User Score
8.0

Generally favorable reviews- based on 2165 Ratings

User score distribution:
Buy Now
Buy on

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Aug 25, 2012
    7
    Un juego que te atrapa desde el principio por su narrativa y división de episodios como si de una serie de televisión se tratara. Al mismo tiempo una puesta en escena, gracias al sistema de iluminación y luces, que te sumergen dentro la atmosfera que va creando la historia.

    Tal vez sus dos puntos más débiles sean el abuso de escenas en las que te has
    Un juego que te atrapa desde el principio por su narrativa y división de episodios como si de una serie de televisión se tratara. Al mismo tiempo una puesta en escena, gracias al sistema de iluminación y luces, que te sumergen dentro la atmosfera que va creando la historia.

    Tal vez sus dos puntos más débiles sean el abuso de escenas en las que te has de enfrentar con "sombras" y un final que deja una sensación rara, que puede no ser del gusto de todo el mundo.
    Expand
  2. Apr 2, 2014
    7
    With a setting seemingly taken out of a book from Stephen King, this game is full of scary stuff.
    ... Nah, really. I couldn't count the amount of times that I physically JUMPED out of my chair. This one has more frights than the latest Resident Evil game.
    Released originally for the Xbox360 (2010), and ported to the PC (2012). Yeah a port. Taking the role of Alan Wake, a writer
    With a setting seemingly taken out of a book from Stephen King, this game is full of scary stuff.
    ... Nah, really. I couldn't count the amount of times that I physically JUMPED out of my chair. This one has more frights than the latest Resident Evil game.
    Released originally for the Xbox360 (2010), and ported to the PC (2012). Yeah a port.

    Taking the role of Alan Wake, a writer stuck on vacation. Your wife goes missing, and its your mission to find out what happened to her after your concussion.
    Dark forces are at work, and light is your only escape, and method into beating them. Using a torch, you wear away their "shield", and once you've done that, you can shoot them with any regular means (guns...). There is no knife, or melee weapon to fall back on.

    Story is the real strongpoint to this whole game. The player wants to learn what happened to the wife, and is sucked into the world with its great writing. Writing? Oh, and you find white paper on the way actually telling you what will happen next. Confused? Yeah, its a bit strange like that.
    There are six episodes in the package. Each a chapter to the story.
    A few of the characters, Alan, Barry (comic relief), the police lady, Odin and Tor, that doctor guy, the freaky guy. There are many in this story, but you'll only remember a handful. Everyone else just gets the nickname "that xxxx guy".

    Gameplay is pretty good. Whilst I'd have liked to see slightly tighter controls, it plays very well. Battles are quite exciting and you get a slight choice in weapons (there aren't many). It plays similar to a crossbreed of Resident Evil 4 & Indigo Prophecy. The battles, however are a bit hit and miss, as they seem to be a bit on the "lite" side. Serious gamers will probably be bored with the same enemies by the second or third episode.

    Graphics are very good. Whilst textures at times are a little less than desirable (eg, Episode six, when you watch your TV), they help bring the player into the story. I'd say comparable to the first Batman : Arkham game.
    Sound? Great. No complaints at all. Soundtrack fits. Swizzle.

    As this was first released on the Xbox360, it may have been released in parts. But towards the middle of the game, there is a feeling of it being slightly rushed. You will keep encountering the same enemies, yet the battles play out no different. You defeat them in the same way.
    The surroundings also feel like you're still in chapter one. Night setting, full of trees... Wood cutting tools... For the length (six chapters, maybe 10-11 hours standard playtime), it feels like you are going around in circles just to watch the story continue.

    Pros
    +Great story
    +Good graphics and sound, helps portray the story well
    +EEP! Jumped out of seat a few times
    +Good controls

    -Many characters I don't care about
    -Copy and paste enemies and environment models.
    -On, and on, and on (too long in comparison to substance)

    Overall rating; 7/10

    Last thought: Feels like a spiritual sequel to Resident Evil 4. I wouldn't re-play this title, but if you are a gamer that likes a strong "horror" type story- this game is worth a shot. Might feel a little uh, "cheap" half way through though! ;-)
    Expand
  3. Mar 5, 2012
    7
    I originally gave this a 4, because the controls were hard to get used to and the game had severe ammo/weapon limitations. However, as the plot developed and the game spanned across some beautiful scenery, I became somewhat addicted to this game and I was able to use most of the controls. Perhaps, I just haven't been exposed to a game where you have to rely so much on a flashlight.
  4. Aug 11, 2012
    7
    Alan Wake is like playing a Stephen King novel, interspersed with (for the most part) bland shooting segments that I wished would be over so I could move on to the next exposition. Overall enjoyed Alan Wake, but the repetitive nature of the combat, and constant 'run through a forest with a flashlight' segments got boring fast. The controls and camera angle are a little awkward as well.Alan Wake is like playing a Stephen King novel, interspersed with (for the most part) bland shooting segments that I wished would be over so I could move on to the next exposition. Overall enjoyed Alan Wake, but the repetitive nature of the combat, and constant 'run through a forest with a flashlight' segments got boring fast. The controls and camera angle are a little awkward as well. The atmosphere is great though, and I enjoyed seeing the story unravel. Expand
  5. Oct 31, 2013
    7
    7.5 Actually.
    I enjoy this game for the story and the graphics. Gameplay is pretty lame, and as others said the off-center-semi-shoulder camera angle can become really noxious, tedious, and frustrating. Besides, it is never constant, and keeps shifting depending on what needs to be shown in the specific place in the game. Trying to complete a jump puzzle with such camera view becomes
    7.5 Actually.
    I enjoy this game for the story and the graphics. Gameplay is pretty lame, and as others said the off-center-semi-shoulder camera angle can become really noxious, tedious, and frustrating. Besides, it is never constant, and keeps shifting depending on what needs to be shown in the specific place in the game. Trying to complete a jump puzzle with such camera view becomes ridiculous.
    The game-play itself is this: you point your flashlight and shoot. That's it. Some path-finding bugs (which a not many, but present) take away from enjoyment.
    Nonetheless, as i said before, i enjoy this game for the story and graphics (even though buggy in-game auto-tune up optimizer told me my system req's are below minimum requirement, i am running smooth on all maxed up without a hick-up), and it is a good experience which is a blend of cinematic feeling and a quest with shooting elements. Good game.
    Expand
  6. Feb 19, 2014
    7
    Alan Wake is certainly an enjoyable game and a good horror story, the way the narrative zigzags between normalcy and madness is particularly impressive. The gameplay could stand to be deeper and Alan could learn to hang onto his equipment better between chapters, but these are small niggles overall. Collectibles in this game actually enhance the experience rather than detracting from it,Alan Wake is certainly an enjoyable game and a good horror story, the way the narrative zigzags between normalcy and madness is particularly impressive. The gameplay could stand to be deeper and Alan could learn to hang onto his equipment better between chapters, but these are small niggles overall. Collectibles in this game actually enhance the experience rather than detracting from it, unlike most games, which is a pleasant surprise; but on the other hand product placement and advertisement can get obnoxious. Graphically the game is quite pretty, the lighting effects being particularly well-executed. Unfortunately, the PC port is subpar and can occasionally have problems even on top-tier hardware, so be careful about buying this game if your PC has modest specs. The PC port does boast several useful improvements such as adjustable FOV, however, which is commendable. Expand
  7. Mar 24, 2020
    7
    this is good, unique game.It does look good considering that it was released almost a decade ago. the game has interesting good story, nice graphics and good atmosphere. If you like shows such as Twin Peaks or Stranger Things then you will enjoy this game. The game gets a little bit repetitive over time because there is little variety of enemies and not many real boss fights but all in allthis is good, unique game.It does look good considering that it was released almost a decade ago. the game has interesting good story, nice graphics and good atmosphere. If you like shows such as Twin Peaks or Stranger Things then you will enjoy this game. The game gets a little bit repetitive over time because there is little variety of enemies and not many real boss fights but all in all it is good , unique game. Included DLCs are pretty good too. You can access them once you finish main campaign. I would like to see Alan Wake 2 in the future. Expand
  8. Jul 24, 2012
    7
    Before I start this review, I should point out that Alan Wake is actually quite a good console port. For once, a made-for-console game actually feels playable with a PC and seems well-optimised, so bravo Remedy. Anyway, Alan Wake is survival horror game set almost exclusively in a spooky forest. I bought this on a whim during the Steam sale and I can safely say that I liked this game a lotBefore I start this review, I should point out that Alan Wake is actually quite a good console port. For once, a made-for-console game actually feels playable with a PC and seems well-optimised, so bravo Remedy. Anyway, Alan Wake is survival horror game set almost exclusively in a spooky forest. I bought this on a whim during the Steam sale and I can safely say that I liked this game a lot more than I thought I would: the atmosphere is suitably spooky & unnerving, the story is interesting & will keep you engaged up until the end and the game looks fabulous. Now, negatives. The game has a good atmosphere, but does its best to sabotage it; practically broadcasting enemy locations to you and padding out the levels to stretch its length. Also, while the story is mostly good, the execution is uneven; with some weak characters and weird lip-syncing. I know graphics aren't important, but in a cutscene heavy game like this, it does become quite immersion breaking. So to sum up Alan Wake, it's a competently put-together enjoyable nine hours that, despite it's flaws, did enough to keep me interested. Wait for a sale though. Expand
  9. Jul 16, 2012
    7
    The vast and beautiful scenery in Alan Wake often gives the impression that the game is bigger than it is. I was, therefore, unsurprised to learn that the game was originally envisioned as being more of a free-roaming RPG before the limitations of the Xbox turned it into a a more liner 'on-rails' effort. And it shows. The landscape begs to be explored, but as soon as you travel anyThe vast and beautiful scenery in Alan Wake often gives the impression that the game is bigger than it is. I was, therefore, unsurprised to learn that the game was originally envisioned as being more of a free-roaming RPG before the limitations of the Xbox turned it into a a more liner 'on-rails' effort. And it shows. The landscape begs to be explored, but as soon as you travel any distance off the predetermined track you come to a cliff face or edge, and you start to feel a bit penned-in.
    The driving sections offer more of a sense of freedom, but even then you've got to stick to the road if you want to advance the plot.
    The story itself is interesting, and wears its Twilight Zone/Stephen King inspirations on its sleeve, but it has trouble captivating because from the very start you don't know what's real and what's a dream, which makes the threat feel too ethereal rather than something solid that can hurt you (even though it obviously can). You find yourself constantly wondering, 'is this bit a dream or real?', 'am I alive or dead?', 'do I really care?'.
    The atmosphere is the game's strongest point, and makes you wonder why more horror/suspense games don't do it better (I'm looking at you, Resident Evil series). The use of the flashlight is original, and the combat well executed, although it does suffer from being a tad repetitive by the game's end.
    It's a shame so much of the game is set at night (something necessary to the plot), because the graphics are showcased much better in the daylight scenes, and I'd have quite happily spent hours roaming around the hills and valleys of Bright Falls if given the opportunity.
    Expand
  10. May 27, 2012
    7
    I was quite impressed with the story and the graphics but the game is quite linear and can get repetitive quite quickly. There is also an immense amount of cut scenes which add to the story but it takes a lot of the gametime away.
  11. Mar 2, 2012
    7
    *Cracks knuckles*................First off the detractor statements- the dodge mechanic implemented is flawed and WILL get you killed for relying on it. The manuscript pages are literally text on a screen (Remember Lost Odyssey?) and after the first page, I disregarded each thereafter. The vehicles handle akin to an elderly person in a wheelchair running over an oil slick and the camera*Cracks knuckles*................First off the detractor statements- the dodge mechanic implemented is flawed and WILL get you killed for relying on it. The manuscript pages are literally text on a screen (Remember Lost Odyssey?) and after the first page, I disregarded each thereafter. The vehicles handle akin to an elderly person in a wheelchair running over an oil slick and the camera while driving will urge you to find the nearest barf bag. Why am I constantly losing and regaining pickup items? You spend far too much time grabbing sh*t off of tables, etc only to do it again, and again and again....with the horror vibe, I was hoping Remedy would adopt an RE4 model with continuous inventory. (Oh well.) Also, not to nitpick, but the cutscenes are a joke. Dead Rising characters emoted more than this game. IMO they should have stuck with keeping you as far away from the hideous uncanny valley faces as possible. Lest I forget yo mention it, but Alan Wake is full of MONSTER CLOSETS! Oh, the humanity...here's the entire strategy in this game: Step 1, run through gated spawn point. Step 2, trigger enemy spawns via slow motion scene. Step 3, run back the way you came and funnel them down the narrowest possible stretch of surface area. Rinse, repeat. Starts to get just a wee bit old after 5 or so hours...................and now, the great things about Alan Wake and why it deserves a a 'good' score, but not 'great': The story, the writing, the characters are all memorable and occasionally legitimately humorous. I enjoy the base combat to an extent and the flashlight mechanic as a visual metaphor and tangible game-y device is tactile and interesting. The presentation after each episode ends is nicely done, with some great musical inclusions..............So, a bunch of gripes, yet the game IS worth a try, throw down some $ for a discounted steam copy in a few months I'd say.-------------------------(And to all the babies complaining about the controls: buck the f*ck up and grab a controller. The game is clearly intended first and foremost around a gamepad. This is not a 'twitch' game, people.)------------------------ Expand
  12. Feb 19, 2012
    7
    I'm making another review of Alan Wake, since I was able to tweak the settings and get half-decent performance at 1360x768 resolution.

    The game uses an original way to tell a story. The way the story is told is great - episodic format, TV and radio show sequences, manuscript fragments you find. All very original. The story itself is not bad too. There are bad things, like facial
    I'm making another review of Alan Wake, since I was able to tweak the settings and get half-decent performance at 1360x768 resolution.

    The game uses an original way to tell a story. The way the story is told is great - episodic format, TV and radio show sequences, manuscript fragments you find. All very original. The story itself is not bad too.

    There are bad things, like facial animations and lipsyncing, even in prerendered cut scenes and low level of detail in models and textures. There are good things like lighting effects on sparks when you shoot the "taken", their smoky shadows, disturbance effects just before the "taken" appear and volumetric light effects - all look amazing.

    Ultimately, though, the gameplay gradually becomes more and more boring. It's original in a way, because you have to use the flashlight on the "taken" before you are able to shoot them. But it's not that engaging to keep doing this over and over again for the length of the game. For me, the story wasn't interesting enough to endure the frustrating gameplay. For example Dreamfall had gameplay issues too, but it had a very compelling story that kept me playing even through the tedious parts till the very end of the game. With Alan Wake I gave up in the middle of the forth chapter.

    So, to wrap it up, the game is not that bad to stop playing after 30 minutes, but at the same time not that great to finish it and say "that was a wonderful experience".

    P.S.
    It looks like Metacritic is full of fanboys and any rating in the yellow or red automatically receives mostly downvotes. We are all sharing personal opinions here. Sorry, I didn't like your favorite game as much as you did.
    Expand
  13. Mar 6, 2012
    7
    Now this is a very interesting game. It has an interesting and unique storyline backed with an original concept. The graphics are solid and voice acting sounds natural and I enjoyed the plot immensely. The storyline is, very much, the strong point of this game. The plot feels very much like a Dean Koontz book; not highly complex, but dark, enjoyable and at points, unexpected. The firstNow this is a very interesting game. It has an interesting and unique storyline backed with an original concept. The graphics are solid and voice acting sounds natural and I enjoyed the plot immensely. The storyline is, very much, the strong point of this game. The plot feels very much like a Dean Koontz book; not highly complex, but dark, enjoyable and at points, unexpected. The first person narrating, however, becomes a bit intrusive at points. The game, however, is letdown by a very difficult and clumsy combat system. The player does not get any real crosshair to aid them in shooting; instead they get a beam of torchlight. This is all good and well, however the character lined up in a slightly askew manner such that â Expand
  14. Apr 11, 2012
    7
    I found the gameplay more tedious than fun. My only problem with this game was the repetitious levels. The art and detail of the levels were amazing, I had no performance issues running at highest setting, but you basically do the same thing over. A little bit of story; then the action, which has Alan making his way to a certain area while fighting the dark forces. Enemies are not thatI found the gameplay more tedious than fun. My only problem with this game was the repetitious levels. The art and detail of the levels were amazing, I had no performance issues running at highest setting, but you basically do the same thing over. A little bit of story; then the action, which has Alan making his way to a certain area while fighting the dark forces. Enemies are not that difficult (even on hardest setting) or varied enough to make this game interesting. Weapons are fun for the first 10 minutes. The main driving factor of this game is of course the story. You will want to finish the game to see how it ends. My only problem was that there were not really any character development between some of the main characters so you end up not really caring what happens. Expand
  15. Apr 2, 2012
    7
    Alan Wake has really nice story and dark atmosphere so play it only at night. The story is divided on few epizodes like some series. But there is only few type of enemies in this game. The optimization is very bad and after 2 episodes it will be very stereotype for you.
  16. Jul 4, 2012
    7
    This game looked and played great. The story is so-so, but the voice acting and characters are pretty good, keeping the gamer engaged. It's more of a casual/adventure game than an action game, so it's perfect for winding down the day.
  17. Jun 26, 2020
    7
    The controls are easy to get used to and the PC port is great, no performance issues whatsoever. However the game is a little predictable after a while and for the most part you will be trudging through the same thing over and over again only hoping that the next part of the story will unravel. Every time it does get to an important plot point however, it'll keep you on the edge of yourThe controls are easy to get used to and the PC port is great, no performance issues whatsoever. However the game is a little predictable after a while and for the most part you will be trudging through the same thing over and over again only hoping that the next part of the story will unravel. Every time it does get to an important plot point however, it'll keep you on the edge of your seat and you'll be itching to find out what happens next. Expand
  18. Jan 5, 2013
    7
    If the game had better shooting mechanics and better level design then Alan Wake could have been something amazing. The story sucks you right in from the start, you want to get to the bottom of all the mystery. The levels that take place at daytime are also great, while there isn't much action its somewhat fun just interacting with various characters. Alan Wake loses its charm when theIf the game had better shooting mechanics and better level design then Alan Wake could have been something amazing. The story sucks you right in from the start, you want to get to the bottom of all the mystery. The levels that take place at daytime are also great, while there isn't much action its somewhat fun just interacting with various characters. Alan Wake loses its charm when the shooting segments of the game become tedious. You would need to be very determined to uncover the truth if you want to get past the frustratingly unfair fights you encounter later in the story. Expand
  19. Jun 17, 2015
    7
    atmosphere, story telling, music, story, narrative; everything is really good about this game. except for, unfortunately, game play. it gets boring after some time and all the good aspects of this game cannot cover for a boring game play. and i think game play is what matters most in a PC game.
  20. Jul 4, 2013
    7
    It's an ok game, I loved the setting and story establishing strokes, however, it manages to spoil itself and my criticism of the game mainly concerns its length and how it affects the story. Basicly, it's too long and boring, the combat gets repetitive and the pop culture references are way too blatant. They should have delivered a tighter, more serious horror-oriented story that wouldIt's an ok game, I loved the setting and story establishing strokes, however, it manages to spoil itself and my criticism of the game mainly concerns its length and how it affects the story. Basicly, it's too long and boring, the combat gets repetitive and the pop culture references are way too blatant. They should have delivered a tighter, more serious horror-oriented story that would have been devoid of any comic relief moments. Expand
  21. NLS
    Jan 21, 2014
    7
    I like this game.
    I like the story telling, I like the genuine american horror story feeling.
    I would wish it was less linear.
    Definitely a good game though.
  22. Nov 24, 2013
    7
    Fortunately Remedy have not flopped when they released Max Payne 2. For them the flop (if one can call it a flop at all) was second series of games, Alan Wake. Let's just call it a decline. For me I expected higher level of character insight and relation to the protagonist I've enjoyed with Max Payne 1 & 2. Alan Wake did not intrigue me with the story line and the main protagonist did notFortunately Remedy have not flopped when they released Max Payne 2. For them the flop (if one can call it a flop at all) was second series of games, Alan Wake. Let's just call it a decline. For me I expected higher level of character insight and relation to the protagonist I've enjoyed with Max Payne 1 & 2. Alan Wake did not intrigue me with the story line and the main protagonist did not capture my attention. I understand Remedy spent more time on the gameplay mechanics/atmosphere and an attempt at TV series episodic release schedule (something nobody has still pulled off in video game industry). In my opinion they should have focused on storyline a little more. One of the good things I've discovered during this game is original The Twilight Zone series which inspired the ingame TV series Night Springs. Atmosphere in this game is omnipresent and deep, you will find yourself in an "ecosystem" of interleaved and interrelated themes that creates an ingame world that Remedy have mastered over the years.

    Lastly I'd like to thank Remedy for securing a PC release of this game. Would it not be for Xbox we would have seen a PC port much earlier. PC realm is where Remedy originally come from so I am glad to see they have delivered for their dedicated fan base.
    Expand
  23. Jan 1, 2014
    7
    I will be truthful and tell you that this game is good. However, it is grueling. The story takes a very long time to play out, and has a pretty boring archetype to it. The actual story however is awesome and will capture you immediately. The game just feels like there is too much repetitive fighting for how much story happens in between the fighting. About 3 hours in, I was ready forI will be truthful and tell you that this game is good. However, it is grueling. The story takes a very long time to play out, and has a pretty boring archetype to it. The actual story however is awesome and will capture you immediately. The game just feels like there is too much repetitive fighting for how much story happens in between the fighting. About 3 hours in, I was ready for the game to just be over already. The game is an extremely awesome concept, but it could have been executed much, much better Expand
  24. Nov 24, 2015
    7
    Bring Light Into The Story Of Bright Falls

    Overall: 70% (83.5/120)

    Atmosphere: 7.8/10
    Graphics: 6.5/10
    Level Design: 5.8/10
    Sound: 7.4/10

    Balance: 7.8/10
    Controls: 5.5/10
    Mysteries: 7.0/10

    Animations: 7.4/10
    Artificial Intelligence: 6.3/10

    Story: 8.6/10
    Tutorial: 4.5/5
    Variety in Items: 6.9/10

    Cost-Benefit Ratio: 1/4
    System Requirements: 1/1
  25. Jan 17, 2015
    7
    Darkness can be a frightening thing. It was certainly a factor for my childhood; anything beyond the crisp reaches of light was out of bounds, and I’d do everything in my power to stay in. Anything could be lurking in those shadows. What if there was only perpetual night, and there really were dark creatures out there? In the town of Bright Falls, that’s exactly what happens.

    Alan Wake
    Darkness can be a frightening thing. It was certainly a factor for my childhood; anything beyond the crisp reaches of light was out of bounds, and I’d do everything in my power to stay in. Anything could be lurking in those shadows. What if there was only perpetual night, and there really were dark creatures out there? In the town of Bright Falls, that’s exactly what happens.

    Alan Wake is a psychological thriller which draws the majority of its inspiration from darkness, and what happens when those with an active imagination are thrust into it.

    The titular character - a famous horror writer – escapes with his wife to Bright Falls for a holiday, and to help write his next novel. Things turn south when his wife goes missing, and he is haunted by an evil supernatural presence. It goes from bad to worse when he then realises that he is now the protagonist of a horror novel he cannot remember writing.

    My impressions after roughly halfway through the game were not positive. I had a massive break from the game, because when I left it, it just wasn’t engaging enough to return to. It felt like the creators got together in the back corner of a cinema lobby: “Hey, how many cliché horror references do you think we can get thrown into to one game?”

    The swarms of crows, the axe through the door (here’s Johnny!), and the plot twists (was it all his imagination?) were all just collected from other sources, mainly Stephen King. Which they certainly don’t deny; in the very first monologue, his name is mentioned, and it isn’t the only time.

    The gameplay mechanics, although initially fresh, began to feel repetitive as you run through the dark woods from generator to generator, hoping to step under that pool of light before the “Taken” reached you. Shining your torch on these Taken until they’re rendered vulnerable and shooting them is the only way to take them down. Flares and flashbangs were fun to get out of that sticky situation, too.

    Anyway, this was before I left the game for a year. My recent impulsion to finish all those incomplete games brought me back, and I’m glad it did. The plot, although a little complicated and brandished with a few pot holes, did turn in the right direction. The challenges in the game did gradually increase (dang haunted bulldozers), and the game wasn’t afraid to have a little fun on the way, most notably when defending a music stage on an old farm, blasting the Taken while the rock plays on.

    While the graphics weren’t pushing the boundaries when the game was released, the visual direction was excellent. Stalking through darkness only to have an old trawler boat land metres in front out of nowhere is hard to see coming.

    It wasn’t Game of the Year material, but it was fun to escape into the Darkness.
    Expand
  26. Jun 28, 2015
    7
    Good: Story, Setting, Atmosphere/Mood, Art Direction
    Mixed: Shooting
    Bad: Very monotonous after some time, Linear

    This game is a mixed bag. After some time becomes very boring and monotonous.
  27. Aug 16, 2017
    7
    The game is inspired by the books of Stephen King, from the legendary Remedy studio (who gave us max payn), Alan Wake will immerse you in a rather gloomy and interesting world filled with riddles, the answers to which generate even more mysteries. For all fans of Stephen King, it's necessary to get acquainted.
  28. Nov 9, 2015
    7
    Stylish and tries to be something different. Not the tightest action, but unique and interesting enough to stay compelling. It's definitely a labour of love on part of the developers and has a lot of great moments here and there. Fans of Max Payne 1 and 2 will enjoy some in-jokes and stylistic touches.

    It looks like a horror game, but it's much more of a shooter with a bit of extra
    Stylish and tries to be something different. Not the tightest action, but unique and interesting enough to stay compelling. It's definitely a labour of love on part of the developers and has a lot of great moments here and there. Fans of Max Payne 1 and 2 will enjoy some in-jokes and stylistic touches.

    It looks like a horror game, but it's much more of a shooter with a bit of extra atmosphere. If you're looking for scares, you'll be disappointed, but it does have a creepy feel to it that sets it apart.
    Expand
  29. Nov 13, 2020
    7
    Me ha sorprendido mucho, buen juego de terror y misterio con una historia bastante original. La jugabilidad es muy buena ya que a diferencia de otros juegos la luz es muy importante para derrotar a los enemigos. La historia es bastante larga y los dlc especiales 1 y 2 también son buenos.
  30. Jan 22, 2016
    7
    The psychological-Thriller proposal is accomplished with amazing ambiance, catchy and mysterious history line, and the really good play with the "dark-light" theme; The Concept art is really good, using very well the mystery that a lake provides.The soundtrack is AMAZING - also giving the right mood to the game when it is necessary. The characters are amazingly charismatics, funny andThe psychological-Thriller proposal is accomplished with amazing ambiance, catchy and mysterious history line, and the really good play with the "dark-light" theme; The Concept art is really good, using very well the mystery that a lake provides.The soundtrack is AMAZING - also giving the right mood to the game when it is necessary. The characters are amazingly charismatics, funny and characteristics (each one is a representation of a completely different personality). The dubbing voices are really good, though the sync is really lazy.

    Although the cinematographic technical features, the game lacks in gameplay - you can only change guns, shoot, focus the flashlight, run, dodge, pick items and jump. Another problem is the linearity of the game- you have basically no puzzles, and only one way to follow the path. The AI is almost null (kill kill mode) and the gameplay difficulty is easy to normal.

    The GAME itself in therms of gameplay is poor, but the good plot, cinematographic features, ambiance and the soundtrack makes this a game you must, at least, try.
    Expand
Metascore
83

Generally favorable reviews - based on 30 Critic Reviews

Critic score distribution:
  1. Positive: 27 out of 30
  2. Negative: 0 out of 30
  1. May 5, 2012
    70
    Alan Wake is a decent port with a few console-characteristics that cause a few annoyances. But PC-gamers finally have the option to enjoy Alan Wake's unique and gripping story.
  2. 82
    Yet as a finished result and, finally, as a product with an interactive purpose, Alan Wake suffers enough from trying to mix so many influences, ending very close to the "you love it or hate it" model. Eventually, maybe these are just the "pains of childbirth" for something more complex or for something else as deserving as interactivity, a new „species" that needs to be judged less for its interactive aspects and more for the ones that regard its style.
  3. Apr 5, 2012
    80
    "A gripping rollercoaster ride." - Stephen King. [Apr 2012, p.52]