User Score
7.5

Generally favorable reviews- based on 603 Ratings

User score distribution:
  1. Negative: 78 out of 603
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  1. AgentLumberjack
    Jun 2, 2010
    9
    Yes, there are bugs, mechanics issues, dumb enemies, dated graphics, annoying saving etc. BUT, the game is engaging, higly replayable, dialog options are great, social intelligence is rewarded, the story is deep and intricate, ethical choices have consequences you have to live with, those who read, do research and acquire intelligence are rewarded, you can be steathy as long as you can Yes, there are bugs, mechanics issues, dumb enemies, dated graphics, annoying saving etc. BUT, the game is engaging, higly replayable, dialog options are great, social intelligence is rewarded, the story is deep and intricate, ethical choices have consequences you have to live with, those who read, do research and acquire intelligence are rewarded, you can be steathy as long as you can and then you are allowed to go for loud and unpolished kills (you don't have to restart, you just have to survive the onslaught) and you just get hooked (i played all night because I just could not stop), which is really rare these days. Yes, overall 'Mass Effect 2' is a better game, but I liked 'AP' much more than the flashier 'Splinter Cell Conviction'. I hope there will be sequels because when they improve the mechanics and presentation, there will be no better RPGs around. I give this an undeserved 9 for sticking with what matters most (and it ain't graphics and production values). Go Obsidian! And for Zod's sake, take care of those bugs. Expand
  2. Jun 13, 2011
    10
    I specifically signed up for metacritic to review this game. This game is highly underrated, and from someone who has played games for over 15 years now, i think it is an injustice to see this game score poorly. The level of engagement in this game, the storytelling, the detailed files and information intelligence gathering makes this game unique and truly satisfying. This is not a dumbI specifically signed up for metacritic to review this game. This game is highly underrated, and from someone who has played games for over 15 years now, i think it is an injustice to see this game score poorly. The level of engagement in this game, the storytelling, the detailed files and information intelligence gathering makes this game unique and truly satisfying. This is not a dumb persons game. Someone who is impatient(most of the younger generation) and dislikes reading will not enjoy this game. It can be a shooter, but it is a thinking mans spy game with real consequences to your actions. To play a game that TRULY changes outcomes based on your decisions is an enjoyment to play. Thats what makes it so much fun. Make your choice. stick with it. don't reload or re-save, and carve your own destiny in this excellent game. Steam has it for maybe 30 dollars right now. This game is for someone who enjoyed games like mass effect, the witcher, baldurs gate, splinter cell. etc. Splinter cell was done well, but was defenitely not as immersive as this game, and wasnt as satisfying. I felt a real connection to the characters in this game and knew my actions would depend on them living or not. Control wise, the game is passable and not dazzling. but with a story that really gets you immersed, it doesnt matter. texture resolution is high, and gives faces a level of realism that is good. Its not all about flair; its about style, an intelligent story and a deep plot. Its very sad to see games like this not get a sequel because of impatient, brain dead gamers. Cheers, Expand
  3. Mar 4, 2013
    8
    Despite it's numerous flaws, this game is still highly enjoyable. If you love games like Fallout or Mass Effect, there's a good chance that you'll have a great time with Alpha Protocol. The combat is a little poor (depending on your chosen play style), some animations are downright silly, and enemy AI is laughable at times, but those parts aren't what I played it for. I played this gameDespite it's numerous flaws, this game is still highly enjoyable. If you love games like Fallout or Mass Effect, there's a good chance that you'll have a great time with Alpha Protocol. The combat is a little poor (depending on your chosen play style), some animations are downright silly, and enemy AI is laughable at times, but those parts aren't what I played it for. I played this game for the multitude of choices and control over the plot, deep customization options, and plenty of items to collect. Voice is acting is generally very well done as well. Don't listen to the critic's reviews on this one. Expand
  4. Oct 20, 2019
    0
    В принципе, неплохая задумка сделать сплинтер целл с элементами РПГ, колесом диалогов и взаимоотношениями, но благодаря криворукости разработчиков получилось забагованное, кривое говно.
  5. Sep 8, 2020
    7
    Alpha Protocol is a great example of missed potential. A game that was wildly ambitious, in a setting that not many have attempted up to that point, but that ambition couldn’t be fully realized for a variety of reasons, even with deadline extensions. Alpha Protocol had very steep competition to deal with the year of its release, with Mass Effect 2 being the most apt comparison as they areAlpha Protocol is a great example of missed potential. A game that was wildly ambitious, in a setting that not many have attempted up to that point, but that ambition couldn’t be fully realized for a variety of reasons, even with deadline extensions. Alpha Protocol had very steep competition to deal with the year of its release, with Mass Effect 2 being the most apt comparison as they are both 3rd Person RPG games with cover shooter mechanics. AP suffers from an uninteresting presentation, bugged mechanics and laughable AI. However, what helps separate AP apart from its peers is in its use of choice, and this was the most laudable feature that most can agree on. It’s a game that is unquestionably jank, and yet I can’t help but enjoy it, if only for its ambition.

    You play as Michael Thorton, an agent taken in by the mysterious Alpha Protocol organization in order to stop a terrorist plot in the Middle East. Events transpire that cast Michael as rogue, and now he must uncover a deeper global conspiracy and prevent it from turning into full scale war. If there was any one reason to play this game, it would be for its story and characters. It’s a surprisingly intriguing narrative, one that certainly echoes the feeling of Jason Bourne and, to a lesser extent, James Bond. Each character is uniquely defined and entertaining or some way, and the voice acting is solid across the board. For as many problems as AP has gone through, it manages to deliver one of the best uses of choice and consequence I have seen in a video game, arguably more effective than Mass Effect. For one, the dialogue system only lasts so long on screen, forcing you to make quick fire decisions for how you interact with certain characters and can even be the difference between life and death for them. You have a few personality types to select as Thorton, from Suave to Professional to Intimidating, and how you interact with characters will determine whether they are going to help you or become a thorn in your side. There’s no morality system, either. Not everything is as it seems, and there are various shades of gray at play. While some of the outcomes are purely contextual, a lot can lead to radically different scenarios that change up your experience, making for some incredibly strong replay value.

    That same level of quality, sadly, does not apply to the gameplay and presentation. It’s a mission based 3rd Person shooter with elements of stealth gameplay and RPG mechanics. You pick your specialized class (which can lead to unique dialogues) and set your points toward things like weapons, health, gadgets, stealth, etc. There’s a really good amount of variety in customization, so that checks out. Core gameplay and stealth, on the other hand, do not. The shooting is functional, but you will be faced with either dodgy hit detection, weapons not damaging enemies as much as they should, or both. Getting into cover works fine, but not being able to vault over cover is a little frustrating. Enemy AI is all over the place. One minute they’re mindlessly gunning at you out in the open, not even bothering to search for cover, while the next minute they’re so hyper aware that they can hear a pin drop from a mile away, and they will just immediately bomb rush you and ruin your stealth run. Even then, stealth isn’t really a requirement, nor is it any better than just going gun-ho. Boss fights on Normal or Hard difficulty range from annoying to outright frustrating in design. The game also just has this general lack of polish. There’s broken animations, clipping, visual blemishes like texture tearing. The game as a whole doesn’t look too stellar. Character models look fine, but the environments are remarkably bland. Some of the musical tracks are nice, but most are forgettable and blend into the background.

    AP is not grand, Espionage vision that Obsidian wanted to deliver, but nonetheless they still managed to impress me. Despite the troubled development, this could have ended up far worse. If you are a fan of games like Mass Effect, and you don’t mind the extra jank, this is an easy recommendation. Sadly, your only choice in playing this game nowadays is through consoles as the PC version was pulled from Steam some time ago, so just keep that in mind.
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  6. Feb 17, 2012
    7
    Obsidian seem to do better when they fail at ambition (Fallout new vegas, Alpha protocol, Kotor 2, and many others) rather than succeed at a polished safe game (dungeon siege 3 comes to mind). Yes, the developers make flawed games. However let's look at FNV for a moment, it's my favorite fallout game. And yes, it crashes and glitches and breaks. However it's complicated and ambitious, itObsidian seem to do better when they fail at ambition (Fallout new vegas, Alpha protocol, Kotor 2, and many others) rather than succeed at a polished safe game (dungeon siege 3 comes to mind). Yes, the developers make flawed games. However let's look at FNV for a moment, it's my favorite fallout game. And yes, it crashes and glitches and breaks. However it's complicated and ambitious, it has detail and quirk. Alpha protocol has it's own breed of ambition. A more subtle kind. What it does with decision making, rpg systems, and genre mixing is engaging and bold. However unlike new vegas, it feels like a budget game. The movement feels akward, the animation feels akward, the action feels arkward. In a pre-mass effect world, people would be more forgiving. However in this climate of action-rpg melding, xp systems in action games, etc. You have the action fans come in and instantly judge it for what they expect it to be. Rather than what it is. And that's not their fault either. What the game truly want's to be is a little hidden. In the end it's a role playing game - and taken as that, the clumsiness can be forgiven with persistence from the player. However if you are easily offput by production values and a budget feel - you will have already stopped playing this game. And that's a shame, because it's got a great choice system at it's heart. Expand
  7. Nov 28, 2011
    10
    I paid 2.50 or something on sale for this.
    How in the hell is that possible ... i get over charged for games half as polished and enjoyable and feel quilty about paying this rediculous amount for a game thats clearly worth much more.
    It looks good plays good and is fun.. wish i could say that about the last 60 dollar game i baught. this one slipped through the cracks my friends..
    I paid 2.50 or something on sale for this.
    How in the hell is that possible ... i get over charged for games half as polished and enjoyable and feel quilty about paying this rediculous amount for a game thats clearly worth much more.
    It looks good plays good and is fun.. wish i could say that about the last 60 dollar game i baught.
    this one slipped through the cracks my friends.. worth playing and reminded me of Mass Effect in many ways.
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  8. Aug 26, 2011
    8
    Despite my high score here Alpha Protocol is not a game for everyone. It's also a game that you have to know exactly what your getting when you go into it. Alpha Protocol is a pure RPG. It's not an RPG shooter like Mass Effect, or Third Person Shooter with RPG elements like Mass Effect 2. A pure RPG. This means that when you shoot with a weapon you haven't trained in if you, the player,Despite my high score here Alpha Protocol is not a game for everyone. It's also a game that you have to know exactly what your getting when you go into it. Alpha Protocol is a pure RPG. It's not an RPG shooter like Mass Effect, or Third Person Shooter with RPG elements like Mass Effect 2. A pure RPG. This means that when you shoot with a weapon you haven't trained in if you, the player, make a perfect shot the invisible maths can make it so you still miss. If you sneak around without points in stealth, no matter how diligent you are, you will be caught. Your stats drive this game as much as your choices. The mechanics of this game are not broken, they are just standard RPG mechanics put in a genre where, if I'm honest, they don't entirely belong. That said, by the later half of the game you will be sneaking shooting or hacking your way around your chosen field without much problem. Whether you will enjoy this or not is a personal choice, though I find the system to work adequately.

    The choices and dialogues are what make AP shine. They've taken Bioware's Dialogue wheel and Obsidian have advanced their own influence systems, and added their own little twists making interacting with each character both enjoyable and a challenge in its own right. The timed dialogue makes conversations more fluid, reactive and just plain fun. There are no "bad relationships" with people, hostile influence offer different bonus and can even unlock completely different routes through the game. Speaking of routes, there are so many different possible ways to play through the game and a multitude of different endings (including at least 3 different "bad guy" endings) that replayability is a big plus here.

    Then we come to worst part of any obsidian game. The bugs. Oh boy the bugs. From what I've seen I've missed the worst of them, but even the relatively tame ones such as the character refusing to stick to the wall for cover, or stick too much and refusing to move in time and be frustrating. Still past the bugs there is a deep, interesting and inventive game that if your willing to accept the rather odd mechanics is well worth playing.
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  9. Dec 29, 2012
    7
    This game is highly underrated, worth ever penny I paid for it, RPG, Action and a story that YOU decide, play as you will, your loss or gain, it will change as you play.
  10. Oct 24, 2011
    8
    The camera angles and general view are not very good, but once you get used to how it maneuvers, it becomes second nature. The controls are obviously a direct console port, with very little adaptation to the PC. Aiming is the polar opposite of smooth, and it actually has the feel of a controller pointing the crosshairs in the direction you hope to hit. In other words, aiming can and oftenThe camera angles and general view are not very good, but once you get used to how it maneuvers, it becomes second nature. The controls are obviously a direct console port, with very little adaptation to the PC. Aiming is the polar opposite of smooth, and it actually has the feel of a controller pointing the crosshairs in the direction you hope to hit. In other words, aiming can and often is a problem. Hit detection will often leave you slightly frustrated. With that said, once you adjust to and forgive this faulty manner of control, the game is quite enjoyable and playable. Alpha Protocol employs interesting interaction between you and many other characters. You will develop a reputation with the NPCs depending on how you react to dialogue. This will alter many parts of the game as you progress. The amount of weapon customization and items that can be equipped is impressive and well rounded. The environments are crafted nicely, and all surroundings look quite good and realistic. The game runs well even in older systems. A positive surprise for a title released in 2010! The hacking minigames (bypassing, lockpicking, and hacking) are well implemented and fun to solve. Espionage is the main thematic focus of the game, and it is realized nicely. Immersion is also done exceptionally well. It is even realistic. Bypassing, lockpicking, and hacking all serve to involve the player deep in the narrative and action. The storyline is very good; comparable to the more developed Hollywood movies of today. The amount of characters you will interact with is wonderful, and they each act entirely different from each other. You will develop an extreme interest for two or three, and be rather annoyed at others. There are three girls that you will interact with that depending on your actions, will be romantic interests of your character's. Voice acting is done by many different persons, and they all thoroughly exceed gaming standards. Boss battles can be straightforward and curt, but they manage to keep up with how the game progresses and evolves without diminishing the experience at any level. The bosses towards the end of the game are a lot more difficult. The Brayko boss battle is my personal favorite. It's really cool! All missions are diverse in origin and in their goals, actually having a different feel to them, from one to the next. There are several graphical bugs and glitches. For example, some textures often take one or two seconds to load, but that may be due to my hardware. All is forgiven because the gameplay and story makes up for the game's developmental shortcomings. Incendiary bombs area great! Use them and abuse them! Alpha Protocol often (60% of the time or more) crashes soon after you quit it, right before it hands over all processes back to Windows. Dossiers add a nice touch of detail and insight as you unlock each piece of intelligence through accomplishments. Reading the dossiers and e-mails prior to missions gives you a better sense of acknowledge and informational power, in addition to some parts of the text being positively humorous. You may specialize your character to tailor whatever playing style you prefer. I personally preferred the combination of stealth with the occasional rifle usage. There should be more games like this. An extensive and branching storyline with lots of NPC interaction. Expand
  11. Jan 13, 2012
    7
    This might not be the most polished game out there, but for some reason I found myself having a lot of fun playing this. Even the dialogue sequences had me hooked.
  12. Jan 3, 2012
    7
    Any game that makes you think twice about killing, and later regret it needs to be played by any and all gamers. The story is unoriginal, clearly left-wing-bias (not to say it's wrong), dialog is rather hit-or-miss, combat is formulaic and the third person perspective kills me every time. But the stealth is in the top lists, character variety is awesome, and as I mentioned, you will regretAny game that makes you think twice about killing, and later regret it needs to be played by any and all gamers. The story is unoriginal, clearly left-wing-bias (not to say it's wrong), dialog is rather hit-or-miss, combat is formulaic and the third person perspective kills me every time. But the stealth is in the top lists, character variety is awesome, and as I mentioned, you will regret some of the more radical decisions most games throw at you like Saturday morning pancakes in a country restaurant. And if you really like looking deep into something, you'll see an underlying philosophical theme of loyalty, orders, and "the mission". But you do have to dig intellectually for that part. Expand
  13. Sep 12, 2013
    7
    This game is a bit underrated.
    It has seveere flaws on movement cover system and de enemy AI it's just dumb
    Aside from that, the story is good, graphics are ok (specially if you add SweetFX) and the missions are just long enough to have fun and not find them repetitive or boring. Mini games are well, just there.The lockpicking minigame works fine but the hacking onw with keyboard
    This game is a bit underrated.
    It has seveere flaws on movement cover system and de enemy AI it's just dumb
    Aside from that, the story is good, graphics are ok (specially if you add SweetFX) and the missions are
    just long enough to have fun and not find them repetitive or boring.
    Mini games are well, just there.The lockpicking minigame works fine but the hacking onw with
    keyboard and mouse is terrible.
    If you can bet this game cheap,that is the case nowadays, and it gets on sale a lot, i recommend buying it.
    As for replayability, I really don't think the game will encourage you to play again once you finish it once,
    even for different character progression
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  14. Apr 2, 2020
    6
    A 2020 Review - Alpha Protocol (PC, 2010)

    Score: 6/10 Mediocrity Score: Mediocrity on a Good Day. While taking it slightly out of context - Christian Donlan with Eurogamer describes it best, "[Alpha Protocol is] a contemporary super-spy mod of Mass Effect...". Tags: A few words or tags that come to mind are: entertaining, anticlimactic, buggy, bittersweet. Avg. Time to beat: 13
    A 2020 Review - Alpha Protocol (PC, 2010)

    Score: 6/10
    Mediocrity Score: Mediocrity on a Good Day.
    While taking it slightly out of context - Christian Donlan with Eurogamer describes it best, "[Alpha Protocol is] a contemporary super-spy mod of Mass Effect...".

    Tags: A few words or tags that come to mind are: entertaining, anticlimactic, buggy, bittersweet.

    Avg. Time to beat: 13 hours
    Quickest Speedrun: 1 hour, 39 minutes

    Ten years after its release, Alpha Protocol still sneaks by with a passing grade. A spy thriller, action role-playing game from Obsidian Entertainment casts Michael Thorton as the spy protagonist. Diving deeper into the world, you'll be split between safe houses in Taipei, Rome, and Moscow where you'll execute various missions. While I found this title to be quite buggy and shallow in some respects, it still managed to entertain and amuse its way into my recommended list - even if narrowly. Many accounts have detailed the many missteps between Obsidian and Sega, but ultimately lack of direction and organization is what led to this release not being more of a slam dunk. Alpha Protocol has entertaining gameplay and the narrative, characters, and dialogue hold up well. Unfortunately where it sags down is in its lack of depth. Many components or aspects of the game either feel shallow and unfinished, or appear to be directly lifted and shifted in from other games (like Mass Effect in terms of leveling up, skill progression, and combat). I feel much today about this game as I did the first time I played it. And In a way, it's satisfying to see that my opinions on some things don't change through the years. I just wish in the case of Alpha Protocol, they weren't so bittersweet.

    Pros:
    - Character progression and leveling are rewarding and leave you excited to play further.
    - Shooting the AI like fish in a barrel. It's also a barrel of fun.
    - Reputation system makes conversation and dialogue choices all the more interesting.
    - While minor - cool thematic settings, locations, and safe houses. They breathe some extra life into the game.
    - Great and fitting characters. While there are some exceptions, most play their part well and add an extra bit of intrigue.
    - Unique concept we don't see enough of. Spy action RPG.

    Cons:
    - AI is absolutely dreadful and brain dead.
    - Unfulfilling ending conclusion. Especially with the characters outside of Michael.
    - Dialogue options can feel shallow and limited. The responses based on options can be a bit off.
    - The main character, Michael Thorton. I just don't like him.
    - Bugs & Crashing are a present and occurred numerous times.
    - Limitations of stealth and the options to employ it.

    It's an odd experience in that I found it entertaining and wanted to keep playing, but on a component level, I found a mess of problems across the board. I think the entertainment in Alpha Protocol ultimately boils down to getting more stuff so you can kill more bad guys, rinse and repeat. Multiple weapons, armor, and gadgets; Lots of which can be upgraded or modified in some way. As you level up and your skills refine, you can really feel the difference in combat and gameplay. It does get a bit repetitive at the end of the game which felt appropriately long. Overall I found the game to be quite entertaining. All issues aside, I still enjoyed Alpha Protocol and would recommend it. Just keep your expectations realistic if not low.

    Alpha Protocol is almost exactly how I had remembered; good but not great. A lukewarm, bittersweet, "so close" kind of game. It got some things right, but did a lot wrong - or sometimes even really wrong. Part of what makes Alpha Protocol good is it taking a different approach in being an action spy RPG adventure that has a skill map and leveling up involved. Very standard fare for modern fantasy games, but not for action games and certainly not any spy ones. It's just such a cool and refreshing genre and idea. Unfortunately, that alone is not a sufficient selling point to lure people into playing. It had a rough time during development and had to be majorly redone in parts. I think it shows through in many spots, but for the most part, holds up. I'd fully support either an HD re-release or a new title in the series.

    If you're wondering where Alpha Protocol can be purchased, sales for Alpha Protocol halted in Summer 2019 due to expired licenses for music within the game.

    If you have any interest in gaming history, I strongly recommend the following article which provides back story and interviews with the developers about the making of the game. It's quite a fascinating read that highlights why some aspects of the game seem so messy or poorly thought out.

    https://www.eurogamer.net/articles/2017-09-06-the-making-of-alpha-protocol-obsidians-secret-best-rpg

    Thanks for reading!
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  15. Sep 25, 2011
    8
    Honestly, I look at the scores given by reviewers and I have to wonder if they played the same game I did. People give it a lot of flak for a variety of problems, and although they aren't wrong in their criticisms, I personally found those problems minor enough to overlook considering how much fun the game is. The best part about this game is seeing how your dialogue options and choicesHonestly, I look at the scores given by reviewers and I have to wonder if they played the same game I did. People give it a lot of flak for a variety of problems, and although they aren't wrong in their criticisms, I personally found those problems minor enough to overlook considering how much fun the game is. The best part about this game is seeing how your dialogue options and choices throughout the game, this is definitely a game that rewards repeat playthroughs. To anybody interested in this game, I would say not to trust the reviews and just try the game for yourself, I think you'll be pleasantly surprised. I would put this game just a couple of notches below Mass Effect 2 in terms of the enjoyment I got out of it. Decent graphics (especially considering how much people complain about them), fun gameplay, and a great conversation system make this one a keeper. Expand
  16. FranciscoS
    Jun 1, 2010
    8
    Alpha Protocol is surely one of those love or hate games. The problems are evident, such as bugs on gameplay and bad enemies AI, but if you can tolerate those then get ready to go through a great experience. The history is interesting and the dialogue/choice and consequence system is one of the best I've ever seen, which makes the replay factor a "must do". You will need and you will Alpha Protocol is surely one of those love or hate games. The problems are evident, such as bugs on gameplay and bad enemies AI, but if you can tolerate those then get ready to go through a great experience. The history is interesting and the dialogue/choice and consequence system is one of the best I've ever seen, which makes the replay factor a "must do". You will need and you will want to finish this game more than once. Expand
  17. AlD
    Jun 10, 2010
    8
    IGN says you can easily pass this by, but they'll tell you that Mordern Warfare 2 is a must play! even though we've played every iteration of MW2 in every theater of war. AP has a lot of flaws, most due to polish and bad AI but the game still a good RPG experience.
  18. RobertR.
    Jun 2, 2010
    8
    Lacks a bit of polish and the controls are a tad sluggish in places, but overall quite fun to play with a nice mix of stealth and action.
  19. Max
    Jun 2, 2010
    9
    Story and the characters are the highlight, and they work very well. Especially the characters. The game can be labeled as a spiritual successor to Deus Ex. If you liked that game, most chances you'll like this one too. In the last years the games industry has entered a prolonged stage of stagnation, and this title definitely breaks that stagnation by bringing something fresh to the Story and the characters are the highlight, and they work very well. Especially the characters. The game can be labeled as a spiritual successor to Deus Ex. If you liked that game, most chances you'll like this one too. In the last years the games industry has entered a prolonged stage of stagnation, and this title definitely breaks that stagnation by bringing something fresh to the market. Not entirely polished, but nonetheless fresh. Face it, if Deus Ex was released today, reviewers would slaughter it, but yet it remains one of the best games ever made.AP spans wide instead of deep and the reviewers don't like it one bit. There is room for improvement, but not in the most important parts of the game. If the name Deus Ex means anything to you, and if ten playthroughs of it were enough for you, then you should check this one out, and look past the flaws, just like you did with Deus Ex. Expand
  20. Oct 10, 2011
    8
    There are nothing really bad about this game. Yeah, The control can be awkward at times. The game mechanics may be not well balanced. AI may be too simple. But really those aspects never ruin the game. The shooting is fine, and stealth actually does work most of time. the only thing that annoys me is just those insane mini games. The writting and story is at the same level of mass effect.There are nothing really bad about this game. Yeah, The control can be awkward at times. The game mechanics may be not well balanced. AI may be too simple. But really those aspects never ruin the game. The shooting is fine, and stealth actually does work most of time. the only thing that annoys me is just those insane mini games. The writting and story is at the same level of mass effect. The choices and consequences in this game are very well done which gives this game a great amount of replay values. I personally think this game is the best game Obsidian ever made. if you values the choices and consequences in the RPG and good story telling in video games, this is a game you must play. Expand
  21. May 7, 2015
    8
    this is one highly underrated game. and i don't think the main reason for that is the game being unpolished and buggy. sure it is frustrating at times but overall this game is really good with the choices you make, the storyline, skills and gameplay. and you don't see many spy rpg's around.
  22. Sep 3, 2014
    8
    This game has the real essence of espionage, in this story we have terrorists, government, rich corporations, world travels and much more, the strongest point in this game is it's story, the decisions you make. The soundtrack is good, not excellent but good enough to make you remember one or two tracks, but the voices were chosen to match every character well, very convincing. the graphicsThis game has the real essence of espionage, in this story we have terrorists, government, rich corporations, world travels and much more, the strongest point in this game is it's story, the decisions you make. The soundtrack is good, not excellent but good enough to make you remember one or two tracks, but the voices were chosen to match every character well, very convincing. the graphics are pretty, but a little dull and not so realistic, there is also a delay on the renderization.
    but the worse point in alpha protocol is it's lazy way to use some of its resources and its playability .the controls are slow, and sometimes not respond so well. the way that Mike move around, make he look more like a robot than a agent, the animations are all robotic, even in the "in game scenes".
    Bugs here are common, bullets that pass directly thought walls, enemies here are blind or have the eye of thundera.
    well alpha protocol unique, fresh and very good but is more an idea, a prototype, a lot of fans believe this could be an awesome game of the production works better in the weak parts, and maybe use a better marketing
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  23. Nov 9, 2015
    7
    A glorious flop, Alpha Protocol is a highly ambitious project with great ideas but weak gameplay. Sitting in the Deus Ex genre of rpg-stealth-action-espionage, it offers a customizable protagonist and a game world that reacts to your chosen style of play and personality to present a long, branching storyline where your choices really do matter. Friends might betray you, enemies mightA glorious flop, Alpha Protocol is a highly ambitious project with great ideas but weak gameplay. Sitting in the Deus Ex genre of rpg-stealth-action-espionage, it offers a customizable protagonist and a game world that reacts to your chosen style of play and personality to present a long, branching storyline where your choices really do matter. Friends might betray you, enemies might become allies, and the plot has plenty of ways it can wrap up. Stealth mechanics are passable and easily broken by overpowered skills, combat is fairly generic, but between plot and player choice and overall style, it creates a distinct sense of immersion and does a fine job really making you feel like a spy. Frustrating at times, but satisfying, it's worth a look if you enjoy a game you can play any way you want to. Expand
  24. Aug 4, 2011
    8
    An interesting experiment, to say the least. This game is threading in an area where no other has before. RPG with an modern-high-tech-espionage backdrop. I`m pretty sure that all the mixed reviews originate in people simply being confused. Compare it to, say DA:O, and it`s not exactly an RPGish. Compare it to better installments in Splinter Cell series, and, well you`ll be left wonderingAn interesting experiment, to say the least. This game is threading in an area where no other has before. RPG with an modern-high-tech-espionage backdrop. I`m pretty sure that all the mixed reviews originate in people simply being confused. Compare it to, say DA:O, and it`s not exactly an RPGish. Compare it to better installments in Splinter Cell series, and, well you`ll be left wondering "what the hell am I playing? But the story? How it is put together? The sheer amount of interactivity it allows you? And the atmosphere on some levels? Wonderful gem I say, on par with other, older Obsidian`s work. Of course, there are certain problems with the game, and it could use more polish, definitely. But if you had just about enough of slightly nerdish RPGs made for teenagers (admit it, DA:O is one) or overblown, overambitious space-opera FPS-RPG hybrids like Mass Effect, this is the way to go. Something completely new. Try it. Expand
  25. Jan 26, 2012
    9
    I came into this game hearing that it sucked and thinking that I wouldn't enjoy it, but I was intrigued by the concept and I saw it super cheap on steam, so I bought it. Maybe it was the low price, (somewhere between two and five usd, I can't remember exactly), maybe it was the ultra low expectations, or maybe, just maybe, it was the weed but I really enjoy this game. Not expecting much,I came into this game hearing that it sucked and thinking that I wouldn't enjoy it, but I was intrigued by the concept and I saw it super cheap on steam, so I bought it. Maybe it was the low price, (somewhere between two and five usd, I can't remember exactly), maybe it was the ultra low expectations, or maybe, just maybe, it was the weed but I really enjoy this game. Not expecting much, i find it easy to accept it's faults. Like everyone says, the combat is sloppy (think a poor man's mass effect, not saying mass effect was anything spectacular), and every once in a while I think the enemy cheats in terms of sneak detection. The story you have heard a thousand times before, and to be completely honest i am only half paying attention to it to keep in context. To be honest I may have already reviewed this game saying the same things but i just started playing it again and I had to speak of it since a lot of people poop can it (i am not sure if cursing is allowed on here). If you only read about how this game sucks, and assume it sucks, but like the concept of a spy rpg, get it for cheap, you won't be let down. If you payed 50 dollars for it and were pumped about the game since it was announced i completely understand the low ratings. However if you are curious but wary and don't expect gears of war 3 with gadgets, or splinter cell with skill points, it is five dollars well spent. Also, the conversation system beats mass effect hands down. Play this game to see what I mean (4 hours minimum before you make a solid opinion). Expand
  26. Oct 4, 2014
    10
    I **** love this game
    it has choices that actually matter and affect the story and narative4
    the gameplay is a bit **** but dayum is the story bretty good
    10/10
  27. AndrewL
    Jun 1, 2010
    10
    Obsidian have really outdone themselves. The story is incredibly thrilling and well-written. Gameplay is fun and challenging, especially bosses. While you can go guns-blazing whole game, playing it as a stealth game makes it 10 times better. Also, Obsidian, who I always considered to be apprentices of the Great Bioware, have created such deep and nonlinear alternativity system, in which Obsidian have really outdone themselves. The story is incredibly thrilling and well-written. Gameplay is fun and challenging, especially bosses. While you can go guns-blazing whole game, playing it as a stealth game makes it 10 times better. Also, Obsidian, who I always considered to be apprentices of the Great Bioware, have created such deep and nonlinear alternativity system, in which choices are hard and consequences can't be foreseen, that it makes me wonder: Did the student become the Master? Only time will tell. On the side note, the technical part of the game is not perfect. Sometimes freezes and lags occur. But, overall, it's a 10. Great job, Obsidian, keep it up! Expand
  28. Jul 14, 2011
    10
    This may be one of the most incorrectly reviewed games of all time. Very few, if any of the professional reviewers appear to have spent any time with this game before they called it bad and moved on. Alpha Protocol is not a bad game. It is not a mediocre game. It is not an okay game.

    Alpha Protocol is a great game. Every decision, literally EVERY decision you make in the game, has a
    This may be one of the most incorrectly reviewed games of all time. Very few, if any of the professional reviewers appear to have spent any time with this game before they called it bad and moved on. Alpha Protocol is not a bad game. It is not a mediocre game. It is not an okay game.

    Alpha Protocol is a great game. Every decision, literally EVERY decision you make in the game, has a consequence. Whether that decision is letting a young girl live, or choosing to put points into martial arts, that decision will be reflected in the game. Either the girl comes back at a later time, or you smash someone's face into a table during a cut-scene, instead of just punching them.

    Decisions are what this game is about. Not combat, not stealth, not being a shooter. This game is an RPG first, an RPG second, and an RPG third. The fact that combat is handled with guns from a third person perspective is irrelevant. This game hands you decision after decision, and you have to live with the choices you make.

    Dialogue trees don't exist. What you have are conversations. If you say something to someone that they don't like, you don't get to go back and say something else. They stay annoyed, and the conversation builds off that.

    Don't think that means you have to play nice with everyone. This game rewards you for everything you do. Did you become friends with all the ladies? Good job, go have sex with them. Did you creep all the ladies out? Tough luck, buddy. Did you piss off a highly trained killer? Hope you like getting shot.

    This game not only deserves a sequel, but it demands it. Any other game that claims your choices matter should take a good, long look at Alpha Protocol, and see if their game holds up.
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  29. Jul 18, 2011
    9
    Given the reviews one might get from the Gaming press it would be easy to, as I did, skip over Alpha Protocol as a buggy, nonsensical mess with a lot of ambition but not much else to say. It is not. In fact, given the caliber of other games in the RPG genre at present it is an absolute crime that Alpha Protocol is not rated better.

    Getting negativity out of the way first, there are bugs,
    Given the reviews one might get from the Gaming press it would be easy to, as I did, skip over Alpha Protocol as a buggy, nonsensical mess with a lot of ambition but not much else to say. It is not. In fact, given the caliber of other games in the RPG genre at present it is an absolute crime that Alpha Protocol is not rated better.

    Getting negativity out of the way first, there are bugs, some of them are annoying like one that sometimes crashes the game when trying to reload after they player has died but for the most part these are either avoidable or not a particularly big deal. The controls are very occasionally a bit janky, at one point in the game the post mission summary potentially tells outright lies because of a misplaced trigger and the first couple of hours are definitely not the best part of the game.

    That said, the story while hardly the most original or life changing is a well thought out, extremely well implemented pastiche of every thriller movie, game and book ever. What's more, the dialog, which is incredibly well written to begin with, reacts to almost everything the player chooses to do, up to and including characters reacting (sometimes dramatically) differently to you if you have rampaged through the game murdering everything in your path or played the game as a stealth game without killing anyone. It is difficult to properly express, without giving anything away, quite how reactive to the player Alpha Protocol is. While the dialog system where you pick the tone of your response and have a limited time to choose has its critics in practice the system is pretty good and certainly an improvement on the wooden and repetitive dialog trees most counterparts offer.

    The shooting and stealth are both fairly good, as long as you approach it as an RPG and not a shooter, the actual gameplay is both extremely reminiscent of and a fair bit better than the original Mass Effect with a mixture of third person shooting and RPG style abilities coming into play. Stealth is occasionally difficult and sometimes slightly illogical but with practice and a little thought extremely rewarding. While there isn't too much variety in the weapons they all handle fairly well, especially if the player invests ability points in them.

    The only reason I feel people have based Alpha Protocol is they came to it expecting a different game to what they got. It is not a shooter and shouldn't be judged as one, nor is it a stealth game, it is an RPG through and through and labeled as such. The closest comparisons are the original Deus Ex and the original Mass Effect, both of which it is on a par with for storytelling, dialog and gameplay.
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  30. Sep 27, 2011
    9
    The story is gripping and the way that it branches really gives the player the power of choices that matter. You really feel like the decisions you make have an impact on the game world and that there are consequences, both positive and negative, for the things you do and say. Some people may not like the dialog system, but I think its absolutely genius! Limiting the time you have toThe story is gripping and the way that it branches really gives the player the power of choices that matter. You really feel like the decisions you make have an impact on the game world and that there are consequences, both positive and negative, for the things you do and say. Some people may not like the dialog system, but I think its absolutely genius! Limiting the time you have to choose dialog responses makes you have to think on your feet and pay close attention to detail. Not to mention, it allows for great replayability of the game. The characters are also really well constructed, each with their own personality, likes and dislikes, that you have to find out to successfully navigate conversations. Voice acting is pretty good too.

    Another large aspect of the game is the RPG element: choosing your skills, specializations, weapon loadout and customizations. Although the interface could use some work, it isn't the most cumbersome of console-ported interfaces. That said, I think the mechanics are well done. The skill tree is reminiscent of Mass Effect 2 except you have more individual skills to choose from which is nice. I've read that the skills can be unbalanced and lead to "power-leveling", but I've chosen to ignore reading what particular skills those are because I like finding out for myself. I'm going to defend the game here and say that unbalanced skills in an RPG is perfectly acceptable; Of course not every decision you make is going to be the right one and that is the beauty of having choices--having consequences to those choices.

    The weapons customization is also slick and adds a good bit of depth to gameplay since you can customize your weapon mods to suit your play style. For example adding a silencer may decrease damage but gives you the advantage of stealth.

    I also like the experience/achievements system which rewards you differently based on your approaches to situations in the game. I never felt like I was missing out by not making a particular choice, because the game would reward me either way, but the rewards would differ.

    Now for the bad parts: Enemy AI is lacking. For example, anytime you sprint, guards have the uncanny ability to hone in on your location. Also, this isn't Splinter Cell: Enemy bodies disappear almost instantly and guards don't really get suspicious when you kill their friends as long as they don't directly see you doing it (or hear you). Also, the alarm system is kind of broken. The game works on a checkpoint system so even if you trigger the alarm in one checkpoint, there are no negative consequences for the following checkpoint area. This means the game is very forgiving when it comes to stealth. Trigger the alarm? No problem, just bust out your assault rifle and kill everybody in the area then continue to the next checkpoint.

    The other large annoyance is the save system. The game uses checkpoints for saves and overrides each checkpoint save when you reach a new one. This can be frustrating when you want to go back in time, only to find your last manual save was 2 days ago because your checkpoints were overwritten. Now when I first found out there was no ability to quick save, I thought it was a stupid design decision. But now, I see that it falls inline with the rest of the game's design philosophy: You're choices matter and there are consequences to your actions. Allowing you to quick save whenever you want takes away from the gravity of your actions since you can redo them infinitely without consequence. Overall if I could change it, I would keep the checkpoint system, but have it save each checkpoint separately.

    That said, I think the save system and the poor AI are excusable, given the very engrossing story and the very well executed branching and dialog system. That's not to say that the action and actual gameplay are not fun in their own right, just that the former elements steal the show. I'm sad to hear Alpha Protocol received such poor reception from the press and initial users, but I hope others will give this diamond in the rough a chance. And just hopefully, Obsidian will be given the chance to do a sequel.
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Metascore
73

Mixed or average reviews - based on 26 Critic Reviews

Critic score distribution:
  1. Positive: 12 out of 26
  2. Negative: 1 out of 26
  1. May 20, 2024
    80
    It’s a solid spy adventure that deserves to be rediscovered, and it’s a reminder that even the seventh generation’s second- or third-tier games were still pretty exceptional.
  2. From the beginning of the game, till the ending, I was relatively pleased with how important and impactful the decisions I made were.
  3. PC PowerPlay
    70
    Mediocre gameplay hides an enjoyable RPG with moments of genius. But it could have been so much more. [Aug 2010, p.56]