- Publisher: Sega
- Release Date: Feb 11, 2013
- Also On: PlayStation 3, Xbox 360
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Feb 15, 2013Veteran FPS players won’t waste more than an hour on it. Everyone else should scream in contempt at the developers; rightfully so. Ideas such as the ‘Escape’ mode are cool, although whether you choose solo or multiplayer, be warned that the novelty soon wears off as Aliens Colonial Marines shows its true colors, unveiling an excruciatingly dull first-person shooter with all the entertainment value of tap-dancing hermit crab.
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Feb 14, 2013It seems to have the right set up for a decent Aliens game with the presentation and look, but due to the boring story and clunky enemy AI, there is no tension or exciting action.
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Feb 12, 2013Deeply underwhelming. Neither staged carefully enough to be scary nor dynamic enough to be exciting, it succeeds only where other players are capable of breathing life into it. There are better linear shooters, better asymmetrical multiplayer games, and better Aliens sequels, and your love of the motion tracker and pulse rifle would need to be profound to surmount those obstacles.
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Feb 18, 2013Instead of an intense horror-experience with amazing action-scenes, Aliens: Colonial Marines manages to feel like an interactive extra on a bonus-dvd that came with the movie. The game is a horrible disappointment thanks to the Xeno’s lack of ferocity, the absence of an exciting story and many bad design decisions.
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Feb 12, 2013I would have thought that this game can't be bad. A well-known and liked franchise, one of the most recognizable and respected monsters in movie history, and a good background story. Unfortunately - it was not enough. When Aliens: Colonial Marines was first revealed it looked more interesting and much prettier. Gearbox's boss apparently decided to hire mediocre workers instead of talented programmers - the payroll consists of many studios: Timegate, Nerve Software, Demiurge. Has Gearbox done anything except supervision? A game that looks like this shouldn't be allowed to appear on the market. I'm sorry, but AvP 2010 gave me more pleasure than Colonial Marines.
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Feb 12, 2013The Alien franchise deserves better than this. Aliens: Colonial Marines is a disappointing exercise in bland corridor shooting, dragged down by laughable dialogue and cooperative play that makes the game worse than when you adventure on your own. Colonial Marines is unremarkable in every conceivable way: it's far too easy, generally devoid of tension, and lacking in the variety it so desperately needed.
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Mar 6, 2013The characters, for instance, are equal parts annoying and forgettable, and the writing is genuinely laughable.
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Feb 15, 2013What’s most shocking is that it’s also a complete failure when it comes to basic game design. The gunplay is unconvincing, weightless, and repetitive. AI allies are literally bulletproof; AI enemies engage in a litany of truly bizarre behavior. Thanks to a long development cycle, the game arrives feeling and looking dated, offering ugly animations, textures, and cutscenes, cover-shooting with no cover, and lifeless, obsolete character models.
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Feb 13, 2013Half-cooked, bereft of ideas and technically despicable, this would-be triple-A production is an overblown movie tie-in to a flick you wouldn't want to see. Randy Pitchford once said 'if you've seen the film it's fan service, and if you haven't seen them it's content'. Content it is, but I doubt any fan will deem this a service to their liking. Quite the contrary: When it comes to video games, H.R. Giger's movie-monsters are done for until further notice.
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Feb 12, 2013Aliens: Colonial Marines certainly offers a wealth of reverence of the movie it's aping, but the efforts by TimeGate and Gearbox Software seem misguided and tone-deaf - and that's not even considering the wooden gunplay, often-broken cutscenes and terrible AI.
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Feb 12, 2013Unfortunately, the result of the long wait is something that feels like an abandoned mod.
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Feb 12, 2013Aliens: Colonial Marines didn't leave me catatonic, but it did leave me scratching my head and wondering how a game that's been in development for roughly seven years at the same studio that gave us Borderlands 2 could be released in such an uninspired, unpolished state. Strangely, and perhaps fittingly, it's all wrapped up on a frustrating note that sets up some sort of Aliens tell-all continuation of the story without giving any actual answers.
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Feb 20, 2013Frankly, the amount of failure that Aliens: Colonial Marines achieves in nearly every category is staggering. If you are an "Aliens" fan, the game's handling of the canon may send you into a rage. If you are just looking for a shooter, you'll find an uninspired mess that is mechanically beaten by games 10 years older. The game has no redeeming qualities, as it is a broken mess that must be the lowest possible point of the franchise.
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Feb 14, 2013Sometimes a Hollywood studio tries to make a blockbuster, but the end result is so dumb and pathetic that you can’t stop chuckling while watching it. Aliens: Colonial Marines is a game equivalent of that kind of failure. So do yourself a favor – wait until it hits $4,99 on Steam (oh, it will!), buy it, gather your friends, and get ready to laugh for four hours straight.
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Feb 20, 2013Following Duke Nuken: Forever, Gearbox needed a hit to show that they could do more than Borderlands well. If their next game doesn't deliver, Aliens: Colonial Marines may well be remembered as the game that began their downfall.
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Feb 12, 2013What is most frustrating is the constant self-sabotage: every time the game does something right, it immediately then ruins it. A section of the game takes place in the derelict ship from the first film. There's a wonderful sense of intimidating scale here – think Kane lowering himself into the same ship. And then, as you contemplate the space jockey, a group of brainless PMCs run in and start shooting.
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Feb 12, 2013The infuriating amount of confidence on display as Aliens: Colonial Marines systematically misses the point again and again is what really poisons the experience. The end result feels craven and exploitative of its source material and the fans that will hopefully know better.
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Feb 12, 2013Aliens: Colonial Marines is more than a disappointment. It's downright depressing. I can't say if it's the result of a lacking budget, rushed development, or sheer carelessness, but having the nerve to present this as a full retail game is inexcusable. It's simply not finished, and it certainly isn't worthy of being considered a legitimate followup to Aliens.
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Feb 19, 2013As clear a warning as there has ever been about the risks inherent to pre-ordering games.
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Feb 14, 2013It’s tempting to support a game that’s been through struggles and survived out the other side, especially when it carries a popular name, but Aliens: Colonial Marines should have remained vaporware.
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Feb 13, 2013Both functionally broken and creatively bankrupt, Aliens: Colonial Marines is an extinction-level disaster.
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Feb 12, 2013Utterly flubs the fine art of shooting cool guns at freaky things in space dungeons. And it has a terrible weapon progression system and cut-rate production values, to boot. Plus, there are no predators, which is apparently what it takes to make an aliens game that isn’t awful.
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Feb 12, 2013The marriage of a first-person shooter and the Alien franchise should be a perfect fit, especially from Gearbox, a team rooted in the genre. And yet, the pairing eludes a happy ending once again. Aliens: Colonial Marines isn't disappointing because it couldn't live up to lofty expectations, it's disappointing because it turned out to be such an unfettered disaster.
Awards & Rankings
User score distribution:
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Positive: 218 out of 1246
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Mixed: 224 out of 1246
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Negative: 804 out of 1246
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Feb 12, 2013
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Feb 12, 2013