- Publisher: Hazardous Software
- Release Date: Aug 29, 2011
- Critic score
- Publication
- By date
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Sep 12, 2011For the tactician who has always wanted to go into that fourth dimension, here is your calling.
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PC GamerSep 13, 2011When it comes to RTS design fundamentals, Achron is frustratingly primitive, which depreciates its brilliant twist. [Nov 2011, p.81]
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Sep 9, 2011Achron brings a very unique mix between real-time strategy and time travel mechanics. The gameplay can get extremely confusing and the graphics aren't all that great. However, more experienced strategists will have a great time, playing around with time and outsmarting their opponents.
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Sep 4, 2011Achron will probably be the most unique RTS you'll play this year. The implementation of free-form time manipulation really takes the genre in some new and interesting directions, but only if you're willing to work through some flaws.
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Aug 31, 2011Achron's time-traveling brilliance is marred by some critical flaws.
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Sep 16, 2011Injecting dynamic time travel into a real-time strategy game is a risky, ambitious move. Though it takes a lot of effort, experimentation, and agonizing in order to use the time travel mechanics effectively, Hazardous Software manages to pull it off. The problem is the rest of the game suffers from design flaws and technical issues, making Achron feel like an RTS relic.
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PC PowerPlaySep 8, 2011An intriguing gimmick, but neither polished nor entertaining. A tech demo on stilts. [Oct 2011, p.54]
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Sep 28, 2011The real-time strategy mechanics are just not done well, it's as simple as that.
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Sep 1, 2011You could also research a serviceable AI aid that would organize units into groups and automate functions like repair. Teleportation was a significant travel mode for many of the units. But unfortunately, cool ideas don't sell games until they're implemented into cool games.
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Sep 6, 2011A single novel mechanic might be enough to win Achron a small number of incredibly ardent fans, but it's not enough to inspire our recommendation.
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Aug 29, 2011This is a game that feels like it was developed in a bubble, oblivious to elements that have shaped the best RTS games of the past 15 years or to how an outsider will adjust to the game's rules.
User score distribution:
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Positive: 11 out of 18
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Mixed: 4 out of 18
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Negative: 3 out of 18
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Aug 31, 2011
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Sep 10, 2011
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Sep 16, 2011