- Publisher: cdv Software
- Release Date: 2002
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- Critic score
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- By date
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A splendid game. The pathing issues do incur a degree of frustration, but never enough to drop kick your monitor into next doors garden.
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Features detailed gameplay, massive battles, and lots of historical depth.
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Offers plenty of single-player campaigns, plus skirmish and multiplayer maps and a good history lesson to boot.
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With loads of units on the screen, it really delivers on the spectacle of battle.
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Can at times be both fun and frustrating. The engine looks good and runs well, but the friendly fire problems really killed whatever enthusiasm I built up for the game.
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I loved the approach they took in setting this game up. I see this as a fresh genre that I havent seen successfully implemented until now.
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While it isn't as intuitive as the best games in the genre, its underlying complexity is such that you could play for days and only begin to scratch the surface of what it has to offer.
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Some may say that the 2D structure is dated and that the move to 3D is well overdue, however American Conquest like Cossacks does such a fine job with the detail of the environments and the armies, a change here could prove disastrous.
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Rich, detailed visuals and effects impart life and atmosphere to the New World theme, and gameplay demands both strategic planning and tactical skill.
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Unlike many RTS games where resource management can get tedious, or combat is a generic form of minutia, American Conquest does RTS right by deftly combining resource management with warfare.
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A deep and involved strategy game, but there may be too much micromanagement and the pace may be too slow for some strategy gamers.
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The 42 campaign missions themselves use events like Pizarro's destruction of the Incas and the War of Independence as context, and are generally enjoyable, but they lack the attention to detail and narrative energy of the genre giants. [PC Gamer UK]
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PC GamerAC is a first-class resource pig, despite its 2D origins. With no way to adjust detail, you need a mighty rig to runit when the screen is filled with warring units. [Apr 2003, p.104]
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Computer Games MagazineWhat really sinks the game is an overly arcane interface that sacrifices accessibility for tactical depth. [June 2003, p.84]
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Computer Gaming WorldThe real challenge comes not from a smart enemy, but from a bad interface. [May 2003, p.90]
User score distribution:
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Positive: 44 out of 57
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Mixed: 5 out of 57
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Negative: 8 out of 57
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Mar 3, 2012
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Jul 27, 2012
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Dec 15, 2011