User Score
8.0

Generally favorable reviews- based on 2165 Ratings

User score distribution:
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  1. Dec 13, 2018
    7
    Simplemente escribo esto para que me conste como un análisis y que la nota del juego me salga en mi apartado de votaciones y tener un historial. Saludos
  2. Oct 12, 2021
    7
    As a Twin Peaks and Stephen King fan, I installed this almost immediately after reading about all the references thereto. If you are familiar with Stephen King books or Twin Peaks, it does hit the right notes when you start the game. References are impossible to miss. As I continued playing though, I realized how much the game was crippled with bad and repetitive gameplay. You will spendAs a Twin Peaks and Stephen King fan, I installed this almost immediately after reading about all the references thereto. If you are familiar with Stephen King books or Twin Peaks, it does hit the right notes when you start the game. References are impossible to miss. As I continued playing though, I realized how much the game was crippled with bad and repetitive gameplay. You will spend the entire game trying to run from one location to another. In the meantime, same enemies will keep spawning and attacking you, as you try to avoid or slow them down using your weapons, flashlight or by simply dodging.

    Some games with bad gameplay can still be quite good if they are strong in other aspects. However, that was not my experience with Alan Wake. What I have gotten was an average Stephen King wannabe story. Atmosphere is alright, writing is not so bad, but all things considered Alan Wake was not a memorable game. Everything it tried to do, felt more like a -bad- derivative from the source material, whether it is Twin Peaks or a Stephen King novel.

    6.5/10
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  3. Nov 16, 2020
    7
    I really tried, but no... I accept that this story has interesting beginning and intriguing dense atmosphere of mystics... But it very fast became boring. I am not a graphic-maniac, I played and very liked many indie games with strong story and simple graphics, but here is something else. This game in "black & white World" from level to level marking time in place in the game-play andI really tried, but no... I accept that this story has interesting beginning and intriguing dense atmosphere of mystics... But it very fast became boring. I am not a graphic-maniac, I played and very liked many indie games with strong story and simple graphics, but here is something else. This game in "black & white World" from level to level marking time in place in the game-play and making tired from the monotony of the narrative. From a certain moment, the nerve-wracking passage of dark forests and mountains with a hundred ghosts bothers and outweighs a potentially interesting story.
    UPD: After "Control" and it's DLC about Alan's Universe, I tried again but on easy level only for the story, and ended the game. The great sound-visual work, still the great storytelling and atmosphere, still great landscapes, even now in 2020. But, still deadly boring after about 40% of the game.
    ...And I hate when creators make horror/thriller genre by making main character slow as snail. He can't run even 50 meters. Seriously?!
    ...Oh, and it was annoying every chapter to lose all inventory.
    So, it will be still 7/10.
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  4. Jul 23, 2019
    7
    Good game. A fresh air to all of the other AAA games. The game relies on jumpscares and sometimes overwhelming enemies. Not difficult depending on the experience of the player
  5. Oct 9, 2021
    7
    7.5 / 10 - Good
    (after 21 hours of playing & completing the game)

    A clumsy, not very pleasant combat system and not very diverse opponents.
    The plot is linear, interesting, sometimes a bit chaotic. Great vibe
  6. May 7, 2020
    7
    Thw gameplay of the game is good but there's not much customization. The story is interesting.
  7. Jul 7, 2022
    7
    геймлей надоедает сюжет весьма интересен атмосфера очень хороша
  8. Jun 28, 2020
    7
    Игра в целом хорощаян, атмосферная, с интересным сюжетом и красивой графикой, но с очень скучным геймплеем
  9. Nov 17, 2020
    7
    Hikaye olarak farklı, bunu anlatış tarzı olarak değişik bir iş. Combat'ı bir yerden sonra sıkıyor.
  10. Jul 12, 2022
    7
    Your enemy is the darkness and you don't have any magic missiles with which to attack it! But seriously, Alan Wake is a spooky psychological horror experience, presented with excellent dialogue, cutscenes, and graphics. Unfortunately, this "game" feels more like an episodic TV series than a ... uh... game. Furthermore, it's completely linear, quite easy, and lacks a scoring system. Thus, IYour enemy is the darkness and you don't have any magic missiles with which to attack it! But seriously, Alan Wake is a spooky psychological horror experience, presented with excellent dialogue, cutscenes, and graphics. Unfortunately, this "game" feels more like an episodic TV series than a ... uh... game. Furthermore, it's completely linear, quite easy, and lacks a scoring system. Thus, I suppose that folks who enjoy psychological thrillers will enjoy Alan Wake, but folks who play games for the sake of overcoming challenges will feel unsatisfied. Expand
  11. Jan 31, 2022
    7
    Классная атмосфера, интересный сюжет, средний геймплей.
  12. Dec 27, 2022
    7
    Decent game. The story is so --so, scoring is great, visual is decent, and the voice is also great
  13. Jul 15, 2022
    7
    Геймплей-5
    Глубина механик-4
    Динамичность игры-5
    Сюжет-9
    Графика-7
    Атмосфера-9
    В среднем 6.5, округлю до 7
  14. Aug 25, 2022
    7
    Alan Wake is interesting in terms of plot and characters, but has primitive gameplay. If you prefer plot over gameplay, then you gonna like this game as much as me!
  15. Apr 18, 2023
    7
    A really good mechanic fed into classical story based shooter game. Story was well written up until the very end, i didn't really liked the ending. And it might be a ''me problem'' but instead of bringing new types of enemies spawning same one more and more is just annoying rather than entertaining in the end game i was expecting a unkillable enemy that just follows us through like fromA really good mechanic fed into classical story based shooter game. Story was well written up until the very end, i didn't really liked the ending. And it might be a ''me problem'' but instead of bringing new types of enemies spawning same one more and more is just annoying rather than entertaining in the end game i was expecting a unkillable enemy that just follows us through like from Re2's mrx or deadspaces Regenerator, i really would've like to blind it with flash light to stun for a short time kinda thingy disapointed me there. Expand
  16. Oct 23, 2012
    6
    A game that could have been so much more. What could have been an open world master-piece became a cut down, linear, repetitive and tired novel in the shape of a game. The plot thickens in places but never leaves predictable, and both the writing and voice acting is cringeworthy in places, sounding like an amateur attempt at 'serious' crime/horror writing. Even one of the charactersA game that could have been so much more. What could have been an open world master-piece became a cut down, linear, repetitive and tired novel in the shape of a game. The plot thickens in places but never leaves predictable, and both the writing and voice acting is cringeworthy in places, sounding like an amateur attempt at 'serious' crime/horror writing. Even one of the characters criticises it as 'heavy on the metaphors' which it absolutely is - exhaustingly so. By the time you reach the end of the third chapter, you're willing the game to be over in the fourth, but still have several more to grind through, with the last couple feeling drawn out needlessly so. The 'climax' of the game, simply feels like the writers ran out of ideas, so threw in all kinds of surreal environments and events, none of which last more than a minute or so. The enemies through-out have no variation and you're still fighting the same enemies at the end as you were at the very start of the game. The visuals in places look fantastic (mainly during daylight which you rarely get to see), whilst in others (and for the majority of the game) they're pretty dire. The weaving plot does hold your interest at times and you do find yourself getting a little pulled in to certain twists, but they're over before you know it and you're back to predictable. Combat would feel satisfying if it didn't become tedious first. I bought it on steam for less than a fiver and it feels like I paid its worth. Expand
  17. Mar 13, 2013
    6
    A game that has a great story, and if enjoyed as more of an interactive move rather than a game is a real blast.

    Unfortunatly the combat really lets this game down, it is trying to be scary making you feel vulnerable with just a few bullets and a flashlight, but that is not actually the case. The game does not have crosshair aim, and your bullets auto aim at enemys, and often miss. As a
    A game that has a great story, and if enjoyed as more of an interactive move rather than a game is a real blast.

    Unfortunatly the combat really lets this game down, it is trying to be scary making you feel vulnerable with just a few bullets and a flashlight, but that is not actually the case. The game does not have crosshair aim, and your bullets auto aim at enemys, and often miss. As a result you will run out of bullets ALOT in this game. Fortunately the game allows you to dodge enemy attacks, but once you get the timing down on that you basically cannot be killed. Running out of torch/bullets means you simply cannot kill any enemies, and must flee, however they messed that up too as the sprint function shares the same key as the dodge function, but you can still be hit while sprinting. It's actually better to merrily strole down the road with the enemy glitching out behind you constantly swinging at you and you hit the dodge button every time, taking no damage till you find a streetlight that doesnt explode as you arrive. It's not scary or stressful, it's just tedious as hell and feels like pointless filler between the excellent plots and story of the game. I'd have been quite happy if they took the combat out of the game altogether, but thne the game would be like 30 mins long.

    The very least that can be done to improve this game is give infinite bullets. The torch battery thing is enough to contend with without worrying about ammo when there simply isnt enough of it in the game. However to give the game any higher than a 6 the combat would need to be entirely reworked. Preferably to be fun/scary as opposed to tedious/frustrating/time wasting/filler.
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  18. Jan 1, 2013
    6
    This is 8/10, but because of this problem with the camera problem not centered, I have to give only 6/10, sorry, the developer of "Remedy Entertainment", yes you the guys have create this feature of bad implemented camera not centered, 8/10 - 2 = 6/10. I never see that kind of camera implementation, I don't understand when you testing the game, Is it not disturb you, please centered theThis is 8/10, but because of this problem with the camera problem not centered, I have to give only 6/10, sorry, the developer of "Remedy Entertainment", yes you the guys have create this feature of bad implemented camera not centered, 8/10 - 2 = 6/10. I never see that kind of camera implementation, I don't understand when you testing the game, Is it not disturb you, please centered the camera, like ALL other games... Expand
  19. Feb 18, 2012
    6
    The story is very interesting but the gameplay leaves much to be desired. It's incredibly linear in the sense that 90% of the time you are just following a path in the woods while you shine your flashlight on enemies and finish them off with your gun. There's some distractions in the shape of puzzles but even those are just rehashed over and over again. It just feels like you're watching aThe story is very interesting but the gameplay leaves much to be desired. It's incredibly linear in the sense that 90% of the time you are just following a path in the woods while you shine your flashlight on enemies and finish them off with your gun. There's some distractions in the shape of puzzles but even those are just rehashed over and over again. It just feels like you're watching a movie but you have to work your way through tedious and repetitive gameplay to actually get to the story. The repetitiveness of the gameplay aside most of what's happening is also very predictable. You just KNOW you're about to get attacked when you find more than a fair amount of ammo, and when you've gone through part of the story where you don't have weapons and you finally find some again; guess how long it takes before you get to use them? More than anything I just feel frustrated playing this game, frustrated by being force-fed terrible, predictable and linear gameplay just to get to what seems like a good story. Expand
  20. Nov 23, 2012
    6
    It's okay, but very short and it's not hard at all, the game play it pretty shallow at times, but luckily the story is decent, which is to be expected from a remedy game.
  21. Feb 25, 2012
    6
    This game is waste of great potential, which was killed few years ago, when Remedy suddenly shifted to console market from PC, this cause a lot of troubles, forced them to waste to many time to port code to Xbox and optimize (downgrade graphics, physics, etc) it for crappy hardware, and because of this they have too little time to work game content itself, which forced them to cut half ofThis game is waste of great potential, which was killed few years ago, when Remedy suddenly shifted to console market from PC, this cause a lot of troubles, forced them to waste to many time to port code to Xbox and optimize (downgrade graphics, physics, etc) it for crappy hardware, and because of this they have too little time to work game content itself, which forced them to cut half of game which wasn't well-polished. From a great open world survival-horror-adventure, game squeezed to boring linear light-em-shoot-em-up, with many game design flaws, including total lack of melee combat which existed in almost every survival horror since the old days, because ammo is always limited in this genre and whenever you out of ammo you should fight your way with fists, pipes, axes, and everything... or you could just run away, but in Alan Wake you can not do either. Seriously, Alan cant even run like normal man, his run ability somewhere close to fat grandpa at the edge of heart attack - what was Remedy designers thinking when they limited run distance to about 10 meters? Dodging is barely works and sometime when you just want to run, Alan suddenly starts from dodge. Also enemies just the same everywhere, "taken" humans with shield of darkness, about 4 of them - white trash, cops, oversized, and special character, they only reminds me zombie, and zombies cant scare anyone. Remedy should look at Silent Hill, Cold fear or Dead space, to get the idea of how to make scary creatures. Playing linear levels where all you can do is aim flashlight, shoot, barely run and dodge away from non scary humans, and where all the adventure element are "go forward, press button to open gatedoor or pick up manuscript" - not fun at all, just boring and repetitive. Also i don't even want to talk about Riding part of game, it even worse and buggier than it was in Alone in the dark 2008 (which is by the way much better and more imaginative game than Alan, and Alan kinda ripped off many things from it, including episodic format and darkness)
    The only thing that could keep anyone playing is the story, however its very cut and some time parts just don't tied well together, because of Remedy cut too much, you always feel that something else should be between this and that and it was cut without attempt to smooth this out. And this story is impressive for non educated people who never saw Twin Peaks, and other Lynch movies and never reed King books. For me - a King and Lynch fan this story looks as predictable rip-off from Lynch movies and King books, its about 50% Twin Peaks, 30% King, 10% of other rip-off and about 10% of something original. But its well-written rip-off so i still consider story as good story, but nothing super-awesome.
    No let me talk about PC port specifics: for a game that was once PC exclusive 1st DX10 game, return to PC in form like this is insult to all the PC users who waited this game so long! GFX is worse than in time it was announced 5 years ago, dx9 only, textures blurry low res, render distance of high detail LOD is low and transition is noticeable, shadows pixelated just like GTA 4, cut-scenes pre-rendered at 720p 30fps, with a lot of compression artifacts, washed out colors that dont match gameplay gamma, and this really breaking immersion... so in addition to dated 5 years old gfx, laziness of Remedy to bring at least high res textures and real-time cut-scenes to PC, this game is slow as hell! Performance optimization not even here! With gfx like this this game should run at 60fps on 5 years old pc, but it barely runs at about 25 fps on 1 year old PC. And the funny thing - Remedy not even ported this game to PC, they hired Nitro games - 5 (yep u can see it in credits) noob monkey-programmers + 3 testers. this shameful team ported Alan to PC, and Remedy didn't even cared to provide em high res textures and real-time cut-scenes, and no one bothered to enhance gameplay after all the criticism of x360 version. Its just exact copy with few minor extra settings. Which is real shame, especially comparing to what this game once was on PC several years ago.
    This is real insult to all the PC gamers and yet another wasted opportunity to return this game to its original glory that was lost during transition to xbox 360. I hope after Remedy recieved a lot of money from PC crowd and covered development cost in 48 hours, they could invest extra more to bring PC gamers an excuse for all the troubles as 6 simple things 1) Good patch with real optimization of CODE (not the cut of already poor gfx) +dx1011 2) High res texture pack 3) Real-time cut-scenes 4) Render distance sliders that actually affects render distance 5) Tweaks to gameplay, Quick saves, or at least checkpoints after every pickup, and re-usable Save heaven checkpoins + melee combat, at least ability to knock out enemy with flashlight or gun, improvements to run and dodge 6) Modding SDK. After this i would not feel myself insulted and cheated.
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  22. Feb 21, 2012
    6
    As with any multiplatform game played on a PC, it is nowhere near the quality of the console version. I would suggest that anyone who isn't a complete gaming hipster to just stick to the console version if they want to replay it.
  23. Feb 26, 2012
    6
    I have to agree with Naatan in every way. I was really looking forward to this cause I loved the old Silent Hill games and expected AW to be a little like those. The story is promising, atmosphere is excellent. What ruins this game is it's awfully dull game-play. Run through the woods, (due to bad camera position) try to aim and shoot some zombies or evade them (though Alan appears to beI have to agree with Naatan in every way. I was really looking forward to this cause I loved the old Silent Hill games and expected AW to be a little like those. The story is promising, atmosphere is excellent. What ruins this game is it's awfully dull game-play. Run through the woods, (due to bad camera position) try to aim and shoot some zombies or evade them (though Alan appears to be handicapped), get to a locations and maybe solve a switch-puzzle and watch another cut-scene of the indeed great story. Expand
  24. Mar 16, 2012
    6
    The game start out AMAZING! I was incredibly entranced. It felt like I was playing a stephen king novel. The further you get in the story though the more off the wall it gets. The game wraps up and it feels like a different story than you started playing. If I could rate just the later half of the game I would say its a 2. But the Starting bit is a solid 10. Hopefully the 2nd game willThe game start out AMAZING! I was incredibly entranced. It felt like I was playing a stephen king novel. The further you get in the story though the more off the wall it gets. The game wraps up and it feels like a different story than you started playing. If I could rate just the later half of the game I would say its a 2. But the Starting bit is a solid 10. Hopefully the 2nd game will have a better story arch. Expand
  25. May 26, 2012
    6
    PS: I gave the game a wrong mark on my previous review. This is the real mark. Hope i made myself understood. There are games a lot better than this. Half-losing time, half-good.
  26. May 15, 2012
    6
    Alan Wake is a decent game.The gameplay is fun, the presentation is excellent and the game isn't over before you even realize it. Unfortunately, the game is also very, very repetitive; you've seen and done all there is to do and see within the first hour of playing, and the rest of the approximately 10 hour long experience is a long, drawn-out and uninteresting experience. It's a shame,Alan Wake is a decent game.The gameplay is fun, the presentation is excellent and the game isn't over before you even realize it. Unfortunately, the game is also very, very repetitive; you've seen and done all there is to do and see within the first hour of playing, and the rest of the approximately 10 hour long experience is a long, drawn-out and uninteresting experience. It's a shame, because technically, the game delivers on nearly all fronts; the graphics are excellent, the sound is great and the presentation in general is convincing and stylistic. There's just not enough to the gameplay to make it anything worthwhile.

    With a better story and more focus on varied gameplay, Alan Wake could've been a great game, but as it stands now, it's an overly long exercise in tedium. Pick it up if it drops below 10$, but don't expect anything fantastic.
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  27. Sep 7, 2013
    6
    The story is told in a unique and generally brilliant way, but the gameplay becomes incredibly monotonous by the fifth level. Could have been excellent.
  28. Jul 21, 2013
    6
    Alan Wake has some great writing, a great story, great embedded atmosphere, but suffers a bit from repetitive gameplay. I found all of the cutscenes to be a relief from having to use the same mechanics over and over again to fight the zombies. With no RPG elements to speak of, I found myself becoming bored by the gameplay about half way through, but the story was too compelling to give upAlan Wake has some great writing, a great story, great embedded atmosphere, but suffers a bit from repetitive gameplay. I found all of the cutscenes to be a relief from having to use the same mechanics over and over again to fight the zombies. With no RPG elements to speak of, I found myself becoming bored by the gameplay about half way through, but the story was too compelling to give up on. Second, the survival elements of this game are out of whack. I found the game to be a lot of feast and famine- some levels, I would have all the flares and ammunition I needed. On other levels, I died multiple times because there's no way to kill bad guys without ammo, and I would get stuck in an area with constantly spawning enemies. Since there's no indication of this, I would try and fight my way out, trying time after time, but would eventually have to run out to escape (which is difficult, given your character's limited stamina). On a side note, there's tons of great, original content that went into this game- the story pages, the original songs, and the Night Springs TV show. These items, plus the story, made the game worth the trip. Expand
  29. sft
    Jul 29, 2013
    6
    The light fantastic (almost)

    Credit is due Remedy for making ALAN WAKE a story-driven game. It’s a partial success, though not a complete one. They have entirely eschewed the typical RPG tropes of dialogue trees and progression choices in favour of a linear, non-interactive structure. The story is played out in a series of cut-scenes and simple A to B tasks. Basically you just have to
    The light fantastic (almost)

    Credit is due Remedy for making ALAN WAKE a story-driven game. It’s a partial success, though not a complete one. They have entirely eschewed the typical RPG tropes of dialogue trees and progression choices in favour of a linear, non-interactive structure. The story is played out in a series of cut-scenes and simple A to B tasks. Basically you just have to battle your way from one place to the next. There’s certainly a place for this type of game, and when it’s done well la Half-Life 2) it can be very rewarding. Unlike Half-Life 2, however, ALAN WAKE doesn’t quite pull it off. Firstly, there isn’t enough humour. There’s some but it would have benefited from more. And the story isn’t exactly original. But the main problem for me was the combat. I hated the way control is wrenched away from the player every time enemies approach. I get why they did it (there’s no other way of knowing they’re coming, apart from some audible warnings) but I often found myself disoriented when the camera had finished sweeping around and control had retuned. Several times the sweep lasted so long that by the time I had control again the enemies were right on me and it was impossible to avoid taking a hit. Frustrating to say the least. On the plus side the environments look very good and it’s quite atmospheric (although not as creepy as I would have liked Silent Hill still sets the bar for that). One other thing worth noting is that I found the special episode, The Writer, to be better than what had gone before. It’s even more atmospheric and far more inventive. Overall this is a good game if not an outstanding one.
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  30. Jul 30, 2013
    6
    Somehow, I never managed to find something special in this game. To me, Alan Wake is basically just another third person action shooter. It is one above average though, but still I found the gameplay itself to become very boring and repetitive after only around two hours into the game. I was also rather annoyed than fascinated by what I felt to be a pseudo in depth psychological horrorSomehow, I never managed to find something special in this game. To me, Alan Wake is basically just another third person action shooter. It is one above average though, but still I found the gameplay itself to become very boring and repetitive after only around two hours into the game. I was also rather annoyed than fascinated by what I felt to be a pseudo in depth psychological horror storyline. Graphics, sound, and atmosphere are all very good, but the gameplay itself just couldn't keep me entertained. I finished the game within less than 10 hours and won't give it another go. Expand
Metascore
83

Generally favorable reviews - based on 30 Critic Reviews

Critic score distribution:
  1. Positive: 27 out of 30
  2. Negative: 0 out of 30
  1. May 5, 2012
    70
    Alan Wake is a decent port with a few console-characteristics that cause a few annoyances. But PC-gamers finally have the option to enjoy Alan Wake's unique and gripping story.
  2. 82
    Yet as a finished result and, finally, as a product with an interactive purpose, Alan Wake suffers enough from trying to mix so many influences, ending very close to the "you love it or hate it" model. Eventually, maybe these are just the "pains of childbirth" for something more complex or for something else as deserving as interactivity, a new „species" that needs to be judged less for its interactive aspects and more for the ones that regard its style.
  3. Apr 5, 2012
    80
    "A gripping rollercoaster ride." - Stephen King. [Apr 2012, p.52]