idea that the game’s levels are fairly complex. Now this is all well and good for me, and it was until the last couple of areas or so.

    The game is composed of seven different areas, with the last one only unlocking after beating the other six, the game also has four difficulty modes (one that happens to be a secret) and the selection of these, even references Quake beautifully, this is also enhanced by the fact the game doesn’t punish you for playing on easier settings by locking you out of achievements or even locking your save progress to an specific difficulty, which is a really good thing! This allowed me to experiment with the difficulty of the game, switching back and forward whenever I pleased in order to actually attempt to get an idea of the general balancing of the game.

    For the most part, however, these areas are fairly different in their concept, enemy design, and aesthetic, which is pretty cool, with the last area being the strangest one of them all, and a complete psychedelic experience at times, the issue? This last area is also the one where you can tell the developers wanted to go out with a “bang” they attempted to make their most elaborate and complex level design and it shows because… It’s not good… All of the different tools that were used in previous levels in order to give the player the illusion of complexity are used in these levels as well, but with the added difference that the design is actually more cryptic now, there’s a ton of backtracking and a number of ways the colour grading changes and alters as you progress through the levels of this particular area, after a while this became increasingly more annoying rather than enticing or filled with wonder; I wasn’t surprised or happy about how pretty the game looked as much as I was annoyed, and this got complemented, negatively, by the second issue I had with the game’s design.

    The difficulty…

    Amid Evil is a highly difficult game, and an incredibly unbalanced game at that, now I’m a firm believer that if a developer wants to make their game extremely difficult, that’s fine, in those cases the game usually is not for me, but the issue with this specific title is that is one of the many that adds difficulty settings that aren’t well implemented, In my first review I actually complained about this aspect and the developers addressed it, but at this stage in development the game was still in early access, so this means the early areas were corrected, but the subsequent stages weren’t… Something I didn’t know after updating my review to a positive rating, but also something that I now know after reaching the last area of the game.

    As such the only choice for someone like me that wants to play the game on an easier setting was to resort to using cheats, something that the game also offers, akin to older, more retro first-person shooter games; now this is okay as an option but it doesn’t invalidate the problem. The fact is, Amid Evil has very poor balancing of difficulty.

    For someone like me, after noticing all of the different positive qualities that Amid Evil had, in the end I noticed it wasn’t really a game for me, it’s clear that people don’t mind about the harsh challenge that the game offers, as much as they don’t care about the complexity of the later levels, this latter point is clear to me to a degree, given that only 14.9% of the players have even finish the actual last area of the game… But as someone that truly wants to finish the games I purchase, Amid Evil left me feeling a bit… Left out? In a way…
    Expand
  4. Jul 5, 2020
    7
    Заставила меня засидеться на ночь, а это дорогого стоит.
  5. Apr 27, 2023
    6
    A retro inspired fps that has only a few noteworthy aspects. Decent level design, one or two interesting weapons, and fair but challenging enemy count and placement. The weapon variety, however, is slim, and most magical items are just things like Ye Olde Rocket Launcher or shotgun. Like, if youre doing an fps based on magic use, it feels like took the most boring route with it. Levels canA retro inspired fps that has only a few noteworthy aspects. Decent level design, one or two interesting weapons, and fair but challenging enemy count and placement. The weapon variety, however, is slim, and most magical items are just things like Ye Olde Rocket Launcher or shotgun. Like, if youre doing an fps based on magic use, it feels like took the most boring route with it. Levels can also turn into slogs that will just drag. The game last just a little longer than my patience did, but I was still able to complete it before the experience turned into a chore. Expand
  6. Jul 21, 2022
    7
    6.5/10. Спорная стилистика, и тот босс-змея(как я вообще его выиграл, при рандоме, не знаю) смогли заставить меня сбить свой режим сна, дабы добить игру. Не помню чем она так хороша, но я еще несколько раз в нее возвращался, что бы побиться на арене.6.5/10. Спорная стилистика, и тот босс-змея(как я вообще его выиграл, при рандоме, не знаю) смогли заставить меня сбить свой режим сна, дабы добить игру. Не помню чем она так хороша, но я еще несколько раз в нее возвращался, что бы побиться на арене.
Metascore
85

Generally favorable reviews - based on 9 Critic Reviews

Critic score distribution:
  1. Positive: 9 out of 9
  2. Mixed: 0 out of 9
  3. Negative: 0 out of 9
  1. Jul 17, 2019
    84
    Amid Evil is a new homage to 90’s FPS, but we think anyone can enjoy it thanks to its design, replayability and how fun it actually is.
  2. Jul 12, 2019
    80
    Fast and precise old-school shooter, sometimes not challenging enough and with redundant enemy waves, but also filled with imaginative locations and spacious levels.
  3. Jul 2, 2019
    90
    If you are a fan of classic shooters, you probably already tried Amid Evil, but even if you have the slightest passion for the FPS genre, you will no doubt enjoy this one.