Metascore
70

Mixed or average reviews - based on 19 Critic Reviews

Critic score distribution:
  1. Positive: 8 out of 19
  2. Negative: 0 out of 19
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  1. 100
    It is both fun and engaging with a magnificent story, great dialog and a score that is not to be missed. It’s an experience that is well worth the money.
  2. What ultimately sets Advent Rising apart from other Sci-Fi themed video games is the cinematic quality of its storytelling. Orson Scott Card truly touched upon a great story with this game and I certainly hope to see parts 2 and 3 of the Advent Rising Trilogy within the next few years.
  3. Advent Rising is interactive fiction at its finest. This is what Halo wanted to be; hell, it’s what Star Wars wanted to be. Orson can write circles around George Lucas when it comes to stories, characters, and dialogue.
  4. One of the best games of the year and an action adventure that I would recommend to anyone, even if they’re not fans of the genre.
  5. The control issues are a thorn in the game’s side, no doubt, however you eventually do reach some level comfort with the handles to enjoy the non-stop, thrill-a-minute shooting action enough to forgive some of the annoyances.
  6. Play Magazine
    80
    A few rough edges aside, Advent Rising is gaming's latest and most promising future epic. [July 2005, p.74]
  7. 79
    It brings original ideas and a good dose of personality to a genre that often focuses too much on just shooting people in the face. If you are able to ignore some technical shortcomings and enjoy cut-scenes and character development, this title is worth a look.
  8. Flaws aside, Advent Rising is still, at the end of the day, an enjoyable romp through a galaxy full of noble aliens, implacable enemies, burning space ships and furious action, and in my book, that’s a win.
User Score
8.6

Generally favorable reviews- based on 142 Ratings

User score distribution:
  1. Negative: 11 out of 142
  1. Feb 19, 2011
    10
    The best story line ever, probably better than FF7! the game was made for the 360 so theres no suprise no one picked up a copy, since theyThe best story line ever, probably better than FF7! the game was made for the 360 so theres no suprise no one picked up a copy, since they where just getting there hands on the 360 they wanted to play with the best graphics at that time, even though the graphics on this game is the best i saw for the original xbox, the company rushed it and made it flop. I just wish I could play the last two games and find out what happens. the game play and the story line along with the graphics (kickass) Full Review »
  2. Nov 23, 2010
    10
    It's been a long time since I last played this game, but I enjoyed it like I've enjoyed few games since. What brought Advent Rising to lifeIt's been a long time since I last played this game, but I enjoyed it like I've enjoyed few games since. What brought Advent Rising to life was the progression of the story, which kept you going, just to find out what would happen next. I have little patience for the critics who slammed the game for technical errors. If I read a great book, 2 pages into it I don't care what paper it's printed on; I just want to find out what'll happen when I turn over the page.
    Three parts were promised, one was delivered. I'm downright pissed, gentlemen, because I want to see the sequel coming out. Because of the story!!!!!!
    Full Review »
  3. Sep 18, 2015
    5
    I was quite disappointed with this game. It has a pretty cool sci-fi setting, and the main characters from what I've experienced so far seemedI was quite disappointed with this game. It has a pretty cool sci-fi setting, and the main characters from what I've experienced so far seemed decent enough. But the gameplay is just so rough around the edges that the game becomes a test of patience a lot of the time.

    The combat seems fun and all. Some battles in the beginning were quite fun, especially with the whole chaos going on aboard the space station. However, that whole area was just gunfight after gunfight. And when you're not engaging in gunfights, you're crossing vast areas doing nothing but walking, like the first plains area right after the space station. I spent a good minute or so crossing it, then died in a battle, then had to cross it again, two more times.

    And shortly after that there was a car driving section. The control for the car is quite awkward, and I ended up giving up when I kept failing to make it over a gap between the cliffs whilst trying to dodge enemy gunfire. It's not my idea of fun. If you thought controlling Mako in Mass Effect was bad, think again.

    In addition to frustrations in the gameplay, the game also crashes a lot. You can't save when you want, and checkpoints are quite far apart, so every time the game crashes to desktop, you lose a lot of progress.

    There are some good ideas present regarding the setting, and some of the mechanics are nice, like doing dodging manoeuvres during gunfights, but in general the game feels very rough and even unpolished, with no regard to the player's time, so I can't recommend it.
    Full Review »