User Score
7.2

Mixed or average reviews- based on 11 Ratings

User score distribution:
  1. Positive: 7 out of 11
  2. Negative: 2 out of 11

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. May 14, 2023
    1
    Afterimage is a metroidvania which it's good just for being a well developed game. In summary, I would say this game should not satisfy a heavy gamer, but could be enjoyble for a new player in 2D adventures.

    The visual impact its indeed some piece of art, but the today standards are a little bit higher. We cannot apraise a game just for beeing well executed, because this is an
    Afterimage is a metroidvania which it's good just for being a well developed game. In summary, I would say this game should not satisfy a heavy gamer, but could be enjoyble for a new player in 2D adventures.

    The visual impact its indeed some piece of art, but the today standards are a little bit higher. We cannot apraise a game just for beeing well executed, because this is an obligation with the consumer. After played several metroidvanias, Afterimage doesnt inovate in any aspect to keep him interesting. The lore its a bit confusing and not captivating for the player to discover more. The transportation system doesnt make any sense to be so scarce. For a large map like that, you sould have more options to do more freely. Even Metroid Dread who doent have fast travel has a better way to navigate.

    A minimap would help the player to explore more easyly, because of that I have paused the game more then I have to jump. The difficulty progression its so so, the talent tree does't make much diference and the skills could do some more damage than the regular attacks. The majority of the bosses doesnt reward you enouth. Some are way to hard and they doest drop something to make you more powerful then you already are.

    You should be able to sell your equipment, otherwise why I have 10 woodden swords in my inventory? And you should have some interest points on the map to help you know where are the NPCs to talk to. It looks like it was done on purpose to make the gameplay last longer, making the player walk alone with no guidence.

    And the final frustration that make me fell my time was wasted are the Endings, or the lack of it. They put 10 diferent endings that has no good way to know, you achive by luck, but gess what is your reward for it: a good old SCREEN SHOT AND A TEXT. Just it.
    Expand
Metascore
79

Generally favorable reviews - based on 13 Critic Reviews

Critic score distribution:
  1. Positive: 10 out of 13
  2. Negative: 0 out of 13
  1. Mar 1, 2024
    78
    Afterimage is a valiant effort in the Metroidvania genre by the developers over at Aurogon Shanghai. Built upon a solid foundation for combat and world design, unfortunately, it is still noticeably rough around the edges. It sorely needed a couple more passes in the editing board for overall level flow and story presentation, but in the grand scheme of things, it’s still an enjoyable experience.
  2. Jun 26, 2023
    85
    Afterimage feels like a very well-crafted Metroidvania with spectacular vistas, solid combat, and deep character progression system. The only minor issues, like the colliding damage, that I had with the game are just design choices that probably can’t be addressed. I really enjoyed exploring the world of Engardin, searching for new weapons, fighting interesting bosses and trying to find the best weapons for Renee. I can’t say that the story was truly captivating, but it was serviceable enough to keep me going.
  3. May 31, 2023
    85
    If not for some design flaws, Afterimage could have been an exemplary metroidvania. Not knowing where to go most of the time and the confusion of the story prevented it from getting a higher rating, but for fans of the genre, it's a real (and endless) blessing.