- Publisher: Electronic Arts
- Release Date: Jun 14, 2011
- Also On: PlayStation 3, Xbox 360
User Score
Generally favorable reviews- based on 753 Ratings
User score distribution:
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Positive: 577 out of 753
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Mixed: 140 out of 753
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Negative: 36 out of 753
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- Most helpful
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Jun 20, 2011Black bars on a 4:3 are an abomination, and the terrible mouse controls are VERY uncomfortable and make me feel ill at the point that I can't play this game at all.
Too bad, the art direction seemed very good, so dear devs, please learn how to program a decent control system. -
Mar 6, 2022
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Aug 15, 2011Way too long and repetitive. People who rate this game a ten have to be out of their minds..how can you sit through such boring gameplay. You have seen everything after the first few hours. It never gets refreshing after that..Sure, some of the stages have been designed nicely but it's always the same "jump", "push a switch", "kill enemies" -> repeat ad nauseum.
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Mar 1, 2015Yankee mcgee has fallen so low that now he does not even hire programmers able to read the mouse without inducing unwanted acceleration. Control is worse than on amateur scratch games.
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Jan 6, 2012
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Aug 6, 2011
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Feb 3, 2013
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Jun 10, 2014
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Mar 2, 2014
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Aug 9, 2022Alright, American McGee's Alice was PREEEETTY GOOD but... Madness Returns? I mean. I don't know, why? Because the PC port is absolute **** I gotta try a console port. Maybe EA finally did something good in those, damn.
Awards & Rankings
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Oct 17, 2011All in all, Alice: Madness Returns delivers a good sequel. Not superlative, but not a cheap knockoff. If topsy-turvy architecture, steampunk menaces, and Victorian psychotherapy tickle your geek itch, this is a title well worth playing.
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Aug 14, 2011Alice: Madness Returns is a living contradiction, an unholy union of incredible visual flair and ho-hum gameplay.
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PC PowerPlayAug 8, 2011Combat is flawed, but does little to detract from the game's breathtaking depiction of lunacy. [Sept 2011, p.61]