In a nutshell :
Everything is sluggish and really, really slow. Whole game seems like playing Dark Souls with 200% equip load, the slowest weapon there is (which is also broken since it does no damage) against heavy armored enemies that keep blocking 90% of the time without you being able to break their defense.
First the enemies in this game have the worst AI I've ever seen. EveryIn a nutshell :
Everything is sluggish and really, really slow. Whole game seems like playing Dark Souls with 200% equip load, the slowest weapon there is (which is also broken since it does no damage) against heavy armored enemies that keep blocking 90% of the time without you being able to break their defense.
First the enemies in this game have the worst AI I've ever seen. Every time you attack they block. It doesn't matter if your sword is actually able to reach them or not. As long as you face their way and attack they will stay put and just block even if they are 50 miles away from you. Also every time there are more than 2 enemies on the screen one of them seems completely frozen (doesn't attack, move, nothing). I beat one boss just by standing away and spamming projectiles. He just kept walking towards me, got shot (I was playing as the soldier you get when your character does) and thrown back and than he walked towards me again - this is how bad the AI is.
By the way there is ONE move that "breaks" blocking. A grab that does about 1nano damage and throws your target up or left/right. Absolutely useless.
Also I have no clue how the hp bar of the enemies work. Sometimes they get hit 5 times and ate still at 100% and suddenly the 6th hit brings their HP to 50%.
Now I think there is a good way to describe the "sluggish " I used in my review because "slow" is not the right way to describe it:
In this game you can just do _one_ thing at the time. If you started an action then you have to wait till the animation is over before being able to do something else. For example if you start an attack then you have to wait till the animation is completely over before you can block or evade/roll/turn around /yadda yadda. It feels like there is some sort of input lag but that's not the case ; the game just ignores everything else. If you do a "combo" and attack more than once then there is no way to turn around between the strikes. If you stand before an obstacle that you need to jump but you are facing the other direction then first you have to turn around and then jump - you cannot do both at the same time or change directions mid air. Let's say there is a wall behind of you and to get over it you need to grab the edge of the cliff to climb on it. If you jump and try to turn around then the game simply ignores the change of direction and you end up jumping backwards and instead of grabbing the edge the character just holds onto the wall and slowly slides down (see DelCasts review about the many times you hug the wall even though you don't want to).
Again Dark Souls is a good comparison since you cannot stop an attack and block or roll before your attack ends (though, you can change directions of you strikes mid animation..). Same goes for Monster Hunter. Another game is Resident Evil where you can only walk OR aim/shoot. However those games work because they aren't 2D action plattformers with enemies that keep jumping behind you while you keep attacking the air then wait for the animation to end, THEN turn around just to realize he jumped over you AGAIN. Imagine Mega Man or another 2D action/beat em up/platformer only now you can only do ONE action at the time and you get this game.
I have no problems with those "get your timing right or you die"-games. I really love games like Dark Souls, Monster Hunter or Resident Evil and I also really love 2D scrollers like Mega Man, Strider, Viewtiful Joe or simply Mario, Rayman, PLOK! and Rogue Legacy. However this mutated bastard child of those genres known as Abyss Odyssey is absolutely boring, frustrating and generally no fun at all.… Expand