- Publisher: Remedy Entertainment
- Release Date: Feb 16, 2012
- Also On: Xbox 360
User Score
Generally favorable reviews- based on 2165 Ratings
User score distribution:
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Positive: 1,547 out of 2165
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Mixed: 460 out of 2165
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Negative: 158 out of 2165
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- User score
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- Most helpful
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Aug 25, 2012
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Apr 2, 2014
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Mar 5, 2012I originally gave this a 4, because the controls were hard to get used to and the game had severe ammo/weapon limitations. However, as the plot developed and the game spanned across some beautiful scenery, I became somewhat addicted to this game and I was able to use most of the controls. Perhaps, I just haven't been exposed to a game where you have to rely so much on a flashlight.
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Aug 11, 2012
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Oct 31, 2013
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Feb 19, 2014
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Mar 24, 2020
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Jul 24, 2012
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Jul 16, 2012
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May 27, 2012I was quite impressed with the story and the graphics but the game is quite linear and can get repetitive quite quickly. There is also an immense amount of cut scenes which add to the story but it takes a lot of the gametime away.
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Mar 2, 2012
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Feb 19, 2012
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Mar 6, 2012
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Apr 11, 2012
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Apr 2, 2012Alan Wake has really nice story and dark atmosphere so play it only at night. The story is divided on few epizodes like some series. But there is only few type of enemies in this game. The optimization is very bad and after 2 episodes it will be very stereotype for you.
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Jul 4, 2012This game looked and played great. The story is so-so, but the voice acting and characters are pretty good, keeping the gamer engaged. It's more of a casual/adventure game than an action game, so it's perfect for winding down the day.
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Jun 26, 2020
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Jan 5, 2013
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Jun 17, 2015atmosphere, story telling, music, story, narrative; everything is really good about this game. except for, unfortunately, game play. it gets boring after some time and all the good aspects of this game cannot cover for a boring game play. and i think game play is what matters most in a PC game.
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Jul 4, 2013
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Jan 21, 2014I like this game.
I like the story telling, I like the genuine american horror story feeling.
I would wish it was less linear.
Definitely a good game though. -
Nov 24, 2013
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Jan 1, 2014
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Nov 24, 2015Bring Light Into The Story Of Bright Falls
Overall: 70% (83.5/120)
Atmosphere: 7.8/10
Graphics: 6.5/10
Level Design: 5.8/10
Sound: 7.4/10
Balance: 7.8/10
Controls: 5.5/10
Mysteries: 7.0/10
Animations: 7.4/10
Artificial Intelligence: 6.3/10
Story: 8.6/10
Tutorial: 4.5/5
Variety in Items: 6.9/10
Cost-Benefit Ratio: 1/4
System Requirements: 1/1 -
Jan 17, 2015
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Jun 28, 2015Good: Story, Setting, Atmosphere/Mood, Art Direction
Mixed: Shooting
Bad: Very monotonous after some time, Linear
This game is a mixed bag. After some time becomes very boring and monotonous. -
Aug 16, 2017The game is inspired by the books of Stephen King, from the legendary Remedy studio (who gave us max payn), Alan Wake will immerse you in a rather gloomy and interesting world filled with riddles, the answers to which generate even more mysteries. For all fans of Stephen King, it's necessary to get acquainted.
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Nov 9, 2015
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Nov 13, 2020Me ha sorprendido mucho, buen juego de terror y misterio con una historia bastante original. La jugabilidad es muy buena ya que a diferencia de otros juegos la luz es muy importante para derrotar a los enemigos. La historia es bastante larga y los dlc especiales 1 y 2 también son buenos.
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Jan 22, 2016
Awards & Rankings
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May 5, 2012Alan Wake is a decent port with a few console-characteristics that cause a few annoyances. But PC-gamers finally have the option to enjoy Alan Wake's unique and gripping story.
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Apr 13, 2012Yet as a finished result and, finally, as a product with an interactive purpose, Alan Wake suffers enough from trying to mix so many influences, ending very close to the "you love it or hate it" model. Eventually, maybe these are just the "pains of childbirth" for something more complex or for something else as deserving as interactivity, a new „species" that needs to be judged less for its interactive aspects and more for the ones that regard its style.
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Apr 5, 2012"A gripping rollercoaster ride." - Stephen King. [Apr 2012, p.52]